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47 lines
2.1 KiB
CMake
47 lines
2.1 KiB
CMake
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# Borrowed from PCSX2.
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if(APPLE)
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function(add_metal_sources target sources)
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if(CMAKE_GENERATOR MATCHES "Xcode")
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# If we're generating an xcode project, you can just add the shaders to the main pcsx2 target and xcode will deal with them properly
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# This will make sure xcode supplies code completion, etc (if you use a custom command, it won't)
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set_target_properties(${target} PROPERTIES
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XCODE_ATTRIBUTE_MTL_ENABLE_DEBUG_INFO INCLUDE_SOURCE
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)
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foreach(shader IN LISTS sources)
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target_sources(${target} PRIVATE ${shader})
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set_source_files_properties(${shader} PROPERTIES LANGUAGE METAL)
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endforeach()
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else()
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function(generateMetallib std triple outputName)
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set(MetalShaderOut)
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set(flags
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-ffast-math
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$<$<NOT:$<CONFIG:Release,MinSizeRel>>:-gline-tables-only>
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$<$<NOT:$<CONFIG:Release,MinSizeRel>>:-MO>
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)
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foreach(shader IN LISTS sources)
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file(RELATIVE_PATH relativeShader "${CMAKE_SOURCE_DIR}" "${shader}")
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set(shaderOut ${CMAKE_CURRENT_BINARY_DIR}/${outputName}/${relativeShader}.air)
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list(APPEND MetalShaderOut ${shaderOut})
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get_filename_component(shaderDir ${shaderOut} DIRECTORY)
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add_custom_command(OUTPUT ${shaderOut}
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COMMAND ${CMAKE_COMMAND} -E make_directory ${shaderDir}
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COMMAND xcrun metal ${flags} -std=${std} -target ${triple} -o ${shaderOut} -c ${shader}
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DEPENDS ${shader}
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)
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set(metallib ${CMAKE_CURRENT_BINARY_DIR}/${outputName}.metallib)
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endforeach()
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add_custom_command(OUTPUT ${metallib}
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COMMAND xcrun metallib -o ${metallib} ${MetalShaderOut}
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DEPENDS ${MetalShaderOut}
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)
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target_sources(${target} PRIVATE ${metallib})
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set_source_files_properties(${metallib} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
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endfunction()
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generateMetallib(macos-metal2.0 air64-apple-macos10.13 default)
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generateMetallib(macos-metal2.2 air64-apple-macos10.15 Metal22)
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generateMetallib(macos-metal2.3 air64-apple-macos11.0 Metal23)
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endif()
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endfunction()
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endif()
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