Duckstation/src/core/host.cpp

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// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#include "host.h"
#include "fullscreen_ui.h"
#include "imgui_overlays.h"
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#include "shader_cache_version.h"
#include "system.h"
#include "util/gpu_device.h"
#include "util/imgui_manager.h"
#include "common/assert.h"
#include "common/heterogeneous_containers.h"
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#include "common/layered_settings_interface.h"
#include "common/log.h"
#include "common/string_util.h"
#include <cstdarg>
#include <shared_mutex>
Log_SetChannel(Host);
namespace Host {
static std::pair<const char*, u32> LookupTranslationString(const std::string_view& context,
const std::string_view& msg);
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static std::mutex s_settings_mutex;
static LayeredSettingsInterface s_layered_settings_interface;
static constexpr u32 TRANSLATION_STRING_CACHE_SIZE = 4 * 1024 * 1024;
using TranslationStringMap = UnorderedStringMap<std::pair<u32, u32>>;
using TranslationStringContextMap = UnorderedStringMap<TranslationStringMap>;
static std::shared_mutex s_translation_string_mutex;
static TranslationStringContextMap s_translation_string_map;
static std::vector<char> s_translation_string_cache;
static u32 s_translation_string_cache_pos;
} // namespace Host
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std::unique_lock<std::mutex> Host::GetSettingsLock()
{
return std::unique_lock<std::mutex>(s_settings_mutex);
}
SettingsInterface* Host::GetSettingsInterface()
{
return &s_layered_settings_interface;
}
SettingsInterface* Host::GetSettingsInterfaceForBindings()
{
SettingsInterface* input_layer = s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_INPUT);
return input_layer ? input_layer : &s_layered_settings_interface;
}
std::string Host::GetBaseStringSettingValue(const char* section, const char* key, const char* default_value /*= ""*/)
{
std::unique_lock lock(s_settings_mutex);
return s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)
->GetStringValue(section, key, default_value);
}
bool Host::GetBaseBoolSettingValue(const char* section, const char* key, bool default_value /*= false*/)
{
std::unique_lock lock(s_settings_mutex);
return s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)
->GetBoolValue(section, key, default_value);
}
s32 Host::GetBaseIntSettingValue(const char* section, const char* key, s32 default_value /*= 0*/)
{
std::unique_lock lock(s_settings_mutex);
return s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)
->GetIntValue(section, key, default_value);
}
u32 Host::GetBaseUIntSettingValue(const char* section, const char* key, u32 default_value /*= 0*/)
{
std::unique_lock lock(s_settings_mutex);
return s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)
->GetUIntValue(section, key, default_value);
}
float Host::GetBaseFloatSettingValue(const char* section, const char* key, float default_value /*= 0.0f*/)
{
std::unique_lock lock(s_settings_mutex);
return s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)
->GetFloatValue(section, key, default_value);
}
double Host::GetBaseDoubleSettingValue(const char* section, const char* key, double default_value /* = 0.0f */)
{
std::unique_lock lock(s_settings_mutex);
return s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)
->GetDoubleValue(section, key, default_value);
}
std::vector<std::string> Host::GetBaseStringListSetting(const char* section, const char* key)
{
std::unique_lock lock(s_settings_mutex);
return s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)->GetStringList(section, key);
}
std::string Host::GetStringSettingValue(const char* section, const char* key, const char* default_value /*= ""*/)
{
std::unique_lock lock(s_settings_mutex);
return s_layered_settings_interface.GetStringValue(section, key, default_value);
}
bool Host::GetBoolSettingValue(const char* section, const char* key, bool default_value /*= false*/)
{
std::unique_lock lock(s_settings_mutex);
return s_layered_settings_interface.GetBoolValue(section, key, default_value);
}
s32 Host::GetIntSettingValue(const char* section, const char* key, s32 default_value /*= 0*/)
{
std::unique_lock lock(s_settings_mutex);
return s_layered_settings_interface.GetIntValue(section, key, default_value);
}
u32 Host::GetUIntSettingValue(const char* section, const char* key, u32 default_value /*= 0*/)
{
std::unique_lock lock(s_settings_mutex);
return s_layered_settings_interface.GetUIntValue(section, key, default_value);
}
float Host::GetFloatSettingValue(const char* section, const char* key, float default_value /*= 0.0f*/)
{
std::unique_lock lock(s_settings_mutex);
return s_layered_settings_interface.GetFloatValue(section, key, default_value);
}
double Host::GetDoubleSettingValue(const char* section, const char* key, double default_value /*= 0.0f*/)
{
std::unique_lock lock(s_settings_mutex);
return s_layered_settings_interface.GetDoubleValue(section, key, default_value);
}
std::vector<std::string> Host::GetStringListSetting(const char* section, const char* key)
{
std::unique_lock lock(s_settings_mutex);
return s_layered_settings_interface.GetStringList(section, key);
}
void Host::SetBaseBoolSettingValue(const char* section, const char* key, bool value)
{
std::unique_lock lock(s_settings_mutex);
s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)->SetBoolValue(section, key, value);
}
void Host::SetBaseIntSettingValue(const char* section, const char* key, int value)
{
std::unique_lock lock(s_settings_mutex);
s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)->SetIntValue(section, key, value);
}
void Host::SetBaseFloatSettingValue(const char* section, const char* key, float value)
{
std::unique_lock lock(s_settings_mutex);
s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)->SetFloatValue(section, key, value);
}
void Host::SetBaseStringSettingValue(const char* section, const char* key, const char* value)
{
std::unique_lock lock(s_settings_mutex);
s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)->SetStringValue(section, key, value);
}
void Host::SetBaseStringListSettingValue(const char* section, const char* key, const std::vector<std::string>& values)
{
std::unique_lock lock(s_settings_mutex);
s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)->SetStringList(section, key, values);
}
bool Host::AddValueToBaseStringListSetting(const char* section, const char* key, const char* value)
{
std::unique_lock lock(s_settings_mutex);
return s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)
->AddToStringList(section, key, value);
}
bool Host::RemoveValueFromBaseStringListSetting(const char* section, const char* key, const char* value)
{
std::unique_lock lock(s_settings_mutex);
return s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)
->RemoveFromStringList(section, key, value);
}
void Host::DeleteBaseSettingValue(const char* section, const char* key)
{
std::unique_lock lock(s_settings_mutex);
s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)->DeleteValue(section, key);
}
SettingsInterface* Host::Internal::GetBaseSettingsLayer()
{
return s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE);
}
SettingsInterface* Host::Internal::GetGameSettingsLayer()
{
return s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_GAME);
}
SettingsInterface* Host::Internal::GetInputSettingsLayer()
{
return s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_INPUT);
}
void Host::Internal::SetBaseSettingsLayer(SettingsInterface* sif)
{
AssertMsg(s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE) == nullptr,
"Base layer has not been set");
s_layered_settings_interface.SetLayer(LayeredSettingsInterface::LAYER_BASE, sif);
}
void Host::Internal::SetGameSettingsLayer(SettingsInterface* sif)
{
std::unique_lock lock(s_settings_mutex);
s_layered_settings_interface.SetLayer(LayeredSettingsInterface::LAYER_GAME, sif);
}
void Host::Internal::SetInputSettingsLayer(SettingsInterface* sif)
{
std::unique_lock lock(s_settings_mutex);
s_layered_settings_interface.SetLayer(LayeredSettingsInterface::LAYER_INPUT, sif);
}
std::pair<const char*, u32> Host::LookupTranslationString(const std::string_view& context, const std::string_view& msg)
{
// TODO: TranslatableString, compile-time hashing.
TranslationStringContextMap::iterator ctx_it;
TranslationStringMap::iterator msg_it;
std::pair<const char*, u32> ret;
s32 len;
// Shouldn't happen, but just in case someone tries to translate an empty string.
if (UNLIKELY(msg.empty()))
{
ret.first = &s_translation_string_cache[0];
ret.second = 0;
return ret;
}
s_translation_string_mutex.lock_shared();
ctx_it = UnorderedStringMapFind(s_translation_string_map, context);
if (UNLIKELY(ctx_it == s_translation_string_map.end()))
goto add_string;
msg_it = UnorderedStringMapFind(ctx_it->second, msg);
if (UNLIKELY(msg_it == ctx_it->second.end()))
goto add_string;
ret.first = &s_translation_string_cache[msg_it->second.first];
ret.second = msg_it->second.second;
s_translation_string_mutex.unlock_shared();
return ret;
add_string:
s_translation_string_mutex.unlock_shared();
s_translation_string_mutex.lock();
if (UNLIKELY(s_translation_string_cache.empty()))
{
// First element is always an empty string.
s_translation_string_cache.resize(TRANSLATION_STRING_CACHE_SIZE);
s_translation_string_cache[0] = '\0';
s_translation_string_cache_pos = 0;
}
if ((len =
Internal::GetTranslatedStringImpl(context, msg, &s_translation_string_cache[s_translation_string_cache_pos],
TRANSLATION_STRING_CACHE_SIZE - 1 - s_translation_string_cache_pos)) < 0)
{
Log_ErrorPrint("WARNING: Clearing translation string cache, it might need to be larger.");
s_translation_string_cache_pos = 0;
if ((len =
Internal::GetTranslatedStringImpl(context, msg, &s_translation_string_cache[s_translation_string_cache_pos],
TRANSLATION_STRING_CACHE_SIZE - 1 - s_translation_string_cache_pos)) < 0)
{
Panic("Failed to get translated string after clearing cache.");
len = 0;
}
}
// New context?
if (ctx_it == s_translation_string_map.end())
ctx_it = s_translation_string_map.emplace(context, TranslationStringMap()).first;
// Impl doesn't null terminate, we need that for C strings.
// TODO: do we want to consider aligning the buffer?
const u32 insert_pos = s_translation_string_cache_pos;
s_translation_string_cache[insert_pos + static_cast<u32>(len)] = 0;
ctx_it->second.emplace(msg, std::pair<u32, u32>(insert_pos, static_cast<u32>(len)));
s_translation_string_cache_pos = insert_pos + static_cast<u32>(len) + 1;
ret.first = &s_translation_string_cache[insert_pos];
ret.second = static_cast<u32>(len);
s_translation_string_mutex.unlock();
return ret;
}
const char* Host::TranslateToCString(const std::string_view& context, const std::string_view& msg)
{
return LookupTranslationString(context, msg).first;
}
std::string_view Host::TranslateToStringView(const std::string_view& context, const std::string_view& msg)
{
const auto mp = LookupTranslationString(context, msg);
return std::string_view(mp.first, mp.second);
}
std::string Host::TranslateToString(const std::string_view& context, const std::string_view& msg)
{
return std::string(TranslateToStringView(context, msg));
}
void Host::ClearTranslationCache()
{
s_translation_string_mutex.lock();
s_translation_string_map.clear();
s_translation_string_cache_pos = 0;
s_translation_string_mutex.unlock();
}
void Host::ReportFormattedErrorAsync(const std::string_view& title, const char* format, ...)
{
std::va_list ap;
va_start(ap, format);
std::string message(StringUtil::StdStringFromFormatV(format, ap));
va_end(ap);
ReportErrorAsync(title, message);
}
bool Host::ConfirmFormattedMessage(const std::string_view& title, const char* format, ...)
{
std::va_list ap;
va_start(ap, format);
std::string message = StringUtil::StdStringFromFormatV(format, ap);
va_end(ap);
return ConfirmMessage(title, message);
}
void Host::ReportFormattedDebuggerMessage(const char* format, ...)
{
std::va_list ap;
va_start(ap, format);
std::string message = StringUtil::StdStringFromFormatV(format, ap);
va_end(ap);
ReportDebuggerMessage(message);
}
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bool Host::CreateGPUDevice(RenderAPI api)
{
DebugAssert(!g_gpu_device);
Log_InfoPrintf("Trying to create a %s GPU device...", GPUDevice::RenderAPIToString(api));
g_gpu_device = GPUDevice::CreateDeviceForAPI(api);
// TODO: FSUI should always use vsync..
const bool vsync = System::IsValid() ? System::ShouldUseVSync() : g_settings.video_sync_enabled;
if (!g_gpu_device || !g_gpu_device->Create(g_settings.gpu_adapter,
g_settings.gpu_disable_shader_cache ? std::string_view() :
std::string_view(EmuFolders::Cache),
SHADER_CACHE_VERSION, g_settings.gpu_use_debug_device, vsync,
g_settings.gpu_threaded_presentation))
{
Log_ErrorPrintf("Failed to initialize GPU device.");
if (g_gpu_device)
g_gpu_device->Destroy();
g_gpu_device.reset();
return false;
}
if (!ImGuiManager::Initialize())
{
Log_ErrorPrintf("Failed to initialize ImGuiManager.");
g_gpu_device->Destroy();
g_gpu_device.reset();
return false;
}
return true;
}
void Host::UpdateDisplayWindow()
{
if (!g_gpu_device)
return;
if (!g_gpu_device->UpdateWindow())
{
Host::ReportErrorAsync("Error", "Failed to change window after update. The log may contain more information.");
return;
}
ImGuiManager::WindowResized();
// If we're paused, re-present the current frame at the new window size.
if (System::IsValid() && System::IsPaused())
RenderDisplay(false);
}
void Host::ResizeDisplayWindow(s32 width, s32 height, float scale)
{
if (!g_gpu_device)
return;
Log_DevPrintf("Display window resized to %dx%d", width, height);
g_gpu_device->ResizeWindow(width, height, scale);
ImGuiManager::WindowResized();
// If we're paused, re-present the current frame at the new window size.
if (System::IsValid())
{
if (System::IsPaused())
RenderDisplay(false);
System::HostDisplayResized();
}
}
void Host::ReleaseGPUDevice()
{
if (!g_gpu_device)
return;
SaveStateSelectorUI::DestroyTextures();
FullscreenUI::Shutdown();
ImGuiManager::Shutdown();
Log_InfoPrintf("Destroying %s GPU device...", GPUDevice::RenderAPIToString(g_gpu_device->GetRenderAPI()));
g_gpu_device->Destroy();
g_gpu_device.reset();
}
#ifndef __ANDROID__
std::unique_ptr<AudioStream> Host::CreateAudioStream(AudioBackend backend, u32 sample_rate, u32 channels, u32 buffer_ms,
u32 latency_ms, AudioStretchMode stretch)
{
switch (backend)
{
#ifdef WITH_CUBEB
case AudioBackend::Cubeb:
return AudioStream::CreateCubebAudioStream(sample_rate, channels, buffer_ms, latency_ms, stretch);
#endif
#ifdef _WIN32
case AudioBackend::XAudio2:
return AudioStream::CreateXAudio2Stream(sample_rate, channels, buffer_ms, latency_ms, stretch);
#endif
case AudioBackend::Null:
return AudioStream::CreateNullStream(sample_rate, channels, buffer_ms);
default:
return nullptr;
}
}
#endif
void Host::RenderDisplay(bool skip_present)
{
Host::BeginPresentFrame();
// acquire for IO.MousePos.
std::atomic_thread_fence(std::memory_order_acquire);
if (!skip_present)
{
FullscreenUI::Render();
ImGuiManager::RenderTextOverlays();
ImGuiManager::RenderOSDMessages();
}
// Debug windows are always rendered, otherwise mouse input breaks on skip.
ImGuiManager::RenderOverlayWindows();
ImGuiManager::RenderDebugWindows();
g_gpu_device->Render(skip_present);
ImGuiManager::NewFrame();
}
void Host::InvalidateDisplay()
{
RenderDisplay(false);
}