2022-12-04 11:03:45 +00:00
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// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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2022-07-08 14:25:16 +00:00
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#pragma once
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2022-07-11 13:03:29 +00:00
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#include "common/string.h"
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2022-07-08 14:25:16 +00:00
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#include "common/types.h"
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2022-07-11 13:03:29 +00:00
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#include <ctime>
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#include <functional>
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#include <memory>
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#include <mutex>
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#include <optional>
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#include <string>
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#include <string_view>
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#include <vector>
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class SettingsInterface;
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struct WindowInfo;
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enum class AudioBackend : u8;
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enum class AudioStretchMode : u8;
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enum class RenderAPI : u32;
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class AudioStream;
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class CDImage;
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2023-08-19 14:08:03 +00:00
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namespace Host {
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/// Typical durations for OSD messages.
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static constexpr float OSD_CRITICAL_ERROR_DURATION = 20.0f;
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static constexpr float OSD_ERROR_DURATION = 15.0f;
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static constexpr float OSD_WARNING_DURATION = 10.0f;
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static constexpr float OSD_INFO_DURATION = 5.0f;
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static constexpr float OSD_QUICK_DURATION = 2.5f;
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/// Reads a file from the resources directory of the application.
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/// This may be outside of the "normal" filesystem on platforms such as Mac.
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std::optional<std::vector<u8>> ReadResourceFile(const char* filename);
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/// Reads a resource file file from the resources directory as a string.
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std::optional<std::string> ReadResourceFileToString(const char* filename);
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/// Returns the modified time of a resource.
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std::optional<std::time_t> GetResourceFileTimestamp(const char* filename);
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// Base setting retrieval, bypasses layers.
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std::string GetBaseStringSettingValue(const char* section, const char* key, const char* default_value = "");
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bool GetBaseBoolSettingValue(const char* section, const char* key, bool default_value = false);
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s32 GetBaseIntSettingValue(const char* section, const char* key, s32 default_value = 0);
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u32 GetBaseUIntSettingValue(const char* section, const char* key, u32 default_value = 0);
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float GetBaseFloatSettingValue(const char* section, const char* key, float default_value = 0.0f);
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double GetBaseDoubleSettingValue(const char* section, const char* key, double default_value = 0.0);
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std::vector<std::string> GetBaseStringListSetting(const char* section, const char* key);
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// Allows the emucore to write settings back to the frontend. Use with care.
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// You should call CommitBaseSettingChanges() if you directly write to the layer (i.e. not these functions), or it may
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// not be written to disk.
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void SetBaseBoolSettingValue(const char* section, const char* key, bool value);
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void SetBaseIntSettingValue(const char* section, const char* key, s32 value);
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void SetBaseUIntSettingValue(const char* section, const char* key, u32 value);
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void SetBaseFloatSettingValue(const char* section, const char* key, float value);
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void SetBaseStringSettingValue(const char* section, const char* key, const char* value);
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void SetBaseStringListSettingValue(const char* section, const char* key, const std::vector<std::string>& values);
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bool AddValueToBaseStringListSetting(const char* section, const char* key, const char* value);
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bool RemoveValueFromBaseStringListSetting(const char* section, const char* key, const char* value);
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void DeleteBaseSettingValue(const char* section, const char* key);
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void CommitBaseSettingChanges();
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// Settings access, thread-safe.
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std::string GetStringSettingValue(const char* section, const char* key, const char* default_value = "");
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bool GetBoolSettingValue(const char* section, const char* key, bool default_value = false);
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int GetIntSettingValue(const char* section, const char* key, s32 default_value = 0);
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u32 GetUIntSettingValue(const char* section, const char* key, u32 default_value = 0);
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float GetFloatSettingValue(const char* section, const char* key, float default_value = 0.0f);
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double GetDoubleSettingValue(const char* section, const char* key, double default_value = 0.0);
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std::vector<std::string> GetStringListSetting(const char* section, const char* key);
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/// Direct access to settings interface. Must hold the lock when calling GetSettingsInterface() and while using it.
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std::unique_lock<std::mutex> GetSettingsLock();
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SettingsInterface* GetSettingsInterface();
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/// Returns the settings interface that controller bindings should be loaded from.
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/// If an input profile is being used, this will be the input layer, otherwise the layered interface.
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SettingsInterface* GetSettingsInterfaceForBindings();
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/// Returns a localized version of the specified string within the specified context.
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/// The pointer is guaranteed to be valid until the next language change.
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const char* TranslateToCString(const std::string_view& context, const std::string_view& msg);
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/// Returns a localized version of the specified string within the specified context.
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/// The view is guaranteed to be valid until the next language change.
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/// NOTE: When passing this to fmt, positional arguments should be used in the base string, as
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/// not all locales follow the same word ordering.
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std::string_view TranslateToStringView(const std::string_view& context, const std::string_view& msg);
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/// Returns a localized version of the specified string within the specified context.
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std::string TranslateToString(const std::string_view& context, const std::string_view& msg);
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/// Clears the translation cache. All previously used strings should be considered invalid.
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void ClearTranslationCache();
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2022-07-27 14:42:41 +00:00
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std::unique_ptr<AudioStream> CreateAudioStream(AudioBackend backend, u32 sample_rate, u32 channels, u32 buffer_ms,
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u32 latency_ms, AudioStretchMode stretch);
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/// Returns the scale of OSD elements.
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float GetOSDScale();
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/// Adds OSD messages, duration is in seconds.
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void AddOSDMessage(std::string message, float duration = 2.0f);
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void AddKeyedOSDMessage(std::string key, std::string message, float duration = 2.0f);
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void AddIconOSDMessage(std::string key, const char* icon, std::string message, float duration = 2.0f);
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void AddFormattedOSDMessage(float duration, const char* format, ...);
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void AddKeyedFormattedOSDMessage(std::string key, float duration, const char* format, ...);
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void RemoveKeyedOSDMessage(std::string key);
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void ClearOSDMessages();
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/// Displays an asynchronous error on the UI thread, i.e. doesn't block the caller.
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void ReportErrorAsync(const std::string_view& title, const std::string_view& message);
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void ReportFormattedErrorAsync(const std::string_view& title, const char* format, ...);
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/// Displays a synchronous confirmation on the UI thread, i.e. blocks the caller.
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bool ConfirmMessage(const std::string_view& title, const std::string_view& message);
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bool ConfirmFormattedMessage(const std::string_view& title, const char* format, ...);
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/// Debugger feedback.
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void ReportDebuggerMessage(const std::string_view& message);
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void ReportFormattedDebuggerMessage(const char* format, ...);
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/// Displays a loading screen with the logo, rendered with ImGui. Use when executing possibly-time-consuming tasks
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/// such as compiling shaders when starting up.
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void DisplayLoadingScreen(const char* message, int progress_min = -1, int progress_max = -1, int progress_value = -1);
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/// Enables "relative" mouse mode, locking the cursor position and returning relative coordinates.
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void SetMouseMode(bool relative, bool hide_cursor);
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/// Safely executes a function on the VM thread.
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void RunOnCPUThread(std::function<void()> function, bool block = false);
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/// Opens a URL, using the default application.
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void OpenURL(const std::string_view& url);
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/// Copies the provided text to the host's clipboard, if present.
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bool CopyTextToClipboard(const std::string_view& text);
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/// Requests shut down and exit of the hosting application. This may not actually exit,
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/// if the user cancels the shutdown confirmation.
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void RequestExit(bool allow_confirm);
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/// Attempts to create the rendering device backend.
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bool CreateGPUDevice(RenderAPI api);
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/// Handles fullscreen transitions and such.
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void UpdateDisplayWindow();
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/// Called when the window is resized.
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void ResizeDisplayWindow(s32 width, s32 height, float scale);
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/// Destroys any active rendering device.
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void ReleaseGPUDevice();
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/// Called before drawing the OSD and other display elements.
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void BeginPresentFrame();
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/// Provided by the host; renders the display.
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void RenderDisplay(bool skip_present);
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void InvalidateDisplay();
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namespace Internal {
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/// Retrieves the base settings layer. Must call with lock held.
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SettingsInterface* GetBaseSettingsLayer();
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/// Retrieves the game settings layer, if present. Must call with lock held.
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SettingsInterface* GetGameSettingsLayer();
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/// Retrieves the input settings layer, if present. Must call with lock held.
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SettingsInterface* GetInputSettingsLayer();
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/// Sets the base settings layer. Should be called by the host at initialization time.
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void SetBaseSettingsLayer(SettingsInterface* sif);
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/// Sets the game settings layer. Called by VMManager when the game changes.
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void SetGameSettingsLayer(SettingsInterface* sif);
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/// Sets the input profile settings layer. Called by VMManager when the game changes.
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void SetInputSettingsLayer(SettingsInterface* sif);
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/// Implementation to retrieve a translated string.
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s32 GetTranslatedStringImpl(const std::string_view& context, const std::string_view& msg, char* tbuf,
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size_t tbuf_space);
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} // namespace Internal
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} // namespace Host
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// Helper macros for retrieving translated strings.
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#define TRANSLATE(context, msg) Host::TranslateToCString(context, msg)
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#define TRANSLATE_SV(context, msg) Host::TranslateToStringView(context, msg)
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#define TRANSLATE_STR(context, msg) Host::TranslateToString(context, msg)
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#define TRANSLATE_FS(context, msg) fmt::runtime(Host::TranslateToStringView(context, msg))
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// Does not translate the string at runtime, but allows the UI to in its own way.
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#define TRANSLATE_NOOP(context, msg) msg
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