2020-04-29 03:59:49 +00:00
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#include "playstation_mouse.h"
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#include "common/assert.h"
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#include "common/log.h"
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#include "common/state_wrapper.h"
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#include "gpu.h"
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#include "host_display.h"
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#include "host_interface.h"
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#include "system.h"
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#include <array>
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Log_SetChannel(PlayStationMouse);
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2020-07-31 07:09:18 +00:00
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PlayStationMouse::PlayStationMouse()
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2020-04-29 03:59:49 +00:00
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{
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2020-07-31 07:09:18 +00:00
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m_last_host_position_x = g_host_interface->GetDisplay()->GetMousePositionX();
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m_last_host_position_y = g_host_interface->GetDisplay()->GetMousePositionY();
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2020-04-29 03:59:49 +00:00
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}
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PlayStationMouse::~PlayStationMouse() = default;
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ControllerType PlayStationMouse::GetType() const
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{
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2020-11-13 09:42:31 +00:00
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return ControllerType::PlayStationMouse;
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2020-04-29 03:59:49 +00:00
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}
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std::optional<s32> PlayStationMouse::GetAxisCodeByName(std::string_view axis_name) const
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{
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return StaticGetAxisCodeByName(axis_name);
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}
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std::optional<s32> PlayStationMouse::GetButtonCodeByName(std::string_view button_name) const
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{
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return StaticGetButtonCodeByName(button_name);
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}
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void PlayStationMouse::Reset()
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{
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m_transfer_state = TransferState::Idle;
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}
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2020-12-16 14:09:32 +00:00
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bool PlayStationMouse::DoState(StateWrapper& sw, bool apply_input_state)
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2020-04-29 03:59:49 +00:00
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{
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2020-12-16 14:09:32 +00:00
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if (!Controller::DoState(sw, apply_input_state))
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2020-04-29 03:59:49 +00:00
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return false;
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2020-12-16 14:09:32 +00:00
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u16 button_state = m_button_state;
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u8 delta_x = m_delta_x;
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u8 delta_y = m_delta_y;
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sw.Do(&button_state);
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sw.Do(&delta_x);
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sw.Do(&delta_y);
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if (apply_input_state)
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{
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m_button_state = button_state;
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m_delta_x = delta_x;
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m_delta_y = delta_y;
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}
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2020-04-29 03:59:49 +00:00
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sw.Do(&m_transfer_state);
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return true;
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}
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2021-04-03 17:51:08 +00:00
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bool PlayStationMouse::GetButtonState(s32 button_code) const
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{
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if (button_code < 0 || button_code >= static_cast<s32>(Button::Count))
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return false;
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const u16 bit = u16(1) << static_cast<u8>(button_code);
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return ((m_button_state & bit) == 0);
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}
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2020-04-29 03:59:49 +00:00
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void PlayStationMouse::SetButtonState(Button button, bool pressed)
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{
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static constexpr std::array<u8, static_cast<size_t>(Button::Count)> indices = {{11, 10}};
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if (pressed)
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m_button_state &= ~(u16(1) << indices[static_cast<u8>(button)]);
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else
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m_button_state |= u16(1) << indices[static_cast<u8>(button)];
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}
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void PlayStationMouse::SetButtonState(s32 button_code, bool pressed)
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{
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if (button_code < 0 || button_code >= static_cast<s32>(Button::Count))
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return;
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SetButtonState(static_cast<Button>(button_code), pressed);
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}
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void PlayStationMouse::ResetTransferState()
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{
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m_transfer_state = TransferState::Idle;
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}
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bool PlayStationMouse::Transfer(const u8 data_in, u8* data_out)
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{
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static constexpr u16 ID = 0x5A12;
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switch (m_transfer_state)
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{
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case TransferState::Idle:
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{
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2021-02-21 23:20:31 +00:00
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*data_out = 0xFF;
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if (data_in == 0x01)
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{
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m_transfer_state = TransferState::Ready;
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return true;
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}
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return false;
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}
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case TransferState::Ready:
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{
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2020-04-29 03:59:49 +00:00
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if (data_in == 0x42)
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{
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*data_out = Truncate8(ID);
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m_transfer_state = TransferState::IDMSB;
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return true;
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}
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2021-02-21 23:20:31 +00:00
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*data_out = 0xFF;
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return false;
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2020-04-29 03:59:49 +00:00
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}
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case TransferState::IDMSB:
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{
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*data_out = Truncate8(ID >> 8);
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m_transfer_state = TransferState::ButtonsLSB;
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return true;
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}
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case TransferState::ButtonsLSB:
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{
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*data_out = Truncate8(m_button_state);
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m_transfer_state = TransferState::ButtonsMSB;
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return true;
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}
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case TransferState::ButtonsMSB:
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{
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*data_out = Truncate8(m_button_state >> 8);
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m_transfer_state = TransferState::DeltaX;
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return true;
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}
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case TransferState::DeltaX:
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{
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UpdatePosition();
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*data_out = static_cast<u8>(m_delta_x);
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m_transfer_state = TransferState::DeltaY;
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return true;
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}
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case TransferState::DeltaY:
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{
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*data_out = static_cast<u8>(m_delta_y);
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m_transfer_state = TransferState::Idle;
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return false;
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}
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default:
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{
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UnreachableCode();
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return false;
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}
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}
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}
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void PlayStationMouse::UpdatePosition()
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{
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// get screen coordinates
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2020-07-31 07:09:18 +00:00
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const HostDisplay* display = g_host_interface->GetDisplay();
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2020-04-29 03:59:49 +00:00
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const s32 mouse_x = display->GetMousePositionX();
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const s32 mouse_y = display->GetMousePositionY();
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const s32 delta_x = mouse_x - m_last_host_position_x;
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const s32 delta_y = mouse_y - m_last_host_position_y;
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m_last_host_position_x = mouse_x;
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m_last_host_position_y = mouse_y;
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if (delta_x != 0 || delta_y != 0)
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2020-12-27 14:34:49 +00:00
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Log_DevPrintf("dx=%d, dy=%d", delta_x, delta_y);
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2020-04-29 03:59:49 +00:00
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m_delta_x = static_cast<s8>(std::clamp<s32>(delta_x, std::numeric_limits<s8>::min(), std::numeric_limits<s8>::max()));
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m_delta_y = static_cast<s8>(std::clamp<s32>(delta_y, std::numeric_limits<s8>::min(), std::numeric_limits<s8>::max()));
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}
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2020-07-31 07:09:18 +00:00
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std::unique_ptr<PlayStationMouse> PlayStationMouse::Create()
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2020-04-29 03:59:49 +00:00
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{
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2020-07-31 07:09:18 +00:00
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return std::make_unique<PlayStationMouse>();
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2020-04-29 03:59:49 +00:00
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}
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std::optional<s32> PlayStationMouse::StaticGetAxisCodeByName(std::string_view button_name)
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{
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return std::nullopt;
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}
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std::optional<s32> PlayStationMouse::StaticGetButtonCodeByName(std::string_view button_name)
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{
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#define BUTTON(name) \
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if (button_name == #name) \
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{ \
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return static_cast<s32>(ZeroExtend32(static_cast<u8>(Button::name))); \
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}
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BUTTON(Left);
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BUTTON(Right);
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return std::nullopt;
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#undef BUTTON
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}
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Controller::AxisList PlayStationMouse::StaticGetAxisNames()
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{
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return {};
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}
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Controller::ButtonList PlayStationMouse::StaticGetButtonNames()
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{
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2020-10-10 22:59:19 +00:00
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return {{TRANSLATABLE("PlayStationMouse", "Left"), static_cast<s32>(Button::Left)},
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{TRANSLATABLE("PlayStationMouse", "Right"), static_cast<s32>(Button::Right)}};
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2020-04-29 03:59:49 +00:00
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}
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u32 PlayStationMouse::StaticGetVibrationMotorCount()
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{
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return 0;
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}
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2020-12-27 14:34:49 +00:00
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Controller::SettingList PlayStationMouse::StaticGetSettings()
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{
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static constexpr std::array<SettingInfo, 1> settings = {{
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2021-01-05 09:34:20 +00:00
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{SettingInfo::Type::Boolean, "RelativeMouseMode", TRANSLATABLE("PlayStationMouse", "Relative Mouse Mode"),
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2021-02-25 01:23:07 +00:00
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TRANSLATABLE("PlayStationMouse", "Locks the mouse cursor to the window, use for FPS games."), "false"},
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2020-12-27 14:34:49 +00:00
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}};
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return SettingList(settings.begin(), settings.end());
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}
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void PlayStationMouse::LoadSettings(const char* section)
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{
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Controller::LoadSettings(section);
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m_use_relative_mode = g_host_interface->GetBoolSettingValue(section, "RelativeMouseMode");
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}
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bool PlayStationMouse::GetSoftwareCursor(const Common::RGBA8Image** image, float* image_scale, bool* relative_mode)
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{
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*relative_mode = m_use_relative_mode;
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return m_use_relative_mode;
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}
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