2020-09-10 14:18:12 +00:00
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#include "enhancementsettingswidget.h"
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#include "core/gpu.h"
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#include "core/settings.h"
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#include "qtutils.h"
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#include "settingsdialog.h"
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#include "settingwidgetbinder.h"
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2020-09-11 12:20:19 +00:00
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EnhancementSettingsWidget::EnhancementSettingsWidget(QtHostInterface* host_interface, QWidget* parent,
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SettingsDialog* dialog)
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2020-09-10 14:18:12 +00:00
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: QWidget(parent), m_host_interface(host_interface)
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{
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m_ui.setupUi(this);
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setupAdditionalUi();
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SettingWidgetBinder::BindWidgetToIntSetting(m_host_interface, m_ui.resolutionScale, "GPU", "ResolutionScale");
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.trueColor, "GPU", "TrueColor");
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.scaledDithering, "GPU", "ScaledDithering");
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.disableInterlacing, "GPU", "DisableInterlacing");
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.forceNTSCTimings, "GPU", "ForceNTSCTimings");
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2020-09-11 12:20:19 +00:00
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SettingWidgetBinder::BindWidgetToEnumSetting(
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m_host_interface, m_ui.textureFiltering, "GPU", "TextureFilter", &Settings::ParseTextureFilterName,
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&Settings::GetTextureFilterDisplayName, Settings::DEFAULT_GPU_TEXTURE_FILTER);
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2020-09-10 14:18:12 +00:00
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.widescreenHack, "GPU", "WidescreenHack");
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.pgxpEnable, "GPU", "PGXPEnable", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.pgxpCulling, "GPU", "PGXPCulling", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.pgxpTextureCorrection, "GPU",
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"PGXPTextureCorrection", true);
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connect(m_ui.resolutionScale, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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&EnhancementSettingsWidget::updateScaledDitheringEnabled);
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connect(m_ui.trueColor, &QCheckBox::stateChanged, this, &EnhancementSettingsWidget::updateScaledDitheringEnabled);
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updateScaledDitheringEnabled();
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connect(m_ui.pgxpEnable, &QCheckBox::stateChanged, this, &EnhancementSettingsWidget::updatePGXPSettingsEnabled);
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updatePGXPSettingsEnabled();
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dialog->registerWidgetHelp(
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m_ui.disableInterlacing, tr("Disable Interlacing (force progressive render/scan)"), tr("Unchecked"),
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tr(
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"Forces the rendering and display of frames to progressive mode. <br>This removes the \"combing\" effect seen in "
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"480i games by rendering them in 480p. Usually safe to enable.<br> "
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"<b><u>May not be compatible with all games.</u></b>"));
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dialog->registerWidgetHelp(
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m_ui.resolutionScale, tr("Resolution Scale"), "1x",
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tr("Setting this beyond 1x will enhance the resolution of rendered 3D polygons and lines. Only applies "
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"to the hardware backends. <br>This option is usually safe, with most games looking fine at "
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"higher resolutions. Higher resolutions require a more powerful GPU."));
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dialog->registerWidgetHelp(
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m_ui.trueColor, tr("True Color Rendering (24-bit, disables dithering)"), tr("Unchecked"),
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tr("Forces the precision of colours output to the console's framebuffer to use the full 8 bits of precision per "
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"channel. This produces nicer looking gradients at the cost of making some colours look slightly different. "
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"Disabling the option also enables dithering, which makes the transition between colours less sharp by applying "
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"a pattern around those pixels. Most games are compatible with this option, but there is a number which aren't "
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"and will have broken effects with it enabled. Only applies to the hardware renderers."));
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dialog->registerWidgetHelp(
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m_ui.scaledDithering, tr("Scaled Dithering (scale dither pattern to resolution)"), tr("Checked"),
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tr("Scales the dither pattern to the resolution scale of the emulated GPU. This makes the dither pattern much less "
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"obvious at higher resolutions. <br>Usually safe to enable, and only supported by the hardware renderers."));
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dialog->registerWidgetHelp(m_ui.forceNTSCTimings, tr("Force NTSC Timings (60hz-on-PAL)"), tr("Unchecked"),
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tr("Uses NTSC frame timings when the console is in PAL mode, forcing PAL games to run at "
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"60hz. <br>For most games which "
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"have a speed tied to the framerate, this will result in the game running "
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"approximately 17% faster. <br>For variable "
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"frame rate games, it may not affect the speed."));
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dialog->registerWidgetHelp(
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m_ui.textureFiltering, tr("Texture Filtering"), tr("Unchecked"),
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2020-09-10 14:18:12 +00:00
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tr("Smooths out the blockyness of magnified textures on 3D object by using bilinear filtering. <br>Will have a "
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"greater effect on higher resolution scales. Only applies to the hardware renderers."));
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dialog->registerWidgetHelp(
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m_ui.widescreenHack, tr("Widescreen Hack"), tr("Unchecked"),
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tr("Scales vertex positions in screen-space to a widescreen aspect ratio, essentially "
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"increasing the field of view from 4:3 to 16:9 in 3D games. <br>For 2D games, or games which "
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"use pre-rendered backgrounds, this enhancement will not work as expected. <br><b><u>May not be compatible with "
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"all games.</u></b>"));
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dialog->registerWidgetHelp(
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m_ui.pgxpEnable, tr("Geometry Correction"), tr("Unchecked"),
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tr("Reduces \"wobbly\" polygons and \"warping\" textures that are common in PS1 games. <br>Only "
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"works with the hardware renderers. <b><u>May not be compatible with all games.</u></b>"));
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dialog->registerWidgetHelp(m_ui.pgxpCulling, tr("Culling Correction"), tr("Checked"),
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tr("Increases the precision of polygon culling, reducing the number of holes in geometry. "
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"Requires geometry correction enabled."));
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dialog->registerWidgetHelp(m_ui.pgxpTextureCorrection, tr("Texture Correction"), tr("Checked"),
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tr("Uses perspective-correct interpolation for texture coordinates and colors, "
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"straightening out warped textures. Requires geometry correction enabled."));
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}
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EnhancementSettingsWidget::~EnhancementSettingsWidget() = default;
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void EnhancementSettingsWidget::updateScaledDitheringEnabled()
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{
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const int resolution_scale = m_ui.resolutionScale->currentIndex();
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const bool true_color = m_ui.trueColor->isChecked();
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const bool allow_scaled_dithering = (resolution_scale != 1 && !true_color);
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m_ui.scaledDithering->setEnabled(allow_scaled_dithering);
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}
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void EnhancementSettingsWidget::setupAdditionalUi()
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{
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QtUtils::FillComboBoxWithResolutionScales(m_ui.resolutionScale);
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2020-09-11 12:20:19 +00:00
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for (u32 i = 0; i < static_cast<u32>(GPUTextureFilter::Count); i++)
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{
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m_ui.textureFiltering->addItem(
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qApp->translate("GPUTextureFilter", Settings::GetTextureFilterDisplayName(static_cast<GPUTextureFilter>(i))));
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}
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2020-09-10 14:18:12 +00:00
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}
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void EnhancementSettingsWidget::updatePGXPSettingsEnabled()
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{
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const bool enabled = m_ui.pgxpEnable->isChecked();
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m_ui.pgxpCulling->setEnabled(enabled);
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m_ui.pgxpTextureCorrection->setEnabled(enabled);
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}
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