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D3D11HostDisplay: Fix incorrect format support check
Was resulting in RGB565 textures trying to be created when unsupported.
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@ -186,7 +186,7 @@ bool D3D11HostDisplay::SupportsDisplayPixelFormat(HostDisplayPixelFormat format)
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UINT support = 0;
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UINT support = 0;
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const UINT required = D3D11_FORMAT_SUPPORT_TEXTURE2D | D3D11_FORMAT_SUPPORT_SHADER_SAMPLE;
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const UINT required = D3D11_FORMAT_SUPPORT_TEXTURE2D | D3D11_FORMAT_SUPPORT_SHADER_SAMPLE;
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return (SUCCEEDED(m_device->CheckFormatSupport(dfmt, &support) && ((support & required) == required)));
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return (SUCCEEDED(m_device->CheckFormatSupport(dfmt, &support)) && ((support & required) == required));
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}
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}
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bool D3D11HostDisplay::BeginSetDisplayPixels(HostDisplayPixelFormat format, u32 width, u32 height, void** out_buffer,
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bool D3D11HostDisplay::BeginSetDisplayPixels(HostDisplayPixelFormat format, u32 width, u32 height, void** out_buffer,
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