Duckstation/scripts/gen_sw_functions.py

47 lines
1.8 KiB
Python
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bools = ["false", "true"]
print("static constexpr DrawRectangleFunction funcs[2][2][2] = {")
for texture in range(2):
print(" {")
for raw_texture in range(2):
print(" {")
for transparency in range(2):
line = "&GPU_SW_Backend::DrawRectangle<%s, %s, %s>" % (bools[texture], bools[0 if texture == 0 else raw_texture], bools[transparency])
print(" %s%s" % (line, "," if transparency == 0 else ""))
print(" }%s" % ("," if raw_texture == 0 else ""))
print(" }%s" % ("," if texture == 0 else ""))
print("};")
print("static constexpr DrawTriangleFunction funcs[2][2][2][2][2] = {")
for shading in range(2):
print(" {")
for texture in range(2):
print(" {")
for raw_texture in range(2):
print(" {")
for transparency in range(2):
print(" {")
for dither in range(2):
line = "&GPU_SW_Backend::DrawTriangle<%s, %s, %s, %s, %s>" % (bools[shading], bools[texture], bools[0 if texture == 0 else raw_texture], bools[transparency], bools[0 if raw_texture != 0 else dither])
print(" %s%s" % (line, "," if dither == 0 else ""))
print(" }%s" % ("," if transparency == 0 else ""))
print(" }%s" % ("," if raw_texture == 0 else ""))
print(" }%s" % ("," if texture == 0 else ""))
print(" }%s" % ("," if shading == 0 else ""))
print("};")
print("static constexpr DrawLineFunction funcs[2][2][2] = {")
for shading in range(2):
print(" {")
for transparency in range(2):
print(" {")
for dither in range(2):
line = "&GPU_SW_Backend::DrawLine<%s, %s, %s>" % (bools[shading], bools[transparency], bools[dither])
print(" %s%s" % (line, "," if dither == 0 else ""))
print(" }%s" % ("," if transparency == 0 else ""))
print(" }%s" % ("," if shading == 0 else ""))
print("};")