Duckstation/extras/android-translation/values/strings.xml

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<resources>
<string name="app_name">DuckStation</string>
<string name="action_settings">App Settings</string>
<string name="action_controller_mapping">Controller Settings</string>
<string name="title_activity_settings">Settings</string>
<string name="settings_console_region">Console Region</string>
<string name="settings_console_tty_output">Enable TTY Output</string>
<string name="settings_console_fast_boot">Fast Boot</string>
<string name="settings_osd_show_messages">Show Messages</string>
<string name="settings_osd_show_speed">Show Emulation Speed</string>
<string name="settings_osd_show_show_fps">Show Game Frame Rate</string>
<string name="settings_osd_show_show_vps">Show Display FPS</string>
<string name="settings_cpu_execution_mode">CPU Execution Mode</string>
<string name="settings_gpu_renderer">GPU Renderer</string>
<string name="settings_gpu_resolution_scale">Resolution Scale</string>
<string name="title_activity_emulation">EmulationActivity</string>
<string name="settings_emulation_speed">Emulation Speed</string>
<string name="settings_fast_forward_speed">Fast Forward Speed</string>
<string name="settings_save_state_on_exit">Save State On Exit</string>
<string name="settings_emulation_screen_orientation">Emulation Screen Orientation</string>
<string name="settings_load_patch_codes">Load Patch Codes</string>
<string name="settings_summary_save_state_on_exit">Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.</string>
<string name="settings_summary_load_patch_codes"><![CDATA[Loads patch codes from cheats/<game name>.cht in PCSXR format. Codes can be toggled while ingame.]]></string>
<string name="settings_apply_compatibility_settings">Apply Compatibility Settings</string>
<string name="settings_summary_apply_compatibility_settings">Automatically disable enhancements when they are not supported by games.</string>
<string name="settings_summary_video_sync">Enable this option to match DuckStation\'s refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g. running at non-100% speed).</string>
<string name="settings_video_sync">Video Sync</string>
<string name="settings_cpu_overclocking">CPU Overclocking</string>
<string name="settings_cdrom_region_check">Region Check</string>
<string name="settings_summary_cdrom_region_check">Prevents discs from incorrect regions being read by the emulator. Usually safe to disable.</string>
<string name="settings_cdrom_preload_image_to_ram">Preload Image to RAM</string>
<string name="settings_summary_preload_image_to_ram">Loads the game image into RAM. Useful for network paths that may become unreliable during gameplay. In some cases also eliminates stutter when games initiate audio track playback.</string>
<string name="settings_pgxp_vertex_cache">PGXP Vertex Cache</string>
<string name="settings_summary_pgxp_vertex_cache">Uses screen coordinates as a fallback when tracking vertices through memory fails. May improve PGXP compatibility.</string>
<string name="settings_pgxp_cpu_mode">PGXP CPU Mode</string>
<string name="settings_summary_pgxp_cpu_mode">Tries to track vertex manipulation through the CPU. Some games require this option for PGXP to be effective. Very high performance penalty.</string>
<string name="settings_cpu_recompiler_icache">CPU Recompiler ICache</string>
<string name="settings_summary_cpu_recompiler_icache">Determines whether the CPU\'s instruction cache is simulated in the recompiler. Improves accuracy at a small cost to performance. If games are running too fast, try enabling this option.</string>
<string name="settings_cpu_recompiler_fastmem">CPU Recompiler Fast Memory Access</string>
<string name="settings_summary_cpu_recompiler_fastmem">Makes guest memory access more efficient by using page faults and backpatching. Disable if it is unstable on your device.</string>
<string name="settings_presented_frame_limit">Presented Frame Limit</string>
<string name="settings_logging_level">Logging Level</string>
<string name="settings_log_to_file">Log To File</string>
<string name="settings_summary_log_to_file">Writes log messages to duckstation.log in your user directory. Only use for debugging as it slows down emulation.</string>
<string name="settings_log_to_logcat">Log To Logcat</string>
<string name="settings_summary_log_to_logcat">Writes log messages to the Android message logger. Only useful when attached to a computer with adb.</string>
<string name="settings_volume">Volume</string>
<string name="settings_summary_volume">Controls the volume of the emulator\'s sound output.</string>
<string name="settings_fast_forward_volume">Fast Forward Volume</string>
<string name="settings_summary_fast_forward_volume">Controls the volume of the emulator\'s sound output when fast forwarding.</string>
<string name="settings_mute_all_sound">Mute All Sound</string>
<string name="settings_summary_mute_all_sound">Prevents the emulator from emitting any sound.</string>
<string name="settings_mute_cd_audio">Mute CD Audio</string>
<string name="settings_summary_mute_cd_audio">Forcibly mutes both CD-DA and XA audio from the CD-ROM. Can be used to disable background music in some games.</string>
<string name="settings_audio_backend">Audio Backend</string>
<string name="settings_audio_buffer_size">Audio Buffer Size</string>
<string name="settings_summary_audio_buffer_size">Determines the latency between audio being generated and output to speakers. Smaller values reduce latency, but variations in emulation speed will cause hitches.</string>
<string name="settings_audio_sync">Audio Sync</string>
<string name="settings_summary_audio_sync">Throttles the emulation speed based on the audio backend pulling audio frames. This helps to remove noises or crackling if emulation is too fast. Sync will automatically be disabled if not running at 100% speed.</string>
<string name="settings_controller_type">Controller Type</string>
<string name="settings_enable_analog_mode_on_reset">Enable Analog Mode On Reset</string>
<string name="settings_touchscreen_controller_view">Touchscreen Controller View</string>
<string name="settings_auto_hide_touchscreen_controller">Auto-Hide Touchscreen Controller</string>
<string name="settings_summary_auto_hide_touchscreen_controller">Hides the touchscreen controller when an external controller is detected.</string>
<string name="settings_vibrate_on_press">Vibrate On Press</string>
<string name="settings_summary_vibrate_on_press">Enables a short vibration when a touchscreen button is pressed. Requires \"Vibrate on Touch\" to be enabled on your device.</string>
<string name="settings_enable_vibration">Device Vibration</string>
<string name="settings_summary_enable_vibration">Forwards rumble from the game to the phone\'s vibration motor.</string>
<string name="settings_memory_card_1_type">Memory Card 1 Type</string>
<string name="settings_memory_card_2_type">Memory Card 2 Type</string>
<string name="settings_crop_mode">Crop Mode</string>
<string name="settings_aspect_ratio">Aspect Ratio</string>
<string name="settings_linear_upscaling">Linear Upscaling</string>
<string name="settings_integer_upscaling">Integer Upscaling</string>
<string name="settings_summary_linear_upscaling">Smooths out the image when upscaling the console to the screen.</string>
<string name="settings_summary_integer_upscaling">Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.</string>
<string name="settings_summary_osd_show_messages">Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.</string>
<string name="settings_summary_osd_show_speed">Shows the current emulation speed of the system in the top-right corner of the display as a percentage.</string>
<string name="settings_summary_osd_show_fps">Shows the internal frame rate of the game in the top-right corner of the display.</string>
<string name="settings_summary_osd_show_vps">Shows the number of frames (or v-syncs) displayed per second by the system in the top-right corner of the display.</string>
<string name="settings_cdrom_read_speedup">CD-ROM Read Speedup</string>
<string name="settings_summary_cdrom_read_speedup">Speeds up CD-ROM reads by the specified factor. Only applies to double-speed reads, and is ignored when audio is playing. May improve loading speeds in some games, at the cost of breaking others.</string>
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<string name="settings_summary_console_fast_boot">Skips the BIOS shell/intro, booting directly into the game.</string>
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<string name="settings_msaa">Multisample Antialiasing</string>
<string name="settings_true_color">True Color Rendering (24-bit, disables dithering)</string>
<string name="settings_summary_true_color">This produces nicer looking gradients at the cost of making some colours look slightly different. Disabling the option also enables dithering. Most games are compatible with this option.</string>
<string name="settings_scaled_dithering">Scaled Dithering (scale dither pattern to resolution)</string>
<string name="settings_summary_scaled_dithering">Scales the dither pattern to the resolution scale of the emulated GPU. This makes the dither pattern much less obvious at higher resolutions. Usually safe to enable, and only supported by the hardware renderers.</string>
<string name="settings_disable_interlacing">Disable Interlacing (force progressive render/scan)</string>
<string name="settings_summary_disable_interlacing">Forces the rendering and display of frames to progressive mode. This removes the \"combing\" effect seen in 480i games by rendering them in 480p. Usually safe to enable.</string>
<string name="settings_texture_filtering">Texture Filtering</string>
<string name="settings_force_ntsc_timings">Force NTSC Timings (60hz-on-PAL)</string>
<string name="settings_summary_force_ntsc_timings">Uses NTSC frame timings when the console is in PAL mode, forcing PAL games to run at 60hz.</string>
<string name="settings_widescreen_hack">Widescreen Hack</string>
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<string name="settings_summary_widescreen_hack">Scales vertex positions in screen-space to a widescreen aspect ratio, essentially increasing the field of view from 4:3 to 16:9 in 3D games. May not be compatible with all games.</string>
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<string name="settings_force_4_3_for_24bit">Force 4:3 For 24-Bit Display</string>
<string name="settings_summary_force_4_3_for_24bit">Switches back to 4:3 display aspect ratio when displaying 24-bit content, usually FMVs.</string>
<string name="settings_chroma_smoothing_24bit">Chroma Smoothing For 24-Bit Display</string>
<string name="settings_summary_chrome_smoothing_24bit">Smooths out blockyness between colour transitions in 24-bit content, usually FMVs. Only applies to the hardware renderers.</string>
<string name="settings_pgxp_geometry_correction">PGXP Geometry Correction</string>
<string name="settings_summary_pgxp_geometry_correction"><![CDATA[Reduces \"wobbly\" polygons and \"warping\" textures that are common in PS1 games. >Only works with the hardware renderers. May not be compatible with all games.]]></string>
<string name="settings_pgxp_culling_correction">PGXP Culling Correction</string>
<string name="settings_summary_pgxp_culling_correction">Increases the precision of polygon culling, reducing the number of holes in geometry. Requires geometry correction enabled.</string>
<string name="settings_pgxp_texture_correction">PGXP Texture Correction</string>
<string name="settings_summary_pgxp_texture_correction">Uses perspective-correct interpolation for texture coordinates and colors, straightening out warped textures. Requires geometry correction enabled.</string>
<string name="settings_pgxp_preserve_projection_precision">PGXP Preserve Projection Precision</string>
<string name="settings_summary_pgxp_preserve_projection_precision">Enables additional precision for PGXP. May improve visuals in some games but break others.</string>
<string name="settings_pgxp_depth_buffer">PGXP Depth Buffer</string>
<string name="settings_summary_pgxp_depth_buffer">Attempts to reduce polygon Z-fighting by testing pixels against the depth values from PGXP. Low compatibility, but can work well in some games.</string>
<string name="menu_main_resume_last_session">Resume Last Session</string>
<string name="menu_main_start_file">Start File</string>
<string name="menu_main_start_bios">Start BIOS</string>
<string name="menu_main_edit_game_directories">Game Directories</string>
<string name="menu_main_scan_for_new_games">Scan For New Games</string>
<string name="menu_main_rescan_all_games">Rescan All Games</string>
<string name="menu_main_import_bios">Import BIOS</string>
<string name="menu_main_show_version">Show Version</string>
<string name="menu_main_github_repository">GitHub Repository</string>
<string name="menu_main_discord_server">Discord Server</string>
<string name="menu_game_list_entry_start_game">Start Game</string>
<string name="menu_game_list_entry_resume_game">Resume Game</string>
<string name="android_progress_callback_please_wait">Please wait...</string>
<string name="android_progress_callback_ok">OK</string>
<string name="android_progress_callback_information">Information</string>
<string name="android_progress_callback_confirmation">Confirmation</string>
<string name="android_progress_callback_yes">Yes</string>
<string name="android_progress_callback_no">No</string>
<string name="emulation_activity_error">Error</string>
<string name="emulation_activity_ok">OK</string>
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<string name="emulation_activity_import_patch_codes">Import</string>
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<string name="emulation_activity_patch_on">(ON)</string>
<string name="emulation_activity_patch_off">(OFF)</string>
<string name="emulation_activity_choose_patch_code_file">Choose Patch Code File</string>
<string name="emulation_activity_failed_to_import_patch_codes">Failed to import patch codes. Make sure you selected a PCSXR or Libretro format file.</string>
<string name="main_activity_choose_directory">Choose directory</string>
<string name="main_activity_error">Error</string>
<string name="main_activity_get_path_from_file_error">Failed to get path for the selected file. Please make sure the file is in internal/external storage.\n\nTap the overflow button in the directory selector.\nSelect "Show Internal Storage".\nTap the menu button and select your device name or SD card.</string>
<string name="main_activity_ok">OK</string>
<string name="main_activity_get_path_from_directory_error">Failed to get path for the selected directory. Please make sure the directory is in internal/external storage.\n\nTap the overflow button in the directory selector.\nSelect \"Show Internal Storage\".\nTap the menu button and select your device name or SD card.</string>
<string name="main_activity_external_storage_permissions_error">External storage permissions are required to use DuckStation.</string>
<string name="main_activity_choose_disc_image">Choose Disc Image</string>
<string name="main_activity_missing_bios_image_prompt">No BIOS image was found in DuckStation\'s bios directory. Do you wish to locate and import a BIOS image now?</string>
<string name="main_activity_missing_bios_image">Missing BIOS Image</string>
<string name="main_activity_yes">Yes</string>
<string name="main_activity_no">No</string>
<string name="main_activity_choose_bios_image">Choose BIOS Image</string>
<string name="main_activity_failed_to_open_bios_image">Failed to open BIOS image.</string>
<string name="main_activity_failed_to_read_bios_image_prefix">\"Failed to read BIOS image: \"</string>
<string name="main_activity_bios_image_too_large">BIOS image is too large. You must select a BIOS image, not a game, and it should be 512KB in size.</string>
<string name="main_activity_invalid_error">This BIOS image is invalid, or has already been imported.</string>
<string name="main_activity_show_version_title">Version</string>
<string name="main_activity_copy">Copy</string>
<string name="settings_gpu_thread">Threaded GPU Rendering</string>
<string name="settings_summary_gpu_thread">Uses a second thread for drawing graphics. Currently only available for the software renderer, but can provide a significant speed improvement, and is safe to use.</string>
<string name="settings_gpu_threaded_presentation">Threaded GPU Presentation</string>
<string name="settings_summary_gpu_threaded_presentation">Presents frames on a background thread when fast forwarding or vsync is disabled. This can measurably improve performance in the Vulkan renderer.</string>
<string name="settings_language">Language (restart to apply)</string>
<string name="touchscreen_controller_stop_editing">Stop Editing</string>
<string name="touchscreen_controller_reset_layout">Reset Layout</string>
<string name="emulation_activity_touchscreen_controller_not_active">Touchscreen controller is not active.</string>
<string name="settings_theme">Theme</string>
<string name="settings_controller_mapping_summary">Allows you bind external controller buttons/axises to the emulated controller.</string>
<string name="settings_controller_mapping">Controller Mapping</string>
<string name="controller_binding_dialog_message">Press button on controller to set new binding.\n\nCurrent Binding: %s</string>
<string name="controller_binding_dialog_no_binding"><![CDATA[<No Binding>]]></string>
<string name="controller_binding_dialog_cancel">Cancel</string>
<string name="controller_binding_dialog_clear">Clear</string>
<string name="controller_mapping_activity_title">Controller Settings</string>
<string name="controller_mapping_activity_no_profiles_found">No profiles found.</string>
<string name="controller_mapping_activity_select_input_profile">Select Input Profile</string>
<string name="controller_mapping_activity_failed_to_load_profile">Failed to load profile \'%s\'</string>
<string name="controller_mapping_activity_input_profile_name">Input Profile Name:</string>
<string name="controller_mapping_activity_save">Save</string>
<string name="controller_mapping_activity_name_must_be_provided">A name must be provided.</string>
<string name="controller_mapping_activity_failed_to_save_input_profile">Failed to save input profile.</string>
<string name="controller_mapping_activity_input_profile_saved">Input profile \'%s\' saved.</string>
<string name="controller_mapping_activity_cancel">Cancel</string>
<string name="settings_use_analog_sticks_for_dpad">Use Analog Sticks for D-Pad in Digital Mode</string>
<string name="settings_summary_enable_analog_mode_on_reset">Forces the controller to analog mode when the console is reset/powered on.</string>
<string name="settings_summary_use_analog_sticks_for_dpad">Allows you to use the analog sticks to control the d-pad in digital mode, as well as the buttons.</string>
<string name="settings_disable_all_enhancements">Disable All Enhancements</string>
<string name="settings_summary_disable_all_enhancements">Temporarily disables all enhancements, which can be useful when debugging issues.</string>
<string name="settings_downsample_mode">Downsampling</string>
<string name="activity_game_properties">Game Properties</string>
<string name="game_properties_preference_use_global_setting">Use Global Setting</string>
<string name="settings_input_profile">Input Profile</string>
<string name="game_properties_tab_summary">Summary</string>
<string name="game_properties_tab_game_settings">Game Settings</string>
<string name="game_properties_tab_controller_settings">Controller Settings</string>
<string name="settings_audio_resampling">Audio Resampling</string>
<string name="settings_summary_audio_resampling">When running outside of 100% speed, resamples audio from the target speed instead of dropping frames. Produces much nicer fast forward/slowdown audio at a small cost to performance.</string>
<string name="settings_general_sync_to_host_refresh_rate">Sync To Host Refresh Rate</string>
<string name="settings_summary_general_sync_to_host_refresh_rate">Adjusts the emulation speed so the console\'s refresh rate matches the host\'s refresh rate, when VSync and Audio Resampling is enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%.</string>
<string name="settings_sustained_performance_mode">Sustained Performance Mode</string>
<string name="settings_summary_sustained_performance_mode">Enables Android\'s sustained performance mode. May result in more consistent framerates for long sessions on some devices.</string>
<string name="title_activity_game_directories">Edit Game Directories</string>
<string name="settings_game_directories">Game Directories</string>
<string name="settings_summary_game_directories">Change the list of directories used to search for games.</string>
<string name="game_directories_scanning_subdirectories">Scanning subdirectories.</string>
<string name="game_directories_not_scanning_subdirectories">Not scanning subdirectories.</string>
<string name="settings_display_all_frames">Optimal Frame Pacing</string>
<string name="settings_summary_display_all_frames">Enable this option will ensure every frame the console renders is displayed to the screen, for optimal frame pacing. If you are having difficulties maintaining full speed, or are getting audio glitches, try disabling this option.</string>
<string name="menu_edit_game_directories_add_directory">Add Directory</string>
<string name="menu_edit_game_directories_add_path">Add Path</string>
<string name="edit_game_directories_add_path">Add Path</string>
<string name="edit_game_directories_add_path_summary">Enter the full path to the directory with games.\n\nYou can get this from a file manager app.\n\nExample: /storage/emulated/0/games</string>
<string name="save_state_info_slot_is_empty">Slot Is Empty</string>
<string name="save_state_info_game_save_n">Game Save %d</string>
<string name="save_state_info_global_save_n">Global Save %d</string>
<string name="save_state_info_quick_save">Quick Save</string>
<string name="settings_osd_show_show_resolution">Show Resolution</string>
<string name="settings_summary_osd_show_resolution">Shows the resolution the game is rendering at in the top-right corner of the display.</string>
<string name="settings_summary_display_stretch">Stretches the active display to fill the screen.</string>
<string name="settings_display_stretch">Stretch To Fill</string>
<string name="settings_category_global">Global Settings</string>
<string name="settings_category_display">Display Settings</string>
<string name="settings_category_audio">Audio Settings</string>
<string name="settings_category_console">Console Settings</string>
<string name="settings_category_cpu">CPU Settings</string>
<string name="settings_category_gpu">GPU Settings</string>
<string name="settings_category_logging">Logging Settings</string>
<string name="dialog_done">Done</string>
<string name="dialog_touchscreen_controller_type">Touchscreen Controller Type</string>
<string name="dialog_touchscreen_controller_opacity">Touchscreen Controller Opacity</string>
<string name="dialog_touchscreen_controller_buttons">Touchscreen Controller Buttons</string>
<string name="dialog_touchscreen_controller_settings">Touchscreen Controller Settings</string>
<string name="settings_summary_console_tty_output">Logs debug messages printed by games.</string>
<string name="action_show_game_list">List View</string>
<string name="action_show_game_grid">Grid View</string>
<string name="settings_touch_gliding">Touch Gliding</string>
<string name="settings_summary_touch_gliding">Allows you to press multiple controller face buttons by dragging your finger along the screen.</string>
<string name="menu_game_list_entry_game_properties">Game Properties</string>
<string name="emulation_activity_change_disc_select_new_file">Select New File...</string>
<string name="settings_achievements_enable">Enable RetroAchievements</string>
<string name="settings_summary_achievements_enable">When enabled and logged in, DuckStation will scan for achievements on startup.</string>
<string name="settings_achievements_challenge_mode">Enable Hardcore Mode</string>
<string name="settings_summary_achievements_challenge_mode">Challenge mode. Disables save states, patch code, and slowdown functions, but you receive double the achievement points. Cannot be toggled while ingame.</string>
<string name="settings_achievements_rich_presence">Enable Rich Presence</string>
<string name="settings_summary_achievements_rich_presence">Rich presence information will be collected and sent to the server where supported.</string>
<string name="settings_achievements_username">User Name</string>
<string name="settings_achievements_token_generation_time">Token Generation Time</string>
<string name="settings_achievements_login">Login</string>
<string name="settings_summary_achievements_login">Logs in to your account to record achievements.</string>
<string name="settings_achievements_register">Register</string>
<string name="settings_summary_achievements_register">Opens a link to create a new account.</string>
<string name="settings_achievements_logout">Logout</string>
<string name="settings_summary_achievements_logout">Logs out of your account. No new achievements will be recorded.</string>
<string name="settings_achievements_view_profile">View Profile</string>
<string name="settings_summary_achievements_view_profile">Opens a link to your profile.</string>
<string name="settings_achievements_test_mode">Enable Test Mode</string>
<string name="settings_summary_achievements_test_mode">When enabled, DuckStation will assume all achievements are locked and not send any unlock notifications to the server.</string>
<string name="settings_achievements_use_first_disc_from_playlist">Use First Disc From Playlist</string>
<string name="settings_summary_achievements_use_first_disc_from_playlist">When enabled, the first disc in a playlist will be used for achievements, regardless of which disc is active.</string>
<string name="achievement_settings_login_title">RetroAchievements Login</string>
<string name="achievement_settings_login_help">Please enter user name and password for retroachievements.org below. Your password will not be saved in DuckStation, an access token will be generated and used instead.</string>
<string name="achievement_settings_login_username_hint">Username</string>
<string name="achievement_settings_login_password_hint">Password</string>
<string name="achievement_settings_login_login_button">Login</string>
<string name="achievement_settings_login_cancel_button">Cancel</string>
<string name="achievement_settings_login_failed">Login failed. Please check your username and password, and try again.</string>
<string name="achievement_points_format_string">%d points</string>
<string name="achievement_summary_format_string">You have unlocked %1$d of %2$d achievements, earning %3$d of %4$d possible points.</string>
<string name="achievement_title_challenge_mode_format_string">%s (Hardcore Mode)</string>
<string name="settings_achievements_disclaimer">DuckStation uses RetroAchievements (retroachievements.org) as an achievement database and for tracking progress.</string>
<string name="settings_achievements_confirm_logout_title">Confirm Logout</string>
<string name="settings_achievements_confirm_logout_message">After logging out, no more achievements will be unlocked until you log back in again. Achievements already unlocked will not be lost.</string>
<string name="controller_binding_device_for_vibration">Device for Vibration</string>
<string name="controller_settings_tab_settings">Settings</string>
<string name="controller_settings_tab_hotkeys">Hotkeys</string>
<string name="controller_settings_category_button_bindings">Button Bindings</string>
<string name="controller_settings_category_axis_bindings">Axis Bindings</string>
<string name="controller_settings_category_settings">Settings</string>
<string name="controller_settings_category_touchscreen_controller">Touchscreen Controller</string>
<string name="controller_settings_category_ports">Ports</string>
<string name="controller_settings_main_port_format">Port %d</string>
<string name="controller_settings_sub_port_format">Port %1$d%2$c</string>
<string name="action_switch_view">Switch View</string>
<string name="title_activity_memory_card_editor">Memory Card Editor</string>
<string name="action_memory_card_editor">Memory Card Editor</string>
<string name="action_memory_card_editor_import_card">Import Card</string>
<string name="action_memory_card_editor_open_card">Open Card</string>
<string name="action_memory_card_editor_new_card">New Card</string>
<string name="action_memory_card_editor_format_card">Format Card</string>
<string name="action_memory_card_editor_delete_card">Delete Card</string>
<string name="memory_card_editor_no_cards_found">No memory cards found.</string>
<string name="memory_card_editor_card_already_open">This card is already open.</string>
<string name="memory_card_editor_failed_to_open_card">Failed to open or read memory card.</string>
<string name="memory_card_editor_must_have_at_least_two_cards_to_copy">Must have at least two cards open to copy.</string>
<string name="memory_card_editor_copy_save_to">Copy %s to...</string>
<string name="memory_card_editor_select_card">Select Card</string>
<string name="memory_card_editor_error">Error</string>
<string name="memory_card_editor_copy_insufficient_blocks">This file requires %1$d blocks, but only %2$d blocks are free.</string>
<string name="memory_card_editor_copy_already_exists">File \'%s\' already exists on destination card.</string>
<string name="memory_card_editor_copy_read_failed">Failed to read file \'%s\' from source card.</string>
<string name="memory_card_editor_copy_write_failed">Failed to write file \'%s\' to destination card.</string>
<string name="memory_card_editor_copy_success">Copied \'%1$s\' to \'%2$s\'.</string>
<string name="memory_card_editor_delete_confirm">Are you sure you want to delete the save \'%s\'?</string>
<string name="memory_card_editor_delete_success">Deleted save \'%s\'.</string>
<string name="memory_card_editor_delete_failed">Failed to delete file \'%s\'.</string>
<string name="memory_card_editor_no_card_selected">No card is selected.</string>
<string name="memory_card_editor_import_failed">Failed to import card. It may not be a supported format.</string>
<string name="memory_card_editor_delete_card_confirm_message">Memory card \'%s\' will be deleted, and cannot be recovered. Are you sure you want to delete this card?</string>
<string name="memory_card_editor_delete_card_failed">Failed to delete \'%s\'.</string>
<string name="memory_card_editor_delete_card_success">Deleted card \'%s\'.</string>
<string name="memory_card_editor_format_card_confirm_message">Memory card \'%s\' will be formatted, clearing all saves. Are you sure you want to format this card?</string>
<string name="memory_card_editor_format_card_failed">Failed to format \'%s\'.</string>
<string name="memory_card_editor_format_card_success">Formatted card \'%s\'.</string>
<string name="memory_card_editor_import_card_confirm_message">Importing \'%1$s\' will remove all saves in \'%2$s\'. Do you want to continue?</string>
<string name="memory_card_editor_import_card_read_failed">Failed to read \'%s\'.</string>
<string name="memory_card_editor_import_card_failed">Failed to import card \'%s\'. It may not be a supported format.</string>
<string name="memory_card_editor_import_card_success">Imported card \'%s\'.</string>
<string name="menu_game_list_entry_choose_cover_image">Choose Cover Image</string>
<string name="controller_settings_vibration_unsupported">The selected device does not support vibration.</string>
<string name="controller_settings_automatic_mapping">Perform Automatic Mapping</string>
<string name="controller_settings_summary_automatic_mapping">Attempts to automatically bind all buttons/axes to a connected controller.</string>
<string name="controller_settings_clear_controller_bindings">Clear Bindings</string>
<string name="controller_settings_summary_clear_controller_bindings">Unbinds all buttons/axes for this controller.</string>
<string name="controller_settings_clear_controller_bindings_confirm">Are you sure you want to clear all bindings? This cannot be reversed.</string>
<string name="controller_settings_clear_controller_bindings_done">All bindings cleared for Controller %d.</string>
<string name="controller_auto_mapping_no_devices">No suitable devices found. Automatic binding only supports gamepad devices, but you can still bind other device types manually.</string>
<string name="controller_auto_mapping_select_device">Select Device</string>
<string name="controller_auto_mapping_results">Automatic Binding Results</string>
<string name="main_activity_empty_game_list_title">No games were found. Please add a directory with games to begin.</string>
<string name="main_activity_empty_game_list_supported_formats">Supported formats are:\n\n%s\n\nGames in bin format require a cuesheet (.cue) to start.</string>
<string name="main_activity_empty_game_list_add_directory">Add Game Directory</string>
<string name="main_activity_empty_game_list_start_file">Start File</string>
<string name="update_notes_title">Update Notes</string>
<string name="update_notes_message_version_controller_update">This DuckStation update includes support for multiple controllers with vibration, and binding devices such as keyboards/volume buttons.\n\nYou must re-bind your controllers, otherwise they will no longer function. Do you want to do this now?</string>
<string name="settings_osd_show_show_inputs">Show Controller Input</string>
<string name="settings_summary_osd_show_inputs">Shows the current controller state of the system in the bottom-left corner of the display.</string>
<string name="touchscreen_controller_edit_menu">Edit Menu</string>
<string name="settings_achievements_category">Account</string>
<string name="settings_achievements_global_settings">Global Settings</string>
<string name="settings_category_achievements">Achievement Settings</string>
<string name="settings_multitap_mode">Multitap Mode</string>
<string name="settings_touchscreen_controller_port">Touchscreen Controller Port</string>
<string name="emulation_menu_load_state">Load State</string>
<string name="emulation_menu_save_state">Save State</string>
<string name="emulation_menu_toggle_fast_forward">Toggle Fast Forward</string>
<string name="emulation_menu_achievements">Achievements</string>
<string name="emulation_menu_patch_codes">Patch Codes</string>
<string name="emulation_menu_change_disc">Change Disc</string>
<string name="emulation_menu_touchscreen_controller_settings">Touchscreen Controller Settings</string>
<string name="emulation_menu_toggle_analog_mode">Toggle Controller Analog Mode</string>
<string name="emulation_menu_reset_console">Reset Console</string>
<string name="emulation_menu_exit_game">Exit Game</string>
<string name="settings_use_software_renderer_for_readbacks">Use Software Renderer For Readbacks</string>
<string name="settings_summary_use_software_renderer_for_readbacks">Runs the software renderer in parallel for VRAM readbacks. On some devices, this may result in greater performance when using graphical enhancements with the hardware renderer.</string>
<string name="settings_use_software_renderer">Use Software Renderer</string>
<string name="settings_disable_widescreen">Disable Widescreen</string>
<string name="settings_cdrom_seek_speedup">CD-ROM Seek Speedup</string>
<string name="settings_summary_cdrom_seek_speedup">Speeds up CD-ROM seeks by the specified factor. May improve loading speeds in some games, at the cost of breaking others.</string>
<string name="settings_custom_aspect_ratio">Custom Aspect Ratio</string>
<string name="settings_summary_custom_aspect_ratio">Used when aspect ratio is set to Custom.</string>
<string name="controller_settings_category_auto_fire_buttons">Auto Fire Buttons</string>
<string name="controller_settings_category_auto_fire_bindings">Auto Fire Triggers</string>
<string name="controller_settings_auto_fire_n_button">Auto Fire %d Button</string>
<string name="controller_settings_auto_fire_n_frequency">Auto Fire %d Frequency/Interval</string>
<string name="controller_binding_auto_fire_n">Auto Fire %d</string>
<string name="settings_category_cdrom">CD-ROM Settings</string>
<string name="settings_cdrom_load_image_patches">Apply Image Patches</string>
<string name="settings_summary_load_image_patches">Automatically applies patches to disc images when they are present, currently only PPF is supported.</string>
<string name="menu_edit_game_directories_force_saf">Force Scoped Storage</string>
<string name="settings_expand_to_cutout">Expand To Cutout Area</string>
<string name="settings_summary_expand_to_cutout">Expands the display area to include the cutout (or notch) area.</string>
<string name="settings_axis_scale">Axis Scale</string>
<string name="memory_card_editor_undelete_success">Undeleted save \'%s\'.</string>
<string name="memory_card_editor_undelete_failed">Failed to undelete save \'%s\'. The save may already be partially overwritten.</string>
<string name="memory_card_editor_permanently_delete_confirm">Are you sure you want to permanently delete the save \'%s\'? You cannot recover the save afterwards.</string>
2021-07-17 05:34:49 +00:00
<string name="settings_cdrom_readahead">Async Readahead</string>
<string name="settings_category_rewinding">Rewinding</string>
<string name="settings_rewind_enable">Enable Rewinding</string>
<string name="settings_summary_rewind_enable">Enables rewinding via touchscreen button/hotkey. Very high hardware requirements, do not use on low end devices.</string>
<string name="settings_rewind_save_frequency">Save Frequency</string>
<string name="settings_summary_rewind_save_frequency">A rewind save will created each time this interval lapses.</string>
<string name="settings_rewind_save_count">Save Count</string>
<string name="settings_summary_rewind_save_count">This number of saves (or frames) will be kept for rewinding.</string>
<string name="emulation_activity_add_patch_code">Add</string>
<string name="emulation_activity_patch_code_warning">Using patch codes can have unpredictable effects on games, causing crashes, graphical glitches, and corrupted saves. By using patch codes, you agree that it is an unsupported configuration, and we will not provide you with any assistance when games break.\n\nSome codes persist through save states even after being disabled, please remember to reset/reboot the game after turning off any codes.\n\nAre you sure you want to continue?</string>
<string name="emulation_activity_patch_code_warning_dont_ask_again">Don\'t ask again</string>
<string name="add_patch_code_empty">Code name and body must not be empty.</string>
<string name="add_patch_code_success">Patch code \'%s\' added.</string>
<string name="add_patch_code_failure">Failed to add patch code, there may already be a code with this name, or the code is invalid.</string>
<string name="add_patch_code_help_text">Enter the patch code (usually a series of numbers) in Gameshark format below, or choose a file to import codes from.</string>
<string name="add_patch_code_code_name">Code Name</string>
<string name="add_patch_code_code_body">Code Body</string>
<string name="add_patch_code_import_from_file">Import From File</string>
<string name="add_patch_code_cancel">Cancel</string>
<string name="add_patch_code_add">Add</string>
2021-07-19 05:10:23 +00:00
<string name="menu_game_list_entry_create_launcher_shortcut">Create Launcher Shortcut</string>
2021-06-25 15:21:19 +00:00
</resources>