diff --git a/src/duckstation-qt/displaysettingswidget.cpp b/src/duckstation-qt/displaysettingswidget.cpp
index bf81e59d3..afb41d32d 100644
--- a/src/duckstation-qt/displaysettingswidget.cpp
+++ b/src/duckstation-qt/displaysettingswidget.cpp
@@ -105,7 +105,7 @@ DisplaySettingsWidget::DisplaySettingsWidget(SettingsWindow* dialog, QWidget* pa
                                 "option is disabled, the screenshots will be taken at the window's resolution. "
                                 "Internal resolution screenshots can be very large at high rendering scales."));
   dialog->registerWidgetHelp(
-    m_ui.vsync, tr("VSync"), tr("Checked"),
+    m_ui.vsync, tr("VSync"), tr("Unchecked"),
     tr("Enable this option to match DuckStation's refresh rate with your current monitor or screen. "
        "VSync is automatically disabled when it is not possible (e.g. running at non-100% speed)."));
   dialog->registerWidgetHelp(m_ui.threadedPresentation, tr("Threaded Presentation"), tr("Checked"),
diff --git a/src/duckstation-qt/emulationsettingswidget.cpp b/src/duckstation-qt/emulationsettingswidget.cpp
index 447ed3480..5db9e7ee0 100644
--- a/src/duckstation-qt/emulationsettingswidget.cpp
+++ b/src/duckstation-qt/emulationsettingswidget.cpp
@@ -95,7 +95,7 @@ EmulationSettingsWidget::EmulationSettingsWidget(SettingsWindow* dialog, QWidget
        "the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays "
        "should disable this option."));
   dialog->registerWidgetHelp(m_ui.displayAllFrames, tr("Optimal Frame Pacing"), tr("Unchecked"),
-                             tr("Enable this option will ensure every frame the console renders is displayed to the "
+                             tr("Enabling this option will ensure every frame the console renders is displayed to the "
                                 "screen, for optimal frame pacing. If you are having difficulties maintaining full "
                                 "speed, or are getting audio glitches, try disabling this option."));
   dialog->registerWidgetHelp(
diff --git a/src/duckstation-qt/enhancementsettingswidget.cpp b/src/duckstation-qt/enhancementsettingswidget.cpp
index fcc6a0717..7f5036b20 100644
--- a/src/duckstation-qt/enhancementsettingswidget.cpp
+++ b/src/duckstation-qt/enhancementsettingswidget.cpp
@@ -64,7 +64,7 @@ EnhancementSettingsWidget::EnhancementSettingsWidget(SettingsWindow* dialog, QWi
                              tr("Selects the resolution scale that will be applied to the final image. 1x will "
                                 "downsample to the original console resolution."));
   dialog->registerWidgetHelp(
-    m_ui.disableInterlacing, tr("Disable Interlacing"), tr("Unchecked"),
+    m_ui.disableInterlacing, tr("Disable Interlacing"), tr("Checked"),
     tr(
       "Forces the rendering and display of frames to progressive mode. <br>This removes the \"combing\" effect seen in "
       "480i games by rendering them in 480p. Usually safe to enable.<br> "
@@ -75,7 +75,7 @@ EnhancementSettingsWidget::EnhancementSettingsWidget(SettingsWindow* dialog, QWi
        "to the hardware backends. <br>This option is usually safe, with most games looking fine at "
        "higher resolutions. Higher resolutions require a more powerful GPU."));
   dialog->registerWidgetHelp(
-    m_ui.trueColor, tr("True Color Rendering"), tr("Unchecked"),
+    m_ui.trueColor, tr("True Color Rendering"), tr("Checked"),
     tr("Forces the precision of colours output to the console's framebuffer to use the full 8 bits of precision per "
        "channel. This produces nicer looking gradients at the cost of making some colours look slightly different. "
        "Disabling the option also enables dithering, which makes the transition between colours less sharp by applying "