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			82 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			82 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
|   | /*
 | ||
|  | ** Copyright (c) 2014-2017 The Khronos Group Inc. | ||
|  | ** | ||
|  | ** Permission is hereby granted, free of charge, to any person obtaining a copy | ||
|  | ** of this software and/or associated documentation files (the "Materials"), | ||
|  | ** to deal in the Materials without restriction, including without limitation | ||
|  | ** the rights to use, copy, modify, merge, publish, distribute, sublicense, | ||
|  | ** and/or sell copies of the Materials, and to permit persons to whom the | ||
|  | ** Materials are furnished to do so, subject to the following conditions: | ||
|  | ** | ||
|  | ** The above copyright notice and this permission notice shall be included in | ||
|  | ** all copies or substantial portions of the Materials. | ||
|  | ** | ||
|  | ** MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS | ||
|  | ** STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND | ||
|  | ** HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/
 | ||
|  | ** | ||
|  | ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | ||
|  | ** OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
|  | ** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL | ||
|  | ** THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
|  | ** LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING | ||
|  | ** FROM,OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS | ||
|  | ** IN THE MATERIALS. | ||
|  | */ | ||
|  | 
 | ||
|  | #ifndef GLSLextNV_H
 | ||
|  | #define GLSLextNV_H
 | ||
|  | 
 | ||
|  | enum BuiltIn; | ||
|  | enum Decoration; | ||
|  | enum Op; | ||
|  | enum Capability; | ||
|  | 
 | ||
|  | static const int GLSLextNVVersion = 100; | ||
|  | static const int GLSLextNVRevision = 11; | ||
|  | 
 | ||
|  | //SPV_NV_sample_mask_override_coverage
 | ||
|  | const char* const E_SPV_NV_sample_mask_override_coverage = "SPV_NV_sample_mask_override_coverage"; | ||
|  | 
 | ||
|  | //SPV_NV_geometry_shader_passthrough
 | ||
|  | const char* const E_SPV_NV_geometry_shader_passthrough = "SPV_NV_geometry_shader_passthrough"; | ||
|  | 
 | ||
|  | //SPV_NV_viewport_array2
 | ||
|  | const char* const E_SPV_NV_viewport_array2 = "SPV_NV_viewport_array2"; | ||
|  | const char* const E_ARB_shader_viewport_layer_array = "SPV_ARB_shader_viewport_layer_array"; | ||
|  | 
 | ||
|  | //SPV_NV_stereo_view_rendering
 | ||
|  | const char* const E_SPV_NV_stereo_view_rendering = "SPV_NV_stereo_view_rendering"; | ||
|  | 
 | ||
|  | //SPV_NVX_multiview_per_view_attributes
 | ||
|  | const char* const E_SPV_NVX_multiview_per_view_attributes = "SPV_NVX_multiview_per_view_attributes"; | ||
|  | 
 | ||
|  | //SPV_NV_shader_subgroup_partitioned
 | ||
|  | const char* const E_SPV_NV_shader_subgroup_partitioned = "SPV_NV_shader_subgroup_partitioned"; | ||
|  | 
 | ||
|  | //SPV_NV_fragment_shader_barycentric
 | ||
|  | const char* const E_SPV_NV_fragment_shader_barycentric = "SPV_NV_fragment_shader_barycentric"; | ||
|  | 
 | ||
|  | //SPV_NV_compute_shader_derivatives
 | ||
|  | const char* const E_SPV_NV_compute_shader_derivatives = "SPV_NV_compute_shader_derivatives"; | ||
|  | 
 | ||
|  | //SPV_NV_shader_image_footprint
 | ||
|  | const char* const E_SPV_NV_shader_image_footprint = "SPV_NV_shader_image_footprint"; | ||
|  | 
 | ||
|  | //SPV_NV_mesh_shader
 | ||
|  | const char* const E_SPV_NV_mesh_shader = "SPV_NV_mesh_shader"; | ||
|  | 
 | ||
|  | //SPV_NV_raytracing
 | ||
|  | const char* const E_SPV_NV_ray_tracing = "SPV_NV_ray_tracing"; | ||
|  | 
 | ||
|  | //SPV_NV_shading_rate
 | ||
|  | const char* const E_SPV_NV_shading_rate = "SPV_NV_shading_rate"; | ||
|  | 
 | ||
|  | //SPV_NV_cooperative_matrix
 | ||
|  | const char* const E_SPV_NV_cooperative_matrix = "SPV_NV_cooperative_matrix"; | ||
|  | 
 | ||
|  | //SPV_NV_shader_sm_builtins
 | ||
|  | const char* const E_SPV_NV_shader_sm_builtins = "SPV_NV_shader_sm_builtins"; | ||
|  | 
 | ||
|  | #endif  // #ifndef GLSLextNV_H
 |