Duckstation/src/frontend-common/imgui_impl_opengl3.h

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// dear imgui: Renderer Backend for modern OpenGL with shaders / programmatic pipeline
// This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..)
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#pragma once
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#include "imgui.h" // IMGUI_IMPL_API
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// Backend API
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bool ImGui_ImplOpenGL3_Init(const char* glsl_version = NULL);
void ImGui_ImplOpenGL3_Shutdown();
void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data);
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// (Optional) Called by Init/NewFrame/Shutdown
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bool ImGui_ImplOpenGL3_CreateFontsTexture();
void ImGui_ImplOpenGL3_DestroyFontsTexture();
bool ImGui_ImplOpenGL3_CreateDeviceObjects();
void ImGui_ImplOpenGL3_DestroyDeviceObjects();