mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-23 22:25:42 +00:00
872 lines
30 KiB
C++
872 lines
30 KiB
C++
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#include "d3d12_host_display.h"
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#include "common/assert.h"
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#include "common/d3d11/shader_compiler.h"
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#include "common/d3d12/context.h"
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#include "common/d3d12/util.h"
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#include "common/log.h"
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#include "common/string_util.h"
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#include "core/host_interface.h"
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#include "core/settings.h"
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#include "display_ps.hlsl.h"
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#include "display_vs.hlsl.h"
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#include "frontend-common/postprocessing_shadergen.h"
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#include "imgui.h"
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#include "imgui_impl_dx12.h"
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#include <array>
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#include <dxgi1_5.h>
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Log_SetChannel(D3D12HostDisplay);
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namespace FrontendCommon {
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static constexpr std::array<DXGI_FORMAT, static_cast<u32>(HostDisplayPixelFormat::Count)>
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s_display_pixel_format_mapping = {{DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM,
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DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_B5G5R5A1_UNORM}};
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class D3D12HostDisplayTexture : public HostDisplayTexture
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{
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public:
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D3D12HostDisplayTexture(D3D12::Texture texture) : m_texture(std::move(texture)) {}
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~D3D12HostDisplayTexture() override = default;
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void* GetHandle() const override { return const_cast<D3D12::Texture*>(&m_texture); }
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u32 GetWidth() const override { return m_texture.GetWidth(); }
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u32 GetHeight() const override { return m_texture.GetHeight(); }
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u32 GetLayers() const override { return 1; }
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u32 GetLevels() const override { return 1; }
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u32 GetSamples() const override { return m_texture.GetSamples(); }
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HostDisplayPixelFormat GetFormat() const override
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{
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for (u32 i = 0; i < static_cast<u32>(s_display_pixel_format_mapping.size()); i++)
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{
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if (m_texture.GetFormat() == s_display_pixel_format_mapping[i])
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return static_cast<HostDisplayPixelFormat>(i);
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}
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return HostDisplayPixelFormat::Count;
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}
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const D3D12::Texture& GetTexture() const { return m_texture; }
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D3D12::Texture& GetTexture() { return m_texture; }
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private:
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D3D12::Texture m_texture;
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};
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D3D12HostDisplay::D3D12HostDisplay() = default;
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D3D12HostDisplay::~D3D12HostDisplay()
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{
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AssertMsg(!g_d3d12_context, "Context should have been destroyed by now");
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AssertMsg(!m_swap_chain, "Swap chain should have been destroyed by now");
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}
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HostDisplay::RenderAPI D3D12HostDisplay::GetRenderAPI() const
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{
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return HostDisplay::RenderAPI::D3D12;
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}
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void* D3D12HostDisplay::GetRenderDevice() const
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{
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return g_d3d12_context->GetDevice();
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}
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void* D3D12HostDisplay::GetRenderContext() const
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{
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return g_d3d12_context.get();
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}
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bool D3D12HostDisplay::HasRenderDevice() const
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{
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return static_cast<bool>(g_d3d12_context);
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}
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bool D3D12HostDisplay::HasRenderSurface() const
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{
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return static_cast<bool>(m_swap_chain);
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}
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std::unique_ptr<HostDisplayTexture> D3D12HostDisplay::CreateTexture(u32 width, u32 height, u32 layers, u32 levels,
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u32 samples, HostDisplayPixelFormat format,
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const void* data, u32 data_stride,
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bool dynamic /* = false */)
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{
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if (layers != 1)
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return {};
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const DXGI_FORMAT dxgi_format = s_display_pixel_format_mapping[static_cast<u32>(format)];
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D3D12::Texture tex;
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if (!tex.Create(width, height, samples, dxgi_format, dxgi_format, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
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D3D12_RESOURCE_FLAG_NONE))
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{
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return {};
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}
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if (data && !tex.LoadData(0, 0, width, height, data, data_stride))
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return {};
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return std::make_unique<D3D12HostDisplayTexture>(std::move(tex));
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}
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void D3D12HostDisplay::UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height,
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const void* texture_data, u32 texture_data_stride)
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{
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static_cast<D3D12HostDisplayTexture*>(texture)->GetTexture().LoadData(x, y, width, height, texture_data,
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texture_data_stride);
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}
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bool D3D12HostDisplay::DownloadTexture(const void* texture_handle, HostDisplayPixelFormat texture_format, u32 x, u32 y,
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u32 width, u32 height, void* out_data, u32 out_data_stride)
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{
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const D3D12::Texture* texture = static_cast<const D3D12::Texture*>(texture_handle);
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if (!m_readback_staging_texture.EnsureSize(width, height, texture->GetFormat(), false))
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return false;
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m_readback_staging_texture.CopyFromTexture(texture->GetResource(), 0, x, y, 0, 0, width, height);
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return m_readback_staging_texture.ReadPixels(0, 0, width, height, out_data, out_data_stride);
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}
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bool D3D12HostDisplay::SupportsDisplayPixelFormat(HostDisplayPixelFormat format) const
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{
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const DXGI_FORMAT dfmt = s_display_pixel_format_mapping[static_cast<u32>(format)];
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if (dfmt == DXGI_FORMAT_UNKNOWN)
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return false;
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return g_d3d12_context->SupportsTextureFormat(dfmt);
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}
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bool D3D12HostDisplay::BeginSetDisplayPixels(HostDisplayPixelFormat format, u32 width, u32 height, void** out_buffer,
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u32* out_pitch)
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{
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ClearDisplayTexture();
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const DXGI_FORMAT dxgi_format = s_display_pixel_format_mapping[static_cast<u32>(format)];
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if (m_display_pixels_texture.GetWidth() < width || m_display_pixels_texture.GetHeight() < height ||
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m_display_pixels_texture.GetFormat() != dxgi_format)
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{
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if (!m_display_pixels_texture.Create(width, height, 1, dxgi_format, dxgi_format, DXGI_FORMAT_UNKNOWN,
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DXGI_FORMAT_UNKNOWN, D3D12_RESOURCE_FLAG_NONE))
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{
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return false;
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}
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}
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if (!m_display_pixels_texture.BeginStreamUpdate(0, 0, width, height, out_buffer, out_pitch))
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return false;
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SetDisplayTexture(&m_display_pixels_texture, format, m_display_pixels_texture.GetWidth(),
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m_display_pixels_texture.GetHeight(), 0, 0, static_cast<u32>(width), static_cast<u32>(height));
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return true;
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}
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void D3D12HostDisplay::EndSetDisplayPixels()
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{
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m_display_pixels_texture.EndStreamUpdate(0, 0, m_display_pixels_texture.GetWidth(),
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m_display_pixels_texture.GetHeight());
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}
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bool D3D12HostDisplay::GetHostRefreshRate(float* refresh_rate)
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{
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if (m_swap_chain && IsFullscreen())
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{
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DXGI_SWAP_CHAIN_DESC desc;
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if (SUCCEEDED(m_swap_chain->GetDesc(&desc)) && desc.BufferDesc.RefreshRate.Numerator > 0 &&
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desc.BufferDesc.RefreshRate.Denominator > 0)
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{
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Log_InfoPrintf("using fs rr: %u %u", desc.BufferDesc.RefreshRate.Numerator,
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desc.BufferDesc.RefreshRate.Denominator);
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*refresh_rate = static_cast<float>(desc.BufferDesc.RefreshRate.Numerator) /
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static_cast<float>(desc.BufferDesc.RefreshRate.Denominator);
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return true;
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}
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}
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return HostDisplay::GetHostRefreshRate(refresh_rate);
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}
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void D3D12HostDisplay::SetVSync(bool enabled)
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{
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m_vsync = enabled;
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}
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bool D3D12HostDisplay::CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device,
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bool threaded_presentation)
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{
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ComPtr<IDXGIFactory> temp_dxgi_factory;
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#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
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HRESULT hr = CreateDXGIFactory(IID_PPV_ARGS(temp_dxgi_factory.GetAddressOf()));
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#else
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HRESULT hr = CreateDXGIFactory2(0, IID_PPV_ARGS(temp_dxgi_factory.GetAddressOf()));
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#endif
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if (FAILED(hr))
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{
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Log_ErrorPrintf("Failed to create DXGI factory: 0x%08X", hr);
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return false;
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}
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u32 adapter_index;
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if (!adapter_name.empty())
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{
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AdapterAndModeList adapter_info(GetAdapterAndModeList(temp_dxgi_factory.Get()));
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for (adapter_index = 0; adapter_index < static_cast<u32>(adapter_info.adapter_names.size()); adapter_index++)
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{
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if (adapter_name == adapter_info.adapter_names[adapter_index])
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break;
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}
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if (adapter_index == static_cast<u32>(adapter_info.adapter_names.size()))
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{
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Log_WarningPrintf("Could not find adapter '%*s', using first (%s)", static_cast<int>(adapter_name.size()),
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adapter_name.data(), adapter_info.adapter_names[0].c_str());
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adapter_index = 0;
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}
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}
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else
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{
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Log_InfoPrintf("No adapter selected, using first.");
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adapter_index = 0;
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}
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if (!D3D12::Context::Create(temp_dxgi_factory.Get(), adapter_index, debug_device))
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return false;
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if (FAILED(hr))
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{
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Log_ErrorPrintf("Failed to create D3D device: 0x%08X", hr);
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return false;
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}
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#if 0
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// we need the specific factory for the device, otherwise MakeWindowAssociation() is flaky.
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ComPtr<IDXGIDevice> dxgi_device;
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if (FAILED(m_device.As(&dxgi_device)) || FAILED(dxgi_device->GetParent(IID_PPV_ARGS(dxgi_adapter.GetAddressOf()))) ||
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FAILED(dxgi_adapter->GetParent(IID_PPV_ARGS(m_dxgi_factory.GetAddressOf()))))
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{
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Log_WarningPrint("Failed to get parent adapter/device/factory");
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return false;
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}
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#else
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m_dxgi_factory = std::move(temp_dxgi_factory);
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#endif
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m_allow_tearing_supported = false;
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ComPtr<IDXGIFactory5> dxgi_factory5;
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hr = m_dxgi_factory.As(&dxgi_factory5);
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if (SUCCEEDED(hr))
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{
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BOOL allow_tearing_supported = false;
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hr = dxgi_factory5->CheckFeatureSupport(DXGI_FEATURE_PRESENT_ALLOW_TEARING, &allow_tearing_supported,
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sizeof(allow_tearing_supported));
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if (SUCCEEDED(hr))
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m_allow_tearing_supported = (allow_tearing_supported == TRUE);
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}
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m_window_info = wi;
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return true;
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}
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bool D3D12HostDisplay::InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device,
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bool threaded_presentation)
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{
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if (m_window_info.type != WindowInfo::Type::Surfaceless && !CreateSwapChain(nullptr))
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return false;
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if (!CreateResources())
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return false;
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return true;
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}
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void D3D12HostDisplay::DestroyRenderDevice()
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{
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g_d3d12_context->ExecuteCommandList(true);
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DestroyResources();
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DestroyRenderSurface();
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if (g_d3d12_context)
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g_d3d12_context->Destroy();
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}
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bool D3D12HostDisplay::MakeRenderContextCurrent()
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{
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return true;
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}
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bool D3D12HostDisplay::DoneRenderContextCurrent()
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{
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return true;
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}
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bool D3D12HostDisplay::CreateSwapChain(const DXGI_MODE_DESC* fullscreen_mode)
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{
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HRESULT hr;
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#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
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if (m_window_info.type != WindowInfo::Type::Win32)
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return false;
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const HWND window_hwnd = reinterpret_cast<HWND>(m_window_info.window_handle);
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RECT client_rc{};
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GetClientRect(window_hwnd, &client_rc);
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const u32 width = static_cast<u32>(client_rc.right - client_rc.left);
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const u32 height = static_cast<u32>(client_rc.bottom - client_rc.top);
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DXGI_SWAP_CHAIN_DESC swap_chain_desc = {};
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swap_chain_desc.BufferDesc.Width = width;
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swap_chain_desc.BufferDesc.Height = height;
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swap_chain_desc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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swap_chain_desc.SampleDesc.Count = 1;
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swap_chain_desc.BufferCount = 3;
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swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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swap_chain_desc.OutputWindow = window_hwnd;
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swap_chain_desc.Windowed = TRUE;
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swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
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m_using_allow_tearing = (m_allow_tearing_supported && !fullscreen_mode);
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if (m_using_allow_tearing)
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swap_chain_desc.Flags |= DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING;
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if (fullscreen_mode)
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{
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swap_chain_desc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
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swap_chain_desc.Windowed = FALSE;
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swap_chain_desc.BufferDesc = *fullscreen_mode;
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}
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Log_InfoPrintf("Creating a %dx%d %s swap chain", swap_chain_desc.BufferDesc.Width, swap_chain_desc.BufferDesc.Height,
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swap_chain_desc.Windowed ? "windowed" : "full-screen");
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hr =
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m_dxgi_factory->CreateSwapChain(g_d3d12_context->GetCommandQueue(), &swap_chain_desc, m_swap_chain.GetAddressOf());
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if (FAILED(hr))
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{
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Log_ErrorPrintf("CreateSwapChain failed: 0x%08X", hr);
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return false;
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}
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hr = m_dxgi_factory->MakeWindowAssociation(swap_chain_desc.OutputWindow, DXGI_MWA_NO_WINDOW_CHANGES);
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if (FAILED(hr))
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Log_WarningPrintf("MakeWindowAssociation() to disable ALT+ENTER failed");
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#else
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if (m_window_info.type != WindowInfo::Type::WinRT)
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return false;
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ComPtr<IDXGIFactory2> factory2;
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hr = m_dxgi_factory.As(&factory2);
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if (FAILED(hr))
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{
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Log_ErrorPrintf("Failed to get DXGI factory: %08X", hr);
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return false;
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}
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DXGI_SWAP_CHAIN_DESC1 swap_chain_desc = {};
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swap_chain_desc.Width = m_window_info.surface_width;
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swap_chain_desc.Height = m_window_info.surface_height;
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swap_chain_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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swap_chain_desc.SampleDesc.Count = 1;
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swap_chain_desc.BufferCount = 3;
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swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
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m_using_allow_tearing = (m_allow_tearing_supported && !fullscreen_mode);
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if (m_using_allow_tearing)
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swap_chain_desc.Flags |= DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING;
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ComPtr<IDXGISwapChain1> swap_chain1;
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hr = factory2->CreateSwapChainForCoreWindow(g_d3d12_context->GetCommandQueue(),
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static_cast<IUnknown*>(m_window_info.window_handle), &swap_chain_desc,
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nullptr, swap_chain1.GetAddressOf());
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if (FAILED(hr))
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{
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Log_ErrorPrintf("CreateSwapChainForCoreWindow failed: 0x%08X", hr);
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return false;
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}
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m_swap_chain = swap_chain1;
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#endif
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return CreateSwapChainRTV();
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|
}
|
||
|
|
||
|
bool D3D12HostDisplay::CreateSwapChainRTV()
|
||
|
{
|
||
|
DXGI_SWAP_CHAIN_DESC swap_chain_desc;
|
||
|
HRESULT hr = m_swap_chain->GetDesc(&swap_chain_desc);
|
||
|
if (FAILED(hr))
|
||
|
return false;
|
||
|
|
||
|
for (u32 i = 0; i < swap_chain_desc.BufferCount; i++)
|
||
|
{
|
||
|
ComPtr<ID3D12Resource> backbuffer;
|
||
|
hr = m_swap_chain->GetBuffer(i, IID_PPV_ARGS(backbuffer.GetAddressOf()));
|
||
|
if (FAILED(hr))
|
||
|
{
|
||
|
Log_ErrorPrintf("GetBuffer for RTV failed: 0x%08X", hr);
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
D3D12::Texture tex;
|
||
|
if (!tex.Adopt(std::move(backbuffer), DXGI_FORMAT_UNKNOWN, swap_chain_desc.BufferDesc.Format, DXGI_FORMAT_UNKNOWN,
|
||
|
D3D12_RESOURCE_STATE_PRESENT))
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
m_swap_chain_buffers.push_back(std::move(tex));
|
||
|
}
|
||
|
|
||
|
m_window_info.surface_width = swap_chain_desc.BufferDesc.Width;
|
||
|
m_window_info.surface_height = swap_chain_desc.BufferDesc.Height;
|
||
|
Log_InfoPrintf("Swap chain buffer size: %ux%u", m_window_info.surface_width, m_window_info.surface_height);
|
||
|
|
||
|
if (m_window_info.type == WindowInfo::Type::Win32)
|
||
|
{
|
||
|
BOOL fullscreen = FALSE;
|
||
|
DXGI_SWAP_CHAIN_DESC desc;
|
||
|
if (SUCCEEDED(m_swap_chain->GetFullscreenState(&fullscreen, nullptr)) && fullscreen &&
|
||
|
SUCCEEDED(m_swap_chain->GetDesc(&desc)))
|
||
|
{
|
||
|
m_window_info.surface_refresh_rate = static_cast<float>(desc.BufferDesc.RefreshRate.Numerator) /
|
||
|
static_cast<float>(desc.BufferDesc.RefreshRate.Denominator);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_window_info.surface_refresh_rate = 0.0f;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
m_current_swap_chain_buffer = 0;
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
void D3D12HostDisplay::DestroySwapChainRTVs()
|
||
|
{
|
||
|
for (D3D12::Texture& buffer : m_swap_chain_buffers)
|
||
|
buffer.Destroy(false);
|
||
|
m_swap_chain_buffers.clear();
|
||
|
m_current_swap_chain_buffer = 0;
|
||
|
}
|
||
|
|
||
|
bool D3D12HostDisplay::ChangeRenderWindow(const WindowInfo& new_wi)
|
||
|
{
|
||
|
DestroyRenderSurface();
|
||
|
|
||
|
m_window_info = new_wi;
|
||
|
return CreateSwapChain(nullptr);
|
||
|
}
|
||
|
|
||
|
void D3D12HostDisplay::DestroyRenderSurface()
|
||
|
{
|
||
|
if (IsFullscreen())
|
||
|
SetFullscreen(false, 0, 0, 0.0f);
|
||
|
|
||
|
DestroySwapChainRTVs();
|
||
|
m_swap_chain.Reset();
|
||
|
}
|
||
|
|
||
|
void D3D12HostDisplay::ResizeRenderWindow(s32 new_window_width, s32 new_window_height)
|
||
|
{
|
||
|
if (!m_swap_chain)
|
||
|
return;
|
||
|
|
||
|
// For some reason if we don't execute the command list here, the swap chain is in use.. not sure where.
|
||
|
g_d3d12_context->ExecuteCommandList(true);
|
||
|
|
||
|
DestroySwapChainRTVs();
|
||
|
|
||
|
HRESULT hr = m_swap_chain->ResizeBuffers(0, 0, 0, DXGI_FORMAT_UNKNOWN,
|
||
|
m_using_allow_tearing ? DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING : 0);
|
||
|
if (FAILED(hr))
|
||
|
Log_ErrorPrintf("ResizeBuffers() failed: 0x%08X", hr);
|
||
|
|
||
|
if (!CreateSwapChainRTV())
|
||
|
Panic("Failed to recreate swap chain RTV after resize");
|
||
|
}
|
||
|
|
||
|
bool D3D12HostDisplay::SupportsFullscreen() const
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
bool D3D12HostDisplay::IsFullscreen()
|
||
|
{
|
||
|
BOOL is_fullscreen = FALSE;
|
||
|
return (m_swap_chain && SUCCEEDED(m_swap_chain->GetFullscreenState(&is_fullscreen, nullptr)) && is_fullscreen);
|
||
|
}
|
||
|
|
||
|
bool D3D12HostDisplay::SetFullscreen(bool fullscreen, u32 width, u32 height, float refresh_rate)
|
||
|
{
|
||
|
if (!m_swap_chain)
|
||
|
return false;
|
||
|
|
||
|
BOOL is_fullscreen = FALSE;
|
||
|
HRESULT hr = m_swap_chain->GetFullscreenState(&is_fullscreen, nullptr);
|
||
|
if (!fullscreen)
|
||
|
{
|
||
|
// leaving fullscreen
|
||
|
if (is_fullscreen)
|
||
|
return SUCCEEDED(m_swap_chain->SetFullscreenState(FALSE, nullptr));
|
||
|
else
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
IDXGIOutput* output;
|
||
|
if (FAILED(hr = m_swap_chain->GetContainingOutput(&output)))
|
||
|
return false;
|
||
|
|
||
|
DXGI_SWAP_CHAIN_DESC current_desc;
|
||
|
hr = m_swap_chain->GetDesc(¤t_desc);
|
||
|
if (FAILED(hr))
|
||
|
return false;
|
||
|
|
||
|
DXGI_MODE_DESC new_mode = current_desc.BufferDesc;
|
||
|
new_mode.Width = width;
|
||
|
new_mode.Height = height;
|
||
|
new_mode.RefreshRate.Numerator = static_cast<UINT>(std::floor(refresh_rate * 1000.0f));
|
||
|
new_mode.RefreshRate.Denominator = 1000u;
|
||
|
|
||
|
DXGI_MODE_DESC closest_mode;
|
||
|
if (FAILED(hr = output->FindClosestMatchingMode(&new_mode, &closest_mode, nullptr)) ||
|
||
|
new_mode.Format != current_desc.BufferDesc.Format)
|
||
|
{
|
||
|
Log_ErrorPrintf("Failed to find closest matching mode, hr=%08X", hr);
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
if (new_mode.Width == current_desc.BufferDesc.Width && new_mode.Height == current_desc.BufferDesc.Width &&
|
||
|
new_mode.RefreshRate.Numerator == current_desc.BufferDesc.RefreshRate.Numerator &&
|
||
|
new_mode.RefreshRate.Denominator == current_desc.BufferDesc.RefreshRate.Denominator)
|
||
|
{
|
||
|
Log_InfoPrintf("Fullscreen mode already set");
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
DestroySwapChainRTVs();
|
||
|
m_swap_chain.Reset();
|
||
|
|
||
|
if (!CreateSwapChain(&closest_mode))
|
||
|
{
|
||
|
Log_ErrorPrintf("Failed to create a fullscreen swap chain");
|
||
|
if (!CreateSwapChain(nullptr))
|
||
|
Panic("Failed to recreate windowed swap chain");
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
HostDisplay::AdapterAndModeList D3D12HostDisplay::GetAdapterAndModeList()
|
||
|
{
|
||
|
return GetAdapterAndModeList(m_dxgi_factory.Get());
|
||
|
}
|
||
|
|
||
|
bool D3D12HostDisplay::CreateResources()
|
||
|
{
|
||
|
D3D12::RootSignatureBuilder rsbuilder;
|
||
|
rsbuilder.AddCBVParameter(0, D3D12_SHADER_VISIBILITY_ALL);
|
||
|
rsbuilder.AddDescriptorTable(D3D12_DESCRIPTOR_RANGE_TYPE_SRV, 0, 1, D3D12_SHADER_VISIBILITY_ALL);
|
||
|
rsbuilder.AddDescriptorTable(D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER, 0, 1, D3D12_SHADER_VISIBILITY_ALL);
|
||
|
m_display_root_signature = rsbuilder.Create();
|
||
|
if (!m_display_root_signature)
|
||
|
return false;
|
||
|
|
||
|
D3D12::GraphicsPipelineBuilder gpbuilder;
|
||
|
gpbuilder.SetPrimitiveTopologyType(D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE);
|
||
|
gpbuilder.SetRootSignature(m_display_root_signature.Get());
|
||
|
gpbuilder.SetVertexShader(s_display_vs_bytecode, sizeof(s_display_vs_bytecode));
|
||
|
gpbuilder.SetPixelShader(s_display_ps_bytecode, sizeof(s_display_ps_bytecode));
|
||
|
gpbuilder.SetNoCullRasterizationState();
|
||
|
gpbuilder.SetNoDepthTestState();
|
||
|
gpbuilder.SetNoBlendingState();
|
||
|
gpbuilder.SetRenderTarget(0, DXGI_FORMAT_R8G8B8A8_UNORM);
|
||
|
m_display_pipeline = gpbuilder.Create(g_d3d12_context->GetDevice(), false);
|
||
|
if (!m_display_pipeline)
|
||
|
return false;
|
||
|
|
||
|
gpbuilder.SetBlendState(0, true, D3D12_BLEND_SRC_ALPHA, D3D12_BLEND_INV_SRC_ALPHA, D3D12_BLEND_OP_ADD,
|
||
|
D3D12_BLEND_ONE, D3D12_BLEND_ZERO, D3D12_BLEND_OP_ADD, D3D12_COLOR_WRITE_ENABLE_ALL);
|
||
|
m_software_cursor_pipeline = gpbuilder.Create(g_d3d12_context->GetDevice(), false);
|
||
|
if (!m_software_cursor_pipeline)
|
||
|
return false;
|
||
|
|
||
|
D3D12_SAMPLER_DESC desc = {};
|
||
|
D3D12::SetDefaultSampler(&desc);
|
||
|
desc.AddressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP;
|
||
|
desc.AddressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP;
|
||
|
desc.Filter = D3D12_FILTER_MIN_MAG_MIP_POINT;
|
||
|
|
||
|
if (!g_d3d12_context->GetSamplerHeapManager().Allocate(&m_point_sampler))
|
||
|
return false;
|
||
|
|
||
|
g_d3d12_context->GetDevice()->CreateSampler(&desc, m_point_sampler.cpu_handle);
|
||
|
|
||
|
desc.Filter = D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT;
|
||
|
|
||
|
if (!g_d3d12_context->GetSamplerHeapManager().Allocate(&m_linear_sampler))
|
||
|
return false;
|
||
|
|
||
|
g_d3d12_context->GetDevice()->CreateSampler(&desc, m_linear_sampler.cpu_handle);
|
||
|
|
||
|
if (!m_display_uniform_buffer.Create(DISPLAY_UNIFORM_BUFFER_SIZE))
|
||
|
return false;
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
void D3D12HostDisplay::DestroyResources()
|
||
|
{
|
||
|
// m_post_processing_chain.ClearStages();
|
||
|
// m_post_processing_input_texture.Destroy();
|
||
|
// m_post_processing_stages.clear();
|
||
|
|
||
|
m_readback_staging_texture.Destroy(false);
|
||
|
m_display_uniform_buffer.Destroy(false);
|
||
|
g_d3d12_context->GetSamplerHeapManager().Free(&m_linear_sampler);
|
||
|
g_d3d12_context->GetSamplerHeapManager().Free(&m_point_sampler);
|
||
|
m_software_cursor_pipeline.Reset();
|
||
|
m_display_pipeline.Reset();
|
||
|
m_display_root_signature.Reset();
|
||
|
}
|
||
|
|
||
|
bool D3D12HostDisplay::CreateImGuiContext()
|
||
|
{
|
||
|
ImGui::GetIO().DisplaySize.x = static_cast<float>(m_window_info.surface_width);
|
||
|
ImGui::GetIO().DisplaySize.y = static_cast<float>(m_window_info.surface_height);
|
||
|
|
||
|
return ImGui_ImplDX12_Init(g_d3d12_context->GetDevice(), D3D12::Context::NUM_COMMAND_LISTS,
|
||
|
DXGI_FORMAT_R8G8B8A8_UNORM);
|
||
|
}
|
||
|
|
||
|
void D3D12HostDisplay::DestroyImGuiContext()
|
||
|
{
|
||
|
g_d3d12_context->WaitForGPUIdle();
|
||
|
|
||
|
ImGui_ImplDX12_Shutdown();
|
||
|
}
|
||
|
|
||
|
bool D3D12HostDisplay::UpdateImGuiFontTexture()
|
||
|
{
|
||
|
return ImGui_ImplDX12_CreateFontsTexture();
|
||
|
}
|
||
|
|
||
|
bool D3D12HostDisplay::Render()
|
||
|
{
|
||
|
if (ShouldSkipDisplayingFrame())
|
||
|
{
|
||
|
if (ImGui::GetCurrentContext())
|
||
|
ImGui::Render();
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
static constexpr std::array<float, 4> clear_color = {};
|
||
|
D3D12::Texture& swap_chain_buf = m_swap_chain_buffers[m_current_swap_chain_buffer];
|
||
|
m_current_swap_chain_buffer = ((m_current_swap_chain_buffer + 1) % static_cast<u32>(m_swap_chain_buffers.size()));
|
||
|
|
||
|
ID3D12GraphicsCommandList* cmdlist = g_d3d12_context->GetCommandList();
|
||
|
swap_chain_buf.TransitionToState(D3D12_RESOURCE_STATE_RENDER_TARGET);
|
||
|
cmdlist->ClearRenderTargetView(swap_chain_buf.GetRTVOrDSVDescriptor(), clear_color.data(), 0, nullptr);
|
||
|
cmdlist->OMSetRenderTargets(1, &swap_chain_buf.GetRTVOrDSVDescriptor().cpu_handle, FALSE, nullptr);
|
||
|
cmdlist->SetGraphicsRootSignature(m_display_root_signature.Get());
|
||
|
|
||
|
RenderDisplay(cmdlist);
|
||
|
|
||
|
if (ImGui::GetCurrentContext())
|
||
|
RenderImGui(cmdlist);
|
||
|
|
||
|
RenderSoftwareCursor(cmdlist);
|
||
|
|
||
|
swap_chain_buf.TransitionToState(D3D12_RESOURCE_STATE_PRESENT);
|
||
|
g_d3d12_context->ExecuteCommandList(false);
|
||
|
|
||
|
if (!m_vsync && m_using_allow_tearing)
|
||
|
m_swap_chain->Present(0, DXGI_PRESENT_ALLOW_TEARING);
|
||
|
else
|
||
|
m_swap_chain->Present(BoolToUInt32(m_vsync), 0);
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
bool D3D12HostDisplay::RenderScreenshot(u32 width, u32 height, std::vector<u32>* out_pixels, u32* out_stride,
|
||
|
HostDisplayPixelFormat* out_format)
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
void D3D12HostDisplay::RenderImGui(ID3D12GraphicsCommandList* cmdlist)
|
||
|
{
|
||
|
ImGui::Render();
|
||
|
ImGui_ImplDX12_RenderDrawData(ImGui::GetDrawData(), cmdlist);
|
||
|
}
|
||
|
|
||
|
void D3D12HostDisplay::RenderDisplay(ID3D12GraphicsCommandList* cmdlist)
|
||
|
{
|
||
|
if (!HasDisplayTexture())
|
||
|
return;
|
||
|
|
||
|
const auto [left, top, width, height] = CalculateDrawRect(GetWindowWidth(), GetWindowHeight(), m_display_top_margin);
|
||
|
|
||
|
// if (!m_post_processing_chain.IsEmpty())
|
||
|
// {
|
||
|
// ApplyPostProcessingChain(m_swap_chain_rtv.Get(), left, top, width, height, m_display_texture_handle,
|
||
|
// m_display_texture_width, m_display_texture_height, m_display_texture_view_x,
|
||
|
// m_display_texture_view_y, m_display_texture_view_width,
|
||
|
// m_display_texture_view_height);
|
||
|
// return;
|
||
|
// }
|
||
|
|
||
|
RenderDisplay(cmdlist, left, top, width, height, m_display_texture_handle, m_display_texture_width,
|
||
|
m_display_texture_height, m_display_texture_view_x, m_display_texture_view_y,
|
||
|
m_display_texture_view_width, m_display_texture_view_height, m_display_linear_filtering);
|
||
|
}
|
||
|
|
||
|
void D3D12HostDisplay::RenderDisplay(ID3D12GraphicsCommandList* cmdlist, s32 left, s32 top, s32 width, s32 height,
|
||
|
void* texture_handle, u32 texture_width, s32 texture_height, s32 texture_view_x,
|
||
|
s32 texture_view_y, s32 texture_view_width, s32 texture_view_height,
|
||
|
bool linear_filter)
|
||
|
{
|
||
|
const float uniforms[4] = {static_cast<float>(texture_view_x) / static_cast<float>(texture_width),
|
||
|
static_cast<float>(texture_view_y) / static_cast<float>(texture_height),
|
||
|
(static_cast<float>(texture_view_width) - 0.5f) / static_cast<float>(texture_width),
|
||
|
(static_cast<float>(texture_view_height) - 0.5f) / static_cast<float>(texture_height)};
|
||
|
if (!m_display_uniform_buffer.ReserveMemory(sizeof(uniforms), D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT))
|
||
|
Panic("Failed to reserve UBO space");
|
||
|
|
||
|
const u32 ubo_offset = m_display_uniform_buffer.GetCurrentOffset();
|
||
|
std::memcpy(m_display_uniform_buffer.GetCurrentHostPointer(), uniforms, sizeof(uniforms));
|
||
|
m_display_uniform_buffer.CommitMemory(sizeof(uniforms));
|
||
|
|
||
|
cmdlist->SetPipelineState(m_display_pipeline.Get());
|
||
|
cmdlist->SetGraphicsRootConstantBufferView(0, m_display_uniform_buffer.GetGPUPointer() + ubo_offset);
|
||
|
cmdlist->SetGraphicsRootDescriptorTable(1, reinterpret_cast<D3D12::Texture*>(texture_handle)->GetSRVDescriptor());
|
||
|
cmdlist->SetGraphicsRootDescriptorTable(2, linear_filter ? m_linear_sampler : m_point_sampler);
|
||
|
|
||
|
D3D12::SetViewportAndScissor(cmdlist, left, top, width, height);
|
||
|
|
||
|
cmdlist->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
||
|
cmdlist->DrawInstanced(3, 1, 0, 0);
|
||
|
}
|
||
|
|
||
|
void D3D12HostDisplay::RenderSoftwareCursor(ID3D12GraphicsCommandList* cmdlist)
|
||
|
{
|
||
|
if (!HasSoftwareCursor())
|
||
|
return;
|
||
|
|
||
|
const auto [left, top, width, height] = CalculateSoftwareCursorDrawRect();
|
||
|
RenderSoftwareCursor(cmdlist, left, top, width, height, m_cursor_texture.get());
|
||
|
}
|
||
|
|
||
|
void D3D12HostDisplay::RenderSoftwareCursor(ID3D12GraphicsCommandList* cmdlist, s32 left, s32 top, s32 width,
|
||
|
s32 height, HostDisplayTexture* texture_handle)
|
||
|
{
|
||
|
const float uniforms[4] = {0.0f, 0.0f, 1.0f, 1.0f};
|
||
|
if (!m_display_uniform_buffer.ReserveMemory(sizeof(uniforms), D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT))
|
||
|
Panic("Failed to reserve UBO space");
|
||
|
|
||
|
const u32 ubo_offset = m_display_uniform_buffer.GetCurrentOffset();
|
||
|
std::memcpy(m_display_uniform_buffer.GetCurrentHostPointer(), uniforms, sizeof(uniforms));
|
||
|
m_display_uniform_buffer.CommitMemory(sizeof(uniforms));
|
||
|
|
||
|
cmdlist->SetPipelineState(m_display_pipeline.Get());
|
||
|
cmdlist->SetGraphicsRootConstantBufferView(0, m_display_uniform_buffer.GetGPUPointer() + ubo_offset);
|
||
|
cmdlist->SetGraphicsRootDescriptorTable(
|
||
|
1, static_cast<D3D12HostDisplayTexture*>(texture_handle)->GetTexture().GetRTVOrDSVDescriptor());
|
||
|
cmdlist->SetGraphicsRootDescriptorTable(2, m_linear_sampler);
|
||
|
|
||
|
D3D12::SetViewportAndScissor(cmdlist, left, top, width, height);
|
||
|
|
||
|
cmdlist->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
||
|
cmdlist->DrawInstanced(3, 1, 0, 0);
|
||
|
}
|
||
|
|
||
|
HostDisplay::AdapterAndModeList D3D12HostDisplay::StaticGetAdapterAndModeList()
|
||
|
{
|
||
|
ComPtr<IDXGIFactory> dxgi_factory;
|
||
|
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
|
||
|
HRESULT hr = CreateDXGIFactory(IID_PPV_ARGS(dxgi_factory.GetAddressOf()));
|
||
|
#else
|
||
|
HRESULT hr = CreateDXGIFactory2(0, IID_PPV_ARGS(dxgi_factory.GetAddressOf()));
|
||
|
#endif
|
||
|
if (FAILED(hr))
|
||
|
return {};
|
||
|
|
||
|
return GetAdapterAndModeList(dxgi_factory.Get());
|
||
|
}
|
||
|
|
||
|
HostDisplay::AdapterAndModeList D3D12HostDisplay::GetAdapterAndModeList(IDXGIFactory* dxgi_factory)
|
||
|
{
|
||
|
AdapterAndModeList adapter_info;
|
||
|
ComPtr<IDXGIAdapter> current_adapter;
|
||
|
while (SUCCEEDED(dxgi_factory->EnumAdapters(static_cast<UINT>(adapter_info.adapter_names.size()),
|
||
|
current_adapter.ReleaseAndGetAddressOf())))
|
||
|
{
|
||
|
DXGI_ADAPTER_DESC adapter_desc;
|
||
|
std::string adapter_name;
|
||
|
if (SUCCEEDED(current_adapter->GetDesc(&adapter_desc)))
|
||
|
{
|
||
|
char adapter_name_buffer[128];
|
||
|
const int name_length = WideCharToMultiByte(CP_UTF8, 0, adapter_desc.Description,
|
||
|
static_cast<int>(std::wcslen(adapter_desc.Description)),
|
||
|
adapter_name_buffer, countof(adapter_name_buffer), 0, nullptr);
|
||
|
if (name_length >= 0)
|
||
|
adapter_name.assign(adapter_name_buffer, static_cast<size_t>(name_length));
|
||
|
else
|
||
|
adapter_name.assign("(Unknown)");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
adapter_name.assign("(Unknown)");
|
||
|
}
|
||
|
|
||
|
if (adapter_info.fullscreen_modes.empty())
|
||
|
{
|
||
|
ComPtr<IDXGIOutput> output;
|
||
|
if (SUCCEEDED(current_adapter->EnumOutputs(0, &output)))
|
||
|
{
|
||
|
UINT num_modes = 0;
|
||
|
if (SUCCEEDED(output->GetDisplayModeList(DXGI_FORMAT_R8G8B8A8_UNORM, 0, &num_modes, nullptr)))
|
||
|
{
|
||
|
std::vector<DXGI_MODE_DESC> modes(num_modes);
|
||
|
if (SUCCEEDED(output->GetDisplayModeList(DXGI_FORMAT_R8G8B8A8_UNORM, 0, &num_modes, modes.data())))
|
||
|
{
|
||
|
for (const DXGI_MODE_DESC& mode : modes)
|
||
|
{
|
||
|
adapter_info.fullscreen_modes.push_back(StringUtil::StdStringFromFormat(
|
||
|
"%u x %u @ %f hz", mode.Width, mode.Height,
|
||
|
static_cast<float>(mode.RefreshRate.Numerator) / static_cast<float>(mode.RefreshRate.Denominator)));
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// handle duplicate adapter names
|
||
|
if (std::any_of(adapter_info.adapter_names.begin(), adapter_info.adapter_names.end(),
|
||
|
[&adapter_name](const std::string& other) { return (adapter_name == other); }))
|
||
|
{
|
||
|
std::string original_adapter_name = std::move(adapter_name);
|
||
|
|
||
|
u32 current_extra = 2;
|
||
|
do
|
||
|
{
|
||
|
adapter_name = StringUtil::StdStringFromFormat("%s (%u)", original_adapter_name.c_str(), current_extra);
|
||
|
current_extra++;
|
||
|
} while (std::any_of(adapter_info.adapter_names.begin(), adapter_info.adapter_names.end(),
|
||
|
[&adapter_name](const std::string& other) { return (adapter_name == other); }));
|
||
|
}
|
||
|
|
||
|
adapter_info.adapter_names.push_back(std::move(adapter_name));
|
||
|
}
|
||
|
|
||
|
return adapter_info;
|
||
|
}
|
||
|
|
||
|
bool D3D12HostDisplay::SetPostProcessingChain(const std::string_view& config)
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
} // namespace FrontendCommon
|