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https://github.com/RetroDECK/Duckstation.git
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Qt: Hook up 'Add Game List Directory' function
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98eb71aa3f
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0200b9ffc1
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@ -232,9 +232,9 @@ void GameListSettingsWidget::onDirectoryListItemClicked(const QModelIndex& index
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m_search_directories_model->setEntryRecursive(row, !m_search_directories_model->isEntryRecursive(row));
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}
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void GameListSettingsWidget::onAddSearchDirectoryButtonPressed()
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void GameListSettingsWidget::addSearchDirectory(QWidget* parent_widget)
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{
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QString dir = QFileDialog::getExistingDirectory(this, tr("Select Search Directory"));
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QString dir = QFileDialog::getExistingDirectory(parent_widget, tr("Select Search Directory"));
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if (dir.isEmpty())
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return;
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@ -251,6 +251,11 @@ void GameListSettingsWidget::onAddSearchDirectoryButtonPressed()
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m_search_directories_model->addEntry(dir, recursive);
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}
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void GameListSettingsWidget::onAddSearchDirectoryButtonPressed()
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{
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addSearchDirectory(this);
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}
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void GameListSettingsWidget::onRemoveSearchDirectoryButtonPressed()
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{
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QModelIndexList selection = m_ui.searchDirectoryList->selectionModel()->selectedIndexes();
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@ -16,6 +16,9 @@ public:
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GameListSettingsWidget(QtHostInterface* host_interface, QWidget* parent = nullptr);
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~GameListSettingsWidget();
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public Q_SLOTS:
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void addSearchDirectory(QWidget* parent_widget);
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private Q_SLOTS:
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void onDirectoryListItemClicked(const QModelIndex& index);
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void onAddSearchDirectoryButtonPressed();
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@ -1,6 +1,7 @@
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#include "mainwindow.h"
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#include "core/game_list.h"
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#include "core/settings.h"
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#include "gamelistsettingswidget.h"
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#include "gamelistwidget.h"
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#include "qthostinterface.h"
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#include "qtsettingsinterface.h"
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@ -160,8 +161,6 @@ void MainWindow::onStartBiosActionTriggered()
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m_host_interface->bootSystem(QString(), QString());
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}
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void MainWindow::onOpenDirectoryActionTriggered() {}
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void MainWindow::onExitActionTriggered() {}
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void MainWindow::onGitHubRepositoryActionTriggered() {}
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@ -213,7 +212,6 @@ void MainWindow::updateEmulationActions(bool starting, bool running)
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{
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m_ui.actionStartDisc->setDisabled(starting || running);
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m_ui.actionStartBios->setDisabled(starting || running);
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m_ui.actionOpenDirectory->setDisabled(starting || running);
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m_ui.actionPowerOff->setDisabled(starting || running);
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m_ui.actionPowerOff->setDisabled(starting || !running);
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@ -271,7 +269,8 @@ void MainWindow::connectSignals()
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connect(m_ui.actionChangeDiscFromFile, &QAction::triggered, this, &MainWindow::onChangeDiscFromFileActionTriggered);
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connect(m_ui.actionChangeDiscFromGameList, &QAction::triggered, this,
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&MainWindow::onChangeDiscFromGameListActionTriggered);
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connect(m_ui.actionOpenDirectory, &QAction::triggered, this, &MainWindow::onOpenDirectoryActionTriggered);
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connect(m_ui.actionAddGameDirectory, &QAction::triggered,
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[this]() { getSettingsDialog()->getGameListSettingsWidget()->addSearchDirectory(this); });
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connect(m_ui.actionPowerOff, &QAction::triggered, m_host_interface, &QtHostInterface::powerOffSystem);
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connect(m_ui.actionReset, &QAction::triggered, m_host_interface, &QtHostInterface::resetSystem);
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connect(m_ui.actionPause, &QAction::toggled, m_host_interface, &QtHostInterface::pauseSystem);
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@ -333,19 +332,25 @@ void MainWindow::connectSignals()
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});
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}
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void MainWindow::doSettings(SettingsDialog::Category category)
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SettingsDialog* MainWindow::getSettingsDialog()
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{
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if (!m_settings_dialog)
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m_settings_dialog = new SettingsDialog(m_host_interface, this);
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if (!m_settings_dialog->isVisible())
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return m_settings_dialog;
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}
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void MainWindow::doSettings(SettingsDialog::Category category)
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{
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SettingsDialog* dlg = getSettingsDialog();
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if (!dlg->isVisible())
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{
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m_settings_dialog->setModal(false);
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m_settings_dialog->show();
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dlg->setModal(false);
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dlg->show();
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}
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if (category != SettingsDialog::Category::Count)
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m_settings_dialog->setCategory(category);
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dlg->setCategory(category);
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}
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void MainWindow::updateDebugMenuGPURenderer()
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@ -35,7 +35,6 @@ private Q_SLOTS:
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void onChangeDiscFromFileActionTriggered();
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void onChangeDiscFromGameListActionTriggered();
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void onStartBiosActionTriggered();
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void onOpenDirectoryActionTriggered();
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void onExitActionTriggered();
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void onGitHubRepositoryActionTriggered();
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void onIssueTrackerActionTriggered();
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@ -47,6 +46,7 @@ private:
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void updateEmulationActions(bool starting, bool running);
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void switchToGameListView();
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void switchToEmulationView();
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SettingsDialog* getSettingsDialog();
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void doSettings(SettingsDialog::Category category = SettingsDialog::Category::Count);
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void updateDebugMenuGPURenderer();
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void populateLoadSaveStateMenus(QString game_code);
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@ -92,7 +92,7 @@
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<addaction name="actionGPUSettings"/>
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<addaction name="actionAudioSettings"/>
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<addaction name="separator"/>
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<addaction name="actionOpenDirectory"/>
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<addaction name="actionAddGameDirectory"/>
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<addaction name="separator"/>
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</widget>
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<widget class="QMenu" name="menuHelp">
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@ -150,7 +150,6 @@
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</attribute>
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<addaction name="actionStartDisc"/>
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<addaction name="actionStartBios"/>
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<addaction name="actionOpenDirectory"/>
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<addaction name="separator"/>
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<addaction name="actionPowerOff"/>
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<addaction name="actionReset"/>
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@ -351,13 +350,13 @@
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<string>Game List Settings...</string>
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</property>
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</action>
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<action name="actionOpenDirectory">
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<action name="actionAddGameDirectory">
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<property name="icon">
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<iconset resource="resources/icons.qrc">
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<normaloff>:/icons/edit-find.png</normaloff>:/icons/edit-find.png</iconset>
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</property>
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<property name="text">
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<string>Open Directory...</string>
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<string>Add Game Directory...</string>
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</property>
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</action>
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<action name="actionSettings">
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@ -30,6 +30,13 @@ public:
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SettingsDialog(QtHostInterface* host_interface, QWidget* parent = nullptr);
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~SettingsDialog();
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ConsoleSettingsWidget* getConsoleSettingsWidget() const { return m_console_settings; }
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GameListSettingsWidget* getGameListSettingsWidget() const { return m_game_list_settings; }
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HotkeySettingsWidget* getHotkeySettingsWidget() const { return m_hotkey_settings; }
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PortSettingsWidget* getPortSettingsWidget() const { return m_port_settings; }
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GPUSettingsWidget* getGPUSettingsWidget() const { return m_gpu_settings; }
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QWidget* getAudioSettingsWidget() const { return m_audio_settings; }
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public Q_SLOTS:
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void setCategory(Category category);
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