mirror of
https://github.com/RetroDECK/Duckstation.git
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37 lines
1 KiB
C
37 lines
1 KiB
C
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#pragma once
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#include "core/system.h"
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#include <mutex>
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class SettingsInterface;
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namespace CommonHost {
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/// Initializes configuration.
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void UpdateLogSettings();
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void Initialize();
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void Shutdown();
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void SetDefaultSettings(SettingsInterface& si);
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void SetDefaultControllerSettings(SettingsInterface& si);
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void SetDefaultHotkeyBindings(SettingsInterface& si);
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void LoadSettings(SettingsInterface& si, std::unique_lock<std::mutex>& lock);
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void CheckForSettingsChanges(const Settings& old_settings);
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void OnSystemStarting();
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void OnSystemStarted();
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void OnSystemDestroyed();
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void OnSystemPaused();
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void OnSystemResumed();
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void OnGameChanged(const std::string& disc_path, const std::string& game_serial, const std::string& game_name);
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void PumpMessagesOnCPUThread();
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bool CreateHostDisplayResources();
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void ReleaseHostDisplayResources();
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} // namespace CommonHost
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namespace ImGuiManager {
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void RenderDebugWindows();
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}
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namespace Host {
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/// Return the current window handle. Needed for DInput.
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void* GetTopLevelWindowHandle();
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} // namespace Host
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