| 
									
										
										
										
											2020-02-03 03:53:31 +00:00
										 |  |  | /*
 | 
					
						
							|  |  |  |   Simple DirectMedia Layer | 
					
						
							|  |  |  |   Copyright (C) 2017, Mark Callow | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   This software is provided 'as-is', without any express or implied | 
					
						
							|  |  |  |   warranty.  In no event will the authors be held liable for any damages | 
					
						
							|  |  |  |   arising from the use of this software. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   Permission is granted to anyone to use this software for any purpose, | 
					
						
							|  |  |  |   including commercial applications, and to alter it and redistribute it | 
					
						
							|  |  |  |   freely, subject to the following restrictions: | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   1. The origin of this software must not be misrepresented; you must not | 
					
						
							|  |  |  |      claim that you wrote the original software. If you use this software | 
					
						
							|  |  |  |      in a product, an acknowledgment in the product documentation would be | 
					
						
							|  |  |  |      appreciated but is not required. | 
					
						
							|  |  |  |   2. Altered source versions must be plainly marked as such, and must not be | 
					
						
							|  |  |  |      misrepresented as being the original software. | 
					
						
							|  |  |  |   3. This notice may not be removed or altered from any source distribution. | 
					
						
							|  |  |  | */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /**
 | 
					
						
							|  |  |  |  *  \file SDL_vulkan.h | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  Header file for functions to creating Vulkan surfaces on SDL windows. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifndef SDL_vulkan_h_
 | 
					
						
							|  |  |  | #define SDL_vulkan_h_
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #include "SDL_video.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #include "begin_code.h"
 | 
					
						
							|  |  |  | /* Set up for C function definitions, even when using C++ */ | 
					
						
							|  |  |  | #ifdef __cplusplus
 | 
					
						
							|  |  |  | extern "C" { | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* Avoid including vulkan.h, don't define VkInstance if it's already included */ | 
					
						
							|  |  |  | #ifdef VULKAN_H_
 | 
					
						
							|  |  |  | #define NO_SDL_VULKAN_TYPEDEFS
 | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | #ifndef NO_SDL_VULKAN_TYPEDEFS
 | 
					
						
							|  |  |  | #define VK_DEFINE_HANDLE(object) typedef struct object##_T* object;
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #if defined(__LP64__) || defined(_WIN64) || defined(__x86_64__) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__)
 | 
					
						
							|  |  |  | #define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef struct object##_T *object;
 | 
					
						
							|  |  |  | #else
 | 
					
						
							|  |  |  | #define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef uint64_t object;
 | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | VK_DEFINE_HANDLE(VkInstance) | 
					
						
							|  |  |  | VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSurfaceKHR) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #endif /* !NO_SDL_VULKAN_TYPEDEFS */
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | typedef VkInstance SDL_vulkanInstance; | 
					
						
							|  |  |  | typedef VkSurfaceKHR SDL_vulkanSurface; /* for compatibility with Tizen */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /**
 | 
					
						
							|  |  |  |  *  \name Vulkan support functions | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \note SDL_Vulkan_GetInstanceExtensions & SDL_Vulkan_CreateSurface API | 
					
						
							|  |  |  |  *        is compatable with Tizen's implementation of Vulkan in SDL. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | /* @{ */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /**
 | 
					
						
							|  |  |  |  *  \brief Dynamically load a Vulkan loader library. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \param [in] path The platform dependent Vulkan loader library name, or | 
					
						
							|  |  |  |  *              \c NULL. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \return \c 0 on success, or \c -1 if the library couldn't be loaded. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  If \a path is NULL SDL will use the value of the environment variable | 
					
						
							|  |  |  |  *  \c SDL_VULKAN_LIBRARY, if set, otherwise it loads the default Vulkan | 
					
						
							|  |  |  |  *  loader library. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  This should be called after initializing the video driver, but before | 
					
						
							|  |  |  |  *  creating any Vulkan windows. If no Vulkan loader library is loaded, the | 
					
						
							|  |  |  |  *  default library will be loaded upon creation of the first Vulkan window. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \note It is fairly common for Vulkan applications to link with \a libvulkan | 
					
						
							|  |  |  |  *        instead of explicitly loading it at run time. This will work with | 
					
						
							|  |  |  |  *        SDL provided the application links to a dynamic library and both it | 
					
						
							|  |  |  |  *        and SDL use the same search path. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \note If you specify a non-NULL \c path, an application should retrieve all | 
					
						
							|  |  |  |  *        of the Vulkan functions it uses from the dynamic library using | 
					
						
							|  |  |  |  *        \c SDL_Vulkan_GetVkGetInstanceProcAddr() unless you can guarantee | 
					
						
							|  |  |  |  *        \c path points to the same vulkan loader library the application | 
					
						
							|  |  |  |  *        linked to. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \note On Apple devices, if \a path is NULL, SDL will attempt to find | 
					
						
							|  |  |  |  *        the vkGetInstanceProcAddr address within all the mach-o images of | 
					
						
							|  |  |  |  *        the current process. This is because it is fairly common for Vulkan | 
					
						
							|  |  |  |  *        applications to link with libvulkan (and historically MoltenVK was | 
					
						
							|  |  |  |  *        provided as a static library). If it is not found then, on macOS, SDL | 
					
						
							|  |  |  |  *        will attempt to load \c vulkan.framework/vulkan, \c libvulkan.1.dylib, | 
					
						
							|  |  |  |  *        followed by \c libvulkan.dylib, in that order. | 
					
						
							|  |  |  |  *        On iOS SDL will attempt to load \c libvulkan.dylib only. Applications | 
					
						
							|  |  |  |  *        using a dynamic framework or .dylib must ensure it is included in its | 
					
						
							|  |  |  |  *        application bundle. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \note On non-Apple devices, application linking with a static libvulkan is | 
					
						
							|  |  |  |  *        not supported. Either do not link to the Vulkan loader or link to a | 
					
						
							|  |  |  |  *        dynamic library version. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \note This function will fail if there are no working Vulkan drivers | 
					
						
							|  |  |  |  *        installed. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \sa SDL_Vulkan_GetVkGetInstanceProcAddr() | 
					
						
							|  |  |  |  *  \sa SDL_Vulkan_UnloadLibrary() | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | extern DECLSPEC int SDLCALL SDL_Vulkan_LoadLibrary(const char *path); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /**
 | 
					
						
							|  |  |  |  *  \brief Get the address of the \c vkGetInstanceProcAddr function. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \note This should be called after either calling SDL_Vulkan_LoadLibrary | 
					
						
							|  |  |  |  *        or creating an SDL_Window with the SDL_WINDOW_VULKAN flag. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | extern DECLSPEC void *SDLCALL SDL_Vulkan_GetVkGetInstanceProcAddr(void); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /**
 | 
					
						
							|  |  |  |  *  \brief Unload the Vulkan loader library previously loaded by | 
					
						
							|  |  |  |  *         \c SDL_Vulkan_LoadLibrary(). | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \sa SDL_Vulkan_LoadLibrary() | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | extern DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /**
 | 
					
						
							|  |  |  |  *  \brief Get the names of the Vulkan instance extensions needed to create | 
					
						
							|  |  |  |  *         a surface with \c SDL_Vulkan_CreateSurface(). | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \param [in]     \c NULL or window Window for which the required Vulkan instance | 
					
						
							|  |  |  |  *                  extensions should be retrieved | 
					
						
							|  |  |  |  *  \param [in,out] pCount pointer to an \c unsigned related to the number of | 
					
						
							|  |  |  |  *                  required Vulkan instance extensions | 
					
						
							|  |  |  |  *  \param [out]    pNames \c NULL or a pointer to an array to be filled with the | 
					
						
							|  |  |  |  *                  required Vulkan instance extensions | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \return \c SDL_TRUE on success, \c SDL_FALSE on error. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  If \a pNames is \c NULL, then the number of required Vulkan instance | 
					
						
							|  |  |  |  *  extensions is returned in pCount. Otherwise, \a pCount must point to a | 
					
						
							|  |  |  |  *  variable set to the number of elements in the \a pNames array, and on | 
					
						
							|  |  |  |  *  return the variable is overwritten with the number of names actually | 
					
						
							|  |  |  |  *  written to \a pNames. If \a pCount is less than the number of required | 
					
						
							|  |  |  |  *  extensions, at most \a pCount structures will be written. If \a pCount | 
					
						
							|  |  |  |  *  is smaller than the number of required extensions, \c SDL_FALSE will be | 
					
						
							|  |  |  |  *  returned instead of \c SDL_TRUE, to indicate that not all the required | 
					
						
							|  |  |  |  *  extensions were returned. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \note If \c window is not NULL, it will be checked against its creation | 
					
						
							|  |  |  |  *        flags to ensure that the Vulkan flag is present. This parameter | 
					
						
							|  |  |  |  *        will be removed in a future major release. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \note The returned list of extensions will contain \c VK_KHR_surface | 
					
						
							|  |  |  |  *        and zero or more platform specific extensions | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \note The extension names queried here must be enabled when calling | 
					
						
							|  |  |  |  *        VkCreateInstance, otherwise surface creation will fail. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \note \c window should have been created with the \c SDL_WINDOW_VULKAN flag | 
					
						
							|  |  |  |  *        or be \c NULL | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \code | 
					
						
							|  |  |  |  *  unsigned int count; | 
					
						
							|  |  |  |  *  // get count of required extensions
 | 
					
						
							|  |  |  |  *  if(!SDL_Vulkan_GetInstanceExtensions(NULL, &count, NULL)) | 
					
						
							|  |  |  |  *      handle_error(); | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  static const char *const additionalExtensions[] = | 
					
						
							|  |  |  |  *  { | 
					
						
							|  |  |  |  *      VK_EXT_DEBUG_REPORT_EXTENSION_NAME, // example additional extension
 | 
					
						
							|  |  |  |  *  }; | 
					
						
							|  |  |  |  *  size_t additionalExtensionsCount = sizeof(additionalExtensions) / sizeof(additionalExtensions[0]); | 
					
						
							|  |  |  |  *  size_t extensionCount = count + additionalExtensionsCount; | 
					
						
							|  |  |  |  *  const char **names = malloc(sizeof(const char *) * extensionCount); | 
					
						
							|  |  |  |  *  if(!names) | 
					
						
							|  |  |  |  *      handle_error(); | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  // get names of required extensions
 | 
					
						
							|  |  |  |  *  if(!SDL_Vulkan_GetInstanceExtensions(NULL, &count, names)) | 
					
						
							|  |  |  |  *      handle_error(); | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  // copy additional extensions after required extensions
 | 
					
						
							|  |  |  |  *  for(size_t i = 0; i < additionalExtensionsCount; i++) | 
					
						
							|  |  |  |  *      names[i + count] = additionalExtensions[i]; | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  VkInstanceCreateInfo instanceCreateInfo = {}; | 
					
						
							|  |  |  |  *  instanceCreateInfo.enabledExtensionCount = extensionCount; | 
					
						
							|  |  |  |  *  instanceCreateInfo.ppEnabledExtensionNames = names; | 
					
						
							|  |  |  |  *  // fill in rest of instanceCreateInfo
 | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  VkInstance instance; | 
					
						
							|  |  |  |  *  // create the Vulkan instance
 | 
					
						
							|  |  |  |  *  VkResult result = vkCreateInstance(&instanceCreateInfo, NULL, &instance); | 
					
						
							|  |  |  |  *  free(names); | 
					
						
							|  |  |  |  *  \endcode | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \sa SDL_Vulkan_CreateSurface() | 
					
						
							|  |  |  |  */ | 
					
						
							| 
									
										
										
										
											2020-12-31 09:44:46 +00:00
										 |  |  | extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_GetInstanceExtensions( | 
					
						
							|  |  |  | 														SDL_Window *window, | 
					
						
							|  |  |  | 														unsigned int *pCount, | 
					
						
							|  |  |  | 														const char **pNames); | 
					
						
							| 
									
										
										
										
											2020-02-03 03:53:31 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | /**
 | 
					
						
							|  |  |  |  *  \brief Create a Vulkan rendering surface for a window. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \param [in]  window   SDL_Window to which to attach the rendering surface. | 
					
						
							|  |  |  |  *  \param [in]  instance handle to the Vulkan instance to use. | 
					
						
							|  |  |  |  *  \param [out] surface  pointer to a VkSurfaceKHR handle to receive the | 
					
						
							|  |  |  |  *                        handle of the newly created surface. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \return \c SDL_TRUE on success, \c SDL_FALSE on error. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \code | 
					
						
							|  |  |  |  *  VkInstance instance; | 
					
						
							|  |  |  |  *  SDL_Window *window; | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  // create instance and window
 | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  // create the Vulkan surface
 | 
					
						
							|  |  |  |  *  VkSurfaceKHR surface; | 
					
						
							|  |  |  |  *  if(!SDL_Vulkan_CreateSurface(window, instance, &surface)) | 
					
						
							|  |  |  |  *      handle_error(); | 
					
						
							|  |  |  |  *  \endcode | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \note \a window should have been created with the \c SDL_WINDOW_VULKAN flag. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \note \a instance should have been created with the extensions returned | 
					
						
							|  |  |  |  *        by \c SDL_Vulkan_CreateSurface() enabled. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \sa SDL_Vulkan_GetInstanceExtensions() | 
					
						
							|  |  |  |  */ | 
					
						
							| 
									
										
										
										
											2020-12-31 09:44:46 +00:00
										 |  |  | extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_CreateSurface( | 
					
						
							|  |  |  | 												SDL_Window *window, | 
					
						
							|  |  |  | 												VkInstance instance, | 
					
						
							|  |  |  | 												VkSurfaceKHR* surface); | 
					
						
							| 
									
										
										
										
											2020-02-03 03:53:31 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | /**
 | 
					
						
							|  |  |  |  *  \brief Get the size of a window's underlying drawable in pixels (for use | 
					
						
							|  |  |  |  *         with setting viewport, scissor & etc). | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \param window   SDL_Window from which the drawable size should be queried | 
					
						
							|  |  |  |  *  \param w        Pointer to variable for storing the width in pixels, | 
					
						
							|  |  |  |  *                  may be NULL | 
					
						
							|  |  |  |  *  \param h        Pointer to variable for storing the height in pixels, | 
					
						
							|  |  |  |  *                  may be NULL | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI | 
					
						
							|  |  |  |  * drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a | 
					
						
							|  |  |  |  * platform with high-DPI support (Apple calls this "Retina"), and not disabled | 
					
						
							|  |  |  |  * by the \c SDL_HINT_VIDEO_HIGHDPI_DISABLED hint. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \note On macOS high-DPI support must be enabled for an application by | 
					
						
							|  |  |  |  *        setting NSHighResolutionCapable to true in its Info.plist. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \sa SDL_GetWindowSize() | 
					
						
							|  |  |  |  *  \sa SDL_CreateWindow() | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | extern DECLSPEC void SDLCALL SDL_Vulkan_GetDrawableSize(SDL_Window * window, | 
					
						
							|  |  |  |                                                         int *w, int *h); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* @} *//* Vulkan support functions */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* Ends C function definitions when using C++ */ | 
					
						
							|  |  |  | #ifdef __cplusplus
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | #include "close_code.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #endif /* SDL_vulkan_h_ */
 |