Duckstation/src/core/game_database.cpp

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// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#include "game_database.h"
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#include "host.h"
#include "system.h"
#include "util/cd_image.h"
#include "util/imgui_manager.h"
#include "common/assert.h"
#include "common/byte_stream.h"
#include "common/heterogeneous_containers.h"
#include "common/log.h"
#include "common/path.h"
#include "common/string_util.h"
#include "common/timer.h"
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#include "ryml.hpp"
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#include <iomanip>
#include <memory>
#include <optional>
#include <sstream>
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#include <type_traits>
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#include "IconsFontAwesome5.h"
Log_SetChannel(GameDatabase);
namespace GameDatabase {
enum : u32
{
GAME_DATABASE_CACHE_SIGNATURE = 0x45434C48,
GAME_DATABASE_CACHE_VERSION = 7,
};
static Entry* GetMutableEntry(const std::string_view& serial);
static const Entry* GetEntryForId(const std::string_view& code);
static bool LoadFromCache();
static bool SaveToCache();
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static void SetRymlCallbacks();
static bool LoadGameDBYaml();
static bool ParseYamlEntry(Entry* entry, const ryml::ConstNodeRef& value);
static bool ParseYamlCodes(u32 index, const ryml::ConstNodeRef& value, std::string_view serial);
static bool LoadTrackHashes();
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static constexpr const std::array<const char*, static_cast<int>(CompatibilityRating::Count)>
s_compatibility_rating_names = {
{"Unknown", "DoesntBoot", "CrashesInIntro", "CrashesInGame", "GraphicalAudioIssues", "NoIssues"}};
static constexpr const std::array<const char*, static_cast<size_t>(CompatibilityRating::Count)>
s_compatibility_rating_display_names = {{TRANSLATE_NOOP("GameListCompatibilityRating", "Unknown"),
TRANSLATE_NOOP("GameListCompatibilityRating", "Doesn't Boot"),
TRANSLATE_NOOP("GameListCompatibilityRating", "Crashes In Intro"),
TRANSLATE_NOOP("GameListCompatibilityRating", "Crashes In-Game"),
TRANSLATE_NOOP("GameListCompatibilityRating", "Graphical/Audio Issues"),
TRANSLATE_NOOP("GameListCompatibilityRating", "No Issues")}};
static constexpr const std::array<const char*, static_cast<u32>(GameDatabase::Trait::Count)> s_trait_names = {{
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"ForceInterpreter",
"ForceSoftwareRenderer",
"ForceSoftwareRendererForReadbacks",
"ForceInterlacing",
"DisableTrueColor",
"DisableUpscaling",
"DisableTextureFiltering",
"DisableScaledDithering",
"DisableForceNTSCTimings",
"DisableWidescreen",
"DisablePGXP",
"DisablePGXPCulling",
"DisablePGXPTextureCorrection",
"DisablePGXPColorCorrection",
"DisablePGXPDepthBuffer",
"DisablePGXPPreserveProjFP",
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"ForcePGXPVertexCache",
"ForcePGXPCPUMode",
"ForceRecompilerMemoryExceptions",
"ForceRecompilerICache",
"ForceRecompilerLUTFastmem",
"IsLibCryptProtected",
}};
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static constexpr const char* GAMEDB_YAML_FILENAME = "gamedb.yaml";
static constexpr const char* DISCDB_YAML_FILENAME = "discdb.yaml";
static bool s_loaded = false;
static bool s_track_hashes_loaded = false;
static std::vector<GameDatabase::Entry> s_entries;
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static PreferUnorderedStringMap<u32> s_code_lookup;
static TrackHashesMap s_track_hashes_map;
} // namespace GameDatabase
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// RapidYAML utility routines.
ALWAYS_INLINE std::string_view to_stringview(const c4::csubstr& s)
{
return std::string_view(s.data(), s.size());
}
ALWAYS_INLINE std::string_view to_stringview(const c4::substr& s)
{
return std::string_view(s.data(), s.size());
}
ALWAYS_INLINE c4::csubstr to_csubstr(const std::string_view& sv)
{
return c4::csubstr(sv.data(), sv.length());
}
static bool GetStringFromObject(const ryml::ConstNodeRef& object, std::string_view key, std::string* dest)
{
dest->clear();
const ryml::ConstNodeRef member = object.find_child(to_csubstr(key));
if (!member.valid())
return false;
const c4::csubstr val = member.val();
if (!val.empty())
dest->assign(val.data(), val.size());
return true;
}
template<typename T>
static bool GetUIntFromObject(const ryml::ConstNodeRef& object, std::string_view key, T* dest)
{
*dest = 0;
const ryml::ConstNodeRef member = object.find_child(to_csubstr(key));
if (!member.valid())
return false;
const c4::csubstr val = member.val();
if (val.empty())
{
Log_ErrorFmt("Unexpected empty value in {}", key);
return false;
}
const std::optional<T> opt_value = StringUtil::FromChars<T>(to_stringview(val));
if (!opt_value.has_value())
{
Log_ErrorFmt("Unexpected non-uint value in {}", key);
return false;
}
*dest = opt_value.value();
return true;
}
template<typename T>
static std::optional<T> GetOptionalTFromObject(const ryml::ConstNodeRef& object, std::string_view key)
{
std::optional<T> ret;
const ryml::ConstNodeRef member = object.find_child(to_csubstr(key));
if (member.valid())
{
const c4::csubstr val = member.val();
if (!val.empty())
{
ret = StringUtil::FromChars<T>(to_stringview(val));
if (!ret.has_value())
{
if constexpr (std::is_floating_point_v<T>)
Log_ErrorFmt("Unexpected non-float value in {}", key);
else if constexpr (std::is_integral_v<T>)
Log_ErrorFmt("Unexpected non-int value in {}", key);
}
}
else
{
Log_ErrorFmt("Unexpected empty value in {}", key);
}
}
return ret;
}
template<typename T>
static std::optional<T> ParseOptionalTFromObject(const ryml::ConstNodeRef& object, std::string_view key,
std::optional<T> (*from_string_function)(const char* str))
{
std::optional<T> ret;
const ryml::ConstNodeRef member = object.find_child(to_csubstr(key));
if (member.valid())
{
const c4::csubstr val = member.val();
if (!val.empty())
{
ret = from_string_function(TinyString(to_stringview(val)));
if (!ret.has_value())
Log_ErrorFmt("Unknown value for {}: {}", key, to_stringview(val));
}
else
{
Log_ErrorFmt("Unexpected empty value in {}", key);
}
}
return ret;
}
void GameDatabase::EnsureLoaded()
{
if (s_loaded)
return;
Common::Timer timer;
s_loaded = true;
if (!LoadFromCache())
{
s_entries = {};
s_code_lookup = {};
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LoadGameDBYaml();
SaveToCache();
}
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Log_InfoFmt("Database load of {} entries took {:.0f}ms.", s_entries.size(), timer.GetTimeMilliseconds());
}
void GameDatabase::Unload()
{
s_entries = {};
s_code_lookup = {};
s_loaded = false;
}
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const GameDatabase::Entry* GameDatabase::GetEntryForId(const std::string_view& code)
{
if (code.empty())
return nullptr;
EnsureLoaded();
auto iter = s_code_lookup.find(code);
return (iter != s_code_lookup.end()) ? &s_entries[iter->second] : nullptr;
}
std::string GameDatabase::GetSerialForDisc(CDImage* image)
{
std::string ret;
const GameDatabase::Entry* entry = GetEntryForDisc(image);
if (entry)
ret = entry->serial;
return ret;
}
std::string GameDatabase::GetSerialForPath(const char* path)
{
std::string ret;
if (System::IsLoadableFilename(path) && !System::IsExeFileName(path) && !System::IsPsfFileName(path))
{
std::unique_ptr<CDImage> image(CDImage::Open(path, false, nullptr));
if (image)
ret = GetSerialForDisc(image.get());
}
return ret;
}
const GameDatabase::Entry* GameDatabase::GetEntryForDisc(CDImage* image)
{
std::string id;
System::GameHash hash;
System::GetGameDetailsFromImage(image, &id, &hash);
const Entry* entry = GetEntryForGameDetails(id, hash);
if (entry)
return entry;
Log_WarningPrintf("No entry found for disc '%s'", id.c_str());
return nullptr;
}
const GameDatabase::Entry* GameDatabase::GetEntryForGameDetails(const std::string& id, u64 hash)
{
const Entry* entry;
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if (!id.empty())
{
entry = GetEntryForId(id);
if (entry)
return entry;
}
// some games with invalid serials use the hash
entry = GetEntryForId(System::GetGameHashId(hash));
if (entry)
return entry;
return nullptr;
}
const GameDatabase::Entry* GameDatabase::GetEntryForSerial(const std::string_view& serial)
{
EnsureLoaded();
return GetMutableEntry(serial);
}
GameDatabase::Entry* GameDatabase::GetMutableEntry(const std::string_view& serial)
{
for (Entry& entry : s_entries)
{
if (entry.serial == serial)
return &entry;
}
return nullptr;
}
const char* GameDatabase::GetCompatibilityRatingName(CompatibilityRating rating)
{
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return s_compatibility_rating_names[static_cast<int>(rating)];
}
const char* GameDatabase::GetCompatibilityRatingDisplayName(CompatibilityRating rating)
{
return (rating >= CompatibilityRating::Unknown && rating < CompatibilityRating::Count) ?
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Host::TranslateToCString("GameListCompatibilityRating",
s_compatibility_rating_display_names[static_cast<int>(rating)]) :
"";
}
void GameDatabase::Entry::ApplySettings(Settings& settings, bool display_osd_messages) const
{
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constexpr float osd_duration = Host::OSD_INFO_DURATION;
if (display_active_start_offset.has_value())
settings.display_active_start_offset = display_active_start_offset.value();
if (display_active_end_offset.has_value())
settings.display_active_end_offset = display_active_end_offset.value();
if (display_line_start_offset.has_value())
settings.display_line_start_offset = display_line_start_offset.value();
if (display_line_end_offset.has_value())
settings.display_line_end_offset = display_line_end_offset.value();
if (dma_max_slice_ticks.has_value())
settings.dma_max_slice_ticks = dma_max_slice_ticks.value();
if (dma_halt_ticks.has_value())
settings.dma_halt_ticks = dma_halt_ticks.value();
if (gpu_fifo_size.has_value())
settings.gpu_fifo_size = gpu_fifo_size.value();
if (gpu_max_run_ahead.has_value())
settings.gpu_max_run_ahead = gpu_max_run_ahead.value();
if (gpu_pgxp_tolerance.has_value())
settings.gpu_pgxp_tolerance = gpu_pgxp_tolerance.value();
if (gpu_pgxp_depth_threshold.has_value())
settings.SetPGXPDepthClearThreshold(gpu_pgxp_depth_threshold.value());
if (gpu_line_detect_mode.has_value())
settings.gpu_line_detect_mode = gpu_line_detect_mode.value();
if (HasTrait(Trait::ForceInterpreter))
{
if (display_osd_messages && settings.cpu_execution_mode != CPUExecutionMode::Interpreter)
{
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Host::AddIconOSDMessage("gamedb_force_interpreter", ICON_FA_MICROCHIP,
TRANSLATE_STR("OSDMessage", "CPU interpreter forced by compatibility settings."),
osd_duration);
}
settings.cpu_execution_mode = CPUExecutionMode::Interpreter;
}
if (HasTrait(Trait::ForceSoftwareRenderer))
{
if (display_osd_messages && settings.gpu_renderer != GPURenderer::Software)
{
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Host::AddIconOSDMessage("gamedb_force_software", ICON_FA_MAGIC,
TRANSLATE_STR("OSDMessage", "Software renderer forced by compatibility settings."),
osd_duration);
}
settings.gpu_renderer = GPURenderer::Software;
}
if (HasTrait(Trait::ForceSoftwareRendererForReadbacks))
{
if (display_osd_messages && settings.gpu_renderer != GPURenderer::Software)
{
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Host::AddIconOSDMessage(
"gamedb_force_software_rb", ICON_FA_MAGIC,
TRANSLATE_STR("OSDMessage", "Using software renderer for readbacks based on compatibility settings."),
osd_duration);
}
settings.gpu_use_software_renderer_for_readbacks = true;
}
if (HasTrait(Trait::ForceInterlacing))
{
if (display_osd_messages && settings.gpu_disable_interlacing)
{
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Host::AddIconOSDMessage("gamedb_force_interlacing", ICON_FA_TV,
TRANSLATE_STR("OSDMessage", "Interlacing forced by compatibility settings."),
osd_duration);
}
settings.gpu_disable_interlacing = false;
}
if (HasTrait(Trait::DisableTrueColor))
{
if (display_osd_messages && settings.gpu_true_color)
{
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Host::AddIconOSDMessage("gamedb_disable_true_color", ICON_FA_MAGIC,
TRANSLATE_STR("OSDMessage", "True color disabled by compatibility settings."),
osd_duration);
}
settings.gpu_true_color = false;
}
if (HasTrait(Trait::DisableUpscaling))
{
if (display_osd_messages && settings.gpu_resolution_scale > 1)
{
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Host::AddIconOSDMessage("gamedb_disable_upscaling", ICON_FA_MAGIC,
TRANSLATE_STR("OSDMessage", "Upscaling disabled by compatibility settings."),
osd_duration);
}
settings.gpu_resolution_scale = 1;
}
if (HasTrait(Trait::DisableTextureFiltering))
{
if (display_osd_messages && settings.gpu_texture_filter != GPUTextureFilter::Nearest)
{
Host::AddIconOSDMessage("gamedb_disable_upscaling", ICON_FA_MAGIC,
TRANSLATE_STR("OSDMessage", "Texture filtering disabled by compatibility settings."),
osd_duration);
}
settings.gpu_texture_filter = GPUTextureFilter::Nearest;
}
if (HasTrait(Trait::DisableScaledDithering))
{
if (display_osd_messages && settings.gpu_scaled_dithering)
{
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Host::AddIconOSDMessage("gamedb_disable_scaled_dithering", ICON_FA_MAGIC,
TRANSLATE_STR("OSDMessage", "Scaled dithering disabled by compatibility settings."),
osd_duration);
}
settings.gpu_scaled_dithering = false;
}
if (HasTrait(Trait::DisableWidescreen))
{
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if (display_osd_messages && settings.gpu_widescreen_hack)
{
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Host::AddIconOSDMessage("gamedb_disable_widescreen", ICON_FA_TV,
TRANSLATE_STR("OSDMessage", "Widescreen rendering disabled by compatibility settings."),
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osd_duration);
}
settings.gpu_widescreen_hack = false;
}
if (HasTrait(Trait::DisableForceNTSCTimings))
{
if (display_osd_messages && settings.gpu_force_ntsc_timings)
{
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Host::AddIconOSDMessage("gamedb_disable_force_ntsc_timings", ICON_FA_TV,
TRANSLATE_STR("OSDMessage", "Forcing NTSC Timings disallowed by compatibility settings."),
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osd_duration);
}
settings.gpu_force_ntsc_timings = false;
}
if (HasTrait(Trait::DisablePGXP))
{
if (display_osd_messages && settings.gpu_pgxp_enable)
{
Host::AddIconOSDMessage(
"gamedb_disable_pgxp", ICON_FA_MAGIC,
TRANSLATE_STR("OSDMessage", "PGXP geometry correction disabled by compatibility settings."), osd_duration);
}
settings.gpu_pgxp_enable = false;
}
if (HasTrait(Trait::DisablePGXPCulling))
{
if (display_osd_messages && settings.gpu_pgxp_enable && settings.gpu_pgxp_culling)
{
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Host::AddIconOSDMessage("gamedb_disable_pgxp_culling", ICON_FA_MAGIC,
TRANSLATE_STR("OSDMessage", "PGXP culling disabled by compatibility settings."),
osd_duration);
}
settings.gpu_pgxp_culling = false;
}
if (HasTrait(Trait::DisablePGXPTextureCorrection))
{
if (display_osd_messages && settings.gpu_pgxp_enable && settings.gpu_pgxp_texture_correction)
{
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Host::AddIconOSDMessage(
"gamedb_disable_pgxp_texture", ICON_FA_MAGIC,
TRANSLATE_STR("OSDMessage", "PGXP perspective corrected textures disabled by compatibility settings."),
osd_duration);
}
settings.gpu_pgxp_texture_correction = false;
}
if (HasTrait(Trait::DisablePGXPColorCorrection))
{
if (display_osd_messages && settings.gpu_pgxp_enable && settings.gpu_pgxp_texture_correction &&
settings.gpu_pgxp_color_correction)
{
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Host::AddIconOSDMessage(
"gamedb_disable_pgxp_texture", ICON_FA_MAGIC,
TRANSLATE_STR("OSDMessage", "PGXP perspective corrected colors disabled by compatibility settings."),
osd_duration);
}
settings.gpu_pgxp_color_correction = false;
}
if (HasTrait(Trait::DisablePGXPPreserveProjFP))
{
if (display_osd_messages && settings.gpu_pgxp_enable && settings.gpu_pgxp_preserve_proj_fp)
{
Host::AddIconOSDMessage(
"gamedb_disable_pgxp_texture", ICON_FA_MAGIC,
TRANSLATE_STR("OSDMessage", "PGXP projection precision preservation disabled by compatibility settings."),
osd_duration);
}
settings.gpu_pgxp_preserve_proj_fp = false;
}
if (HasTrait(Trait::ForcePGXPVertexCache))
{
if (display_osd_messages && settings.gpu_pgxp_enable && !settings.gpu_pgxp_vertex_cache)
{
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Host::AddIconOSDMessage("gamedb_force_pgxp_vertex_cache", ICON_FA_MAGIC,
TRANSLATE_STR("OSDMessage", "PGXP vertex cache forced by compatibility settings."),
osd_duration);
}
settings.gpu_pgxp_vertex_cache = true;
}
if (HasTrait(Trait::ForcePGXPCPUMode))
{
if (display_osd_messages && settings.gpu_pgxp_enable && !settings.gpu_pgxp_cpu)
{
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#ifndef __ANDROID__
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Host::AddIconOSDMessage("gamedb_force_pgxp_cpu", ICON_FA_MICROCHIP,
TRANSLATE_STR("OSDMessage", "PGXP CPU mode forced by compatibility settings."),
osd_duration);
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#else
Host::AddIconOSDMessage(
"gamedb_force_pgxp_cpu", ICON_FA_MICROCHIP,
"This game requires PGXP CPU mode, which increases system requirements.\n" ICON_FA_EXCLAMATION_TRIANGLE
" If the game runs too slow, disable PGXP for this game.",
Host::OSD_WARNING_DURATION);
#endif
}
settings.gpu_pgxp_cpu = true;
}
if (HasTrait(Trait::DisablePGXPDepthBuffer))
{
if (display_osd_messages && settings.gpu_pgxp_enable && settings.gpu_pgxp_depth_buffer)
{
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Host::AddIconOSDMessage("gamedb_disable_pgxp_depth", ICON_FA_MAGIC,
TRANSLATE_STR("OSDMessage", "PGXP Depth Buffer disabled by compatibility settings."),
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osd_duration);
}
settings.gpu_pgxp_depth_buffer = false;
}
if (HasTrait(Trait::ForceRecompilerMemoryExceptions))
{
Log_WarningPrint("Memory exceptions for recompiler forced by compatibility settings.");
settings.cpu_recompiler_memory_exceptions = true;
}
if (HasTrait(Trait::ForceRecompilerICache))
{
Log_WarningPrint("ICache for recompiler forced by compatibility settings.");
settings.cpu_recompiler_icache = true;
}
if (settings.cpu_fastmem_mode == CPUFastmemMode::MMap && HasTrait(Trait::ForceRecompilerLUTFastmem))
{
Log_WarningPrint("LUT fastmem for recompiler forced by compatibility settings.");
settings.cpu_fastmem_mode = CPUFastmemMode::LUT;
}
#define BIT_FOR(ctype) (static_cast<u16>(1) << static_cast<u32>(ctype))
if (supported_controllers != 0 && supported_controllers != static_cast<u16>(-1))
{
for (u32 i = 0; i < NUM_CONTROLLER_AND_CARD_PORTS; i++)
{
const ControllerType ctype = settings.controller_types[i];
if (ctype == ControllerType::None)
continue;
if (supported_controllers & BIT_FOR(ctype))
continue;
// Special case: Dualshock is permitted when not supported as long as it's in digital mode.
if (ctype == ControllerType::AnalogController &&
(supported_controllers & BIT_FOR(ControllerType::DigitalController)) != 0)
{
settings.controller_disable_analog_mode_forcing = true;
continue;
}
if (display_osd_messages)
{
SmallString supported_controller_string;
for (u32 j = 0; j < static_cast<u32>(ControllerType::Count); j++)
{
const ControllerType supported_ctype = static_cast<ControllerType>(j);
if ((supported_controllers & BIT_FOR(supported_ctype)) == 0)
continue;
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if (!supported_controller_string.empty())
supported_controller_string.append(", ");
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supported_controller_string.append(Settings::GetControllerTypeDisplayName(supported_ctype));
}
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Host::AddKeyedOSDMessage(
"gamedb_controller_unsupported",
fmt::format(
TRANSLATE_FS("OSDMessage", "Controller in port {0} ({1}) is not supported for {2}.\nSupported controllers: "
"{3}\nPlease configure a supported controller from the list above."),
i + 1u, Settings::GetControllerTypeDisplayName(ctype), System::GetGameTitle(), supported_controller_string),
Host::OSD_CRITICAL_ERROR_DURATION);
}
}
}
#undef BIT_FOR
}
template<typename T>
bool ReadOptionalFromStream(ByteStream* stream, std::optional<T>* dest)
{
bool has_value;
if (!stream->Read2(&has_value, sizeof(has_value)))
return false;
if (!has_value)
return true;
T value;
if (!stream->Read2(&value, sizeof(T)))
return false;
*dest = value;
return true;
}
template<typename T>
bool WriteOptionalToStream(ByteStream* stream, const std::optional<T>& src)
{
const bool has_value = src.has_value();
if (!stream->Write2(&has_value, sizeof(has_value)))
return false;
if (!has_value)
return true;
return stream->Write2(&src.value(), sizeof(T));
}
static std::string GetCacheFile()
{
return Path::Combine(EmuFolders::Cache, "gamedb.cache");
}
bool GameDatabase::LoadFromCache()
{
std::unique_ptr<ByteStream> stream(
ByteStream::OpenFile(GetCacheFile().c_str(), BYTESTREAM_OPEN_READ | BYTESTREAM_OPEN_STREAMED));
if (!stream)
{
Log_DevPrintf("Cache does not exist, loading full database.");
return false;
}
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const u64 gamedb_ts = Host::GetResourceFileTimestamp("gamedb.yaml", false).value_or(0);
u32 signature, version, num_entries, num_codes;
u64 file_gamedb_ts;
if (!stream->ReadU32(&signature) || !stream->ReadU32(&version) || !stream->ReadU64(&file_gamedb_ts) ||
!stream->ReadU32(&num_entries) || !stream->ReadU32(&num_codes) || signature != GAME_DATABASE_CACHE_SIGNATURE ||
version != GAME_DATABASE_CACHE_VERSION)
{
Log_DevPrintf("Cache header is corrupted or version mismatch.");
return false;
}
if (gamedb_ts != file_gamedb_ts)
{
Log_DevPrintf("Cache is out of date, recreating.");
return false;
}
s_entries.reserve(num_entries);
for (u32 i = 0; i < num_entries; i++)
{
Entry& entry = s_entries.emplace_back();
constexpr u32 num_bytes = (static_cast<u32>(Trait::Count) + 7) / 8;
std::array<u8, num_bytes> bits;
u8 compatibility;
u32 num_disc_set_serials;
if (!stream->ReadSizePrefixedString(&entry.serial) || !stream->ReadSizePrefixedString(&entry.title) ||
!stream->ReadSizePrefixedString(&entry.genre) || !stream->ReadSizePrefixedString(&entry.developer) ||
!stream->ReadSizePrefixedString(&entry.publisher) || !stream->ReadU64(&entry.release_date) ||
!stream->ReadU8(&entry.min_players) || !stream->ReadU8(&entry.max_players) ||
!stream->ReadU8(&entry.min_blocks) || !stream->ReadU8(&entry.max_blocks) ||
!stream->ReadU16(&entry.supported_controllers) || !stream->ReadU8(&compatibility) ||
compatibility >= static_cast<u8>(GameDatabase::CompatibilityRating::Count) ||
!stream->Read2(bits.data(), num_bytes) ||
!ReadOptionalFromStream(stream.get(), &entry.display_active_start_offset) ||
!ReadOptionalFromStream(stream.get(), &entry.display_active_end_offset) ||
!ReadOptionalFromStream(stream.get(), &entry.display_line_start_offset) ||
!ReadOptionalFromStream(stream.get(), &entry.display_line_end_offset) ||
!ReadOptionalFromStream(stream.get(), &entry.dma_max_slice_ticks) ||
!ReadOptionalFromStream(stream.get(), &entry.dma_halt_ticks) ||
!ReadOptionalFromStream(stream.get(), &entry.gpu_fifo_size) ||
!ReadOptionalFromStream(stream.get(), &entry.gpu_max_run_ahead) ||
!ReadOptionalFromStream(stream.get(), &entry.gpu_pgxp_tolerance) ||
!ReadOptionalFromStream(stream.get(), &entry.gpu_pgxp_depth_threshold) ||
!ReadOptionalFromStream(stream.get(), &entry.gpu_line_detect_mode) ||
!stream->ReadSizePrefixedString(&entry.disc_set_name) || !stream->ReadU32(&num_disc_set_serials))
{
Log_DevPrintf("Cache entry is corrupted.");
return false;
}
if (num_disc_set_serials > 0)
{
entry.disc_set_serials.reserve(num_disc_set_serials);
for (u32 j = 0; j < num_disc_set_serials; j++)
{
if (!stream->ReadSizePrefixedString(&entry.disc_set_serials.emplace_back()))
{
Log_DevPrintf("Cache entry is corrupted.");
return false;
}
}
}
entry.compatibility = static_cast<GameDatabase::CompatibilityRating>(compatibility);
entry.traits.reset();
for (u32 j = 0; j < static_cast<int>(Trait::Count); j++)
{
if ((bits[j / 8] & (1u << (j % 8))) != 0)
entry.traits[j] = true;
}
}
for (u32 i = 0; i < num_codes; i++)
{
std::string code;
u32 index;
if (!stream->ReadSizePrefixedString(&code) || !stream->ReadU32(&index) ||
index >= static_cast<u32>(s_entries.size()))
{
Log_DevPrintf("Cache code entry is corrupted.");
return false;
}
s_code_lookup.emplace(std::move(code), index);
}
return true;
}
bool GameDatabase::SaveToCache()
{
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const u64 gamedb_ts = Host::GetResourceFileTimestamp("gamedb.yaml", false).value_or(0);
std::unique_ptr<ByteStream> stream(
ByteStream::OpenFile(GetCacheFile().c_str(), BYTESTREAM_OPEN_CREATE | BYTESTREAM_OPEN_WRITE |
BYTESTREAM_OPEN_TRUNCATE | BYTESTREAM_OPEN_STREAMED));
if (!stream)
return false;
bool result = stream->WriteU32(GAME_DATABASE_CACHE_SIGNATURE);
result = result && stream->WriteU32(GAME_DATABASE_CACHE_VERSION);
result = result && stream->WriteU64(static_cast<u64>(gamedb_ts));
result = result && stream->WriteU32(static_cast<u32>(s_entries.size()));
result = result && stream->WriteU32(static_cast<u32>(s_code_lookup.size()));
for (const Entry& entry : s_entries)
{
result = result && stream->WriteSizePrefixedString(entry.serial);
result = result && stream->WriteSizePrefixedString(entry.title);
result = result && stream->WriteSizePrefixedString(entry.genre);
result = result && stream->WriteSizePrefixedString(entry.developer);
result = result && stream->WriteSizePrefixedString(entry.publisher);
result = result && stream->WriteU64(entry.release_date);
result = result && stream->WriteU8(entry.min_players);
result = result && stream->WriteU8(entry.max_players);
result = result && stream->WriteU8(entry.min_blocks);
result = result && stream->WriteU8(entry.max_blocks);
result = result && stream->WriteU16(entry.supported_controllers);
result = result && stream->WriteU8(static_cast<u8>(entry.compatibility));
constexpr u32 num_bytes = (static_cast<u32>(Trait::Count) + 7) / 8;
std::array<u8, num_bytes> bits;
bits.fill(0);
for (u32 j = 0; j < static_cast<int>(Trait::Count); j++)
{
if (entry.traits[j])
bits[j / 8] |= (1u << (j % 8));
}
result = result && stream->Write2(bits.data(), num_bytes);
result = result && WriteOptionalToStream(stream.get(), entry.display_active_start_offset);
result = result && WriteOptionalToStream(stream.get(), entry.display_active_end_offset);
result = result && WriteOptionalToStream(stream.get(), entry.display_line_start_offset);
result = result && WriteOptionalToStream(stream.get(), entry.display_line_end_offset);
result = result && WriteOptionalToStream(stream.get(), entry.dma_max_slice_ticks);
result = result && WriteOptionalToStream(stream.get(), entry.dma_halt_ticks);
result = result && WriteOptionalToStream(stream.get(), entry.gpu_fifo_size);
result = result && WriteOptionalToStream(stream.get(), entry.gpu_max_run_ahead);
result = result && WriteOptionalToStream(stream.get(), entry.gpu_pgxp_tolerance);
result = result && WriteOptionalToStream(stream.get(), entry.gpu_pgxp_depth_threshold);
result = result && WriteOptionalToStream(stream.get(), entry.gpu_line_detect_mode);
result = result && stream->WriteSizePrefixedString(entry.disc_set_name);
result = result && stream->WriteU32(static_cast<u32>(entry.disc_set_serials.size()));
for (const std::string& serial : entry.disc_set_serials)
result = result && stream->WriteSizePrefixedString(serial);
}
for (const auto& it : s_code_lookup)
{
result = result && stream->WriteSizePrefixedString(it.first);
result = result && stream->WriteU32(it.second);
}
result = result && stream->Flush();
return true;
}
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void GameDatabase::SetRymlCallbacks()
{
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ryml::Callbacks callbacks = ryml::get_callbacks();
callbacks.m_error = [](const char* msg, size_t msg_len, ryml::Location loc, void* userdata) {
Log_ErrorFmt("Parse error at {}:{} (bufpos={}): {}", loc.line, loc.col, loc.offset, std::string_view(msg, msg_len));
};
ryml::set_callbacks(callbacks);
c4::set_error_callback(
[](const char* msg, size_t msg_size) { Log_ErrorFmt("C4 error: {}", std::string_view(msg, msg_size)); });
}
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bool GameDatabase::LoadGameDBYaml()
{
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const std::optional<std::string> gamedb_data = Host::ReadResourceFileToString(GAMEDB_YAML_FILENAME, false);
if (!gamedb_data.has_value())
{
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Log_ErrorPrint("Failed to read game database");
return false;
}
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SetRymlCallbacks();
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const ryml::Tree tree = ryml::parse_in_arena(to_csubstr(GAMEDB_YAML_FILENAME), to_csubstr(gamedb_data.value()));
const ryml::ConstNodeRef root = tree.rootref();
s_entries.reserve(root.num_children());
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for (const ryml::ConstNodeRef& current : root.children())
{
// TODO: binary sort
const u32 index = static_cast<u32>(s_entries.size());
Entry& entry = s_entries.emplace_back();
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if (!ParseYamlEntry(&entry, current))
{
s_entries.pop_back();
continue;
}
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ParseYamlCodes(index, current, entry.serial);
}
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ryml::reset_callbacks();
return !s_entries.empty();
}
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bool GameDatabase::ParseYamlEntry(Entry* entry, const ryml::ConstNodeRef& value)
{
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entry->serial = to_stringview(value.key());
if (entry->serial.empty())
{
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Log_ErrorPrint("Missing serial for entry.");
return false;
}
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GetStringFromObject(value, "name", &entry->title);
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if (const ryml::ConstNodeRef metadata = value.find_child(to_csubstr("metadata")); metadata.valid())
{
GetStringFromObject(metadata, "genre", &entry->genre);
GetStringFromObject(metadata, "developer", &entry->developer);
GetStringFromObject(metadata, "publisher", &entry->publisher);
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GetUIntFromObject(metadata, "minPlayers", &entry->min_players);
GetUIntFromObject(metadata, "maxPlayers", &entry->max_players);
GetUIntFromObject(metadata, "minBlocks", &entry->min_blocks);
GetUIntFromObject(metadata, "maxBlocks", &entry->max_blocks);
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entry->release_date = 0;
{
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std::string release_date;
if (GetStringFromObject(metadata, "releaseDate", &release_date))
{
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std::istringstream iss(release_date);
struct tm parsed_time = {};
iss >> std::get_time(&parsed_time, "%Y-%m-%d");
if (!iss.fail())
{
parsed_time.tm_isdst = 0;
#ifdef _WIN32
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entry->release_date = _mkgmtime(&parsed_time);
#else
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entry->release_date = timegm(&parsed_time);
#endif
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}
}
}
}
entry->supported_controllers = static_cast<u16>(~0u);
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if (const ryml::ConstNodeRef controllers = value.find_child(to_csubstr("controllers"));
controllers.valid() && controllers.has_children())
{
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bool first = true;
for (const ryml::ConstNodeRef& controller : controllers.children())
{
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const std::string_view controller_str = to_stringview(controller.val());
if (controller_str.empty())
{
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Log_WarningFmt("controller is not a string in {}", entry->serial);
return false;
}
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std::optional<ControllerType> ctype = Settings::ParseControllerTypeName(controller_str);
if (!ctype.has_value())
{
Log_WarningFmt("Invalid controller type {} in {}", controller_str, entry->serial);
continue;
}
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if (first)
{
entry->supported_controllers = 0;
first = false;
}
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entry->supported_controllers |= (1u << static_cast<u16>(ctype.value()));
}
}
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if (const ryml::ConstNodeRef compatibility = value.find_child(to_csubstr("compatibility"));
compatibility.valid() && compatibility.has_children())
{
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const ryml::ConstNodeRef rating = compatibility.find_child(to_csubstr("rating"));
if (rating.valid())
{
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const std::string_view rating_str = to_stringview(rating.val());
const auto iter = std::find(s_compatibility_rating_names.begin(), s_compatibility_rating_names.end(), rating_str);
if (iter != s_compatibility_rating_names.end())
{
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const size_t rating_idx = static_cast<size_t>(std::distance(s_compatibility_rating_names.begin(), iter));
DebugAssert(rating_idx < static_cast<size_t>(CompatibilityRating::Count));
entry->compatibility = static_cast<CompatibilityRating>(rating_idx);
}
else
{
Log_WarningFmt("Unknown compatibility rating {} in {}", rating_str, entry->serial);
}
}
}
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if (const ryml::ConstNodeRef traits = value.find_child(to_csubstr("traits")); traits.valid() && traits.has_children())
{
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for (const ryml::ConstNodeRef& trait : traits.children())
{
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const std::string_view trait_str = to_stringview(trait.val());
if (trait_str.empty())
{
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Log_WarningFmt("Empty trait in {}", entry->serial);
continue;
}
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const auto iter = std::find(s_trait_names.begin(), s_trait_names.end(), trait_str);
if (iter == s_trait_names.end())
{
Log_WarningFmt("Unknown trait {} in {}", trait_str, entry->serial);
continue;
}
const size_t trait_idx = static_cast<size_t>(std::distance(s_trait_names.begin(), iter));
DebugAssert(trait_idx < static_cast<size_t>(Trait::Count));
entry->traits[trait_idx] = true;
}
}
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if (const ryml::ConstNodeRef& libcrypt = value.find_child(to_csubstr("libcrypt")); libcrypt.valid())
{
if (const std::optional libcrypt_val = StringUtil::FromChars<bool>(to_stringview(libcrypt.val()));
libcrypt_val.has_value())
{
entry->traits[static_cast<size_t>(Trait::IsLibCryptProtected)] = true;
}
else
{
Log_WarningFmt("Invalid libcrypt value in {}", entry->serial);
}
}
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if (const ryml::ConstNodeRef settings = value.find_child(to_csubstr("settings"));
settings.valid() && settings.has_children())
{
entry->display_active_start_offset = GetOptionalTFromObject<s16>(settings, "displayActiveStartOffset");
entry->display_active_end_offset = GetOptionalTFromObject<s16>(settings, "displayActiveEndOffset");
entry->display_line_start_offset = GetOptionalTFromObject<s8>(settings, "displayLineStartOffset");
entry->display_line_end_offset = GetOptionalTFromObject<s8>(settings, "displayLineEndOffset");
entry->dma_max_slice_ticks = GetOptionalTFromObject<u32>(settings, "dmaMaxSliceTicks");
entry->dma_halt_ticks = GetOptionalTFromObject<u32>(settings, "dmaHaltTicks");
entry->gpu_fifo_size = GetOptionalTFromObject<u32>(settings, "gpuFIFOSize");
entry->gpu_max_run_ahead = GetOptionalTFromObject<u32>(settings, "gpuMaxRunAhead");
entry->gpu_pgxp_tolerance = GetOptionalTFromObject<float>(settings, "gpuPGXPTolerance");
entry->gpu_pgxp_depth_threshold = GetOptionalTFromObject<float>(settings, "gpuPGXPDepthThreshold");
entry->gpu_line_detect_mode =
ParseOptionalTFromObject<GPULineDetectMode>(settings, "gpuLineDetectMode", &Settings::ParseLineDetectModeName);
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}
if (const ryml::ConstNodeRef disc_set = value.find_child("discSet"); disc_set.valid() && disc_set.has_children())
{
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GetStringFromObject(disc_set, "name", &entry->disc_set_name);
if (const ryml::ConstNodeRef set_serials = disc_set.find_child("serials");
set_serials.valid() && set_serials.has_children())
{
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entry->disc_set_serials.reserve(set_serials.num_children());
for (const ryml::ConstNodeRef& serial : set_serials)
{
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const std::string_view serial_str = to_stringview(serial.val());
if (serial_str.empty())
{
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Log_WarningFmt("Empty disc set serial in {}", entry->serial);
continue;
}
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if (std::find(entry->disc_set_serials.begin(), entry->disc_set_serials.end(), serial_str) !=
entry->disc_set_serials.end())
{
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Log_WarningFmt("Duplicate serial {} in disc set serials for {}", serial_str, entry->serial);
continue;
}
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entry->disc_set_serials.emplace_back(serial_str);
}
}
}
return true;
}
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bool GameDatabase::ParseYamlCodes(u32 index, const ryml::ConstNodeRef& value, std::string_view serial)
{
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const ryml::ConstNodeRef& codes = value.find_child(to_csubstr("codes"));
if (!codes.valid() || !codes.has_children())
{
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// use serial instead
auto iter = s_code_lookup.find(serial);
if (iter != s_code_lookup.end())
{
Log_WarningFmt("Duplicate code '{}'", serial);
return false;
}
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s_code_lookup.emplace(serial, index);
return true;
}
u32 added = 0;
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for (const ryml::ConstNodeRef& current_code : codes)
{
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const std::string_view current_code_str = to_stringview(current_code.val());
if (current_code_str.empty())
{
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Log_WarningFmt("code is not a string in {}", serial);
continue;
}
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auto iter = s_code_lookup.find(current_code_str);
if (iter != s_code_lookup.end())
{
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Log_WarningFmt("Duplicate code '{}' in {}", current_code_str, serial);
continue;
}
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s_code_lookup.emplace(current_code_str, index);
added++;
}
return (added > 0);
}
void GameDatabase::EnsureTrackHashesMapLoaded()
{
if (s_track_hashes_loaded)
return;
s_track_hashes_loaded = true;
LoadTrackHashes();
}
bool GameDatabase::LoadTrackHashes()
{
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Common::Timer load_timer;
std::optional<std::string> gamedb_data(Host::ReadResourceFileToString(DISCDB_YAML_FILENAME, false));
if (!gamedb_data.has_value())
{
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Log_ErrorPrint("Failed to read game database");
return false;
}
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SetRymlCallbacks();
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// TODO: Parse in-place, avoid string allocations.
const ryml::Tree tree = ryml::parse_in_arena(to_csubstr(DISCDB_YAML_FILENAME), to_csubstr(gamedb_data.value()));
const ryml::ConstNodeRef root = tree.rootref();
s_track_hashes_map = {};
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size_t serials = 0;
for (const ryml::ConstNodeRef& current : root.children())
{
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const std::string_view serial = to_stringview(current.key());
if (serial.empty() || !current.has_children())
{
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Log_WarningPrint("entry is not an object");
continue;
}
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const ryml::ConstNodeRef track_data = current.find_child(to_csubstr("trackData"));
if (!track_data.valid() || !track_data.has_children())
{
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Log_WarningFmt("trackData is missing in {}", serial);
continue;
}
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u32 revision = 0;
for (const ryml::ConstNodeRef& track_revisions : track_data.children())
{
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const ryml::ConstNodeRef tracks = track_revisions.find_child(to_csubstr("tracks"));
if (!tracks.valid() || !tracks.has_children())
{
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Log_WarningFmt("tracks member is missing in {}", serial);
continue;
}
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std::string revision_string;
GetStringFromObject(track_revisions, "version", &revision_string);
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for (const ryml::ConstNodeRef& track : tracks)
{
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const ryml::ConstNodeRef md5 = track.find_child("md5");
std::string_view md5_str;
if (!md5.valid() || (md5_str = to_stringview(md5.val())).empty())
{
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Log_WarningFmt("md5 is missing in track in {}", serial);
continue;
}
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const std::optional<CDImageHasher::Hash> md5o = CDImageHasher::HashFromString(md5_str);
if (md5o.has_value())
{
s_track_hashes_map.emplace(std::piecewise_construct, std::forward_as_tuple(md5o.value()),
std::forward_as_tuple(std::string(serial), revision_string, revision));
}
else
{
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Log_WarningFmt("invalid md5 in {}", serial);
}
}
revision++;
}
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serials++;
}
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ryml::reset_callbacks();
Log_InfoFmt("Loaded {} track hashes from {} serials in {:.0f}ms.", s_track_hashes_map.size(), serials,
load_timer.GetTimeMilliseconds());
return !s_track_hashes_map.empty();
}
const GameDatabase::TrackHashesMap& GameDatabase::GetTrackHashesMap()
{
EnsureTrackHashesMapLoaded();
return s_track_hashes_map;
}