Duckstation/src/duckstation-qt/generalsettingswidget.cpp

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#include "generalsettingswidget.h"
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#include "autoupdaterdialog.h"
#include "frontend-common/controller_interface.h"
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#include "settingsdialog.h"
#include "settingwidgetbinder.h"
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GeneralSettingsWidget::GeneralSettingsWidget(QtHostInterface* host_interface, QWidget* parent, SettingsDialog* dialog)
: QWidget(parent), m_host_interface(host_interface)
{
m_ui.setupUi(this);
for (u32 i = 0; i < static_cast<u32>(ControllerInterface::Backend::Count); i++)
{
m_ui.controllerBackend->addItem(qApp->translate(
"ControllerInterface", ControllerInterface::GetBackendName(static_cast<ControllerInterface::Backend>(i))));
}
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.pauseOnStart, "Main", "StartPaused", false);
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.startFullscreen, "Main", "StartFullscreen",
false);
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.renderToMain, "Main", "RenderToMainWindow", true);
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.saveStateOnExit, "Main", "SaveStateOnExit", true);
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.confirmPowerOff, "Main", "ConfirmPowerOff", true);
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.loadDevicesFromSaveStates, "Main",
"LoadDevicesFromSaveStates", false);
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.applyGameSettings, "Main", "ApplyGameSettings",
true);
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.autoLoadCheats, "Main", "AutoLoadCheats", false);
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.enableSpeedLimiter, "Main", "SpeedLimiterEnabled",
true);
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.increaseTimerResolution, "Main",
"IncreaseTimerResolution", true);
SettingWidgetBinder::BindWidgetToNormalizedSetting(m_host_interface, m_ui.emulationSpeed, "Main", "EmulationSpeed",
100.0f, 1.0f);
SettingWidgetBinder::BindWidgetToEnumSetting(
m_host_interface, m_ui.controllerBackend, "Main", "ControllerBackend", &ControllerInterface::ParseBackendName,
&ControllerInterface::GetBackendName, ControllerInterface::GetDefaultBackend());
connect(m_ui.enableSpeedLimiter, &QCheckBox::stateChanged, this,
&GeneralSettingsWidget::onEnableSpeedLimiterStateChanged);
connect(m_ui.emulationSpeed, &QSlider::valueChanged, this, &GeneralSettingsWidget::onEmulationSpeedValueChanged);
onEnableSpeedLimiterStateChanged();
onEmulationSpeedValueChanged(m_ui.emulationSpeed->value());
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dialog->registerWidgetHelp(
m_ui.confirmPowerOff, tr("Confirm Power Off"), tr("Checked"),
tr("Determines whether a prompt will be displayed to confirm shutting down the emulator/game "
"when the hotkey is pressed."));
dialog->registerWidgetHelp(m_ui.saveStateOnExit, tr("Save State On Exit"), tr("Checked"),
tr("Automatically saves the emulator state when powering down or exiting. You can then "
"resume directly from where you left off next time."));
dialog->registerWidgetHelp(m_ui.startFullscreen, tr("Start Fullscreen"), tr("Unchecked"),
tr("Automatically switches to fullscreen mode when a game is started."));
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dialog->registerWidgetHelp(
m_ui.renderToMain, tr("Render To Main Window"), tr("Checked"),
tr("Renders the display of the simulated console to the main window of the application, over "
"the game list. If unchecked, the display will render in a separate window."));
dialog->registerWidgetHelp(m_ui.pauseOnStart, tr("Pause On Start"), tr("Unchecked"),
tr("Pauses the emulator when a game is started."));
dialog->registerWidgetHelp(
m_ui.loadDevicesFromSaveStates, tr("Load Devices From Save States"), tr("Unchecked"),
tr("When enabled, memory cards and controllers will be overwritten when save states are loaded. This can "
"result in lost saves, and controller type mismatches. For deterministic save states, enable this option, "
"otherwise leave disabled."));
dialog->registerWidgetHelp(
m_ui.applyGameSettings, tr("Apply Per-Game Settings"), tr("Checked"),
tr("When enabled, per-game settings will be applied, and incompatible enhancements will be disabled. You should "
"leave this option enabled except when testing enhancements with incompatible games."));
dialog->registerWidgetHelp(
m_ui.enableSpeedLimiter, tr("Enable Speed Limiter"), tr("Checked"),
tr("Throttles the emulation speed to the chosen speed above. If unchecked, the emulator will "
"run as fast as possible, which may not be playable."));
dialog->registerWidgetHelp(
m_ui.increaseTimerResolution, tr("Increase Timer Resolution"), tr("Checked"),
tr("Increases the system timer resolution when emulation is started to provide more accurate "
"frame pacing. May increase battery usage on laptops."));
dialog->registerWidgetHelp(
m_ui.emulationSpeed, tr("Emulation Speed"), "100%",
tr("Sets the target emulation speed. It is not guaranteed that this speed will be reached, "
"and if not, the emulator will run as fast as it can manage."));
dialog->registerWidgetHelp(m_ui.controllerBackend, tr("Controller Backend"),
qApp->translate("ControllerInterface", ControllerInterface::GetBackendName(
ControllerInterface::GetDefaultBackend())),
tr("Determines the backend which is used for controller input. Windows users may prefer "
"to use XInput over SDL2 for compatibility."));
// Since this one is compile-time selected, we don't put it in the .ui file.
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int current_col = 0;
int current_row = m_ui.formLayout_4->rowCount() - current_col;
#ifdef WITH_DISCORD_PRESENCE
{
QCheckBox* enableDiscordPresence = new QCheckBox(tr("Enable Discord Presence"), m_ui.groupBox_4);
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, enableDiscordPresence, "Main",
"EnableDiscordPresence");
m_ui.formLayout_4->addWidget(enableDiscordPresence, current_row, current_col);
dialog->registerWidgetHelp(enableDiscordPresence, tr("Enable Discord Presence"), tr("Unchecked"),
tr("Shows the game you are currently playing as part of your profile in Discord."));
current_col++;
current_row += (current_col / 2);
current_col %= 2;
}
#endif
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if (AutoUpdaterDialog::isSupported())
{
QCheckBox* enableDiscordPresence = new QCheckBox(tr("Enable Automatic Update Check"), m_ui.groupBox_4);
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, enableDiscordPresence, "AutoUpdater",
"CheckAtStartup", true);
m_ui.formLayout_4->addWidget(enableDiscordPresence, current_row, current_col);
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dialog->registerWidgetHelp(enableDiscordPresence, tr("Enable Automatic Update Check"), tr("Checked"),
tr("Automatically checks for updates to the program on startup. Updates can be deferred "
"until later or skipped entirely."));
current_col++;
current_row += (current_col / 2);
current_col %= 2;
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}
}
GeneralSettingsWidget::~GeneralSettingsWidget() = default;
void GeneralSettingsWidget::onEnableSpeedLimiterStateChanged()
{
m_ui.emulationSpeed->setDisabled(!m_ui.enableSpeedLimiter->isChecked());
}
void GeneralSettingsWidget::onEmulationSpeedValueChanged(int value)
{
m_ui.emulationSpeedLabel->setText(tr("%1%").arg(value));
}