mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-30 09:35:40 +00:00
FrontendCommon: Add auto cheat loading option
This commit is contained in:
parent
bf6b4514a0
commit
03f052e12e
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@ -324,6 +324,44 @@ bool CheatList::SaveToPCSXRFile(const char* filename)
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return (std::ferror(fp.get()) == 0);
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return (std::ferror(fp.get()) == 0);
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}
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}
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u32 CheatList::GetEnabledCodeCount() const
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{
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u32 count = 0;
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for (const CheatCode& cc : m_codes)
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{
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if (cc.enabled)
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count++;
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}
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return count;
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}
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void CheatList::SetCodeEnabled(u32 index, bool state)
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{
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if (index >= m_codes.size())
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return;
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m_codes[index].enabled = state;
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}
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void CheatList::EnableCode(u32 index)
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{
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SetCodeEnabled(index, true);
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}
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void CheatList::DisableCode(u32 index)
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{
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SetCodeEnabled(index, false);
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}
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void CheatList::ApplyCode(u32 index)
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{
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if (index >= m_codes.size())
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return;
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m_codes[index].Apply();
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}
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void CheatCode::Apply() const
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void CheatCode::Apply() const
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{
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{
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const u32 count = static_cast<u32>(instructions.size());
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const u32 count = static_cast<u32>(instructions.size());
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@ -68,10 +68,16 @@ public:
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ALWAYS_INLINE const CheatCode& GetCode(u32 i) const { return m_codes[i]; }
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ALWAYS_INLINE const CheatCode& GetCode(u32 i) const { return m_codes[i]; }
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ALWAYS_INLINE CheatCode& GetCode(u32 i) { return m_codes[i]; }
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ALWAYS_INLINE CheatCode& GetCode(u32 i) { return m_codes[i]; }
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ALWAYS_INLINE u32 GetCodeCount() const { return static_cast<u32>(m_codes.size()); }
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ALWAYS_INLINE u32 GetCodeCount() const { return static_cast<u32>(m_codes.size()); }
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ALWAYS_INLINE bool IsCodeEnabled(u32 index) const { return m_codes[index].enabled; }
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void AddCode(CheatCode cc);
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void AddCode(CheatCode cc);
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void RemoveCode(u32 i);
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void RemoveCode(u32 i);
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u32 GetEnabledCodeCount() const;
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void EnableCode(u32 index);
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void DisableCode(u32 index);
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void SetCodeEnabled(u32 index, bool state);
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static std::optional<Format> DetectFileFormat(const char* filename);
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static std::optional<Format> DetectFileFormat(const char* filename);
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bool LoadFromFile(const char* filename, Format format);
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bool LoadFromFile(const char* filename, Format format);
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@ -82,6 +88,8 @@ public:
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void Apply();
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void Apply();
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void ApplyCode(u32 index);
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private:
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private:
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std::vector<CheatCode> m_codes;
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std::vector<CheatCode> m_codes;
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};
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};
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@ -86,6 +86,7 @@ void Settings::Load(SettingsInterface& si)
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confim_power_off = si.GetBoolValue("Main", "ConfirmPowerOff", true);
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confim_power_off = si.GetBoolValue("Main", "ConfirmPowerOff", true);
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load_devices_from_save_states = si.GetBoolValue("Main", "LoadDevicesFromSaveStates", false);
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load_devices_from_save_states = si.GetBoolValue("Main", "LoadDevicesFromSaveStates", false);
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apply_game_settings = si.GetBoolValue("Main", "ApplyGameSettings", true);
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apply_game_settings = si.GetBoolValue("Main", "ApplyGameSettings", true);
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auto_load_cheats = si.GetBoolValue("Main", "AutoLoadCheats", false);
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cpu_execution_mode =
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cpu_execution_mode =
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ParseCPUExecutionMode(
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ParseCPUExecutionMode(
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@ -204,6 +205,7 @@ void Settings::Save(SettingsInterface& si) const
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si.SetBoolValue("Main", "ConfirmPowerOff", confim_power_off);
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si.SetBoolValue("Main", "ConfirmPowerOff", confim_power_off);
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si.SetBoolValue("Main", "LoadDevicesFromSaveStates", load_devices_from_save_states);
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si.SetBoolValue("Main", "LoadDevicesFromSaveStates", load_devices_from_save_states);
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si.SetBoolValue("Main", "ApplyGameSettings", apply_game_settings);
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si.SetBoolValue("Main", "ApplyGameSettings", apply_game_settings);
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si.SetBoolValue("Main", "AutoLoadCheats", auto_load_cheats);
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si.SetStringValue("CPU", "ExecutionMode", GetCPUExecutionModeName(cpu_execution_mode));
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si.SetStringValue("CPU", "ExecutionMode", GetCPUExecutionModeName(cpu_execution_mode));
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si.SetBoolValue("CPU", "RecompilerMemoryExceptions", cpu_recompiler_memory_exceptions);
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si.SetBoolValue("CPU", "RecompilerMemoryExceptions", cpu_recompiler_memory_exceptions);
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@ -80,6 +80,7 @@ struct Settings
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bool confim_power_off = true;
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bool confim_power_off = true;
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bool load_devices_from_save_states = false;
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bool load_devices_from_save_states = false;
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bool apply_game_settings = true;
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bool apply_game_settings = true;
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bool auto_load_cheats = false;
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GPURenderer gpu_renderer = GPURenderer::Software;
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GPURenderer gpu_renderer = GPURenderer::Software;
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std::string gpu_adapter;
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std::string gpu_adapter;
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@ -757,6 +757,7 @@ void Shutdown()
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s_running_game_title.clear();
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s_running_game_title.clear();
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s_media_playlist.clear();
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s_media_playlist.clear();
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s_media_playlist_filename.clear();
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s_media_playlist_filename.clear();
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s_cheat_list.reset();
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s_state = State::Shutdown;
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s_state = State::Shutdown;
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}
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}
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@ -733,27 +733,14 @@ void SDLHostInterface::DrawMainMenuBar()
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{
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{
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nfdchar_t* path = nullptr;
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nfdchar_t* path = nullptr;
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if (NFD_OpenDialog("cht", nullptr, &path) && path && std::strlen(path) > 0)
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if (NFD_OpenDialog("cht", nullptr, &path) && path && std::strlen(path) > 0)
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{
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LoadCheatList(path);
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std::unique_ptr<CheatList> cl = std::make_unique<CheatList>();
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if (cl->LoadFromFile(path, CheatList::Format::Autodetect))
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{
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System::SetCheatList(std::move(cl));
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}
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else
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{
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ReportFormattedMessage("Failed to load cheats from '%s'", path);
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}
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}
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}
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}
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if (ImGui::MenuItem("Save Cheats...", nullptr, false, has_cheat_file))
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if (ImGui::MenuItem("Save Cheats...", nullptr, false, has_cheat_file))
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{
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{
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nfdchar_t* path = nullptr;
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nfdchar_t* path = nullptr;
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if (NFD_SaveDialog("cht", nullptr, &path) && path && std::strlen(path) > 0)
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if (NFD_SaveDialog("cht", nullptr, &path) && path && std::strlen(path) > 0)
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{
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SaveCheatList(path);
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if (!System::GetCheatList()->SaveToPCSXRFile(path))
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ReportFormattedMessage("Failed to save cheats to '%s'", path);
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}
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}
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}
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if (ImGui::BeginMenu("Enabled Cheats", has_cheat_file))
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if (ImGui::BeginMenu("Enabled Cheats", has_cheat_file))
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@ -761,8 +748,9 @@ void SDLHostInterface::DrawMainMenuBar()
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CheatList* cl = System::GetCheatList();
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CheatList* cl = System::GetCheatList();
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for (u32 i = 0; i < cl->GetCodeCount(); i++)
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for (u32 i = 0; i < cl->GetCodeCount(); i++)
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{
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{
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CheatCode& cc = cl->GetCode(i);
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const CheatCode& cc = cl->GetCode(i);
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ImGui::MenuItem(cc.description.c_str(), nullptr, &cc.enabled, true);
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if (ImGui::MenuItem(cc.description.c_str(), nullptr, cc.enabled, true))
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SetCheatCodeState(i, !cc.enabled, g_settings.auto_load_cheats);
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}
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}
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ImGui::EndMenu();
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ImGui::EndMenu();
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@ -775,7 +763,7 @@ void SDLHostInterface::DrawMainMenuBar()
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{
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{
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const CheatCode& cc = cl->GetCode(i);
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const CheatCode& cc = cl->GetCode(i);
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if (ImGui::MenuItem(cc.description.c_str()))
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if (ImGui::MenuItem(cc.description.c_str()))
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cc.Apply();
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ApplyCheatCode(i);
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}
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}
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ImGui::EndMenu();
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ImGui::EndMenu();
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@ -1198,6 +1186,8 @@ void SDLHostInterface::DrawSettingsWindow()
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settings_changed |= ImGui::Checkbox("Pause On Start", &m_settings_copy.start_paused);
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settings_changed |= ImGui::Checkbox("Pause On Start", &m_settings_copy.start_paused);
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settings_changed |= ImGui::Checkbox("Start Fullscreen", &m_settings_copy.start_fullscreen);
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settings_changed |= ImGui::Checkbox("Start Fullscreen", &m_settings_copy.start_fullscreen);
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settings_changed |= ImGui::Checkbox("Save State On Exit", &m_settings_copy.save_state_on_exit);
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settings_changed |= ImGui::Checkbox("Save State On Exit", &m_settings_copy.save_state_on_exit);
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settings_changed |= ImGui::Checkbox("Apply Game Settings", &m_settings_copy.apply_game_settings);
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settings_changed |= ImGui::Checkbox("Automatically Load Cheats", &m_settings_copy.auto_load_cheats);
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settings_changed |=
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settings_changed |=
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ImGui::Checkbox("Load Devices From Save States", &m_settings_copy.load_devices_from_save_states);
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ImGui::Checkbox("Load Devices From Save States", &m_settings_copy.load_devices_from_save_states);
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}
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}
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@ -7,6 +7,7 @@
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#include "common/string_util.h"
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#include "common/string_util.h"
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#include "controller_interface.h"
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#include "controller_interface.h"
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#include "core/cdrom.h"
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#include "core/cdrom.h"
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#include "core/cheats.h"
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#include "core/cpu_code_cache.h"
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#include "core/cpu_code_cache.h"
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#include "core/dma.h"
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#include "core/dma.h"
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#include "core/gpu.h"
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#include "core/gpu.h"
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@ -116,6 +117,7 @@ void CommonHostInterface::InitializeUserDirectory()
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result &= FileSystem::CreateDirectory(GetUserDirectoryRelativePath("bios").c_str(), false);
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result &= FileSystem::CreateDirectory(GetUserDirectoryRelativePath("bios").c_str(), false);
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result &= FileSystem::CreateDirectory(GetUserDirectoryRelativePath("cache").c_str(), false);
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result &= FileSystem::CreateDirectory(GetUserDirectoryRelativePath("cache").c_str(), false);
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result &= FileSystem::CreateDirectory(GetUserDirectoryRelativePath("cheats").c_str(), false);
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result &= FileSystem::CreateDirectory(GetUserDirectoryRelativePath("dump").c_str(), false);
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result &= FileSystem::CreateDirectory(GetUserDirectoryRelativePath("dump").c_str(), false);
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result &= FileSystem::CreateDirectory(GetUserDirectoryRelativePath("dump/audio").c_str(), false);
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result &= FileSystem::CreateDirectory(GetUserDirectoryRelativePath("dump/audio").c_str(), false);
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result &= FileSystem::CreateDirectory(GetUserDirectoryRelativePath("inputprofiles").c_str(), false);
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result &= FileSystem::CreateDirectory(GetUserDirectoryRelativePath("inputprofiles").c_str(), false);
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@ -710,6 +712,13 @@ void CommonHostInterface::OnRunningGameChanged()
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{
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{
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HostInterface::OnRunningGameChanged();
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HostInterface::OnRunningGameChanged();
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if (!System::IsShutdown())
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{
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System::SetCheatList(nullptr);
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if (g_settings.auto_load_cheats)
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LoadCheatListFromGameTitle();
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}
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#ifdef WITH_DISCORD_PRESENCE
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#ifdef WITH_DISCORD_PRESENCE
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UpdateDiscordPresence();
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UpdateDiscordPresence();
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#endif
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#endif
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@ -2140,6 +2149,111 @@ void CommonHostInterface::ApplyGameSettings(bool display_osd_messages)
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gs->ApplySettings(display_osd_messages);
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gs->ApplySettings(display_osd_messages);
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}
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}
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std::string CommonHostInterface::GetCheatFileName() const
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{
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const std::string& title = System::GetRunningTitle();
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if (title.empty())
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return {};
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return GetUserDirectoryRelativePath("cheats/%s.cht", title.c_str());
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}
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bool CommonHostInterface::LoadCheatList(const char* filename)
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{
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if (System::IsShutdown())
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return false;
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std::unique_ptr<CheatList> cl = std::make_unique<CheatList>();
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if (!cl->LoadFromPCSXRFile(filename))
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{
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AddFormattedOSDMessage(15.0f, TranslateString("OSDMessage", "Failed to load cheats from '%s'."), filename);
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return false;
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}
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AddFormattedOSDMessage(10.0f, TranslateString("OSDMessage", "Loaded %u cheats from list. %u cheats are enabled."),
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cl->GetCodeCount(), cl->GetEnabledCodeCount());
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System::SetCheatList(std::move(cl));
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return true;
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}
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bool CommonHostInterface::LoadCheatListFromGameTitle()
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{
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const std::string filename(GetCheatFileName());
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if (filename.empty() || !FileSystem::FileExists(filename.c_str()))
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return false;
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return LoadCheatList(filename.c_str());
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}
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bool CommonHostInterface::SaveCheatList(const char* filename)
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{
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if (!System::IsValid() || !System::HasCheatList())
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return false;
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if (!System::GetCheatList()->SaveToPCSXRFile(filename))
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return false;
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AddFormattedOSDMessage(5.0f, TranslateString("OSDMessage", "Saved %u cheats to '%s'."),
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System::GetCheatList()->GetCodeCount(), filename);
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return true;
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}
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void CommonHostInterface::SetCheatCodeState(u32 index, bool enabled, bool save_to_file)
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{
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if (!System::IsValid() || !System::HasCheatList())
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return;
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CheatList* cl = System::GetCheatList();
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if (index >= cl->GetCodeCount())
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return;
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CheatCode& cc = cl->GetCode(index);
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if (cc.enabled == enabled)
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return;
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cc.enabled = enabled;
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if (enabled)
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{
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AddFormattedOSDMessage(5.0f, TranslateString("OSDMessage", "Cheat '%s' enabled."), cc.description.c_str());
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}
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else
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{
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AddFormattedOSDMessage(5.0f, TranslateString("OSDMessage", "Cheat '%s' disabled."), cc.description.c_str());
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}
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if (save_to_file)
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{
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const std::string filename(GetCheatFileName());
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if (!filename.empty())
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{
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if (!cl->SaveToPCSXRFile(filename.c_str()))
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{
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AddFormattedOSDMessage(15.0f, TranslateString("OSDMessage", "Failed to save cheat list to '%s'"),
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filename.c_str());
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}
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}
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}
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}
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void CommonHostInterface::ApplyCheatCode(u32 index)
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{
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if (!System::HasCheatList() || index >= System::GetCheatList()->GetCodeCount())
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return;
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const CheatCode& cc = System::GetCheatList()->GetCode(index);
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if (!cc.enabled)
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{
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cc.Apply();
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AddFormattedOSDMessage(5.0f, TranslateString("OSDMessage", "Applied cheat '%s'."), cc.description.c_str());
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}
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else
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{
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AddFormattedOSDMessage(5.0f, TranslateString("OSDMessage", "Cheat '%s' is already enabled."),
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cc.description.c_str());
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}
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}
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#ifdef WITH_DISCORD_PRESENCE
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#ifdef WITH_DISCORD_PRESENCE
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void CommonHostInterface::SetDiscordPresenceEnabled(bool enabled)
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void CommonHostInterface::SetDiscordPresenceEnabled(bool enabled)
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@ -151,6 +151,21 @@ public:
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/// Saves a screenshot to the specified file. IF no file name is provided, one will be generated automatically.
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/// Saves a screenshot to the specified file. IF no file name is provided, one will be generated automatically.
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bool SaveScreenshot(const char* filename = nullptr, bool full_resolution = true, bool apply_aspect_ratio = true);
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bool SaveScreenshot(const char* filename = nullptr, bool full_resolution = true, bool apply_aspect_ratio = true);
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/// Loads the cheat list from the specified file.
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bool LoadCheatList(const char* filename);
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/// Loads the cheat list for the current game title from the user directory.
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bool LoadCheatListFromGameTitle();
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||||||
|
|
||||||
|
/// Saves the current cheat list to the specified file.
|
||||||
|
bool SaveCheatList(const char* filename);
|
||||||
|
|
||||||
|
/// Enables/disabled the specified cheat code.
|
||||||
|
void SetCheatCodeState(u32 index, bool enabled, bool save_to_file);
|
||||||
|
|
||||||
|
/// Immediately applies the specified cheat code.
|
||||||
|
void ApplyCheatCode(u32 index);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
enum : u32
|
enum : u32
|
||||||
{
|
{
|
||||||
|
@ -248,6 +263,9 @@ protected:
|
||||||
/// Returns the most recent resume save state.
|
/// Returns the most recent resume save state.
|
||||||
std::string GetMostRecentResumeSaveStatePath() const;
|
std::string GetMostRecentResumeSaveStatePath() const;
|
||||||
|
|
||||||
|
/// Returns the path to the cheat file for the specified game title.
|
||||||
|
std::string GetCheatFileName() const;
|
||||||
|
|
||||||
/// Ensures the settings is valid and the correct version. If not, resets to defaults.
|
/// Ensures the settings is valid and the correct version. If not, resets to defaults.
|
||||||
void CheckSettings(SettingsInterface& si);
|
void CheckSettings(SettingsInterface& si);
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue