Duckstation/src/common/gl_stream_buffer.h

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#pragma once
#include "types.h"
#include <glad.h>
#include <memory>
#include <tuple>
#include <vector>
namespace GL {
// TODO: Persistent mapping-based implementation
class StreamBuffer
{
public:
~StreamBuffer();
ALWAYS_INLINE GLuint GetGLBufferId() const { return m_buffer_id; }
ALWAYS_INLINE GLenum GetGLTarget() const { return m_target; }
ALWAYS_INLINE u32 GetSize() const { return m_size; }
void Bind();
void Unbind();
struct MappingResult
{
void* pointer;
u32 index_aligned; // offset / alignment, suitable for base vertex
u32 space_aligned; // remaining space / alignment
};
MappingResult Map(u32 alignment, u32 min_size);
void Unmap(u32 used_size);
static std::unique_ptr<StreamBuffer> Create(GLenum target, u32 size);
private:
StreamBuffer(GLenum target, GLuint buffer_id, u32 size);
GLenum m_target;
GLuint m_buffer_id;
u32 m_size;
std::vector<u8> m_cpu_buffer;
};
} // namespace GL