Duckstation/src/common/align.h

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#pragma once
namespace Common {
template<typename T>
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constexpr bool IsAligned(T value, unsigned int alignment)
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{
return (value % static_cast<T>(alignment)) == 0;
}
template<typename T>
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constexpr T AlignUp(T value, unsigned int alignment)
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{
return (value + static_cast<T>(alignment - 1)) / static_cast<T>(alignment) * static_cast<T>(alignment);
}
template<typename T>
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constexpr T AlignDown(T value, unsigned int alignment)
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{
return value / static_cast<T>(alignment) * static_cast<T>(alignment);
}
template<typename T>
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constexpr bool IsAlignedPow2(T value, unsigned int alignment)
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{
return (value & static_cast<T>(alignment - 1)) == 0;
}
template<typename T>
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constexpr T AlignUpPow2(T value, unsigned int alignment)
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{
return (value + static_cast<T>(alignment - 1)) & static_cast<T>(~static_cast<T>(alignment - 1));
}
template<typename T>
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constexpr T AlignDownPow2(T value, unsigned int alignment)
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{
return value & static_cast<T>(~static_cast<T>(alignment - 1));
}
template<typename T>
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constexpr bool IsPow2(T value)
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{
return (value & (value - 1)) == 0;
}
template<typename T>
constexpr T PreviousPow2(T value)
{
if (value == static_cast<T>(0))
return 0;
value |= (value >> 1);
value |= (value >> 2);
value |= (value >> 4);
value |= (value >> 8);
value |= (value >> 16);
return value - (value >> 1);
}
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} // namespace Common