MetalDevice: Textures should be private

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Stenzek 2024-02-03 19:53:35 +10:00
parent 73bb2e77af
commit 06b11590fe
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@ -1079,7 +1079,7 @@ std::unique_ptr<GPUTexture> MetalDevice::CreateTexture(u32 width, u32 height, u3
mipmapped:(levels > 1)];
desc.mipmapLevelCount = levels;
desc.storageMode = MTLStorageModeShared;
desc.storageMode = MTLStorageModePrivate;
if (samples > 1)
{
desc.textureType = (layers > 1) ? MTLTextureType2DMultisampleArray : MTLTextureType2DMultisample;