mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-21 21:35:38 +00:00
GPUDevice: Move SPIR-V compilation to base class
This commit is contained in:
parent
117e6be1dc
commit
03f9708911
|
@ -36,6 +36,12 @@ endif()
|
|||
|
||||
if(ENABLE_VULKAN OR APPLE)
|
||||
find_package(Shaderc REQUIRED)
|
||||
|
||||
if(LINUX AND ENABLE_VULKAN)
|
||||
# We need to add the rpath for shaderc to the executable.
|
||||
get_filename_component(SHADERC_LIBRARY_DIRECTORY ${SHADERC_LIBRARY} DIRECTORY)
|
||||
list(APPEND CMAKE_BUILD_RPATH ${SHADERC_LIBRARY_DIRECTORY})
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(APPLE)
|
||||
|
|
|
@ -55,6 +55,10 @@ BINARY=duckstation-qt
|
|||
APPDIRNAME=DuckStation.AppDir
|
||||
STRIP=strip
|
||||
|
||||
declare -a MANUAL_LIBS=(
|
||||
"libshaderc_shared.so"
|
||||
)
|
||||
|
||||
declare -a MANUAL_QT_LIBS=(
|
||||
"libQt6WaylandEglClientHwIntegration.so.6"
|
||||
)
|
||||
|
@ -90,6 +94,24 @@ fi
|
|||
OUTDIR=$(realpath "./$APPDIRNAME")
|
||||
rm -fr "$OUTDIR"
|
||||
|
||||
echo "Locating extra libraries..."
|
||||
EXTRA_LIBS_ARGS=""
|
||||
for lib in "${MANUAL_LIBS[@]}"; do
|
||||
srcpath=$(find "$DEPSDIR" -name "$lib")
|
||||
if [ ! -f "$srcpath" ]; then
|
||||
echo "Missinge extra library $lib. Exiting."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
echo "Found $lib at $srcpath."
|
||||
|
||||
if [ "$EXTRA_LIBS_ARGS" == "" ]; then
|
||||
EXTRA_LIBS_ARGS="--library=$srcpath"
|
||||
else
|
||||
EXTRA_LIBS_ARGS="$EXTRA_LIBS_ARGS,$srcpath"
|
||||
fi
|
||||
done
|
||||
|
||||
# Why the nastyness? linuxdeploy strips our main binary, and there's no option to turn it off.
|
||||
# It also doesn't strip the Qt libs. We can't strip them after running linuxdeploy, because
|
||||
# patchelf corrupts the libraries (but they still work), but patchelf+strip makes them crash
|
||||
|
@ -112,9 +134,9 @@ EXTRA_PLATFORM_PLUGINS="libqwayland-egl.so;libqwayland-generic.so" \
|
|||
DEPLOY_PLATFORM_THEMES="1" \
|
||||
QMAKE="$DEPSDIR/bin/qmake" \
|
||||
NO_STRIP="1" \
|
||||
$LINUXDEPLOY --plugin qt --appdir="$OUTDIR" --executable="$BUILDDIR/bin/duckstation-qt" \
|
||||
$LINUXDEPLOY --plugin qt --appdir="$OUTDIR" --executable="$BUILDDIR/bin/duckstation-qt" $EXTRA_LIBS_ARGS \
|
||||
--desktop-file="$ROOTDIR/scripts/org.duckstation.DuckStation.desktop" \
|
||||
--icon-file="$ROOTDIR/scripts/org.duckstation.DuckStation.png"
|
||||
--icon-file="$ROOTDIR/scripts/org.duckstation.DuckStation.png" \
|
||||
|
||||
echo "Copying resources into AppDir..."
|
||||
cp -a "$BUILDDIR/bin/resources" "$OUTDIR/usr/bin"
|
||||
|
|
|
@ -169,7 +169,8 @@ if(ENABLE_VULKAN)
|
|||
endif()
|
||||
|
||||
if(ENABLE_VULKAN OR APPLE)
|
||||
target_link_libraries(util PUBLIC Shaderc::shaderc_shared)
|
||||
# shaderc is loaded dynamically to reduce module loads on startup.
|
||||
target_include_directories(util PUBLIC ${SHADERC_INCLUDE_DIR})
|
||||
endif()
|
||||
|
||||
if(NOT ANDROID)
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
|
||||
// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
|
||||
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
|
||||
|
||||
#include "gpu_device.h"
|
||||
|
@ -8,6 +8,7 @@
|
|||
#include "shadergen.h"
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/dynamic_library.h"
|
||||
#include "common/error.h"
|
||||
#include "common/file_system.h"
|
||||
#include "common/log.h"
|
||||
|
@ -36,6 +37,10 @@ Log_SetChannel(GPUDevice);
|
|||
#include "vulkan_device.h"
|
||||
#endif
|
||||
|
||||
#if defined(ENABLE_VULKAN) || defined(__APPLE__)
|
||||
#include "shaderc/shaderc.h"
|
||||
#endif
|
||||
|
||||
std::unique_ptr<GPUDevice> g_gpu_device;
|
||||
|
||||
static std::string s_pipeline_cache_path;
|
||||
|
@ -1105,3 +1110,166 @@ std::unique_ptr<GPUDevice> GPUDevice::CreateDeviceForAPI(RenderAPI api)
|
|||
return {};
|
||||
}
|
||||
}
|
||||
|
||||
#if defined(ENABLE_VULKAN) || defined(__APPLE__)
|
||||
#define SHADERC_INIT_FUNCTIONS(X) \
|
||||
X(shaderc_compiler_initialize) \
|
||||
X(shaderc_compiler_release)
|
||||
|
||||
#define SHADERC_FUNCTIONS(X) \
|
||||
X(shaderc_compile_options_initialize) \
|
||||
X(shaderc_compile_options_release) \
|
||||
X(shaderc_compile_options_set_source_language) \
|
||||
X(shaderc_compile_options_set_generate_debug_info) \
|
||||
X(shaderc_compile_options_set_emit_non_semantic_debug_info) \
|
||||
X(shaderc_compile_options_set_optimization_level) \
|
||||
X(shaderc_compile_options_set_target_env) \
|
||||
X(shaderc_compile_into_spv) \
|
||||
X(shaderc_result_release) \
|
||||
X(shaderc_result_get_length) \
|
||||
X(shaderc_result_get_num_warnings) \
|
||||
X(shaderc_result_get_compilation_status) \
|
||||
X(shaderc_result_get_bytes) \
|
||||
X(shaderc_result_get_error_message)
|
||||
|
||||
// TODO: NOT thread safe, yet.
|
||||
namespace dyn_shaderc {
|
||||
static bool Open();
|
||||
|
||||
static DynamicLibrary s_library;
|
||||
static std::unique_ptr<struct shaderc_compiler, void (*)(shaderc_compiler_t)> s_compiler(nullptr, nullptr);
|
||||
|
||||
#define ADD_FUNC(F) static decltype(&::F) F;
|
||||
SHADERC_FUNCTIONS(ADD_FUNC)
|
||||
#undef ADD_FUNC
|
||||
|
||||
} // namespace dyn_shaderc
|
||||
|
||||
bool dyn_shaderc::Open()
|
||||
{
|
||||
if (s_library.IsOpen())
|
||||
return true;
|
||||
|
||||
Error error;
|
||||
if (!s_library.Open(DynamicLibrary::GetVersionedFilename("shaderc_shared").c_str(), &error))
|
||||
{
|
||||
Log_ErrorFmt("Failed to load shaderc: {}", error.GetDescription());
|
||||
return false;
|
||||
}
|
||||
|
||||
#define LOAD_FUNC(F) \
|
||||
if (!s_library.GetSymbol(#F, &F)) \
|
||||
{ \
|
||||
Log_ErrorFmt("Failed to find function {}", #F); \
|
||||
s_library.Close(); \
|
||||
return false; \
|
||||
}
|
||||
#define LOAD_INIT_FUNC(F) \
|
||||
decltype(&::F) p##F; \
|
||||
if (!s_library.GetSymbol(#F, &p##F)) \
|
||||
{ \
|
||||
Log_ErrorFmt("Failed to find function {}", #F); \
|
||||
s_library.Close(); \
|
||||
return false; \
|
||||
}
|
||||
|
||||
SHADERC_FUNCTIONS(LOAD_FUNC)
|
||||
SHADERC_INIT_FUNCTIONS(LOAD_INIT_FUNC)
|
||||
#undef LOAD_FUNC
|
||||
#undef LOAD_INIT_FUNC
|
||||
|
||||
s_compiler = decltype(s_compiler)(pshaderc_compiler_initialize(), pshaderc_compiler_release);
|
||||
return true;
|
||||
}
|
||||
|
||||
#undef SHADERC_FUNCTIONS
|
||||
#undef SHADERC_INIT_FUNCTIONS
|
||||
|
||||
bool GPUDevice::CompileGLSLShaderToVulkanSpv(GPUShaderStage stage, std::string_view source, const char* entry_point,
|
||||
bool nonsemantic_debug_info, DynamicHeapArray<u8>* out_binary)
|
||||
{
|
||||
static constexpr const std::array<shaderc_shader_kind, static_cast<size_t>(GPUShaderStage::MaxCount)> stage_kinds = {{
|
||||
shaderc_glsl_vertex_shader,
|
||||
shaderc_glsl_fragment_shader,
|
||||
shaderc_glsl_geometry_shader,
|
||||
shaderc_glsl_compute_shader,
|
||||
}};
|
||||
|
||||
// TODO: Move to library.
|
||||
static constexpr const std::pair<shaderc_compilation_status, const char*> status_names[] = {
|
||||
{shaderc_compilation_status_success, "shaderc_compilation_status_success"},
|
||||
{shaderc_compilation_status_invalid_stage, "shaderc_compilation_status_invalid_stage"},
|
||||
{shaderc_compilation_status_compilation_error, "shaderc_compilation_status_compilation_error"},
|
||||
{shaderc_compilation_status_internal_error, "shaderc_compilation_status_internal_error"},
|
||||
{shaderc_compilation_status_null_result_object, "shaderc_compilation_status_null_result_object"},
|
||||
{shaderc_compilation_status_invalid_assembly, "shaderc_compilation_status_invalid_assembly"},
|
||||
{shaderc_compilation_status_validation_error, "shaderc_compilation_status_validation_error"},
|
||||
{shaderc_compilation_status_transformation_error, "shaderc_compilation_status_transformation_error"},
|
||||
{shaderc_compilation_status_configuration_error, "shaderc_compilation_status_configuration_error"},
|
||||
};
|
||||
|
||||
if (!dyn_shaderc::Open())
|
||||
return false;
|
||||
|
||||
const std::unique_ptr<struct shaderc_compile_options, void (*)(shaderc_compile_options_t)> options(
|
||||
dyn_shaderc::shaderc_compile_options_initialize(), dyn_shaderc::shaderc_compile_options_release);
|
||||
if (!options)
|
||||
{
|
||||
Log_ErrorPrint("Failed to create shaderc options.");
|
||||
return false;
|
||||
}
|
||||
|
||||
dyn_shaderc::shaderc_compile_options_set_source_language(options.get(), shaderc_source_language_glsl);
|
||||
dyn_shaderc::shaderc_compile_options_set_target_env(options.get(), shaderc_target_env_vulkan, 0);
|
||||
|
||||
if (m_debug_device)
|
||||
{
|
||||
dyn_shaderc::shaderc_compile_options_set_generate_debug_info(options.get());
|
||||
if (nonsemantic_debug_info)
|
||||
dyn_shaderc::shaderc_compile_options_set_emit_non_semantic_debug_info(options.get());
|
||||
|
||||
dyn_shaderc::shaderc_compile_options_set_optimization_level(options.get(), shaderc_optimization_level_zero);
|
||||
}
|
||||
else
|
||||
{
|
||||
dyn_shaderc::shaderc_compile_options_set_optimization_level(options.get(), shaderc_optimization_level_performance);
|
||||
}
|
||||
|
||||
const std::unique_ptr<struct shaderc_compilation_result, void (*)(shaderc_compilation_result_t)> result(
|
||||
dyn_shaderc::shaderc_compile_into_spv(dyn_shaderc::s_compiler.get(), source.data(), source.length(),
|
||||
stage_kinds[static_cast<size_t>(stage)], "source", entry_point,
|
||||
options.get()),
|
||||
dyn_shaderc::shaderc_result_release);
|
||||
const shaderc_compilation_status status = result ? dyn_shaderc::shaderc_result_get_compilation_status(result.get()) :
|
||||
shaderc_compilation_status_null_result_object;
|
||||
if (status != shaderc_compilation_status_success)
|
||||
{
|
||||
const char* status_name = "UNKNOWN";
|
||||
for (const auto& it : status_names)
|
||||
{
|
||||
if (status == it.first)
|
||||
{
|
||||
status_name = it.second;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
const std::string_view errors(result ? dyn_shaderc::shaderc_result_get_error_message(result.get()) :
|
||||
"null result object");
|
||||
Log_ErrorFmt("Failed to compile shader to SPIR-V: {}\n{}", status_name, errors);
|
||||
DumpBadShader(source, errors);
|
||||
return false;
|
||||
}
|
||||
|
||||
const size_t num_warnings = dyn_shaderc::shaderc_result_get_num_warnings(result.get());
|
||||
if (num_warnings > 0)
|
||||
Log_WarningFmt("Shader compiled with warnings:\n{}", dyn_shaderc::shaderc_result_get_error_message(result.get()));
|
||||
|
||||
const size_t spirv_size = dyn_shaderc::shaderc_result_get_length(result.get());
|
||||
DebugAssert(spirv_size > 0);
|
||||
out_binary->resize(spirv_size);
|
||||
std::memcpy(out_binary->data(), dyn_shaderc::shaderc_result_get_bytes(result.get()), spirv_size);
|
||||
return true;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
@ -719,6 +719,11 @@ protected:
|
|||
|
||||
void TrimTexturePool();
|
||||
|
||||
#if defined(ENABLE_VULKAN) || defined(__APPLE__)
|
||||
bool CompileGLSLShaderToVulkanSpv(GPUShaderStage stage, std::string_view source, const char* entry_point,
|
||||
bool nonsemantic_debug_info, DynamicHeapArray<u8>* out_binary);
|
||||
#endif
|
||||
|
||||
Features m_features = {};
|
||||
u32 m_max_texture_size = 0;
|
||||
u32 m_max_multisamples = 0;
|
||||
|
|
|
@ -16,7 +16,6 @@
|
|||
#define FMT_EXCEPTIONS 0
|
||||
#include "fmt/format.h"
|
||||
|
||||
#include "shaderc/shaderc.hpp"
|
||||
#include "spirv_cross_c.h"
|
||||
|
||||
#include <array>
|
||||
|
@ -59,8 +58,6 @@ static constexpr std::array<MTLPixelFormat, static_cast<u32>(GPUTexture::Format:
|
|||
MTLPixelFormatBGR10A2Unorm, // RGB10A2
|
||||
};
|
||||
|
||||
static std::unique_ptr<shaderc::Compiler> s_shaderc_compiler;
|
||||
|
||||
static NSString* StringViewToNSString(std::string_view str)
|
||||
{
|
||||
if (str.empty())
|
||||
|
@ -657,44 +654,12 @@ std::unique_ptr<GPUShader> MetalDevice::CreateShaderFromSource(GPUShaderStage st
|
|||
{
|
||||
static constexpr bool dump_shaders = false;
|
||||
|
||||
static constexpr const std::array<shaderc_shader_kind, static_cast<size_t>(GPUShaderStage::MaxCount)> stage_kinds = {{
|
||||
shaderc_glsl_vertex_shader,
|
||||
shaderc_glsl_fragment_shader,
|
||||
shaderc_glsl_geometry_shader,
|
||||
shaderc_glsl_compute_shader,
|
||||
}};
|
||||
|
||||
// TODO: NOT thread safe, yet.
|
||||
if (!s_shaderc_compiler)
|
||||
s_shaderc_compiler = std::make_unique<shaderc::Compiler>();
|
||||
|
||||
shaderc::CompileOptions spv_options;
|
||||
spv_options.SetSourceLanguage(shaderc_source_language_glsl);
|
||||
spv_options.SetTargetEnvironment(shaderc_target_env_vulkan, 0);
|
||||
|
||||
if (m_debug_device)
|
||||
{
|
||||
spv_options.SetOptimizationLevel(shaderc_optimization_level_zero);
|
||||
spv_options.SetGenerateDebugInfo();
|
||||
}
|
||||
else
|
||||
{
|
||||
spv_options.SetOptimizationLevel(shaderc_optimization_level_performance);
|
||||
}
|
||||
|
||||
const shaderc::SpvCompilationResult result = s_shaderc_compiler->CompileGlslToSpv(
|
||||
source.data(), source.length(), stage_kinds[static_cast<size_t>(stage)], "source", entry_point, spv_options);
|
||||
if (result.GetCompilationStatus() != shaderc_compilation_status_success)
|
||||
{
|
||||
const std::string errors = result.GetErrorMessage();
|
||||
DumpBadShader(source, errors);
|
||||
Log_ErrorFmt("Failed to compile shader to SPIR-V:\n{}", errors);
|
||||
DynamicHeapArray<u8> local_binary;
|
||||
DynamicHeapArray<u8>* dest_binary = out_binary ? out_binary : &local_binary;
|
||||
if (!CompileGLSLShaderToVulkanSpv(stage, source, entry_point, false, dest_binary))
|
||||
return {};
|
||||
}
|
||||
else if (result.GetNumWarnings() > 0)
|
||||
{
|
||||
Log_WarningFmt("Shader compiled with warnings:\n{}", result.GetErrorMessage());
|
||||
}
|
||||
|
||||
AssertMsg((dest_binary->size() % 4) == 0, "Compile result should be 4 byte aligned.");
|
||||
|
||||
spvc_context sctx;
|
||||
spvc_result sres;
|
||||
|
@ -710,8 +675,7 @@ std::unique_ptr<GPUShader> MetalDevice::CreateShaderFromSource(GPUShaderStage st
|
|||
sctx, [](void*, const char* error) { Log_ErrorFmt("SPIRV-Cross reported an error: {}", error); }, nullptr);
|
||||
|
||||
spvc_parsed_ir sir;
|
||||
if ((sres = spvc_context_parse_spirv(sctx, result.cbegin(), std::distance(result.cbegin(), result.cend()), &sir)) !=
|
||||
SPVC_SUCCESS)
|
||||
if ((sres = spvc_context_parse_spirv(sctx, reinterpret_cast<const u32*>(dest_binary->data()), dest_binary->size() / 4, &sir)) != SPVC_SUCCESS)
|
||||
{
|
||||
Log_ErrorFmt("spvc_context_parse_spirv() failed: {}", static_cast<int>(sres));
|
||||
DumpBadShader(source, std::string_view());
|
||||
|
|
|
@ -27,7 +27,7 @@
|
|||
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);$(DepsIncludeDir)SDL2</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>%(AdditionalDependencies);freetype.lib;libjpeg.lib;libpng16.lib;libwebp.lib;SDL2.lib;shaderc_shared.lib;zlib.lib;zstd.lib</AdditionalDependencies>
|
||||
<AdditionalDependencies>%(AdditionalDependencies);freetype.lib;libjpeg.lib;libpng16.lib;libwebp.lib;SDL2.lib;zlib.lib;zstd.lib</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
|
|
|
@ -8,12 +8,8 @@
|
|||
#include "common/assert.h"
|
||||
#include "common/log.h"
|
||||
|
||||
#include "shaderc/shaderc.hpp"
|
||||
|
||||
Log_SetChannel(VulkanDevice);
|
||||
|
||||
static std::unique_ptr<shaderc::Compiler> s_shaderc_compiler;
|
||||
|
||||
VulkanShader::VulkanShader(GPUShaderStage stage, VkShaderModule mod) : GPUShader(stage), m_module(mod)
|
||||
{
|
||||
}
|
||||
|
@ -48,57 +44,17 @@ std::unique_ptr<GPUShader> VulkanDevice::CreateShaderFromSource(GPUShaderStage s
|
|||
const char* entry_point,
|
||||
DynamicHeapArray<u8>* out_binary)
|
||||
{
|
||||
static constexpr const std::array<shaderc_shader_kind, static_cast<size_t>(GPUShaderStage::MaxCount)> stage_kinds = {{
|
||||
shaderc_glsl_vertex_shader,
|
||||
shaderc_glsl_fragment_shader,
|
||||
shaderc_glsl_geometry_shader,
|
||||
shaderc_glsl_compute_shader,
|
||||
}};
|
||||
|
||||
// TODO: NOT thread safe, yet.
|
||||
if (!s_shaderc_compiler)
|
||||
s_shaderc_compiler = std::make_unique<shaderc::Compiler>();
|
||||
|
||||
shaderc::CompileOptions options;
|
||||
options.SetSourceLanguage(shaderc_source_language_glsl);
|
||||
options.SetTargetEnvironment(shaderc_target_env_vulkan, 0);
|
||||
|
||||
if (m_debug_device)
|
||||
DynamicHeapArray<u8> local_binary;
|
||||
DynamicHeapArray<u8>* dest_binary = out_binary ? out_binary : &local_binary;
|
||||
if (!CompileGLSLShaderToVulkanSpv(stage, source, entry_point, m_optional_extensions.vk_khr_shader_non_semantic_info,
|
||||
dest_binary))
|
||||
{
|
||||
options.SetGenerateDebugInfo();
|
||||
if (m_optional_extensions.vk_khr_shader_non_semantic_info)
|
||||
options.SetEmitNonSemanticDebugInfo();
|
||||
|
||||
options.SetOptimizationLevel(shaderc_optimization_level_zero);
|
||||
}
|
||||
else
|
||||
{
|
||||
options.SetOptimizationLevel(shaderc_optimization_level_performance);
|
||||
}
|
||||
|
||||
const shaderc::SpvCompilationResult result = s_shaderc_compiler->CompileGlslToSpv(
|
||||
source.data(), source.length(), stage_kinds[static_cast<size_t>(stage)], "source", entry_point, options);
|
||||
if (result.GetCompilationStatus() != shaderc_compilation_status_success)
|
||||
{
|
||||
const std::string errors = result.GetErrorMessage();
|
||||
DumpBadShader(source, errors);
|
||||
Log_ErrorFmt("Failed to compile shader to SPIR-V:\n{}", errors);
|
||||
return {};
|
||||
}
|
||||
else if (result.GetNumWarnings() > 0)
|
||||
{
|
||||
Log_WarningFmt("Shader compiled with warnings:\n{}", result.GetErrorMessage());
|
||||
}
|
||||
|
||||
const size_t spirv_size = std::distance(result.cbegin(), result.cend()) * sizeof(*result.cbegin());
|
||||
DebugAssert(spirv_size > 0);
|
||||
if (out_binary)
|
||||
{
|
||||
out_binary->resize(spirv_size);
|
||||
std::copy(result.cbegin(), result.cend(), reinterpret_cast<uint32_t*>(out_binary->data()));
|
||||
}
|
||||
AssertMsg((dest_binary->size() % 4) == 0, "Compile result should be 4 byte aligned.");
|
||||
|
||||
return CreateShaderFromBinary(stage, std::span<const u8>(reinterpret_cast<const u8*>(result.cbegin()), spirv_size));
|
||||
return CreateShaderFromBinary(stage, dest_binary->cspan());
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
|
Loading…
Reference in a new issue