Duckstation/src/frontend-common/d3d12_host_display.cpp

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#include "d3d12_host_display.h"
#include "common/assert.h"
#include "common/d3d11/shader_compiler.h"
#include "common/d3d12/context.h"
#include "common/d3d12/shader_cache.h"
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#include "common/d3d12/util.h"
#include "common/log.h"
#include "common/string_util.h"
#include "core/settings.h"
#include "display_ps.hlsl.h"
#include "display_vs.hlsl.h"
#include "frontend-common/postprocessing_shadergen.h"
#include "imgui.h"
#include "imgui_impl_dx12.h"
#include <array>
#include <dxgi1_5.h>
Log_SetChannel(D3D12HostDisplay);
static constexpr const std::array<float, 4> s_clear_color = {0.0f, 0.0f, 0.0f, 1.0f};
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D3D12HostDisplay::D3D12HostDisplay() = default;
D3D12HostDisplay::~D3D12HostDisplay()
{
if (!g_d3d12_context)
return;
// DestroyRenderSurface() will exec the command list.
DestroyRenderSurface();
DestroyResources();
g_d3d12_context->Destroy();
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}
RenderAPI D3D12HostDisplay::GetRenderAPI() const
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{
return RenderAPI::D3D12;
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}
void* D3D12HostDisplay::GetRenderDevice() const
{
return g_d3d12_context->GetDevice();
}
void* D3D12HostDisplay::GetRenderContext() const
{
return g_d3d12_context.get();
}
bool D3D12HostDisplay::HasRenderDevice() const
{
return static_cast<bool>(g_d3d12_context);
}
bool D3D12HostDisplay::HasRenderSurface() const
{
return static_cast<bool>(m_swap_chain);
}
std::unique_ptr<GPUTexture> D3D12HostDisplay::CreateTexture(u32 width, u32 height, u32 layers, u32 levels, u32 samples,
GPUTexture::Format format, const void* data,
u32 data_stride, bool dynamic /* = false */)
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{
const DXGI_FORMAT dformat = D3D12::Texture::GetDXGIFormat(format);
if (dformat == DXGI_FORMAT_UNKNOWN)
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return {};
std::unique_ptr<D3D12::Texture> tex(std::make_unique<D3D12::Texture>());
if (!tex->Create(width, height, layers, levels, samples, dformat, dformat, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
D3D12_RESOURCE_FLAG_NONE))
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{
return {};
}
if (data && !tex->LoadData(0, 0, width, height, data, data_stride))
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return {};
return tex;
}
bool D3D12HostDisplay::BeginTextureUpdate(GPUTexture* texture, u32 width, u32 height, void** out_buffer, u32* out_pitch)
{
return static_cast<D3D12::Texture*>(texture)->BeginStreamUpdate(0, 0, width, height, out_buffer, out_pitch);
}
void D3D12HostDisplay::EndTextureUpdate(GPUTexture* texture, u32 x, u32 y, u32 width, u32 height)
{
static_cast<D3D12::Texture*>(texture)->EndStreamUpdate(x, y, width, height);
}
bool D3D12HostDisplay::UpdateTexture(GPUTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* data,
u32 pitch)
{
return HostDisplay::UpdateTexture(texture, x, y, width, height, data, pitch);
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}
bool D3D12HostDisplay::DownloadTexture(GPUTexture* texture, u32 x, u32 y, u32 width, u32 height, void* out_data,
u32 out_data_stride)
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{
const D3D12::Texture* tex = static_cast<const D3D12::Texture*>(texture);
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if (!m_readback_staging_texture.EnsureSize(width, height, tex->GetDXGIFormat(), false))
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return false;
const D3D12_RESOURCE_STATES old_state = tex->GetState();
tex->TransitionToState(D3D12_RESOURCE_STATE_COPY_SOURCE);
m_readback_staging_texture.CopyFromTexture(tex->GetResource(), 0, x, y, 0, 0, width, height);
tex->TransitionToState(old_state);
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return m_readback_staging_texture.ReadPixels(0, 0, width, height, out_data, out_data_stride);
}
bool D3D12HostDisplay::SupportsTextureFormat(GPUTexture::Format format) const
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{
const DXGI_FORMAT dfmt = D3D12::Texture::GetDXGIFormat(format);
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if (dfmt == DXGI_FORMAT_UNKNOWN)
return false;
return g_d3d12_context->SupportsTextureFormat(dfmt);
}
bool D3D12HostDisplay::GetHostRefreshRate(float* refresh_rate)
{
if (m_swap_chain && IsFullscreen())
{
DXGI_SWAP_CHAIN_DESC desc;
if (SUCCEEDED(m_swap_chain->GetDesc(&desc)) && desc.BufferDesc.RefreshRate.Numerator > 0 &&
desc.BufferDesc.RefreshRate.Denominator > 0)
{
Log_InfoPrintf("using fs rr: %u %u", desc.BufferDesc.RefreshRate.Numerator,
desc.BufferDesc.RefreshRate.Denominator);
*refresh_rate = static_cast<float>(desc.BufferDesc.RefreshRate.Numerator) /
static_cast<float>(desc.BufferDesc.RefreshRate.Denominator);
return true;
}
}
return HostDisplay::GetHostRefreshRate(refresh_rate);
}
void D3D12HostDisplay::SetVSync(bool enabled)
{
m_vsync = enabled;
}
bool D3D12HostDisplay::CreateRenderDevice(const WindowInfo& wi)
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{
ComPtr<IDXGIFactory> temp_dxgi_factory;
HRESULT hr = CreateDXGIFactory(IID_PPV_ARGS(temp_dxgi_factory.GetAddressOf()));
if (FAILED(hr))
{
Log_ErrorPrintf("Failed to create DXGI factory: 0x%08X", hr);
return false;
}
u32 adapter_index;
if (!g_settings.gpu_adapter.empty())
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{
AdapterAndModeList adapter_info(GetAdapterAndModeList(temp_dxgi_factory.Get()));
for (adapter_index = 0; adapter_index < static_cast<u32>(adapter_info.adapter_names.size()); adapter_index++)
{
if (g_settings.gpu_adapter == adapter_info.adapter_names[adapter_index])
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break;
}
if (adapter_index == static_cast<u32>(adapter_info.adapter_names.size()))
{
Log_WarningPrintf("Could not find adapter '%s', using first (%s)", g_settings.gpu_adapter.c_str(),
adapter_info.adapter_names[0].c_str());
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adapter_index = 0;
}
}
else
{
Log_InfoPrintf("No adapter selected, using first.");
adapter_index = 0;
}
if (!D3D12::Context::Create(temp_dxgi_factory.Get(), adapter_index, g_settings.gpu_use_debug_device))
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return false;
if (FAILED(hr))
{
Log_ErrorPrintf("Failed to create D3D device: 0x%08X", hr);
return false;
}
m_dxgi_factory = std::move(temp_dxgi_factory);
m_allow_tearing_supported = false;
ComPtr<IDXGIFactory5> dxgi_factory5;
hr = m_dxgi_factory.As(&dxgi_factory5);
if (SUCCEEDED(hr))
{
BOOL allow_tearing_supported = false;
hr = dxgi_factory5->CheckFeatureSupport(DXGI_FEATURE_PRESENT_ALLOW_TEARING, &allow_tearing_supported,
sizeof(allow_tearing_supported));
if (SUCCEEDED(hr))
m_allow_tearing_supported = (allow_tearing_supported == TRUE);
}
m_window_info = wi;
if (m_window_info.type != WindowInfo::Type::Surfaceless && !CreateSwapChain(nullptr))
{
m_window_info = {};
return false;
}
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return true;
}
bool D3D12HostDisplay::InitializeRenderDevice()
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{
if (!CreateResources())
return false;
return true;
}
bool D3D12HostDisplay::MakeRenderContextCurrent()
{
return true;
}
bool D3D12HostDisplay::DoneRenderContextCurrent()
{
return true;
}
bool D3D12HostDisplay::CreateSwapChain(const DXGI_MODE_DESC* fullscreen_mode)
{
HRESULT hr;
if (m_window_info.type != WindowInfo::Type::Win32)
return false;
const HWND window_hwnd = reinterpret_cast<HWND>(m_window_info.window_handle);
RECT client_rc{};
GetClientRect(window_hwnd, &client_rc);
const u32 width = static_cast<u32>(client_rc.right - client_rc.left);
const u32 height = static_cast<u32>(client_rc.bottom - client_rc.top);
DXGI_SWAP_CHAIN_DESC swap_chain_desc = {};
swap_chain_desc.BufferDesc.Width = width;
swap_chain_desc.BufferDesc.Height = height;
swap_chain_desc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
swap_chain_desc.SampleDesc.Count = 1;
swap_chain_desc.BufferCount = 2;
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swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
swap_chain_desc.OutputWindow = window_hwnd;
swap_chain_desc.Windowed = TRUE;
swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
m_using_allow_tearing = (m_allow_tearing_supported && !fullscreen_mode);
if (m_using_allow_tearing)
swap_chain_desc.Flags |= DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING;
if (fullscreen_mode)
{
swap_chain_desc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
swap_chain_desc.Windowed = FALSE;
swap_chain_desc.BufferDesc = *fullscreen_mode;
}
Log_InfoPrintf("Creating a %dx%d %s swap chain", swap_chain_desc.BufferDesc.Width, swap_chain_desc.BufferDesc.Height,
swap_chain_desc.Windowed ? "windowed" : "full-screen");
hr =
m_dxgi_factory->CreateSwapChain(g_d3d12_context->GetCommandQueue(), &swap_chain_desc, m_swap_chain.GetAddressOf());
if (FAILED(hr))
{
Log_ErrorPrintf("CreateSwapChain failed: 0x%08X", hr);
return false;
}
hr = m_dxgi_factory->MakeWindowAssociation(swap_chain_desc.OutputWindow, DXGI_MWA_NO_WINDOW_CHANGES);
if (FAILED(hr))
Log_WarningPrintf("MakeWindowAssociation() to disable ALT+ENTER failed");
return CreateSwapChainRTV();
}
bool D3D12HostDisplay::CreateSwapChainRTV()
{
DXGI_SWAP_CHAIN_DESC swap_chain_desc;
HRESULT hr = m_swap_chain->GetDesc(&swap_chain_desc);
if (FAILED(hr))
return false;
for (u32 i = 0; i < swap_chain_desc.BufferCount; i++)
{
ComPtr<ID3D12Resource> backbuffer;
hr = m_swap_chain->GetBuffer(i, IID_PPV_ARGS(backbuffer.GetAddressOf()));
if (FAILED(hr))
{
Log_ErrorPrintf("GetBuffer for RTV failed: 0x%08X", hr);
return false;
}
D3D12::Texture tex;
if (!tex.Adopt(std::move(backbuffer), DXGI_FORMAT_UNKNOWN, swap_chain_desc.BufferDesc.Format, DXGI_FORMAT_UNKNOWN,
D3D12_RESOURCE_STATE_PRESENT))
{
return false;
}
m_swap_chain_buffers.push_back(std::move(tex));
}
m_window_info.surface_width = swap_chain_desc.BufferDesc.Width;
m_window_info.surface_height = swap_chain_desc.BufferDesc.Height;
Log_InfoPrintf("Swap chain buffer size: %ux%u", m_window_info.surface_width, m_window_info.surface_height);
if (m_window_info.type == WindowInfo::Type::Win32)
{
BOOL fullscreen = FALSE;
DXGI_SWAP_CHAIN_DESC desc;
if (SUCCEEDED(m_swap_chain->GetFullscreenState(&fullscreen, nullptr)) && fullscreen &&
SUCCEEDED(m_swap_chain->GetDesc(&desc)))
{
m_window_info.surface_refresh_rate = static_cast<float>(desc.BufferDesc.RefreshRate.Numerator) /
static_cast<float>(desc.BufferDesc.RefreshRate.Denominator);
}
else
{
m_window_info.surface_refresh_rate = 0.0f;
}
}
m_current_swap_chain_buffer = 0;
return true;
}
void D3D12HostDisplay::DestroySwapChainRTVs()
{
for (D3D12::Texture& buffer : m_swap_chain_buffers)
buffer.Destroy(false);
m_swap_chain_buffers.clear();
m_current_swap_chain_buffer = 0;
}
bool D3D12HostDisplay::ChangeRenderWindow(const WindowInfo& new_wi)
{
DestroyRenderSurface();
m_window_info = new_wi;
return CreateSwapChain(nullptr);
}
void D3D12HostDisplay::DestroyRenderSurface()
{
// For some reason if we don't execute the command list here, the swap chain is in use.. not sure where.
g_d3d12_context->ExecuteCommandList(true);
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if (IsFullscreen())
SetFullscreen(false, 0, 0, 0.0f);
DestroySwapChainRTVs();
m_swap_chain.Reset();
}
void D3D12HostDisplay::ResizeRenderWindow(s32 new_window_width, s32 new_window_height)
{
if (!m_swap_chain)
return;
// For some reason if we don't execute the command list here, the swap chain is in use.. not sure where.
g_d3d12_context->ExecuteCommandList(true);
DestroySwapChainRTVs();
HRESULT hr = m_swap_chain->ResizeBuffers(0, 0, 0, DXGI_FORMAT_UNKNOWN,
m_using_allow_tearing ? DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING : 0);
if (FAILED(hr))
Log_ErrorPrintf("ResizeBuffers() failed: 0x%08X", hr);
if (!CreateSwapChainRTV())
Panic("Failed to recreate swap chain RTV after resize");
}
bool D3D12HostDisplay::SupportsFullscreen() const
{
return true;
}
bool D3D12HostDisplay::IsFullscreen()
{
BOOL is_fullscreen = FALSE;
return (m_swap_chain && SUCCEEDED(m_swap_chain->GetFullscreenState(&is_fullscreen, nullptr)) && is_fullscreen);
}
bool D3D12HostDisplay::SetFullscreen(bool fullscreen, u32 width, u32 height, float refresh_rate)
{
if (!m_swap_chain)
return false;
BOOL is_fullscreen = FALSE;
HRESULT hr = m_swap_chain->GetFullscreenState(&is_fullscreen, nullptr);
if (!fullscreen)
{
// leaving fullscreen
if (is_fullscreen)
return SUCCEEDED(m_swap_chain->SetFullscreenState(FALSE, nullptr));
else
return true;
}
IDXGIOutput* output;
if (FAILED(hr = m_swap_chain->GetContainingOutput(&output)))
return false;
DXGI_SWAP_CHAIN_DESC current_desc;
hr = m_swap_chain->GetDesc(&current_desc);
if (FAILED(hr))
return false;
DXGI_MODE_DESC new_mode = current_desc.BufferDesc;
new_mode.Width = width;
new_mode.Height = height;
new_mode.RefreshRate.Numerator = static_cast<UINT>(std::floor(refresh_rate * 1000.0f));
new_mode.RefreshRate.Denominator = 1000u;
DXGI_MODE_DESC closest_mode;
if (FAILED(hr = output->FindClosestMatchingMode(&new_mode, &closest_mode, nullptr)) ||
new_mode.Format != current_desc.BufferDesc.Format)
{
Log_ErrorPrintf("Failed to find closest matching mode, hr=%08X", hr);
return false;
}
if (new_mode.Width == current_desc.BufferDesc.Width && new_mode.Height == current_desc.BufferDesc.Width &&
new_mode.RefreshRate.Numerator == current_desc.BufferDesc.RefreshRate.Numerator &&
new_mode.RefreshRate.Denominator == current_desc.BufferDesc.RefreshRate.Denominator)
{
Log_InfoPrintf("Fullscreen mode already set");
return true;
}
g_d3d12_context->ExecuteCommandList(true);
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DestroySwapChainRTVs();
m_swap_chain.Reset();
if (!CreateSwapChain(&closest_mode))
{
Log_ErrorPrintf("Failed to create a fullscreen swap chain");
if (!CreateSwapChain(nullptr))
Panic("Failed to recreate windowed swap chain");
return false;
}
return true;
}
HostDisplay::AdapterAndModeList D3D12HostDisplay::GetAdapterAndModeList()
{
return GetAdapterAndModeList(m_dxgi_factory.Get());
}
bool D3D12HostDisplay::CreateResources()
{
D3D12::RootSignatureBuilder rsbuilder;
rsbuilder.Add32BitConstants(0, 4, D3D12_SHADER_VISIBILITY_VERTEX);
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rsbuilder.AddDescriptorTable(D3D12_DESCRIPTOR_RANGE_TYPE_SRV, 0, 1, D3D12_SHADER_VISIBILITY_ALL);
rsbuilder.AddDescriptorTable(D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER, 0, 1, D3D12_SHADER_VISIBILITY_ALL);
m_display_root_signature = rsbuilder.Create();
if (!m_display_root_signature)
return false;
rsbuilder.SetInputAssemblerFlag();
rsbuilder.Add32BitConstants(0, FrontendCommon::PostProcessingShader::PUSH_CONSTANT_SIZE_THRESHOLD / sizeof(u32),
D3D12_SHADER_VISIBILITY_ALL);
rsbuilder.AddDescriptorTable(D3D12_DESCRIPTOR_RANGE_TYPE_SRV, 0, 1, D3D12_SHADER_VISIBILITY_PIXEL);
rsbuilder.AddDescriptorTable(D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER, 0, 1, D3D12_SHADER_VISIBILITY_PIXEL);
m_post_processing_root_signature = rsbuilder.Create();
if (!m_post_processing_root_signature)
return false;
rsbuilder.SetInputAssemblerFlag();
rsbuilder.AddCBVParameter(0, D3D12_SHADER_VISIBILITY_ALL);
rsbuilder.AddDescriptorTable(D3D12_DESCRIPTOR_RANGE_TYPE_SRV, 0, 1, D3D12_SHADER_VISIBILITY_PIXEL);
rsbuilder.AddDescriptorTable(D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER, 0, 1, D3D12_SHADER_VISIBILITY_PIXEL);
m_post_processing_cb_root_signature = rsbuilder.Create();
if (!m_post_processing_cb_root_signature)
return false;
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D3D12::GraphicsPipelineBuilder gpbuilder;
gpbuilder.SetPrimitiveTopologyType(D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE);
gpbuilder.SetRootSignature(m_display_root_signature.Get());
gpbuilder.SetVertexShader(s_display_vs_bytecode, sizeof(s_display_vs_bytecode));
gpbuilder.SetPixelShader(s_display_ps_bytecode, sizeof(s_display_ps_bytecode));
gpbuilder.SetNoCullRasterizationState();
gpbuilder.SetNoDepthTestState();
gpbuilder.SetNoBlendingState();
gpbuilder.SetRenderTarget(0, DXGI_FORMAT_R8G8B8A8_UNORM);
m_display_pipeline = gpbuilder.Create(g_d3d12_context->GetDevice(), false);
if (!m_display_pipeline)
return false;
gpbuilder.SetBlendState(0, true, D3D12_BLEND_SRC_ALPHA, D3D12_BLEND_INV_SRC_ALPHA, D3D12_BLEND_OP_ADD,
D3D12_BLEND_ONE, D3D12_BLEND_ZERO, D3D12_BLEND_OP_ADD, D3D12_COLOR_WRITE_ENABLE_ALL);
m_software_cursor_pipeline = gpbuilder.Create(g_d3d12_context->GetDevice(), false);
if (!m_software_cursor_pipeline)
return false;
D3D12_SAMPLER_DESC desc = {};
D3D12::SetDefaultSampler(&desc);
desc.AddressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP;
desc.AddressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP;
desc.Filter = D3D12_FILTER_MIN_MAG_MIP_POINT;
if (!g_d3d12_context->GetSamplerHeapManager().Allocate(&m_point_sampler))
return false;
g_d3d12_context->GetDevice()->CreateSampler(&desc, m_point_sampler.cpu_handle);
desc.Filter = D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT;
if (!g_d3d12_context->GetSamplerHeapManager().Allocate(&m_linear_sampler))
return false;
g_d3d12_context->GetDevice()->CreateSampler(&desc, m_linear_sampler.cpu_handle);
if (!g_d3d12_context->GetSamplerHeapManager().Allocate(&m_border_sampler))
return false;
desc.AddressU = D3D12_TEXTURE_ADDRESS_MODE_BORDER;
desc.AddressV = D3D12_TEXTURE_ADDRESS_MODE_BORDER;
desc.Filter = D3D12_FILTER_MIN_MAG_MIP_POINT;
desc.BorderColor[0] = 0.0f;
desc.BorderColor[1] = 0.0f;
desc.BorderColor[2] = 0.0f;
desc.BorderColor[3] = 1.0f;
g_d3d12_context->GetDevice()->CreateSampler(&desc, m_border_sampler.cpu_handle);
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return true;
}
void D3D12HostDisplay::DestroyResources()
{
m_post_processing_cbuffer.Destroy(false);
m_post_processing_chain.ClearStages();
m_post_processing_input_texture.Destroy();
m_post_processing_stages.clear();
m_post_processing_cb_root_signature.Reset();
m_post_processing_root_signature.Reset();
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m_readback_staging_texture.Destroy(false);
g_d3d12_context->GetSamplerHeapManager().Free(&m_border_sampler);
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g_d3d12_context->GetSamplerHeapManager().Free(&m_linear_sampler);
g_d3d12_context->GetSamplerHeapManager().Free(&m_point_sampler);
m_software_cursor_pipeline.Reset();
m_display_pipeline.Reset();
m_display_root_signature.Reset();
}
bool D3D12HostDisplay::CreateImGuiContext()
{
ImGui::GetIO().DisplaySize.x = static_cast<float>(m_window_info.surface_width);
ImGui::GetIO().DisplaySize.y = static_cast<float>(m_window_info.surface_height);
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return ImGui_ImplDX12_Init(DXGI_FORMAT_R8G8B8A8_UNORM);
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}
void D3D12HostDisplay::DestroyImGuiContext()
{
g_d3d12_context->WaitForGPUIdle();
ImGui_ImplDX12_Shutdown();
}
bool D3D12HostDisplay::UpdateImGuiFontTexture()
{
return ImGui_ImplDX12_CreateFontsTexture();
}
bool D3D12HostDisplay::Render(bool skip_present)
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{
if (skip_present || !m_swap_chain)
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{
if (ImGui::GetCurrentContext())
ImGui::Render();
return false;
}
D3D12::Texture& swap_chain_buf = m_swap_chain_buffers[m_current_swap_chain_buffer];
m_current_swap_chain_buffer = ((m_current_swap_chain_buffer + 1) % static_cast<u32>(m_swap_chain_buffers.size()));
ID3D12GraphicsCommandList* cmdlist = g_d3d12_context->GetCommandList();
RenderDisplay(cmdlist, &swap_chain_buf);
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if (ImGui::GetCurrentContext())
RenderImGui(cmdlist);
RenderSoftwareCursor(cmdlist);
swap_chain_buf.TransitionToState(D3D12_RESOURCE_STATE_PRESENT);
g_d3d12_context->ExecuteCommandList(false);
if (!m_vsync && m_using_allow_tearing)
m_swap_chain->Present(0, DXGI_PRESENT_ALLOW_TEARING);
else
m_swap_chain->Present(BoolToUInt32(m_vsync), 0);
return true;
}
bool D3D12HostDisplay::RenderScreenshot(u32 width, u32 height, std::vector<u32>* out_pixels, u32* out_stride,
GPUTexture::Format* out_format)
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{
static constexpr DXGI_FORMAT format = DXGI_FORMAT_R8G8B8A8_UNORM;
static constexpr GPUTexture::Format hdformat = GPUTexture::Format::RGBA8;
D3D12::Texture render_texture;
if (!render_texture.Create(width, height, 1, 1, 1, format, DXGI_FORMAT_UNKNOWN, format, DXGI_FORMAT_UNKNOWN,
D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET) ||
!m_readback_staging_texture.EnsureSize(width, height, format, false))
{
return false;
}
ID3D12GraphicsCommandList* cmdlist = g_d3d12_context->GetCommandList();
const auto [left, top, draw_width, draw_height] = CalculateDrawRect(width, height);
if (HasDisplayTexture() && !m_post_processing_chain.IsEmpty())
{
ApplyPostProcessingChain(cmdlist, &render_texture, left, top, width, height,
static_cast<D3D12::Texture*>(m_display_texture), m_display_texture_view_x,
m_display_texture_view_y, m_display_texture_view_width, m_display_texture_view_height,
width, height);
}
else
{
render_texture.TransitionToState(D3D12_RESOURCE_STATE_RENDER_TARGET);
cmdlist->ClearRenderTargetView(render_texture.GetRTVOrDSVDescriptor(), s_clear_color.data(), 0, nullptr);
cmdlist->OMSetRenderTargets(1, &render_texture.GetRTVOrDSVDescriptor().cpu_handle, FALSE, nullptr);
if (HasDisplayTexture())
{
RenderDisplay(cmdlist, left, top, draw_width, draw_height, static_cast<D3D12::Texture*>(m_display_texture),
m_display_texture_view_x, m_display_texture_view_y, m_display_texture_view_width,
m_display_texture_view_height, IsUsingLinearFiltering());
}
}
cmdlist->OMSetRenderTargets(0, nullptr, FALSE, nullptr);
render_texture.TransitionToState(D3D12_RESOURCE_STATE_COPY_SOURCE);
m_readback_staging_texture.CopyFromTexture(render_texture, 0, 0, 0, 0, 0, width, height);
const u32 stride = sizeof(u32) * width;
out_pixels->resize(width * height);
*out_stride = stride;
*out_format = hdformat;
return m_readback_staging_texture.ReadPixels(0, 0, width, height, out_pixels->data(), stride);
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}
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bool D3D12HostDisplay::SetGPUTimingEnabled(bool enabled)
{
g_d3d12_context->SetEnableGPUTiming(enabled);
m_gpu_timing_enabled = enabled;
return true;
}
float D3D12HostDisplay::GetAndResetAccumulatedGPUTime()
{
return g_d3d12_context->GetAndResetAccumulatedGPUTime();
}
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void D3D12HostDisplay::RenderImGui(ID3D12GraphicsCommandList* cmdlist)
{
ImGui::Render();
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ImGui_ImplDX12_RenderDrawData(ImGui::GetDrawData());
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}
void D3D12HostDisplay::RenderDisplay(ID3D12GraphicsCommandList* cmdlist, D3D12::Texture* swap_chain_buf)
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{
const auto [left, top, width, height] = CalculateDrawRect(GetWindowWidth(), GetWindowHeight());
if (HasDisplayTexture() && !m_post_processing_chain.IsEmpty())
{
ApplyPostProcessingChain(cmdlist, swap_chain_buf, left, top, width, height,
static_cast<D3D12::Texture*>(m_display_texture), m_display_texture_view_x,
m_display_texture_view_y, m_display_texture_view_width, m_display_texture_view_height,
GetWindowWidth(), GetWindowHeight());
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return;
}
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swap_chain_buf->TransitionToState(D3D12_RESOURCE_STATE_RENDER_TARGET);
cmdlist->ClearRenderTargetView(swap_chain_buf->GetRTVOrDSVDescriptor(), s_clear_color.data(), 0, nullptr);
cmdlist->OMSetRenderTargets(1, &swap_chain_buf->GetRTVOrDSVDescriptor().cpu_handle, FALSE, nullptr);
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if (!HasDisplayTexture())
return;
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RenderDisplay(cmdlist, left, top, width, height, static_cast<D3D12::Texture*>(m_display_texture),
m_display_texture_view_x, m_display_texture_view_y, m_display_texture_view_width,
m_display_texture_view_height, IsUsingLinearFiltering());
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}
void D3D12HostDisplay::RenderDisplay(ID3D12GraphicsCommandList* cmdlist, s32 left, s32 top, s32 width, s32 height,
D3D12::Texture* texture, s32 texture_view_x, s32 texture_view_y,
s32 texture_view_width, s32 texture_view_height, bool linear_filter)
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{
const float position_adjust = linear_filter ? 0.5f : 0.0f;
const float size_adjust = linear_filter ? 1.0f : 0.0f;
const float uniforms[4] = {
(static_cast<float>(texture_view_x) + position_adjust) / static_cast<float>(texture->GetWidth()),
(static_cast<float>(texture_view_y) + position_adjust) / static_cast<float>(texture->GetHeight()),
(static_cast<float>(texture_view_width) - size_adjust) / static_cast<float>(texture->GetWidth()),
(static_cast<float>(texture_view_height) - size_adjust) / static_cast<float>(texture->GetHeight())};
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cmdlist->SetGraphicsRootSignature(m_display_root_signature.Get());
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cmdlist->SetPipelineState(m_display_pipeline.Get());
cmdlist->SetGraphicsRoot32BitConstants(0, static_cast<UINT>(std::size(uniforms)), uniforms, 0);
cmdlist->SetGraphicsRootDescriptorTable(1, texture->GetSRVDescriptor());
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cmdlist->SetGraphicsRootDescriptorTable(2, linear_filter ? m_linear_sampler : m_point_sampler);
D3D12::SetViewportAndScissor(cmdlist, left, top, width, height);
cmdlist->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
cmdlist->DrawInstanced(3, 1, 0, 0);
}
void D3D12HostDisplay::RenderSoftwareCursor(ID3D12GraphicsCommandList* cmdlist)
{
if (!HasSoftwareCursor())
return;
const auto [left, top, width, height] = CalculateSoftwareCursorDrawRect();
RenderSoftwareCursor(cmdlist, left, top, width, height, m_cursor_texture.get());
}
void D3D12HostDisplay::RenderSoftwareCursor(ID3D12GraphicsCommandList* cmdlist, s32 left, s32 top, s32 width,
s32 height, GPUTexture* texture_handle)
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{
const float uniforms[4] = {0.0f, 0.0f, 1.0f, 1.0f};
cmdlist->SetPipelineState(m_display_pipeline.Get());
cmdlist->SetGraphicsRoot32BitConstants(0, static_cast<UINT>(std::size(uniforms)), uniforms, 0);
cmdlist->SetGraphicsRootDescriptorTable(1, static_cast<D3D12::Texture*>(texture_handle)->GetRTVOrDSVDescriptor());
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cmdlist->SetGraphicsRootDescriptorTable(2, m_linear_sampler);
D3D12::SetViewportAndScissor(cmdlist, left, top, width, height);
cmdlist->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
cmdlist->DrawInstanced(3, 1, 0, 0);
}
HostDisplay::AdapterAndModeList D3D12HostDisplay::StaticGetAdapterAndModeList()
{
ComPtr<IDXGIFactory> dxgi_factory;
HRESULT hr = CreateDXGIFactory(IID_PPV_ARGS(dxgi_factory.GetAddressOf()));
if (FAILED(hr))
return {};
return GetAdapterAndModeList(dxgi_factory.Get());
}
HostDisplay::AdapterAndModeList D3D12HostDisplay::GetAdapterAndModeList(IDXGIFactory* dxgi_factory)
{
AdapterAndModeList adapter_info;
ComPtr<IDXGIAdapter> current_adapter;
while (SUCCEEDED(dxgi_factory->EnumAdapters(static_cast<UINT>(adapter_info.adapter_names.size()),
current_adapter.ReleaseAndGetAddressOf())))
{
DXGI_ADAPTER_DESC adapter_desc;
std::string adapter_name;
if (SUCCEEDED(current_adapter->GetDesc(&adapter_desc)))
{
char adapter_name_buffer[128];
const int name_length = WideCharToMultiByte(CP_UTF8, 0, adapter_desc.Description,
static_cast<int>(std::wcslen(adapter_desc.Description)),
adapter_name_buffer, countof(adapter_name_buffer), 0, nullptr);
if (name_length >= 0)
adapter_name.assign(adapter_name_buffer, static_cast<size_t>(name_length));
else
adapter_name.assign("(Unknown)");
}
else
{
adapter_name.assign("(Unknown)");
}
if (adapter_info.fullscreen_modes.empty())
{
ComPtr<IDXGIOutput> output;
if (SUCCEEDED(current_adapter->EnumOutputs(0, &output)))
{
UINT num_modes = 0;
if (SUCCEEDED(output->GetDisplayModeList(DXGI_FORMAT_R8G8B8A8_UNORM, 0, &num_modes, nullptr)))
{
std::vector<DXGI_MODE_DESC> modes(num_modes);
if (SUCCEEDED(output->GetDisplayModeList(DXGI_FORMAT_R8G8B8A8_UNORM, 0, &num_modes, modes.data())))
{
for (const DXGI_MODE_DESC& mode : modes)
{
adapter_info.fullscreen_modes.push_back(StringUtil::StdStringFromFormat(
"%u x %u @ %f hz", mode.Width, mode.Height,
static_cast<float>(mode.RefreshRate.Numerator) / static_cast<float>(mode.RefreshRate.Denominator)));
}
}
}
}
}
// handle duplicate adapter names
if (std::any_of(adapter_info.adapter_names.begin(), adapter_info.adapter_names.end(),
[&adapter_name](const std::string& other) { return (adapter_name == other); }))
{
std::string original_adapter_name = std::move(adapter_name);
u32 current_extra = 2;
do
{
adapter_name = StringUtil::StdStringFromFormat("%s (%u)", original_adapter_name.c_str(), current_extra);
current_extra++;
} while (std::any_of(adapter_info.adapter_names.begin(), adapter_info.adapter_names.end(),
[&adapter_name](const std::string& other) { return (adapter_name == other); }));
}
adapter_info.adapter_names.push_back(std::move(adapter_name));
}
return adapter_info;
}
D3D12HostDisplay::PostProcessingStage::PostProcessingStage(PostProcessingStage&& move)
: pipeline(std::move(move.pipeline)), output_texture(std::move(move.output_texture)),
uniforms_size(move.uniforms_size)
{
move.uniforms_size = 0;
}
D3D12HostDisplay::PostProcessingStage::~PostProcessingStage()
{
output_texture.Destroy(true);
}
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bool D3D12HostDisplay::SetPostProcessingChain(const std::string_view& config)
{
g_d3d12_context->ExecuteCommandList(true);
if (config.empty())
{
m_post_processing_stages.clear();
m_post_processing_chain.ClearStages();
return true;
}
if (!m_post_processing_chain.CreateFromString(config))
return false;
m_post_processing_stages.clear();
D3D12::ShaderCache shader_cache;
shader_cache.Open(EmuFolders::Cache, g_d3d12_context->GetFeatureLevel(), g_settings.gpu_use_debug_device);
FrontendCommon::PostProcessingShaderGen shadergen(RenderAPI::D3D12, false);
bool only_use_push_constants = true;
for (u32 i = 0; i < m_post_processing_chain.GetStageCount(); i++)
{
const FrontendCommon::PostProcessingShader& shader = m_post_processing_chain.GetShaderStage(i);
const std::string vs = shadergen.GeneratePostProcessingVertexShader(shader);
const std::string ps = shadergen.GeneratePostProcessingFragmentShader(shader);
const bool use_push_constants = shader.UsePushConstants();
only_use_push_constants &= use_push_constants;
PostProcessingStage stage;
stage.uniforms_size = shader.GetUniformsSize();
ComPtr<ID3DBlob> vs_blob(shader_cache.GetVertexShader(vs));
ComPtr<ID3DBlob> ps_blob(shader_cache.GetPixelShader(ps));
if (!vs_blob || !ps_blob)
{
Log_ErrorPrintf("Failed to compile one or more post-processing shaders, disabling.");
m_post_processing_stages.clear();
m_post_processing_chain.ClearStages();
return false;
}
D3D12::GraphicsPipelineBuilder gpbuilder;
gpbuilder.SetVertexShader(vs_blob.Get());
gpbuilder.SetPixelShader(ps_blob.Get());
gpbuilder.SetPrimitiveTopologyType(D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE);
gpbuilder.SetNoCullRasterizationState();
gpbuilder.SetNoDepthTestState();
gpbuilder.SetNoBlendingState();
gpbuilder.SetRootSignature(use_push_constants ? m_post_processing_root_signature.Get() :
m_post_processing_cb_root_signature.Get());
gpbuilder.SetRenderTarget(0, DXGI_FORMAT_R8G8B8A8_UNORM);
stage.pipeline = gpbuilder.Create(g_d3d12_context->GetDevice(), shader_cache);
if (!stage.pipeline)
{
Log_ErrorPrintf("Failed to compile one or more post-processing pipelines, disabling.");
m_post_processing_stages.clear();
m_post_processing_chain.ClearStages();
return false;
}
D3D12::SetObjectNameFormatted(stage.pipeline.Get(), "%s Pipeline", shader.GetName().c_str());
m_post_processing_stages.push_back(std::move(stage));
}
constexpr u32 UBO_SIZE = 1 * 1024 * 1024;
if (!only_use_push_constants && m_post_processing_cbuffer.GetSize() < UBO_SIZE)
{
if (!m_post_processing_cbuffer.Create(UBO_SIZE))
{
Log_ErrorPrintf("Failed to allocate %u byte constant buffer for postprocessing", UBO_SIZE);
m_post_processing_stages.clear();
m_post_processing_chain.ClearStages();
return false;
}
D3D12::SetObjectName(m_post_processing_cbuffer.GetBuffer(), "Post Processing Uniform Buffer");
}
m_post_processing_timer.Reset();
return true;
}
bool D3D12HostDisplay::CheckPostProcessingRenderTargets(u32 target_width, u32 target_height)
{
DebugAssert(!m_post_processing_stages.empty());
const DXGI_FORMAT tex_format = DXGI_FORMAT_R8G8B8A8_UNORM;
const DXGI_FORMAT srv_format = DXGI_FORMAT_R8G8B8A8_UNORM;
const DXGI_FORMAT rtv_format = DXGI_FORMAT_R8G8B8A8_UNORM;
if (m_post_processing_input_texture.GetWidth() != target_width ||
m_post_processing_input_texture.GetHeight() != target_height)
{
if (!m_post_processing_input_texture.Create(target_width, target_height, 1, 1, 1, tex_format, srv_format,
rtv_format, DXGI_FORMAT_UNKNOWN,
D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET))
{
return false;
}
D3D12::SetObjectName(m_post_processing_input_texture.GetResource(), "Post Processing Input Texture");
}
const u32 target_count = (static_cast<u32>(m_post_processing_stages.size()) - 1);
for (u32 i = 0; i < target_count; i++)
{
PostProcessingStage& pps = m_post_processing_stages[i];
if (pps.output_texture.GetWidth() != target_width || pps.output_texture.GetHeight() != target_height)
{
if (!pps.output_texture.Create(target_width, target_height, 1, 1, 1, tex_format, srv_format, rtv_format,
DXGI_FORMAT_UNKNOWN, D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET))
{
return false;
}
D3D12::SetObjectNameFormatted(pps.output_texture.GetResource(), "Post Processing Output Texture %u", i);
}
}
return true;
}
void D3D12HostDisplay::ApplyPostProcessingChain(ID3D12GraphicsCommandList* cmdlist, D3D12::Texture* final_target,
s32 final_left, s32 final_top, s32 final_width, s32 final_height,
D3D12::Texture* texture, s32 texture_view_x, s32 texture_view_y,
s32 texture_view_width, s32 texture_view_height, u32 target_width,
u32 target_height)
{
if (!CheckPostProcessingRenderTargets(target_width, target_height))
{
final_target->TransitionToState(D3D12_RESOURCE_STATE_RENDER_TARGET);
cmdlist->ClearRenderTargetView(final_target->GetRTVOrDSVDescriptor(), s_clear_color.data(), 0, nullptr);
cmdlist->OMSetRenderTargets(1, &final_target->GetRTVOrDSVDescriptor().cpu_handle, FALSE, nullptr);
RenderDisplay(cmdlist, final_left, final_top, final_width, final_height, texture, texture_view_x, texture_view_y,
texture_view_width, texture_view_height, IsUsingLinearFiltering());
return;
}
// downsample/upsample - use same viewport for remainder
m_post_processing_input_texture.TransitionToState(D3D12_RESOURCE_STATE_RENDER_TARGET);
cmdlist->ClearRenderTargetView(m_post_processing_input_texture.GetRTVOrDSVDescriptor(), s_clear_color.data(), 0,
nullptr);
cmdlist->OMSetRenderTargets(1, &m_post_processing_input_texture.GetRTVOrDSVDescriptor().cpu_handle, FALSE, nullptr);
RenderDisplay(cmdlist, final_left, final_top, final_width, final_height, texture, texture_view_x, texture_view_y,
texture_view_width, texture_view_height, IsUsingLinearFiltering());
m_post_processing_input_texture.TransitionToState(D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
const s32 orig_texture_width = texture_view_width;
const s32 orig_texture_height = texture_view_height;
texture = &m_post_processing_input_texture;
texture_view_x = final_left;
texture_view_y = final_top;
texture_view_width = final_width;
texture_view_height = final_height;
const u32 final_stage = static_cast<u32>(m_post_processing_stages.size()) - 1u;
for (u32 i = 0; i < static_cast<u32>(m_post_processing_stages.size()); i++)
{
PostProcessingStage& pps = m_post_processing_stages[i];
const bool use_push_constants = m_post_processing_chain.GetShaderStage(i).UsePushConstants();
if (use_push_constants)
{
u8 buffer[FrontendCommon::PostProcessingShader::PUSH_CONSTANT_SIZE_THRESHOLD];
Assert(pps.uniforms_size <= sizeof(buffer));
m_post_processing_chain.GetShaderStage(i).FillUniformBuffer(
buffer, texture->GetWidth(), texture->GetHeight(), texture_view_x, texture_view_y, texture_view_width,
texture_view_height, GetWindowWidth(), GetWindowHeight(), orig_texture_width, orig_texture_height,
static_cast<float>(m_post_processing_timer.GetTimeSeconds()));
cmdlist->SetGraphicsRootSignature(m_post_processing_root_signature.Get());
cmdlist->SetGraphicsRoot32BitConstants(0, sizeof(buffer) / sizeof(u32), buffer, 0);
}
else
{
if (!m_post_processing_cbuffer.ReserveMemory(pps.uniforms_size, D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT))
{
Panic("Failed to reserve space in post-processing UBO");
}
const u32 offset = m_post_processing_cbuffer.GetCurrentOffset();
m_post_processing_chain.GetShaderStage(i).FillUniformBuffer(
m_post_processing_cbuffer.GetCurrentHostPointer(), texture->GetWidth(), texture->GetHeight(), texture_view_x,
texture_view_y, texture_view_width, texture_view_height, GetWindowWidth(), GetWindowHeight(),
orig_texture_width, orig_texture_height, static_cast<float>(m_post_processing_timer.GetTimeSeconds()));
m_post_processing_cbuffer.CommitMemory(pps.uniforms_size);
cmdlist->SetGraphicsRootSignature(m_post_processing_cb_root_signature.Get());
cmdlist->SetGraphicsRootConstantBufferView(0, m_post_processing_cbuffer.GetGPUPointer() + offset);
}
D3D12::Texture* rt = (i != final_stage) ? &pps.output_texture : final_target;
rt->TransitionToState(D3D12_RESOURCE_STATE_RENDER_TARGET);
cmdlist->ClearRenderTargetView(rt->GetRTVOrDSVDescriptor(), s_clear_color.data(), 0, nullptr);
cmdlist->OMSetRenderTargets(1, &rt->GetRTVOrDSVDescriptor().cpu_handle, FALSE, nullptr);
cmdlist->SetPipelineState(pps.pipeline.Get());
cmdlist->SetGraphicsRootDescriptorTable(1, texture->GetSRVDescriptor());
cmdlist->SetGraphicsRootDescriptorTable(2, m_border_sampler);
cmdlist->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
cmdlist->DrawInstanced(3, 1, 0, 0);
if (i != final_stage)
{
pps.output_texture.TransitionToState(D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
texture = &pps.output_texture;
}
}
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}