mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-25 23:25:41 +00:00
D3D11Device: Fix redundant SRV set on RT change
This commit is contained in:
parent
05395c8c1a
commit
0675716162
|
@ -977,7 +977,7 @@ void D3D11Device::SetRenderTargets(GPUTexture* const* rts, u32 num_rts, GPUTextu
|
|||
const ID3D11ShaderResourceView* srv = static_cast<D3D11Texture*>(ds)->GetD3DSRV();
|
||||
for (u32 i = 0; i < MAX_TEXTURE_SAMPLERS; i++)
|
||||
{
|
||||
if (m_current_textures[i] == srv)
|
||||
if (m_current_textures[i] && m_current_textures[i] == srv)
|
||||
{
|
||||
m_current_textures[i] = nullptr;
|
||||
m_context->PSSetShaderResources(i, 1, &m_current_textures[i]);
|
||||
|
@ -996,7 +996,7 @@ void D3D11Device::SetRenderTargets(GPUTexture* const* rts, u32 num_rts, GPUTextu
|
|||
const ID3D11ShaderResourceView* srv = dt->GetD3DSRV();
|
||||
for (u32 j = 0; j < MAX_TEXTURE_SAMPLERS; j++)
|
||||
{
|
||||
if (m_current_textures[j] == srv)
|
||||
if (m_current_textures[j] && m_current_textures[j] == srv)
|
||||
{
|
||||
m_current_textures[j] = nullptr;
|
||||
m_context->PSSetShaderResources(j, 1, &m_current_textures[j]);
|
||||
|
|
Loading…
Reference in a new issue