Duckstation/src/duckstation-qt/settingsdialog.h

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#pragma once
#include "ui_settingsdialog.h"
#include <QtCore/QMap>
#include <QtCore/QString>
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#include <QtWidgets/QDialog>
#include <array>
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class QtHostInterface;
class GeneralSettingsWidget;
class BIOSSettingsWidget;
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class GameListSettingsWidget;
class HotkeySettingsWidget;
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class ConsoleSettingsWidget;
class EmulationSettingsWidget;
class ControllerSettingsWidget;
class MemoryCardSettingsWidget;
class DisplaySettingsWidget;
class EnhancementSettingsWidget;
class PostProcessingSettingsWidget;
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class AudioSettingsWidget;
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class AchievementSettingsWidget;
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class AdvancedSettingsWidget;
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class SettingsDialog final : public QDialog
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{
Q_OBJECT
public:
enum class Category
{
GeneralSettings,
BIOSSettings,
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ConsoleSettings,
EmulationSettings,
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GameListSettings,
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HotkeySettings,
ControllerSettings,
MemoryCardSettings,
DisplaySettings,
EnhancementSettings,
PostProcessingSettings,
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AudioSettings,
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AchievementSettings,
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AdvancedSettings,
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Count
};
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SettingsDialog(QtHostInterface* host_interface, QWidget* parent = nullptr);
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~SettingsDialog();
GeneralSettingsWidget* getGeneralSettingsWidget() const { return m_general_settings; }
BIOSSettingsWidget* getBIOSSettingsWidget() const { return m_bios_settings; }
ConsoleSettingsWidget* getConsoleSettingsWidget() const { return m_console_settings; }
EmulationSettingsWidget* getEmulationSettingsWidget() const { return m_emulation_settings; }
GameListSettingsWidget* getGameListSettingsWidget() const { return m_game_list_settings; }
HotkeySettingsWidget* getHotkeySettingsWidget() const { return m_hotkey_settings; }
ControllerSettingsWidget* getControllerSettingsWidget() const { return m_controller_settings; }
MemoryCardSettingsWidget* getMemoryCardSettingsWidget() const { return m_memory_card_settings; }
DisplaySettingsWidget* getDisplaySettingsWidget() const { return m_display_settings; }
EnhancementSettingsWidget* getEnhancementSettingsWidget() const { return m_enhancement_settings; }
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AudioSettingsWidget* getAudioSettingsWidget() const { return m_audio_settings; }
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AchievementSettingsWidget* getAchievementSettingsWidget() const { return m_achievement_settings; }
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AdvancedSettingsWidget* getAdvancedSettingsWidget() const { return m_advanced_settings; }
PostProcessingSettingsWidget* getPostProcessingSettingsWidget() { return m_post_processing_settings; }
void registerWidgetHelp(QObject* object, QString title, QString recommended_value, QString text);
bool eventFilter(QObject* object, QEvent* event) override;
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Q_SIGNALS:
void settingsResetToDefaults();
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public Q_SLOTS:
void setCategory(Category category);
private Q_SLOTS:
void onCategoryCurrentRowChanged(int row);
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void onRestoreDefaultsClicked();
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private:
void setCategoryHelpTexts();
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Ui::SettingsDialog m_ui;
QtHostInterface* m_host_interface;
GeneralSettingsWidget* m_general_settings = nullptr;
BIOSSettingsWidget* m_bios_settings = nullptr;
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ConsoleSettingsWidget* m_console_settings = nullptr;
EmulationSettingsWidget* m_emulation_settings = nullptr;
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GameListSettingsWidget* m_game_list_settings = nullptr;
HotkeySettingsWidget* m_hotkey_settings = nullptr;
ControllerSettingsWidget* m_controller_settings = nullptr;
MemoryCardSettingsWidget* m_memory_card_settings = nullptr;
DisplaySettingsWidget* m_display_settings = nullptr;
EnhancementSettingsWidget* m_enhancement_settings = nullptr;
PostProcessingSettingsWidget* m_post_processing_settings = nullptr;
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AudioSettingsWidget* m_audio_settings = nullptr;
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AchievementSettingsWidget* m_achievement_settings = nullptr;
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AdvancedSettingsWidget* m_advanced_settings = nullptr;
std::array<QString, static_cast<int>(Category::Count)> m_category_help_text;
QObject* m_current_help_widget = nullptr;
QMap<QObject*, QString> m_widget_help_text_map;
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};