Duckstation/src/duckstation-qt/generalsettingswidget.cpp

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#include "generalsettingswidget.h"
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#include "settingsdialog.h"
#include "settingwidgetbinder.h"
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GeneralSettingsWidget::GeneralSettingsWidget(QtHostInterface* host_interface, QWidget* parent, SettingsDialog* dialog)
: QWidget(parent), m_host_interface(host_interface)
{
m_ui.setupUi(this);
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.pauseOnStart, "Main/StartPaused");
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.startFullscreen, "Main/StartFullscreen");
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.renderToMain, "Main/RenderToMainWindow");
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.saveStateOnExit, "Main/SaveStateOnExit");
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.confirmPowerOff, "Main/ConfirmPowerOff");
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.loadMemoryCardsFromSaveStates,
"MemoryCards/LoadFromSaveStates");
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.showOSDMessages, "Display/ShowOSDMessages");
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.showFPS, "Display/ShowFPS");
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.showVPS, "Display/ShowVPS");
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.showSpeed, "Display/ShowSpeed");
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.enableSpeedLimiter, "Main/SpeedLimiterEnabled");
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.increaseTimerResolution,
"Main/IncreaseTimerResolution");
SettingWidgetBinder::BindWidgetToNormalizedSetting(m_host_interface, m_ui.emulationSpeed, "Main/EmulationSpeed",
100.0f);
connect(m_ui.enableSpeedLimiter, &QCheckBox::stateChanged, this,
&GeneralSettingsWidget::onEnableSpeedLimiterStateChanged);
connect(m_ui.emulationSpeed, &QSlider::valueChanged, this, &GeneralSettingsWidget::onEmulationSpeedValueChanged);
onEnableSpeedLimiterStateChanged();
onEmulationSpeedValueChanged(m_ui.emulationSpeed->value());
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dialog->registerWidgetHelp(m_ui.confirmPowerOff, "Confirm Power Off", "Checked",
"Determines whether a prompt will be displayed to confirm shutting down the emulator/game "
"when the hotkey is pressed.");
dialog->registerWidgetHelp(m_ui.saveStateOnExit, "Save State On Exit", "Checked",
"Automatically saves the emulator state when powering down or exiting. You can then "
"resume directly from where you left off next time.");
dialog->registerWidgetHelp(m_ui.startFullscreen, "Start Fullscreen", "Unchecked",
"Automatically switches to fullscreen mode when a game is started.");
dialog->registerWidgetHelp(m_ui.renderToMain, "Render To Main Window", "Checked",
"Renders the display of the simulated console to the main window of the application, over "
"the game list. If unchecked, the display will render in a seperate window.");
dialog->registerWidgetHelp(m_ui.pauseOnStart, "Pause On Start", "Unchecked",
"Pauses the emulator when a game is started.");
dialog->registerWidgetHelp(
m_ui.loadMemoryCardsFromSaveStates, "Load Memory Cards From Save States", "Unchecked",
"When enabled, memory cards will be overwritten when save states are loaded. This can "
"result in lost saves. For deterministic save states, enable this option, otherwise leave disabled.");
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dialog->registerWidgetHelp(m_ui.enableSpeedLimiter, "Enable Speed Limiter", "Checked",
"Throttles the emulation speed to the chosen speed above. If unchecked, the emulator will "
"run as fast as possible, which may not be playable.");
dialog->registerWidgetHelp(m_ui.increaseTimerResolution, "Increase Timer Resolution", "Checked",
"Increases the system timer resolution when emulation is started to provide more accurate "
"frame pacing. May increase battery usage on laptops.");
dialog->registerWidgetHelp(m_ui.emulationSpeed, "Emulation Speed", "100%",
"Sets the target emulation speed. It is not guaranteed that this speed will be reached, "
"and if not, the emulator will run as fast as it can manage.");
dialog->registerWidgetHelp(m_ui.showOSDMessages, "Show OSD Messages", "Checked",
"Shows on-screen-display messages when events occur such as save states being "
"created/loaded, screenshots being taken, etc.");
dialog->registerWidgetHelp(m_ui.showFPS, "Show FPS", "Unchecked",
"Shows the internal frame rate of the game in the top-right corner of the display.");
dialog->registerWidgetHelp(m_ui.showVPS, "Show VPS", "Unchecked",
"Shows the number of frames (or v-syncs) displayed per second by the system in the "
"top-right corner of the display.");
dialog->registerWidgetHelp(
m_ui.showSpeed, "Show Speed", "Unchecked",
"Shows the current emulation speed of the system in the top-right corner of the display as a percentage.");
// Since this one is compile-time selected, we don't put it in the .ui file.
#ifdef WITH_DISCORD_PRESENCE
{
QCheckBox* enableDiscordPresence = new QCheckBox(tr("Enable Discord Presence"), m_ui.groupBox_4);
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, enableDiscordPresence,
QStringLiteral("Main/EnableDiscordPresence"));
m_ui.formLayout_4->addWidget(enableDiscordPresence, m_ui.formLayout_4->rowCount(), 0);
dialog->registerWidgetHelp(enableDiscordPresence, "Enable Discord Presence", "Unchecked",
"Shows the game you are currently playing as part of your profile in Discord.");
}
#endif
}
GeneralSettingsWidget::~GeneralSettingsWidget() = default;
void GeneralSettingsWidget::onEnableSpeedLimiterStateChanged()
{
m_ui.emulationSpeed->setDisabled(!m_ui.enableSpeedLimiter->isChecked());
}
void GeneralSettingsWidget::onEmulationSpeedValueChanged(int value)
{
m_ui.emulationSpeedLabel->setText(tr("%1%").arg(value));
}