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Settings: Expose disable texture buffers/copy to self options
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abbcd65563
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044eb589f9
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@ -253,6 +253,10 @@ bool Host::CreateGPUDevice(RenderAPI api)
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disabled_features |= GPUDevice::FEATURE_MASK_DUAL_SOURCE_BLEND;
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if (g_settings.gpu_disable_framebuffer_fetch)
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disabled_features |= GPUDevice::FEATURE_MASK_FRAMEBUFFER_FETCH;
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if (g_settings.gpu_disable_texture_buffers)
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disabled_features |= GPUDevice::FEATURE_MASK_TEXTURE_BUFFERS;
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if (g_settings.gpu_disable_texture_copy_to_self)
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disabled_features |= GPUDevice::FEATURE_MASK_TEXTURE_COPY_TO_SELF;
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// TODO: FSUI should always use vsync..
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const bool vsync = System::IsValid() ? System::ShouldUseVSync() : g_settings.video_sync_enabled;
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@ -183,6 +183,8 @@ void Settings::Load(SettingsInterface& si)
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gpu_disable_shader_cache = si.GetBoolValue("GPU", "DisableShaderCache", false);
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gpu_disable_dual_source_blend = si.GetBoolValue("GPU", "DisableDualSourceBlend", false);
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gpu_disable_framebuffer_fetch = si.GetBoolValue("GPU", "DisableFramebufferFetch", false);
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gpu_disable_texture_buffers = si.GetBoolValue("GPU", "DisableTextureBuffers", false);
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gpu_disable_texture_copy_to_self = si.GetBoolValue("GPU", "DisableTextureCopyToSelf", false);
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gpu_per_sample_shading = si.GetBoolValue("GPU", "PerSampleShading", false);
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gpu_use_thread = si.GetBoolValue("GPU", "UseThread", true);
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gpu_use_software_renderer_for_readbacks = si.GetBoolValue("GPU", "UseSoftwareRendererForReadbacks", false);
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@ -447,6 +449,8 @@ void Settings::Save(SettingsInterface& si) const
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si.SetBoolValue("GPU", "DisableShaderCache", gpu_disable_shader_cache);
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si.SetBoolValue("GPU", "DisableDualSourceBlend", gpu_disable_dual_source_blend);
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si.SetBoolValue("GPU", "DisableFramebufferFetch", gpu_disable_framebuffer_fetch);
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si.SetBoolValue("GPU", "DisableTextureBuffers", gpu_disable_texture_buffers);
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si.SetBoolValue("GPU", "DisableTextureCopyToSelf", gpu_disable_texture_copy_to_self);
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si.SetBoolValue("GPU", "PerSampleShading", gpu_per_sample_shading);
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si.SetBoolValue("GPU", "UseThread", gpu_use_thread);
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si.SetBoolValue("GPU", "ThreadedPresentation", gpu_threaded_presentation);
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@ -102,6 +102,8 @@ struct Settings
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bool gpu_disable_shader_cache = false;
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bool gpu_disable_dual_source_blend = false;
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bool gpu_disable_framebuffer_fetch = false;
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bool gpu_disable_texture_buffers = false;
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bool gpu_disable_texture_copy_to_self = false;
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bool gpu_per_sample_shading = false;
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bool gpu_true_color = true;
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bool gpu_scaled_dithering = true;
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@ -3516,6 +3516,8 @@ void System::CheckForSettingsChanges(const Settings& old_settings)
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g_settings.gpu_disable_shader_cache != old_settings.gpu_disable_shader_cache ||
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g_settings.gpu_disable_dual_source_blend != old_settings.gpu_disable_dual_source_blend ||
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g_settings.gpu_disable_framebuffer_fetch != old_settings.gpu_disable_framebuffer_fetch ||
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g_settings.gpu_disable_texture_buffers != old_settings.gpu_disable_texture_buffers ||
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g_settings.gpu_disable_texture_copy_to_self != old_settings.gpu_disable_texture_copy_to_self ||
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g_settings.display_exclusive_fullscreen_control != old_settings.display_exclusive_fullscreen_control))
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{
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// if debug device/threaded presentation change, we need to recreate the whole display
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@ -3525,6 +3527,8 @@ void System::CheckForSettingsChanges(const Settings& old_settings)
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g_settings.gpu_disable_shader_cache != old_settings.gpu_disable_shader_cache ||
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g_settings.gpu_disable_dual_source_blend != old_settings.gpu_disable_dual_source_blend ||
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g_settings.gpu_disable_framebuffer_fetch != old_settings.gpu_disable_framebuffer_fetch ||
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g_settings.gpu_disable_texture_buffers != old_settings.gpu_disable_texture_buffers ||
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g_settings.gpu_disable_texture_copy_to_self != old_settings.gpu_disable_texture_copy_to_self ||
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g_settings.display_exclusive_fullscreen_control != old_settings.display_exclusive_fullscreen_control);
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Host::AddIconOSDMessage("RendererSwitch", ICON_FA_PAINT_ROLLER,
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@ -349,6 +349,10 @@ void AdvancedSettingsWidget::addTweakOptions()
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"DisableDualSourceBlend", false);
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addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Disable Framebuffer Fetch"), "GPU",
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"DisableFramebufferFetch", false);
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addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Disable Texture Buffers"), "GPU", "DisableTextureBuffers",
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false);
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addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Disable Texture Copy To Self"), "GPU",
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"DisableTextureCopyToSelf", false);
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addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Stretch Display Vertically"), "Display",
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"StretchVertically", false);
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@ -377,11 +381,11 @@ void AdvancedSettingsWidget::onResetToDefaultClicked()
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{
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int i = 0;
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Disable all enhancements
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, true); // Show status indicators
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Show frame times
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, true); // Apply compatibility settings
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setIntRangeTweakOption(m_ui.tweakOptionTable, i++, 0); // Display FPS limit
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Disable all enhancements
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, true); // Show status indicators
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Show frame times
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, true); // Apply compatibility settings
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setIntRangeTweakOption(m_ui.tweakOptionTable, i++, 0); // Display FPS limit
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setChoiceTweakOption(m_ui.tweakOptionTable, i++, Settings::DEFAULT_DISPLAY_EXCLUSIVE_FULLSCREEN_CONTROL);
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setChoiceTweakOption(m_ui.tweakOptionTable, i++, 0); // Multisample antialiasing
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setChoiceTweakOption(m_ui.tweakOptionTable, i++, 0); // Wireframe mode
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@ -400,7 +404,7 @@ void AdvancedSettingsWidget::onResetToDefaultClicked()
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setIntRangeTweakOption(m_ui.tweakOptionTable, i++,
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Settings::DEFAULT_VRAM_WRITE_DUMP_WIDTH_THRESHOLD); // Minimum dumped VRAM width
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setIntRangeTweakOption(m_ui.tweakOptionTable, i++,
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Settings::DEFAULT_VRAM_WRITE_DUMP_HEIGHT_THRESHOLD); // Minimum dumped VRAm height
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Settings::DEFAULT_VRAM_WRITE_DUMP_HEIGHT_THRESHOLD); // Minimum dumped VRAM height
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setIntRangeTweakOption(m_ui.tweakOptionTable, i++,
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static_cast<int>(Settings::DEFAULT_DMA_MAX_SLICE_TICKS)); // DMA max slice ticks
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setIntRangeTweakOption(m_ui.tweakOptionTable, i++,
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@ -413,6 +417,8 @@ void AdvancedSettingsWidget::onResetToDefaultClicked()
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Disable Shader Cache
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Disable Dual-Source Blend
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Disable Framebuffer Fetch
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Disable Texture Buffers
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Disable Texture Copy To Self
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Stretch Display Vertically
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, true); // Increase Timer Resolution
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setChoiceTweakOption(m_ui.tweakOptionTable, i++,
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@ -463,6 +469,8 @@ void AdvancedSettingsWidget::onResetToDefaultClicked()
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sif->DeleteValue("GPU", "DisableShaderCache");
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sif->DeleteValue("GPU", "DisableDualSourceBlend");
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sif->DeleteValue("GPU", "DisableFramebufferFetch");
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sif->DeleteValue("GPU", "DisableTextureBuffers");
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sif->DeleteValue("GPU", "DisableTextureCopyToSelf");
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sif->DeleteValue("Display", "StretchVertically");
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sif->DeleteValue("Main", "IncreaseTimerResolution");
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sif->DeleteValue("CDROM", "MechaconVersion");
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