Duckstation/src/core/justifier.h

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// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#pragma once
#include "controller.h"
#include "timing_event.h"
#include <memory>
#include <optional>
#include <string_view>
class TimingEvent;
class Justifier final : public Controller
{
public:
enum class Binding : u8
{
Trigger = 0,
Start = 1,
Back = 2,
ShootOffscreen = 3,
ButtonCount = 4,
RelativeLeft = 4,
RelativeRight = 5,
RelativeUp = 6,
RelativeDown = 7,
BindingCount = 8,
};
static const Controller::ControllerInfo INFO;
Justifier(u32 index);
~Justifier() override;
static std::unique_ptr<Justifier> Create(u32 index);
ControllerType GetType() const override;
void Reset() override;
bool DoState(StateWrapper& sw, bool apply_input_state) override;
void LoadSettings(SettingsInterface& si, const char* section) override;
float GetBindState(u32 index) const override;
void SetBindState(u32 index, float value) override;
void ResetTransferState() override;
bool Transfer(const u8 data_in, u8* data_out) override;
private:
bool IsTriggerPressed() const;
void UpdatePosition();
void UpdateIRQEvent();
void IRQEvent();
std::pair<float, float> GetAbsolutePositionFromRelativeAxes() const;
bool CanUseSoftwareCursor() const;
u32 GetSoftwarePointerIndex() const;
void UpdateSoftwarePointerPosition();
enum class TransferState : u8
{
Idle,
IDMSB,
ButtonsLSB,
ButtonsMSB,
XLSB,
XMSB,
YLSB,
YMSB
};
static constexpr s8 DEFAULT_FIRST_LINE_OFFSET = -12;
static constexpr s8 DEFAULT_LAST_LINE_OFFSET = -6;
static constexpr s16 DEFAULT_TICK_OFFSET = 50;
static constexpr u8 DEFAULT_OFFSCREEN_OOB_FRAMES = 5;
static constexpr u8 DEFAULT_OFFSCREEN_TRIGGER_FRAMES = 5;
static constexpr u8 DEFAULT_OFFSCREEN_RELEASE_FRAMES = 5;
s8 m_first_line_offset = 0;
s8 m_last_line_offset = 0;
s16 m_tick_offset = 0;
u8 m_offscreen_oob_frames = 0;
u8 m_offscreen_trigger_frames = 0;
u8 m_offscreen_release_frames = 0;
u16 m_irq_first_line = 0;
u16 m_irq_last_line = 0;
u16 m_irq_tick = 0;
// buttons are active low
u16 m_button_state = UINT16_C(0xFFFF);
u8 m_shoot_offscreen = 0;
bool m_position_valid = false;
TransferState m_transfer_state = TransferState::Idle;
TimingEvent m_irq_event;
bool m_has_relative_binds = false;
float m_relative_pos[4] = {};
std::string m_cursor_path;
float m_cursor_scale = 1.0f;
u32 m_cursor_color = 0xFFFFFFFFu;
float m_x_scale = 1.0f;
};