Duckstation/src/duckstation-qt/opengldisplaywidget.h

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#pragma once
// GLAD has to come first so that Qt doesn't pull in the system GL headers, which are incompatible with glad.
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#include <glad.h>
// Hack to prevent Apple's glext.h headers from getting included via qopengl.h, since we still want to use glad.
#ifdef __APPLE__
#define __glext_h_
#endif
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#include "common/gl/program.h"
#include "common/gl/texture.h"
#include "core/host_display.h"
#include "qtdisplaywidget.h"
#include <QtGui/QOpenGLContext>
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#include <memory>
class QtHostInterface;
class OpenGLDisplayWidget final : public QtDisplayWidget, public HostDisplay
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{
Q_OBJECT
public:
OpenGLDisplayWidget(QtHostInterface* host_interface, QWidget* parent);
~OpenGLDisplayWidget();
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HostDisplay* getHostDisplayInterface() override;
bool hasDeviceContext() const override;
bool createDeviceContext(QThread* worker_thread, bool debug_device) override;
bool initializeDeviceContext(bool debug_device) override;
void destroyDeviceContext() override;
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RenderAPI GetRenderAPI() const override;
void* GetRenderDevice() const override;
void* GetRenderContext() const override;
void* GetRenderWindow() const override;
void ChangeRenderWindow(void* new_window) override;
void windowResized(s32 new_window_width, s32 new_window_height) override;
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std::unique_ptr<HostDisplayTexture> CreateTexture(u32 width, u32 height, const void* initial_data,
u32 initial_data_stride, bool dynamic) override;
void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* texture_data,
u32 texture_data_stride) override;
bool DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, void* out_data,
u32 out_data_stride) override;
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void SetVSync(bool enabled) override;
void Render() override;
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private:
const char* GetGLSLVersionString() const;
std::string GetGLSLVersionHeader() const;
bool createImGuiContext() override;
void destroyImGuiContext() override;
bool createDeviceResources() override;
void destroyDeviceResources() override;
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void renderDisplay();
std::unique_ptr<QOpenGLContext> m_gl_context = nullptr;
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GL::Program m_display_program;
GLuint m_display_vao = 0;
GLuint m_display_nearest_sampler = 0;
GLuint m_display_linear_sampler = 0;
};