mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-26 23:55:40 +00:00
GameList: Reduce number of system calls when scanning
This commit is contained in:
parent
e1578be20f
commit
03f3f0369c
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@ -322,15 +322,6 @@ ConsoleRegion GetConsoleRegionForDiscRegion(DiscRegion region)
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}
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}
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std::string_view GetTitleForPath(const char* path)
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{
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std::string_view path_view = path;
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std::size_t title_start = path_view.find_last_of("/\\");
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if (title_start != std::string_view::npos)
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path_view.remove_prefix(title_start + 1);
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return path_view.substr(0, path_view.find_last_of('.'));
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}
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std::string GetGameCodeForPath(const char* image_path, bool fallback_to_hash)
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{
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std::unique_ptr<CDImage> cdi = CDImage::Open(image_path, nullptr);
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@ -81,7 +81,6 @@ DiscRegion GetRegionForImage(CDImage* cdi);
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DiscRegion GetRegionForExe(const char* path);
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DiscRegion GetRegionForPsf(const char* path);
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std::optional<DiscRegion> GetRegionForPath(const char* image_path);
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std::string_view GetTitleForPath(const char* path);
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State GetState();
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void SetState(State new_state);
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@ -2870,7 +2870,7 @@ void CommonHostInterface::GetGameInfo(const char* path, CDImage* image, std::str
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}
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else
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{
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*title = System::GetTitleForPath(path);
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*title = FileSystem::GetFileTitleFromPath(path);
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if (image)
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*code = System::GetGameCodeForImage(image, true);
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}
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@ -64,13 +64,9 @@ bool GameList::IsScannableFilename(const std::string& path)
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return System::IsLoadableFilename(path.c_str());
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}
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bool GameList::GetExeListEntry(const char* path, GameListEntry* entry)
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bool GameList::GetExeListEntry(const std::string& path, GameListEntry* entry)
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{
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FILESYSTEM_STAT_DATA ffd;
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if (!FileSystem::StatFile(path, &ffd))
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return false;
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std::FILE* fp = FileSystem::OpenCFile(path, "rb");
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std::FILE* fp = FileSystem::OpenCFile(path.c_str(), "rb");
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if (!fp)
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return false;
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@ -89,41 +85,30 @@ bool GameList::GetExeListEntry(const char* path, GameListEntry* entry)
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if (!BIOS::IsValidPSExeHeader(header, file_size))
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{
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Log_DebugPrintf("%s is not a valid PS-EXE", path);
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Log_DebugPrintf("%s is not a valid PS-EXE", path.c_str());
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return false;
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}
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const char* extension = std::strrchr(path, '.');
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if (!extension)
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return false;
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entry->code.clear();
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entry->title = FileSystem::GetFileTitleFromPath(path);
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entry->path = path;
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entry->region = BIOS::GetPSExeDiscRegion(header);
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entry->total_size = ZeroExtend64(file_size);
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entry->last_modified_time = ffd.ModificationTime.AsUnixTimestamp();
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entry->type = GameListEntryType::PSExe;
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entry->compatibility_rating = GameListCompatibilityRating::Unknown;
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return true;
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}
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bool GameList::GetPsfListEntry(const char* path, GameListEntry* entry)
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bool GameList::GetPsfListEntry(const std::string& path, GameListEntry* entry)
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{
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FILESYSTEM_STAT_DATA ffd;
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if (!FileSystem::StatFile(path, &ffd))
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return false;
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// we don't need to walk the library chain here - the top file is enough
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PSFLoader::File file;
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if (!file.Load(path))
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if (!file.Load(path.c_str()))
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return false;
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entry->code.clear();
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entry->path = path;
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entry->region = file.GetRegion();
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entry->total_size = static_cast<u32>(file.GetProgramData().size());
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entry->last_modified_time = ffd.ModificationTime.AsUnixTimestamp();
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entry->type = GameListEntryType::PSF;
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entry->compatibility_rating = GameListCompatibilityRating::Unknown;
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@ -171,7 +156,7 @@ bool GameList::GetGameListEntry(const std::string& path, GameListEntry* entry)
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{
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// no game code, so use the filename title
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entry->code = System::GetGameCodeForImage(cdi.get(), true);
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entry->title = System::GetTitleForPath(path.c_str());
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entry->title = FileSystem::GetFileTitleFromPath(path);
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entry->compatibility_rating = GameListCompatibilityRating::Unknown;
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entry->release_date = 0;
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entry->min_players = 0;
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@ -238,11 +223,6 @@ bool GameList::GetGameListEntry(const std::string& path, GameListEntry* entry)
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}
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}
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FILESYSTEM_STAT_DATA ffd;
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if (!FileSystem::StatFile(path.c_str(), &ffd))
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return false;
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entry->last_modified_time = ffd.ModificationTime.AsUnixTimestamp();
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return true;
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}
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@ -493,55 +473,70 @@ void GameList::ScanDirectory(const char* path, bool recursive, ProgressCallback*
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FileSystem::FindResultsArray files;
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FileSystem::FindFiles(path, "*", FILESYSTEM_FIND_FILES | (recursive ? FILESYSTEM_FIND_RECURSIVE : 0), &files);
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GameListEntry entry;
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progress->SetProgressRange(static_cast<u32>(files.size()));
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progress->SetProgressValue(0);
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for (const FILESYSTEM_FIND_DATA& ffd : files)
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for (FILESYSTEM_FIND_DATA& ffd : files)
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{
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progress->IncrementProgressValue();
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if (!IsScannableFilename(ffd.FileName))
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if (!IsScannableFilename(ffd.FileName) || GetEntryForPath(ffd.FileName.c_str()))
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continue;
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std::string entry_path(ffd.FileName);
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if (std::any_of(m_entries.begin(), m_entries.end(),
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[&entry_path](const GameListEntry& other) { return other.path == entry_path; }))
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{
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const u64 modified_time = ffd.ModificationTime.AsUnixTimestamp();
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if (AddFileFromCache(ffd.FileName, modified_time))
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continue;
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}
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Log_DebugPrintf("Trying '%s'...", entry_path.c_str());
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// try opening the image
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if (!GetGameListEntryFromCache(entry_path, &entry) ||
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entry.last_modified_time != ffd.ModificationTime.AsUnixTimestamp())
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{
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const char* file_part_slash =
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std::max(std::strrchr(entry_path.c_str(), '/'), std::strrchr(entry_path.c_str(), '\\'));
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progress->SetFormattedStatusText("Scanning '%s'...",
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file_part_slash ? (file_part_slash + 1) : entry_path.c_str());
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const std::string_view file_part(FileSystem::GetFileNameFromPath(ffd.FileName));
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if (!file_part.empty())
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progress->SetFormattedStatusText("Scanning '%*s'...", static_cast<int>(file_part.size()), file_part.data());
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if (GetGameListEntry(entry_path, &entry))
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{
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if (m_cache_write_stream || OpenCacheForWriting())
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{
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if (!WriteEntryToCache(&entry, m_cache_write_stream.get()))
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Log_WarningPrintf("Failed to write entry '%s' to cache", entry.path.c_str());
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}
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}
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else
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{
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continue;
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}
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}
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m_entries.push_back(std::move(entry));
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entry = {};
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// ownership of fp is transferred
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ScanFile(std::move(ffd.FileName), modified_time);
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}
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progress->SetProgressValue(static_cast<u32>(files.size()));
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progress->PopState();
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}
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bool GameList::AddFileFromCache(const std::string& path, u64 timestamp)
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{
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if (std::any_of(m_entries.begin(), m_entries.end(),
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[&path](const GameListEntry& other) { return other.path == path; }))
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{
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// already exists
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return true;
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}
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GameListEntry entry;
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if (!GetGameListEntryFromCache(path, &entry) || entry.last_modified_time != timestamp)
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return false;
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m_entries.push_back(std::move(entry));
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return true;
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}
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bool GameList::ScanFile(std::string path, u64 timestamp)
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{
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Log_DevPrintf("Scanning '%s'...", path.c_str());
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GameListEntry entry;
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if (!GetGameListEntry(path, &entry))
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return false;
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entry.path = std::move(path);
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entry.last_modified_time = timestamp;
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if (m_cache_write_stream || OpenCacheForWriting())
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{
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if (!WriteEntryToCache(&entry, m_cache_write_stream.get()))
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Log_WarningPrintf("Failed to write entry '%s' to cache", entry.path.c_str());
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}
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m_entries.push_back(std::move(entry));
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return true;
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}
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void GameList::AddDirectory(std::string path, bool recursive)
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{
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auto iter = std::find_if(m_search_directories.begin(), m_search_directories.end(),
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@ -632,6 +627,7 @@ void GameList::Refresh(bool invalidate_cache, bool invalidate_database, Progress
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// don't need unused cache entries
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CloseCacheFileStream();
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m_cache_map.clear();
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m_database.Unload();
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}
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void GameList::UpdateCompatibilityEntry(GameListCompatibilityEntry new_entry, bool save_to_list /*= true*/)
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@ -1040,7 +1036,7 @@ std::string GameList::GetCoverImagePathForEntry(const GameListEntry* entry) cons
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for (const char* extension : extensions)
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{
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// use the file title if it differs (e.g. modded games)
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const std::string_view file_title = System::GetTitleForPath(entry->path.c_str());
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const std::string_view file_title(FileSystem::GetFileTitleFromPath(entry->path));
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if (!file_title.empty() && entry->title != file_title)
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{
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cover_path.Clear();
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@ -1048,7 +1044,7 @@ std::string GameList::GetCoverImagePathForEntry(const GameListEntry* entry) cons
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cover_path.AppendCharacter(FS_OSPATH_SEPARATOR_CHARACTER);
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cover_path.AppendString("covers");
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cover_path.AppendCharacter(FS_OSPATH_SEPARATOR_CHARACTER);
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cover_path.AppendString(file_title.data(), static_cast<u32>(file_title.size()));
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cover_path.AppendString(file_title.data());
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cover_path.AppendCharacter('.');
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cover_path.AppendString(extension);
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if (FileSystem::FileExists(cover_path))
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@ -1,4 +1,5 @@
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#pragma once
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#include "common/cd_image.h"
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#include "core/types.h"
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#include "game_database.h"
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#include "game_settings.h"
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@ -9,7 +10,6 @@
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#include <unordered_map>
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#include <vector>
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class CDImage;
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class ByteStream;
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class ProgressCallback;
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@ -140,12 +140,14 @@ private:
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GameListEntry* GetMutableEntryForPath(const char* path);
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static bool GetExeListEntry(const char* path, GameListEntry* entry);
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static bool GetPsfListEntry(const char* path, GameListEntry* entry);
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static bool GetExeListEntry(const std::string& path, GameListEntry* entry);
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static bool GetPsfListEntry(const std::string& path, GameListEntry* entry);
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bool GetGameListEntry(const std::string& path, GameListEntry* entry);
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bool GetGameListEntryFromCache(const std::string& path, GameListEntry* entry);
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void ScanDirectory(const char* path, bool recursive, ProgressCallback* progress);
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bool AddFileFromCache(const std::string& path, u64 timestamp);
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bool ScanFile(std::string path, u64 timestamp);
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void LoadCache();
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bool LoadEntriesFromCache(ByteStream* stream);
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