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SDL: Make GL debug output less noisy in Release
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03bd135060
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@ -54,7 +54,21 @@ bool SDLInterface::CreateSDLWindow()
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static void APIENTRY GLDebugCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length,
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static void APIENTRY GLDebugCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length,
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const GLchar* message, const void* userParam)
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const GLchar* message, const void* userParam)
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{
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{
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Log_InfoPrintf("%s", message);
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switch (severity)
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{
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case GL_DEBUG_SEVERITY_HIGH_KHR:
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Log_InfoPrint(message);
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break;
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case GL_DEBUG_SEVERITY_MEDIUM_KHR:
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Log_WarningPrint(message);
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break;
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case GL_DEBUG_SEVERITY_LOW_KHR:
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Log_InfoPrintf(message);
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break;
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case GL_DEBUG_SEVERITY_NOTIFICATION:
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Log_DebugPrint(message);
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break;
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}
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}
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}
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bool SDLInterface::CreateGLContext()
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bool SDLInterface::CreateGLContext()
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