2022-12-04 11:03:45 +00:00
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// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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2020-04-29 03:59:49 +00:00
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#include "playstation_mouse.h"
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#include "gpu.h"
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2022-07-11 13:03:29 +00:00
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#include "host.h"
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2020-04-29 03:59:49 +00:00
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#include "system.h"
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2023-08-13 03:42:02 +00:00
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#include "util/gpu_device.h"
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2022-07-08 12:43:38 +00:00
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#include "util/state_wrapper.h"
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#include "common/assert.h"
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#include "common/log.h"
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#include <array>
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2020-04-29 03:59:49 +00:00
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Log_SetChannel(PlayStationMouse);
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2022-07-11 13:03:29 +00:00
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static constexpr std::array<u8, static_cast<size_t>(PlayStationMouse::Button::Count)> s_button_indices = {{11, 10}};
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PlayStationMouse::PlayStationMouse(u32 index) : Controller(index)
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{
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m_last_host_position_x = g_gpu_device->GetMousePositionX();
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m_last_host_position_y = g_gpu_device->GetMousePositionY();
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}
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PlayStationMouse::~PlayStationMouse() = default;
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ControllerType PlayStationMouse::GetType() const
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{
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return ControllerType::PlayStationMouse;
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}
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void PlayStationMouse::Reset()
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{
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m_transfer_state = TransferState::Idle;
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}
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2020-12-16 14:09:32 +00:00
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bool PlayStationMouse::DoState(StateWrapper& sw, bool apply_input_state)
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{
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if (!Controller::DoState(sw, apply_input_state))
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return false;
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2020-12-16 14:09:32 +00:00
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u16 button_state = m_button_state;
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u8 delta_x = m_delta_x;
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u8 delta_y = m_delta_y;
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sw.Do(&button_state);
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sw.Do(&delta_x);
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sw.Do(&delta_y);
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if (apply_input_state)
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{
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m_button_state = button_state;
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m_delta_x = delta_x;
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m_delta_y = delta_y;
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}
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sw.Do(&m_transfer_state);
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return true;
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}
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float PlayStationMouse::GetBindState(u32 index) const
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{
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if (index >= s_button_indices.size())
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return 0.0f;
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const u32 bit = s_button_indices[index];
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return static_cast<float>(((m_button_state >> bit) & 1u) ^ 1u);
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}
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void PlayStationMouse::SetBindState(u32 index, float value)
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{
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if (index > s_button_indices.size())
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return;
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if (value >= 0.5f)
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m_button_state &= ~(u16(1) << s_button_indices[index]);
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else
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m_button_state |= u16(1) << s_button_indices[index];
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}
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void PlayStationMouse::ResetTransferState()
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{
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m_transfer_state = TransferState::Idle;
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}
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bool PlayStationMouse::Transfer(const u8 data_in, u8* data_out)
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{
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static constexpr u16 ID = 0x5A12;
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switch (m_transfer_state)
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{
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case TransferState::Idle:
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{
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*data_out = 0xFF;
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if (data_in == 0x01)
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{
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m_transfer_state = TransferState::Ready;
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return true;
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}
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return false;
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}
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case TransferState::Ready:
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{
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if (data_in == 0x42)
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{
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*data_out = Truncate8(ID);
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m_transfer_state = TransferState::IDMSB;
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return true;
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}
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*data_out = 0xFF;
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return false;
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}
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case TransferState::IDMSB:
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{
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*data_out = Truncate8(ID >> 8);
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m_transfer_state = TransferState::ButtonsLSB;
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return true;
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}
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case TransferState::ButtonsLSB:
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{
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*data_out = Truncate8(m_button_state);
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m_transfer_state = TransferState::ButtonsMSB;
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return true;
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}
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case TransferState::ButtonsMSB:
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{
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*data_out = Truncate8(m_button_state >> 8);
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m_transfer_state = TransferState::DeltaX;
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return true;
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}
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case TransferState::DeltaX:
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{
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UpdatePosition();
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*data_out = static_cast<u8>(m_delta_x);
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m_transfer_state = TransferState::DeltaY;
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return true;
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}
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case TransferState::DeltaY:
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{
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*data_out = static_cast<u8>(m_delta_y);
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m_transfer_state = TransferState::Idle;
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return false;
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}
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default:
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{
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UnreachableCode();
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return false;
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}
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}
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}
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void PlayStationMouse::UpdatePosition()
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{
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// get screen coordinates
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const s32 mouse_x = g_gpu_device->GetMousePositionX();
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const s32 mouse_y = g_gpu_device->GetMousePositionY();
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const s32 delta_x = mouse_x - m_last_host_position_x;
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const s32 delta_y = mouse_y - m_last_host_position_y;
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m_last_host_position_x = mouse_x;
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m_last_host_position_y = mouse_y;
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if (delta_x != 0 || delta_y != 0)
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Log_DevPrintf("dx=%d, dy=%d", delta_x, delta_y);
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m_delta_x = static_cast<s8>(std::clamp<s32>(delta_x, std::numeric_limits<s8>::min(), std::numeric_limits<s8>::max()));
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m_delta_y = static_cast<s8>(std::clamp<s32>(delta_y, std::numeric_limits<s8>::min(), std::numeric_limits<s8>::max()));
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}
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std::unique_ptr<PlayStationMouse> PlayStationMouse::Create(u32 index)
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{
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return std::make_unique<PlayStationMouse>(index);
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}
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static const Controller::ControllerBindingInfo s_binding_info[] = {
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#define BUTTON(name, display_name, button, genb) \
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{ \
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name, display_name, static_cast<u32>(button), InputBindingInfo::Type::Button, genb \
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}
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2023-08-19 14:15:53 +00:00
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// clang-format off
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BUTTON("Left", TRANSLATE_NOOP("PlayStationMouse", "Left Button"), PlayStationMouse::Button::Left, GenericInputBinding::Cross),
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BUTTON("Right", TRANSLATE_NOOP("PlayStationMouse", "Right Button"), PlayStationMouse::Button::Right, GenericInputBinding::Circle),
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// clang-format on
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#undef BUTTON
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};
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static const SettingInfo s_settings[] = {
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{SettingInfo::Type::Boolean, "RelativeMouseMode", TRANSLATE_NOOP("PlayStationMouse", "Relative Mouse Mode"),
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TRANSLATE_NOOP("PlayStationMouse", "Locks the mouse cursor to the window, use for FPS games."), "false"},
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};
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const Controller::ControllerInfo PlayStationMouse::INFO = {ControllerType::PlayStationMouse,
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"PlayStationMouse",
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TRANSLATE_NOOP("ControllerType", "PlayStation Mouse"),
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s_binding_info,
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countof(s_binding_info),
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s_settings,
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countof(s_settings),
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Controller::VibrationCapabilities::NoVibration};
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void PlayStationMouse::LoadSettings(SettingsInterface& si, const char* section)
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{
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Controller::LoadSettings(si, section);
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m_use_relative_mode = si.GetBoolValue(section, "RelativeMouseMode", false);
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}
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bool PlayStationMouse::GetSoftwareCursor(const Common::RGBA8Image** image, float* image_scale, bool* relative_mode)
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{
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*relative_mode = m_use_relative_mode;
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return m_use_relative_mode;
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}
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