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GPU/Vulkan: Fix SSAA being near ineffective
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@ -252,7 +252,7 @@ void GraphicsPipelineBuilder::SetMultisamples(u32 multisamples, bool per_sample_
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{
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{
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m_multisample_state.rasterizationSamples = static_cast<VkSampleCountFlagBits>(multisamples);
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m_multisample_state.rasterizationSamples = static_cast<VkSampleCountFlagBits>(multisamples);
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m_multisample_state.sampleShadingEnable = per_sample_shading;
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m_multisample_state.sampleShadingEnable = per_sample_shading;
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m_multisample_state.minSampleShading = (multisamples > 1) ? 0.0f : 1.0f;
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m_multisample_state.minSampleShading = (multisamples > 1) ? 1.0f : 0.0f;
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}
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}
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void GraphicsPipelineBuilder::SetNoCullRasterizationState()
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void GraphicsPipelineBuilder::SetNoCullRasterizationState()
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