GameList: Reduce number of system calls when scanning

This commit is contained in:
Connor McLaughlin 2021-04-17 19:13:58 +10:00
parent e1578be20f
commit 03f3f0369c
5 changed files with 64 additions and 76 deletions

View file

@ -322,15 +322,6 @@ ConsoleRegion GetConsoleRegionForDiscRegion(DiscRegion region)
}
}
std::string_view GetTitleForPath(const char* path)
{
std::string_view path_view = path;
std::size_t title_start = path_view.find_last_of("/\\");
if (title_start != std::string_view::npos)
path_view.remove_prefix(title_start + 1);
return path_view.substr(0, path_view.find_last_of('.'));
}
std::string GetGameCodeForPath(const char* image_path, bool fallback_to_hash)
{
std::unique_ptr<CDImage> cdi = CDImage::Open(image_path, nullptr);

View file

@ -81,7 +81,6 @@ DiscRegion GetRegionForImage(CDImage* cdi);
DiscRegion GetRegionForExe(const char* path);
DiscRegion GetRegionForPsf(const char* path);
std::optional<DiscRegion> GetRegionForPath(const char* image_path);
std::string_view GetTitleForPath(const char* path);
State GetState();
void SetState(State new_state);

View file

@ -2870,7 +2870,7 @@ void CommonHostInterface::GetGameInfo(const char* path, CDImage* image, std::str
}
else
{
*title = System::GetTitleForPath(path);
*title = FileSystem::GetFileTitleFromPath(path);
if (image)
*code = System::GetGameCodeForImage(image, true);
}

View file

@ -64,13 +64,9 @@ bool GameList::IsScannableFilename(const std::string& path)
return System::IsLoadableFilename(path.c_str());
}
bool GameList::GetExeListEntry(const char* path, GameListEntry* entry)
bool GameList::GetExeListEntry(const std::string& path, GameListEntry* entry)
{
FILESYSTEM_STAT_DATA ffd;
if (!FileSystem::StatFile(path, &ffd))
return false;
std::FILE* fp = FileSystem::OpenCFile(path, "rb");
std::FILE* fp = FileSystem::OpenCFile(path.c_str(), "rb");
if (!fp)
return false;
@ -89,41 +85,30 @@ bool GameList::GetExeListEntry(const char* path, GameListEntry* entry)
if (!BIOS::IsValidPSExeHeader(header, file_size))
{
Log_DebugPrintf("%s is not a valid PS-EXE", path);
Log_DebugPrintf("%s is not a valid PS-EXE", path.c_str());
return false;
}
const char* extension = std::strrchr(path, '.');
if (!extension)
return false;
entry->code.clear();
entry->title = FileSystem::GetFileTitleFromPath(path);
entry->path = path;
entry->region = BIOS::GetPSExeDiscRegion(header);
entry->total_size = ZeroExtend64(file_size);
entry->last_modified_time = ffd.ModificationTime.AsUnixTimestamp();
entry->type = GameListEntryType::PSExe;
entry->compatibility_rating = GameListCompatibilityRating::Unknown;
return true;
}
bool GameList::GetPsfListEntry(const char* path, GameListEntry* entry)
bool GameList::GetPsfListEntry(const std::string& path, GameListEntry* entry)
{
FILESYSTEM_STAT_DATA ffd;
if (!FileSystem::StatFile(path, &ffd))
return false;
// we don't need to walk the library chain here - the top file is enough
PSFLoader::File file;
if (!file.Load(path))
if (!file.Load(path.c_str()))
return false;
entry->code.clear();
entry->path = path;
entry->region = file.GetRegion();
entry->total_size = static_cast<u32>(file.GetProgramData().size());
entry->last_modified_time = ffd.ModificationTime.AsUnixTimestamp();
entry->type = GameListEntryType::PSF;
entry->compatibility_rating = GameListCompatibilityRating::Unknown;
@ -171,7 +156,7 @@ bool GameList::GetGameListEntry(const std::string& path, GameListEntry* entry)
{
// no game code, so use the filename title
entry->code = System::GetGameCodeForImage(cdi.get(), true);
entry->title = System::GetTitleForPath(path.c_str());
entry->title = FileSystem::GetFileTitleFromPath(path);
entry->compatibility_rating = GameListCompatibilityRating::Unknown;
entry->release_date = 0;
entry->min_players = 0;
@ -238,11 +223,6 @@ bool GameList::GetGameListEntry(const std::string& path, GameListEntry* entry)
}
}
FILESYSTEM_STAT_DATA ffd;
if (!FileSystem::StatFile(path.c_str(), &ffd))
return false;
entry->last_modified_time = ffd.ModificationTime.AsUnixTimestamp();
return true;
}
@ -493,53 +473,68 @@ void GameList::ScanDirectory(const char* path, bool recursive, ProgressCallback*
FileSystem::FindResultsArray files;
FileSystem::FindFiles(path, "*", FILESYSTEM_FIND_FILES | (recursive ? FILESYSTEM_FIND_RECURSIVE : 0), &files);
GameListEntry entry;
progress->SetProgressRange(static_cast<u32>(files.size()));
progress->SetProgressValue(0);
for (const FILESYSTEM_FIND_DATA& ffd : files)
for (FILESYSTEM_FIND_DATA& ffd : files)
{
progress->IncrementProgressValue();
if (!IsScannableFilename(ffd.FileName))
if (!IsScannableFilename(ffd.FileName) || GetEntryForPath(ffd.FileName.c_str()))
continue;
std::string entry_path(ffd.FileName);
if (std::any_of(m_entries.begin(), m_entries.end(),
[&entry_path](const GameListEntry& other) { return other.path == entry_path; }))
{
const u64 modified_time = ffd.ModificationTime.AsUnixTimestamp();
if (AddFileFromCache(ffd.FileName, modified_time))
continue;
const std::string_view file_part(FileSystem::GetFileNameFromPath(ffd.FileName));
if (!file_part.empty())
progress->SetFormattedStatusText("Scanning '%*s'...", static_cast<int>(file_part.size()), file_part.data());
// ownership of fp is transferred
ScanFile(std::move(ffd.FileName), modified_time);
}
Log_DebugPrintf("Trying '%s'...", entry_path.c_str());
// try opening the image
if (!GetGameListEntryFromCache(entry_path, &entry) ||
entry.last_modified_time != ffd.ModificationTime.AsUnixTimestamp())
{
const char* file_part_slash =
std::max(std::strrchr(entry_path.c_str(), '/'), std::strrchr(entry_path.c_str(), '\\'));
progress->SetFormattedStatusText("Scanning '%s'...",
file_part_slash ? (file_part_slash + 1) : entry_path.c_str());
progress->SetProgressValue(static_cast<u32>(files.size()));
progress->PopState();
}
if (GetGameListEntry(entry_path, &entry))
bool GameList::AddFileFromCache(const std::string& path, u64 timestamp)
{
if (std::any_of(m_entries.begin(), m_entries.end(),
[&path](const GameListEntry& other) { return other.path == path; }))
{
// already exists
return true;
}
GameListEntry entry;
if (!GetGameListEntryFromCache(path, &entry) || entry.last_modified_time != timestamp)
return false;
m_entries.push_back(std::move(entry));
return true;
}
bool GameList::ScanFile(std::string path, u64 timestamp)
{
Log_DevPrintf("Scanning '%s'...", path.c_str());
GameListEntry entry;
if (!GetGameListEntry(path, &entry))
return false;
entry.path = std::move(path);
entry.last_modified_time = timestamp;
if (m_cache_write_stream || OpenCacheForWriting())
{
if (!WriteEntryToCache(&entry, m_cache_write_stream.get()))
Log_WarningPrintf("Failed to write entry '%s' to cache", entry.path.c_str());
}
}
else
{
continue;
}
}
m_entries.push_back(std::move(entry));
entry = {};
}
progress->SetProgressValue(static_cast<u32>(files.size()));
progress->PopState();
return true;
}
void GameList::AddDirectory(std::string path, bool recursive)
@ -632,6 +627,7 @@ void GameList::Refresh(bool invalidate_cache, bool invalidate_database, Progress
// don't need unused cache entries
CloseCacheFileStream();
m_cache_map.clear();
m_database.Unload();
}
void GameList::UpdateCompatibilityEntry(GameListCompatibilityEntry new_entry, bool save_to_list /*= true*/)
@ -1040,7 +1036,7 @@ std::string GameList::GetCoverImagePathForEntry(const GameListEntry* entry) cons
for (const char* extension : extensions)
{
// use the file title if it differs (e.g. modded games)
const std::string_view file_title = System::GetTitleForPath(entry->path.c_str());
const std::string_view file_title(FileSystem::GetFileTitleFromPath(entry->path));
if (!file_title.empty() && entry->title != file_title)
{
cover_path.Clear();
@ -1048,7 +1044,7 @@ std::string GameList::GetCoverImagePathForEntry(const GameListEntry* entry) cons
cover_path.AppendCharacter(FS_OSPATH_SEPARATOR_CHARACTER);
cover_path.AppendString("covers");
cover_path.AppendCharacter(FS_OSPATH_SEPARATOR_CHARACTER);
cover_path.AppendString(file_title.data(), static_cast<u32>(file_title.size()));
cover_path.AppendString(file_title.data());
cover_path.AppendCharacter('.');
cover_path.AppendString(extension);
if (FileSystem::FileExists(cover_path))

View file

@ -1,4 +1,5 @@
#pragma once
#include "common/cd_image.h"
#include "core/types.h"
#include "game_database.h"
#include "game_settings.h"
@ -9,7 +10,6 @@
#include <unordered_map>
#include <vector>
class CDImage;
class ByteStream;
class ProgressCallback;
@ -140,12 +140,14 @@ private:
GameListEntry* GetMutableEntryForPath(const char* path);
static bool GetExeListEntry(const char* path, GameListEntry* entry);
static bool GetPsfListEntry(const char* path, GameListEntry* entry);
static bool GetExeListEntry(const std::string& path, GameListEntry* entry);
static bool GetPsfListEntry(const std::string& path, GameListEntry* entry);
bool GetGameListEntry(const std::string& path, GameListEntry* entry);
bool GetGameListEntryFromCache(const std::string& path, GameListEntry* entry);
void ScanDirectory(const char* path, bool recursive, ProgressCallback* progress);
bool AddFileFromCache(const std::string& path, u64 timestamp);
bool ScanFile(std::string path, u64 timestamp);
void LoadCache();
bool LoadEntriesFromCache(ByteStream* stream);