Duckstation/src/util/CMakeLists.txt

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CMake
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add_library(util
audio_stream.cpp
audio_stream.h
cd_image.cpp
cd_image.h
cd_image_bin.cpp
cd_image_cue.cpp
cd_image_chd.cpp
cd_image_device.cpp
cd_image_ecm.cpp
cd_image_hasher.cpp
cd_image_hasher.h
cd_image_m3u.cpp
cd_image_memory.cpp
cd_image_mds.cpp
cd_image_pbp.cpp
cd_image_ppf.cpp
cd_subchannel_replacement.cpp
cd_subchannel_replacement.h
cd_xa.cpp
cd_xa.h
cue_parser.cpp
cue_parser.h
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host_display.cpp
host_display.h
imgui_fullscreen.cpp
imgui_fullscreen.h
imgui_manager.cpp
imgui_manager.h
ini_settings_interface.cpp
ini_settings_interface.h
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input_manager.cpp
input_manager.h
input_source.cpp
input_source.h
iso_reader.cpp
iso_reader.h
jit_code_buffer.cpp
jit_code_buffer.h
memory_arena.cpp
memory_arena.h
page_fault_handler.cpp
page_fault_handler.h
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platform_misc.h
postprocessing_chain.cpp
postprocessing_chain.h
postprocessing_shader.cpp
postprocessing_shader.h
postprocessing_shadergen.cpp
postprocessing_shadergen.h
shadergen.cpp
shadergen.h
shiftjis.cpp
shiftjis.h
state_wrapper.cpp
state_wrapper.h
wav_writer.cpp
wav_writer.h
)
target_include_directories(util PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/..")
target_include_directories(util PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/..")
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target_link_libraries(util PUBLIC common simpleini imgui)
target_link_libraries(util PRIVATE stb libchdr zlib soundtouch)
if(ENABLE_CUBEB)
target_sources(util PRIVATE
cubeb_audio_stream.cpp
cubeb_audio_stream.h
)
target_compile_definitions(util PUBLIC "WITH_CUBEB=1")
target_link_libraries(util PRIVATE cubeb)
endif()
if(ENABLE_OPENGL)
target_sources(util PRIVATE
opengl_host_display.cpp
opengl_host_display.h
imgui_impl_opengl3.cpp
imgui_impl_opengl3.h
)
target_link_libraries(util PRIVATE glad)
endif()
if(ENABLE_VULKAN)
target_sources(util PRIVATE
imgui_impl_vulkan.cpp
imgui_impl_vulkan.h
vulkan_host_display.cpp
vulkan_host_display.h
)
endif()
if(SDL2_FOUND)
target_sources(util PRIVATE
sdl_input_source.cpp
sdl_input_source.h
)
target_compile_definitions(util PUBLIC "WITH_SDL2=1")
target_include_directories(util PUBLIC ${SDL2_INCLUDE_DIRS})
target_link_libraries(util PUBLIC ${SDL2_LIBRARIES})
# Copy bundled SDL2 to output on Windows.
if(WIN32)
add_custom_command(TARGET util POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${SDL2_DLL_PATH}" "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/SDL2.dll")
endif()
endif()
if(USE_X11)
target_compile_definitions(util PRIVATE "-DUSE_X11=1")
target_include_directories(util PRIVATE "${X11_INCLUDE_DIR}")
endif()
if(USE_DBUS)
target_compile_definitions(util PRIVATE USE_DBUS)
find_package(PkgConfig REQUIRED)
pkg_check_modules(DBUS REQUIRED dbus-1)
target_include_directories(util PRIVATE ${DBUS_INCLUDE_DIRS})
target_link_libraries(util PRIVATE ${DBUS_LINK_LIBRARIES})
endif()
if(WIN32)
target_sources(util PRIVATE
d3d11_host_display.cpp
d3d11_host_display.h
d3d12_host_display.cpp
d3d12_host_display.h
dinput_source.cpp
dinput_source.h
imgui_impl_dx11.cpp
imgui_impl_dx11.h
imgui_impl_dx12.cpp
imgui_impl_dx12.h
platform_misc_win32.cpp
win32_raw_input_source.cpp
win32_raw_input_source.h
xaudio2_audio_stream.cpp
xaudio2_audio_stream.h
xinput_source.cpp
xinput_source.h
)
target_link_libraries(util PRIVATE d3d11.lib dxgi.lib winmm.lib)
elseif(APPLE)
find_library(IOK_LIBRARY IOKit REQUIRED)
target_link_libraries(util PRIVATE "${IOK_LIBRARY}")
target_sources(util PRIVATE
platform_misc_mac.mm
)
elseif(NOT ANDROID)
target_sources(util PRIVATE
platform_misc_unix.cpp
)
endif()