mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-26 15:45:42 +00:00
FullscreenUI: Add post processing settings
This commit is contained in:
parent
11ba87059e
commit
037f43f7d0
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@ -33,6 +33,7 @@
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#include "imgui_manager.h"
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#include "imgui_stdlib.h"
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#include "input_manager.h"
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#include "postprocessing_chain.h"
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#include "scmversion/scmversion.h"
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#include "util/ini_settings_interface.h"
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#include <atomic>
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@ -108,6 +109,7 @@ using ImGuiFullscreen::MulAlpha;
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using ImGuiFullscreen::NavButton;
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using ImGuiFullscreen::NavTitle;
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using ImGuiFullscreen::OpenChoiceDialog;
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using ImGuiFullscreen::OpenConfirmMessageDialog;
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using ImGuiFullscreen::OpenFileSelector;
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using ImGuiFullscreen::OpenInputStringDialog;
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using ImGuiFullscreen::PopPrimaryColor;
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@ -157,6 +159,7 @@ enum class SettingsPage
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Hotkey,
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MemoryCards,
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Display,
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PostProcessing,
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Audio,
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Achievements,
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Advanced,
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@ -263,6 +266,7 @@ static void DrawBIOSSettingsPage();
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static void DrawConsoleSettingsPage();
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static void DrawEmulationSettingsPage();
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static void DrawDisplaySettingsPage();
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static void DrawPostProcessingSettingsPage();
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static void DrawAudioSettingsPage();
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static void DrawMemoryCardSettingsPage();
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static void DrawControllerSettingsPage();
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@ -339,6 +343,8 @@ static void DrawFolderSetting(SettingsInterface* bsi, const char* title, const c
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static void PopulateGraphicsAdapterList();
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static void PopulateGameListDirectoryCache(SettingsInterface* si);
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static void PopulatePostProcessingChain();
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static void SavePostProcessingChain();
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static void BeginInputBinding(SettingsInterface* bsi, Controller::ControllerBindingType type,
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const std::string_view& section, const std::string_view& key,
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const std::string_view& display_name);
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@ -354,6 +360,7 @@ static std::unique_ptr<GameList::Entry> s_game_settings_entry;
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static std::vector<std::pair<std::string, bool>> s_game_list_directories_cache;
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static std::vector<std::string> s_graphics_adapter_list_cache;
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static std::vector<std::string> s_fullscreen_mode_list_cache;
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static FrontendCommon::PostProcessingChain s_postprocessing_chain;
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static std::vector<const HotkeyInfo*> s_hotkey_list_cache;
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static std::atomic_bool s_settings_changed{false};
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static std::atomic_bool s_game_settings_changed{false};
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@ -562,6 +569,9 @@ bool FullscreenUI::Initialize()
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if (!System::IsValid())
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SwitchToLanding();
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SwitchToSettings();
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s_settings_page = SettingsPage::PostProcessing;
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return true;
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}
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@ -703,6 +713,7 @@ void FullscreenUI::Shutdown()
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s_cover_image_map.clear();
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s_game_list_sorted_entries = {};
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s_game_list_directories_cache = {};
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s_postprocessing_chain.ClearStages();
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s_fullscreen_mode_list_cache = {};
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s_graphics_adapter_list_cache = {};
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s_hotkey_list_cache = {};
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@ -1996,6 +2007,7 @@ void FullscreenUI::SwitchToSettings()
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s_game_settings_interface.reset();
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PopulateGraphicsAdapterList();
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PopulatePostProcessingChain();
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s_current_main_window = MainWindowType::Settings;
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s_settings_page = SettingsPage::Interface;
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@ -2093,7 +2105,7 @@ void FullscreenUI::DrawSettingsWindow()
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ImVec2 heading_size = ImVec2(
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io.DisplaySize.x, LayoutScale(LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY + LAYOUT_MENU_BUTTON_Y_PADDING * 2.0f + 2.0f));
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const float bg_alpha = System::IsValid() ? 0.90f : 1.0f;
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const float bg_alpha = System::IsValid() ? (s_settings_page == SettingsPage::PostProcessing ? 0.50f : 0.90f) : 1.0f;
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if (BeginFullscreenWindow(ImVec2(0.0f, 0.0f), heading_size, "settings_category",
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ImVec4(UIPrimaryColor.x, UIPrimaryColor.y, UIPrimaryColor.z, bg_alpha)))
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@ -2101,25 +2113,25 @@ void FullscreenUI::DrawSettingsWindow()
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static constexpr float ITEM_WIDTH = 25.0f;
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static constexpr const char* global_icons[] = {
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ICON_FA_WINDOW_MAXIMIZE, ICON_FA_HDD, ICON_FA_SLIDERS_H, ICON_FA_MICROCHIP, ICON_FA_MAGIC,
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ICON_FA_HEADPHONES, ICON_FA_GAMEPAD, ICON_FA_KEYBOARD, ICON_FA_SD_CARD, ICON_FA_TROPHY,
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ICON_FA_EXCLAMATION_TRIANGLE};
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ICON_FA_WINDOW_MAXIMIZE, ICON_FA_HDD, ICON_FA_SLIDERS_H, ICON_FA_MICROCHIP,
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ICON_FA_MAGIC, ICON_FA_PAINT_ROLLER, ICON_FA_HEADPHONES, ICON_FA_GAMEPAD,
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ICON_FA_KEYBOARD, ICON_FA_SD_CARD, ICON_FA_TROPHY, ICON_FA_EXCLAMATION_TRIANGLE};
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static constexpr const char* per_game_icons[] = {
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ICON_FA_PARAGRAPH, ICON_FA_HDD, ICON_FA_SLIDERS_H,
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ICON_FA_MAGIC, ICON_FA_HEADPHONES, ICON_FA_GAMEPAD,
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ICON_FA_SD_CARD, ICON_FA_TROPHY, ICON_FA_EXCLAMATION_TRIANGLE};
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static constexpr SettingsPage global_pages[] = {
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SettingsPage::Interface, SettingsPage::Console, SettingsPage::Emulation, SettingsPage::BIOS,
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SettingsPage::Display, SettingsPage::Audio, SettingsPage::Controller, SettingsPage::Hotkey,
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SettingsPage::MemoryCards, SettingsPage::Achievements, SettingsPage::Advanced};
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SettingsPage::Interface, SettingsPage::Console, SettingsPage::Emulation, SettingsPage::BIOS,
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SettingsPage::Display, SettingsPage::PostProcessing, SettingsPage::Audio, SettingsPage::Controller,
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SettingsPage::Hotkey, SettingsPage::MemoryCards, SettingsPage::Achievements, SettingsPage::Advanced};
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static constexpr SettingsPage per_game_pages[] = {
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SettingsPage::Summary, SettingsPage::Console, SettingsPage::Emulation,
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SettingsPage::Display, SettingsPage::Audio, SettingsPage::Controller,
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SettingsPage::MemoryCards, SettingsPage::Achievements, SettingsPage::Advanced};
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static constexpr std::array<const char*, static_cast<u32>(SettingsPage::Count)> titles = {
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{"Summary", "Interface Settings", "Console Settings", "Emulation Settings", "BIOS Settings",
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"Controller Settings", "Hotkey Settings", "Memory Card Settings", "Display Settings", "Audio Settings",
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"Achievements Settings", "Advanced Settings"}};
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"Controller Settings", "Hotkey Settings", "Memory Card Settings", "Display Settings", "Post-Processing Settings",
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"Audio Settings", "Achievements Settings", "Advanced Settings"}};
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const bool game_settings = IsEditingGameSettings(GetEditingSettingsInterface());
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const u32 count =
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@ -2215,6 +2227,10 @@ void FullscreenUI::DrawSettingsWindow()
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DrawDisplaySettingsPage();
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break;
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case SettingsPage::PostProcessing:
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DrawPostProcessingSettingsPage();
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break;
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case SettingsPage::Audio:
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DrawAudioSettingsPage();
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break;
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@ -3488,6 +3504,351 @@ void FullscreenUI::DrawDisplaySettingsPage()
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EndMenuButtons();
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}
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void FullscreenUI::PopulatePostProcessingChain()
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{
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std::string chain_value(GetEditingSettingsInterface()->GetStringValue("Display", "PostProcessChain", ""));
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s_postprocessing_chain.CreateFromString(chain_value);
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}
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void FullscreenUI::SavePostProcessingChain()
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{
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SettingsInterface* bsi = GetEditingSettingsInterface();
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const std::string config(s_postprocessing_chain.GetConfigString());
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bsi->SetStringValue("Display", "PostProcessChain", config.c_str());
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if (bsi->GetBoolValue("Display", "PostProcessing", false))
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g_host_display->SetPostProcessingChain(config);
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if (IsEditingGameSettings(bsi))
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s_game_settings_interface->Save();
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else
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Host::CommitBaseSettingChanges();
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}
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void FullscreenUI::DrawPostProcessingSettingsPage()
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{
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SettingsInterface* bsi = GetEditingSettingsInterface();
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const bool game_settings = IsEditingGameSettings(bsi);
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BeginMenuButtons();
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MenuHeading("Controls");
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DrawToggleSetting(bsi, ICON_FA_MAGIC " Enable Post Processing",
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"If not enabled, the current post processing chain will be ignored.", "Display", "PostProcessing",
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false);
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if (MenuButton(ICON_FA_SEARCH " Reload Shaders", "Reloads the shaders from disk, applying any changes.",
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bsi->GetBoolValue("Display", "PostProcessing", false)))
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{
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const std::string chain(bsi->GetStringValue("Display", "PostProcessChain", ""));
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g_host_display->SetPostProcessingChain(chain);
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if (chain.empty())
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ShowToast(std::string(), "Post-processing chain is empty.");
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else
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ShowToast(std::string(), "Post-processing shaders reloaded.");
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}
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MenuHeading("Operations");
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if (MenuButton(ICON_FA_PLUS " Add Shader", "Adds a new shader to the chain."))
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{
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ImGuiFullscreen::ChoiceDialogOptions options;
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for (std::string& name : FrontendCommon::PostProcessingChain::GetAvailableShaderNames())
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options.emplace_back(std::move(name), false);
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OpenChoiceDialog(
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ICON_FA_PLUS " Add Shader", false, std::move(options), [](s32 index, const std::string& title, bool checked) {
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if (index < 0)
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return;
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if (s_postprocessing_chain.AddStage(title))
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{
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ShowToast(std::string(),
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fmt::format("Shader {} added as stage {}.", title, s_postprocessing_chain.GetStageCount()));
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SavePostProcessingChain();
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}
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else
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{
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ShowToast(std::string(), fmt::format("Failed to load shader {}. It may be invalid.", title));
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}
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CloseChoiceDialog();
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});
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}
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if (MenuButton(ICON_FA_TIMES " Clear Shaders", "Clears a shader from the chain."))
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{
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OpenConfirmMessageDialog(
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ICON_FA_TIMES " Clear Shaders",
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"Are you sure you want to clear the current post-processing chain? All configuration will be lost.",
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[](bool confirmed) {
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if (!confirmed)
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return;
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s_postprocessing_chain.ClearStages();
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ShowToast(std::string(), "Post-processing chain cleared.");
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});
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}
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SmallString str;
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SmallString tstr;
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for (u32 stage_index = 0; stage_index < s_postprocessing_chain.GetStageCount();)
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{
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FrontendCommon::PostProcessingShader& stage = s_postprocessing_chain.GetShaderStage(stage_index);
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str.Fmt("Stage {}: {}", stage_index + 1, stage.GetName());
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MenuHeading(str);
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if (MenuButton(ICON_FA_TIMES " Remove From Chain", "Removes this shader from the chain."))
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{
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ShowToast(std::string(), fmt::format("Removed stage {} ({}).", stage_index + 1, stage.GetName()));
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s_postprocessing_chain.RemoveStage(stage_index);
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continue;
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}
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if (MenuButton(ICON_FA_ARROW_UP " Move Up", "Moves this shader higher in the chain, applying it earlier.",
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(stage_index > 0)))
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{
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s_postprocessing_chain.MoveStageUp(stage_index);
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continue;
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}
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if (MenuButton(ICON_FA_ARROW_DOWN " Move Down", "Moves this shader lower in the chain, applying it later.",
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(stage_index != (s_postprocessing_chain.GetStageCount() - 1))))
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{
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s_postprocessing_chain.MoveStageDown(stage_index);
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continue;
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}
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for (FrontendCommon::PostProcessingShader::Option& opt : stage.GetOptions())
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{
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switch (opt.type)
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{
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case FrontendCommon::PostProcessingShader::Option::Type::Bool:
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{
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bool value = (opt.value[0].int_value != 0);
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tstr.Fmt(ICON_FA_COGS " {}", opt.ui_name);
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str.Fmt("Default: {}", (opt.default_value[0].int_value != 0) ? "Enabled" : "Disabled");
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if (ToggleButton(tstr, str, &value))
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{
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opt.value[0].int_value = (value != 0);
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SavePostProcessingChain();
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}
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}
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break;
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case FrontendCommon::PostProcessingShader::Option::Type::Float:
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{
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tstr.Fmt(ICON_FA_RULER_VERTICAL " {}##{}", opt.ui_name, opt.name);
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str.Fmt("Value: {} | Default: {} | Minimum: {} | Maximum: {}", opt.value[0].float_value,
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opt.default_value[0].float_value, opt.min_value[0].float_value, opt.max_value[0].float_value);
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if (MenuButton(tstr, str))
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ImGui::OpenPopup(tstr);
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ImGui::SetNextWindowSize(LayoutScale(500.0f, 190.0f));
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ImGui::SetNextWindowPos(ImGui::GetIO().DisplaySize * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
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ImGui::PushFont(g_large_font);
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ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(10.0f));
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ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, LayoutScale(ImGuiFullscreen::LAYOUT_MENU_BUTTON_X_PADDING,
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ImGuiFullscreen::LAYOUT_MENU_BUTTON_Y_PADDING));
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ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, LayoutScale(20.0f, 20.0f));
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bool is_open = true;
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if (ImGui::BeginPopupModal(tstr, &is_open,
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ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove))
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{
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BeginMenuButtons();
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const float end = ImGui::GetCurrentWindow()->WorkRect.GetWidth();
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#if 0
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for (u32 i = 0; i < opt.vector_size; i++)
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{
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static constexpr const char* components[] = { "X", "Y", "Z", "W" };
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if (opt.vector_size == 1)
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tstr.Assign("##value");
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else
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tstr.Fmt("{}##value{}", components[i], i);
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ImGui::SetNextItemWidth(end);
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if (ImGui::SliderFloat(tstr, &opt.value[i].float_value, opt.min_value[i].float_value,
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opt.max_value[i].float_value, "%f", ImGuiSliderFlags_NoInput))
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{
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SavePostProcessingChain();
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}
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}
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#else
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ImGui::SetNextItemWidth(end);
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switch (opt.vector_size)
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{
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case 1:
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{
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if (ImGui::SliderFloat("##value", &opt.value[0].float_value, opt.min_value[0].float_value,
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opt.max_value[0].float_value))
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{
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SavePostProcessingChain();
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}
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}
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break;
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case 2:
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{
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if (ImGui::SliderFloat2("##value", &opt.value[0].float_value, opt.min_value[0].float_value,
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opt.max_value[0].float_value))
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{
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SavePostProcessingChain();
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}
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}
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break;
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case 3:
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{
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if (ImGui::SliderFloat3("##value", &opt.value[0].float_value, opt.min_value[0].float_value,
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opt.max_value[0].float_value))
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{
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SavePostProcessingChain();
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}
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}
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break;
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case 4:
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{
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if (ImGui::SliderFloat4("##value", &opt.value[0].float_value, opt.min_value[0].float_value,
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opt.max_value[0].float_value))
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{
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SavePostProcessingChain();
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}
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}
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break;
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}
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#endif
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ImGui::SetCursorPosY(ImGui::GetCursorPosY() + LayoutScale(10.0f));
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if (MenuButtonWithoutSummary("OK", true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY, g_large_font,
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ImVec2(0.5f, 0.0f)))
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{
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ImGui::CloseCurrentPopup();
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}
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EndMenuButtons();
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ImGui::EndPopup();
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}
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ImGui::PopStyleVar(3);
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ImGui::PopFont();
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}
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break;
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case FrontendCommon::PostProcessingShader::Option::Type::Int:
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{
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tstr.Fmt(ICON_FA_RULER_VERTICAL " {}##{}", opt.ui_name, opt.name);
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str.Fmt("Value: {} | Default: {} | Minimum: {} | Maximum: {}", opt.value[0].int_value,
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opt.default_value[0].int_value, opt.min_value[0].int_value, opt.max_value[0].int_value);
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if (MenuButton(tstr, str))
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ImGui::OpenPopup(tstr);
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ImGui::SetNextWindowSize(LayoutScale(500.0f, 190.0f));
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ImGui::SetNextWindowPos(ImGui::GetIO().DisplaySize * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
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ImGui::PushFont(g_large_font);
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ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(10.0f));
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ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, LayoutScale(ImGuiFullscreen::LAYOUT_MENU_BUTTON_X_PADDING,
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ImGuiFullscreen::LAYOUT_MENU_BUTTON_Y_PADDING));
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ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, LayoutScale(20.0f, 20.0f));
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bool is_open = true;
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if (ImGui::BeginPopupModal(tstr, &is_open,
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ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove))
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{
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BeginMenuButtons();
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const float end = ImGui::GetCurrentWindow()->WorkRect.GetWidth();
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#if 0
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for (u32 i = 0; i < opt.vector_size; i++)
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{
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static constexpr const char* components[] = { "X", "Y", "Z", "W" };
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if (opt.vector_size == 1)
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tstr.Assign("##value");
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else
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tstr.Fmt("{}##value{}", components[i], i);
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ImGui::SetNextItemWidth(end);
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if (ImGui::SliderInt(tstr, &opt.value[i].int_value, opt.min_value[i].int_value,
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opt.max_value[i].int_value, "%d", ImGuiSliderFlags_NoInput))
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{
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SavePostProcessingChain();
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}
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}
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#else
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ImGui::SetNextItemWidth(end);
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switch (opt.vector_size)
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{
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case 1:
|
||||
{
|
||||
if (ImGui::SliderInt("##value", &opt.value[0].int_value, opt.min_value[0].int_value,
|
||||
opt.max_value[0].int_value))
|
||||
{
|
||||
SavePostProcessingChain();
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case 2:
|
||||
{
|
||||
if (ImGui::SliderInt2("##value", &opt.value[0].int_value, opt.min_value[0].int_value,
|
||||
opt.max_value[0].int_value))
|
||||
{
|
||||
SavePostProcessingChain();
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case 3:
|
||||
{
|
||||
if (ImGui::SliderInt2("##value", &opt.value[0].int_value, opt.min_value[0].int_value,
|
||||
opt.max_value[0].int_value))
|
||||
{
|
||||
SavePostProcessingChain();
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case 4:
|
||||
{
|
||||
if (ImGui::SliderInt4("##value", &opt.value[0].int_value, opt.min_value[0].int_value,
|
||||
opt.max_value[0].int_value))
|
||||
{
|
||||
SavePostProcessingChain();
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
|
||||
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + LayoutScale(10.0f));
|
||||
if (MenuButtonWithoutSummary("OK", true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY, g_large_font,
|
||||
ImVec2(0.5f, 0.0f)))
|
||||
{
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
EndMenuButtons();
|
||||
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
|
||||
ImGui::PopStyleVar(3);
|
||||
ImGui::PopFont();
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
stage_index++;
|
||||
}
|
||||
|
||||
EndMenuButtons();
|
||||
}
|
||||
|
||||
void FullscreenUI::DrawAudioSettingsPage()
|
||||
{
|
||||
SettingsInterface* bsi = GetEditingSettingsInterface();
|
||||
|
|
|
@ -458,7 +458,19 @@ ImFont* ImGuiManager::AddFixedFont(float size)
|
|||
|
||||
bool ImGuiManager::AddIconFonts(float size)
|
||||
{
|
||||
static constexpr ImWchar range_fa[] = { 0xf002,0xf002,0xf005,0xf005,0xf007,0xf007,0xf00c,0xf00e,0xf011,0xf011,0xf013,0xf013,0xf017,0xf017,0xf019,0xf019,0xf021,0xf021,0xf023,0xf023,0xf025,0xf025,0xf027,0xf028,0xf02d,0xf02e,0xf030,0xf030,0xf03a,0xf03a,0xf03d,0xf03d,0xf049,0xf04c,0xf050,0xf050,0xf059,0xf059,0xf05e,0xf05e,0xf065,0xf065,0xf067,0xf067,0xf071,0xf071,0xf075,0xf075,0xf077,0xf078,0xf07b,0xf07c,0xf084,0xf085,0xf091,0xf091,0xf0a0,0xf0a0,0xf0ac,0xf0ad,0xf0c5,0xf0c5,0xf0c7,0xf0c8,0xf0cb,0xf0cb,0xf0d0,0xf0d0,0xf0e2,0xf0e2,0xf0eb,0xf0eb,0xf0f1,0xf0f1,0xf0f3,0xf0f3,0xf0fe,0xf0fe,0xf110,0xf110,0xf119,0xf119,0xf11b,0xf11c,0xf140,0xf140,0xf144,0xf144,0xf14a,0xf14a,0xf15b,0xf15b,0xf188,0xf188,0xf191,0xf192,0xf1dd,0xf1de,0xf1e6,0xf1e6,0xf1eb,0xf1eb,0xf1f8,0xf1f8,0xf1fc,0xf1fc,0xf242,0xf242,0xf245,0xf245,0xf26c,0xf26c,0xf279,0xf279,0xf2d0,0xf2d0,0xf2db,0xf2db,0xf2f2,0xf2f2,0xf2f5,0xf2f5,0xf3c1,0xf3c1,0xf410,0xf410,0xf466,0xf466,0xf500,0xf500,0xf51f,0xf51f,0xf545,0xf545,0xf548,0xf548,0xf552,0xf552,0xf57a,0xf57a,0xf5a2,0xf5a2,0xf5e7,0xf5e7,0xf65d,0xf65e,0xf6a9,0xf6a9,0xf7c2,0xf7c2,0xf807,0xf807,0xf815,0xf815,0xf818,0xf818,0xf84c,0xf84c,0xf8cc,0xf8cc,0x0,0x0 };
|
||||
static constexpr ImWchar range_fa[] = {
|
||||
0xf002, 0xf002, 0xf005, 0xf005, 0xf007, 0xf007, 0xf00c, 0xf00e, 0xf011, 0xf011, 0xf013, 0xf013, 0xf017, 0xf017,
|
||||
0xf019, 0xf019, 0xf021, 0xf021, 0xf023, 0xf023, 0xf025, 0xf025, 0xf027, 0xf028, 0xf02d, 0xf02e, 0xf030, 0xf030,
|
||||
0xf03a, 0xf03a, 0xf03d, 0xf03d, 0xf049, 0xf04c, 0xf050, 0xf050, 0xf059, 0xf059, 0xf05e, 0xf05e, 0xf062, 0xf063,
|
||||
0xf065, 0xf065, 0xf067, 0xf067, 0xf071, 0xf071, 0xf075, 0xf075, 0xf077, 0xf078, 0xf07b, 0xf07c, 0xf084, 0xf085,
|
||||
0xf091, 0xf091, 0xf0a0, 0xf0a0, 0xf0ac, 0xf0ad, 0xf0c5, 0xf0c5, 0xf0c7, 0xf0c8, 0xf0cb, 0xf0cb, 0xf0d0, 0xf0d0,
|
||||
0xf0e2, 0xf0e2, 0xf0eb, 0xf0eb, 0xf0f1, 0xf0f1, 0xf0f3, 0xf0f3, 0xf0fe, 0xf0fe, 0xf110, 0xf110, 0xf119, 0xf119,
|
||||
0xf11b, 0xf11c, 0xf140, 0xf140, 0xf144, 0xf144, 0xf14a, 0xf14a, 0xf15b, 0xf15b, 0xf188, 0xf188, 0xf191, 0xf192,
|
||||
0xf1dd, 0xf1de, 0xf1e6, 0xf1e6, 0xf1eb, 0xf1eb, 0xf1f8, 0xf1f8, 0xf1fc, 0xf1fc, 0xf242, 0xf242, 0xf245, 0xf245,
|
||||
0xf26c, 0xf26c, 0xf279, 0xf279, 0xf2d0, 0xf2d0, 0xf2db, 0xf2db, 0xf2f2, 0xf2f2, 0xf2f5, 0xf2f5, 0xf3c1, 0xf3c1,
|
||||
0xf410, 0xf410, 0xf466, 0xf466, 0xf500, 0xf500, 0xf51f, 0xf51f, 0xf545, 0xf545, 0xf548, 0xf548, 0xf552, 0xf552,
|
||||
0xf57a, 0xf57a, 0xf5a2, 0xf5a2, 0xf5aa, 0xf5aa, 0xf5e7, 0xf5e7, 0xf65d, 0xf65e, 0xf6a9, 0xf6a9, 0xf7c2, 0xf7c2,
|
||||
0xf807, 0xf807, 0xf815, 0xf815, 0xf818, 0xf818, 0xf84c, 0xf84c, 0xf8cc, 0xf8cc, 0x0, 0x0};
|
||||
|
||||
ImFontConfig cfg;
|
||||
cfg.MergeMode = true;
|
||||
|
|
Loading…
Reference in a new issue