Duckstation/src/duckstation-qt/mainwindow.h

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2019-12-31 06:17:17 +00:00
#pragma once
#include <QtCore/QThread>
#include <QtWidgets/QLabel>
#include <QtWidgets/QMainWindow>
#include <memory>
#include "settingsdialog.h"
#include "ui_mainwindow.h"
class GameList;
class GameListWidget;
class QtHostInterface;
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QtHostInterface* host_interface);
~MainWindow();
public Q_SLOTS:
void onEmulationStarting();
void onEmulationStarted();
void onEmulationStopped();
void onEmulationPaused(bool paused);
void onStartDiscActionTriggered();
void onChangeDiscActionTriggered();
void onStartBiosActionTriggered();
void onOpenDirectoryActionTriggered();
void onExitActionTriggered();
void onFullscreenActionToggled(bool fullscreen);
void onGitHubRepositoryActionTriggered();
void onIssueTrackerActionTriggered();
void onAboutActionTriggered();
private:
void createGameList();
void setupAdditionalUi();
void connectSignals();
void updateEmulationActions(bool starting, bool running);
void switchToGameListView();
void switchToEmulationView();
void doSettings(SettingsDialog::Category category = SettingsDialog::Category::Count);
Ui::MainWindow m_ui;
QtHostInterface* m_host_interface = nullptr;
std::unique_ptr<GameList> m_game_list;
GameListWidget* m_game_list_widget = nullptr;
SettingsDialog* m_settings_dialog = nullptr;
bool m_emulation_running = false;
};