GPU/OpenGL: Fix incorrect 1/4 blend on Mali

This commit is contained in:
Stenzek 2023-10-21 23:15:20 +10:00
parent 6592cafadc
commit 06c4dc5e1b
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@ -866,9 +866,7 @@ bool GPU_HW::CompilePipelines()
plconfig.blend.src_blend = GPUPipeline::BlendFunc::One;
plconfig.blend.dst_blend = GPUPipeline::BlendFunc::One;
if (static_cast<GPUTransparencyMode>(transparency_mode) ==
GPUTransparencyMode::HalfBackgroundPlusHalfForeground ||
static_cast<GPUTransparencyMode>(transparency_mode) ==
GPUTransparencyMode::BackgroundPlusQuarterForeground)
GPUTransparencyMode::HalfBackgroundPlusHalfForeground)
{
plconfig.blend.dst_blend = GPUPipeline::BlendFunc::ConstantColor;
plconfig.blend.dst_alpha_blend = GPUPipeline::BlendFunc::ConstantColor;