Duckstation/src/common/byte_stream.h

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2020-01-10 03:31:12 +00:00
#pragma once
#include "types.h"
#include <memory>
// base byte stream creation functions
enum BYTESTREAM_OPEN_MODE
{
BYTESTREAM_OPEN_READ = 1, // open stream for writing
BYTESTREAM_OPEN_WRITE = 2, // open stream for writing
BYTESTREAM_OPEN_APPEND = 4, // seek to the end
BYTESTREAM_OPEN_TRUNCATE = 8, // truncate the file, seek to start
BYTESTREAM_OPEN_CREATE = 16, // if the file does not exist, create it
BYTESTREAM_OPEN_CREATE_PATH = 32, // if the file parent directories don't exist, create them
BYTESTREAM_OPEN_ATOMIC_UPDATE = 64, //
BYTESTREAM_OPEN_SEEKABLE = 128,
BYTESTREAM_OPEN_STREAMED = 256,
};
// interface class used by readers, writers, etc.
class ByteStream
{
public:
virtual ~ByteStream() {}
// reads a single byte from the stream.
virtual bool ReadByte(u8* pDestByte) = 0;
// read bytes from this stream. returns the number of bytes read, if this isn't equal to the requested size, an error
// or EOF occurred.
virtual u32 Read(void* pDestination, u32 ByteCount) = 0;
// read bytes from this stream, optionally returning the number of bytes read.
virtual bool Read2(void* pDestination, u32 ByteCount, u32* pNumberOfBytesRead = nullptr) = 0;
// writes a single byte to the stream.
virtual bool WriteByte(u8 SourceByte) = 0;
// write bytes to this stream, returns the number of bytes written. if this isn't equal to the requested size, a
// buffer overflow, or write error occurred.
virtual u32 Write(const void* pSource, u32 ByteCount) = 0;
// write bytes to this stream, optionally returning the number of bytes written.
virtual bool Write2(const void* pSource, u32 ByteCount, u32* pNumberOfBytesWritten = nullptr) = 0;
// seeks to the specified position in the stream
// if seek failed, returns false.
virtual bool SeekAbsolute(u64 Offset) = 0;
virtual bool SeekRelative(s64 Offset) = 0;
virtual bool SeekToEnd() = 0;
// gets the current offset in the stream
virtual u64 GetPosition() const = 0;
// gets the size of the stream
virtual u64 GetSize() const = 0;
// flush any changes to the stream to disk
virtual bool Flush() = 0;
// if the file was opened in atomic update mode, discards any changes made to the file
virtual bool Discard() = 0;
// if the file was opened in atomic update mode, commits the file and replaces the temporary file
virtual bool Commit() = 0;
// state accessors
inline bool InErrorState() const { return m_errorState; }
inline void SetErrorState() { m_errorState = true; }
inline void ClearErrorState() { m_errorState = false; }
protected:
ByteStream() : m_errorState(false) {}
// state bits
bool m_errorState;
// make it noncopyable
ByteStream(const ByteStream&) = delete;
ByteStream& operator=(const ByteStream&) = delete;
};
class NullByteStream : public ByteStream
{
public:
NullByteStream();
~NullByteStream();
virtual bool ReadByte(u8* pDestByte) override final;
virtual u32 Read(void* pDestination, u32 ByteCount) override final;
virtual bool Read2(void* pDestination, u32 ByteCount, u32* pNumberOfBytesRead /* = nullptr */) override final;
virtual bool WriteByte(u8 SourceByte) override final;
virtual u32 Write(const void* pSource, u32 ByteCount) override final;
virtual bool Write2(const void* pSource, u32 ByteCount, u32* pNumberOfBytesWritten /* = nullptr */) override final;
virtual bool SeekAbsolute(u64 Offset) override final;
virtual bool SeekRelative(s64 Offset) override final;
virtual bool SeekToEnd() override final;
virtual u64 GetSize() const override final;
virtual u64 GetPosition() const override final;
virtual bool Flush() override final;
virtual bool Commit() override final;
virtual bool Discard() override final;
};
class MemoryByteStream : public ByteStream
{
public:
MemoryByteStream(void* pMemory, u32 MemSize);
virtual ~MemoryByteStream();
u8* GetMemoryPointer() const { return m_pMemory; }
u32 GetMemorySize() const { return m_iSize; }
virtual bool ReadByte(u8* pDestByte) override;
virtual u32 Read(void* pDestination, u32 ByteCount) override;
virtual bool Read2(void* pDestination, u32 ByteCount, u32* pNumberOfBytesRead /* = nullptr */) override;
virtual bool WriteByte(u8 SourceByte) override;
virtual u32 Write(const void* pSource, u32 ByteCount) override;
virtual bool Write2(const void* pSource, u32 ByteCount, u32* pNumberOfBytesWritten /* = nullptr */) override;
virtual bool SeekAbsolute(u64 Offset) override;
virtual bool SeekRelative(s64 Offset) override;
virtual bool SeekToEnd() override;
virtual u64 GetSize() const override;
virtual u64 GetPosition() const override;
virtual bool Flush() override;
virtual bool Commit() override;
virtual bool Discard() override;
private:
u8* m_pMemory;
u32 m_iPosition;
u32 m_iSize;
};
class ReadOnlyMemoryByteStream : public ByteStream
{
public:
ReadOnlyMemoryByteStream(const void* pMemory, u32 MemSize);
virtual ~ReadOnlyMemoryByteStream();
const u8* GetMemoryPointer() const { return m_pMemory; }
u32 GetMemorySize() const { return m_iSize; }
virtual bool ReadByte(u8* pDestByte) override;
virtual u32 Read(void* pDestination, u32 ByteCount) override;
virtual bool Read2(void* pDestination, u32 ByteCount, u32* pNumberOfBytesRead /* = nullptr */) override;
virtual bool WriteByte(u8 SourceByte) override;
virtual u32 Write(const void* pSource, u32 ByteCount) override;
virtual bool Write2(const void* pSource, u32 ByteCount, u32* pNumberOfBytesWritten /* = nullptr */) override;
virtual bool SeekAbsolute(u64 Offset) override;
virtual bool SeekRelative(s64 Offset) override;
virtual bool SeekToEnd() override;
virtual u64 GetSize() const override;
virtual u64 GetPosition() const override;
virtual bool Flush() override;
virtual bool Commit() override;
virtual bool Discard() override;
private:
const u8* m_pMemory;
u32 m_iPosition;
u32 m_iSize;
};
class GrowableMemoryByteStream : public ByteStream
{
public:
GrowableMemoryByteStream(void* pInitialMem, u32 InitialMemSize);
virtual ~GrowableMemoryByteStream();
u8* GetMemoryPointer() const { return m_pMemory; }
u32 GetMemorySize() const { return m_iSize; }
virtual bool ReadByte(u8* pDestByte) override;
virtual u32 Read(void* pDestination, u32 ByteCount) override;
virtual bool Read2(void* pDestination, u32 ByteCount, u32* pNumberOfBytesRead /* = nullptr */) override;
virtual bool WriteByte(u8 SourceByte) override;
virtual u32 Write(const void* pSource, u32 ByteCount) override;
virtual bool Write2(const void* pSource, u32 ByteCount, u32* pNumberOfBytesWritten /* = nullptr */) override;
virtual bool SeekAbsolute(u64 Offset) override;
virtual bool SeekRelative(s64 Offset) override;
virtual bool SeekToEnd() override;
virtual u64 GetSize() const override;
virtual u64 GetPosition() const override;
virtual bool Flush() override;
virtual bool Commit() override;
virtual bool Discard() override;
private:
void Grow(u32 MinimumGrowth);
u8* m_pPrivateMemory;
u8* m_pMemory;
u32 m_iPosition;
u32 m_iSize;
u32 m_iMemorySize;
};
// base byte stream creation functions
// opens a local file-based stream. fills in error if passed, and returns false if the file cannot be opened.
std::unique_ptr<ByteStream> ByteStream_OpenFileStream(const char* FileName, u32 OpenMode);
// memory byte stream, caller is responsible for management, therefore it can be located on either the stack or on the
// heap.
std::unique_ptr<MemoryByteStream> ByteStream_CreateMemoryStream(void* pMemory, u32 Size);
// a growable memory byte stream will automatically allocate its own memory if the provided memory is overflowed.
// a "pure heap" buffer, i.e. a buffer completely managed by this implementation, can be created by supplying a NULL
// pointer and initialSize of zero.
std::unique_ptr<GrowableMemoryByteStream> ByteStream_CreateGrowableMemoryStream(void* pInitialMemory, u32 InitialSize);
std::unique_ptr<GrowableMemoryByteStream> ByteStream_CreateGrowableMemoryStream();
// readable memory stream
std::unique_ptr<ReadOnlyMemoryByteStream> ByteStream_CreateReadOnlyMemoryStream(const void* pMemory, u32 Size);
// null memory stream
std::unique_ptr<NullByteStream> ByteStream_CreateNullStream();
// copies one stream's contents to another. rewinds source streams automatically, and returns it back to its old
// position.
bool ByteStream_CopyStream(ByteStream* pDestinationStream, ByteStream* pSourceStream);
// appends one stream's contents to another.
bool ByteStream_AppendStream(ByteStream* pSourceStream, ByteStream* pDestinationStream);
// copies a number of bytes from one to another
u32 ByteStream_CopyBytes(ByteStream* pSourceStream, u32 byteCount, ByteStream* pDestinationStream);