Duckstation/src/pse/gte.h

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#pragma once
#include "common/state_wrapper.h"
#include "gte_types.h"
namespace GTE {
class Core
{
public:
Core();
~Core();
void Initialize();
void Reset();
bool DoState(StateWrapper& sw);
u32 ReadRegister(u32 index) const { return m_regs.dr32[index]; }
void WriteRegister(u32 index, u32 value) { m_regs.dr32[index] = value; }
u32 ReadDataRegister(u32 index) const;
void WriteDataRegister(u32 index, u32 value);
u32 ReadControlRegister(u32 index) const;
void WriteControlRegister(u32 index, u32 value);
void ExecuteInstruction(Instruction inst);
private:
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template<u32 index>
s32 TruncateMAC(s64 value);
template<u32 index>
u8 TruncateRGB(s32 value);
template<u32 index>
void SetIR(s32 value, bool lm);
void SetMAC(u32 index, s64 value);
void SetIR(u32 index, s32 value, bool lm);
void SetIR0(s32 value);
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void SetOTZ(s32 value);
void PushSXY(s32 x, s32 y);
void PushSZ(s32 value);
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void PushRGB(u8 r, u8 g, u8 b, u8 c);
s32 Divide(s32 dividend, s32 divisor);
s32 SaturateDivide(s32 result);
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static s64 VecDot(const s16 A[3], const s16 B[3]);
static s64 VecDot(const s16 A[3], s16 B_x, s16 B_y, s16 B_z);
void RTPS(const s16 V[3], bool sf);
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void NCDS(const s16 V[3], bool sf, bool lm);
void Execute_RTPS(Instruction inst);
void Execute_RTPT(Instruction inst);
void Execute_NCLIP(Instruction inst);
void Execute_SQR(Instruction inst);
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void Execute_AVSZ3(Instruction inst);
void Execute_AVSZ4(Instruction inst);
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void Execute_NCDS(Instruction inst);
Regs m_regs = {};
};
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#include "gte.inl"
} // namespace GTE