mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-27 08:05:41 +00:00
GPU/HW: Don't generate always/never-discarding discard shaders
Might fix the PowerVR driver...
This commit is contained in:
parent
0979149236
commit
08876d132f
|
@ -253,9 +253,9 @@ protected:
|
|||
/// on a per-pixel basis, and the opaque pixels shouldn't be blended at all.
|
||||
bool NeedsTwoPassRendering() const
|
||||
{
|
||||
return (m_batch.transparency_mode == GPUTransparencyMode::BackgroundMinusForeground &&
|
||||
m_batch.texture_mode != GPUTextureMode::Disabled) ||
|
||||
(m_batch.transparency_mode != GPUTransparencyMode::Disabled && !m_supports_dual_source_blend);
|
||||
return (m_batch.texture_mode != GPUTextureMode::Disabled &&
|
||||
(m_batch.transparency_mode == GPUTransparencyMode::BackgroundMinusForeground ||
|
||||
(!m_supports_dual_source_blend && m_batch.transparency_mode != GPUTransparencyMode::Disabled)));
|
||||
}
|
||||
|
||||
ALWAYS_INLINE bool IsUsingSoftwareRendererForReadbacks() { return static_cast<bool>(m_sw_renderer); }
|
||||
|
|
|
@ -927,7 +927,7 @@ float4 SampleFromVRAM(uint4 texpage, float2 coords)
|
|||
color = (float3(icolor) * premultiply_alpha) / float3(255.0, 255.0, 255.0);
|
||||
#endif
|
||||
|
||||
#if TRANSPARENCY
|
||||
#if TRANSPARENCY && TEXTURED
|
||||
// Apply semitransparency. If not a semitransparent texel, destination alpha is ignored.
|
||||
if (semitransparent)
|
||||
{
|
||||
|
@ -963,6 +963,18 @@ float4 SampleFromVRAM(uint4 texpage, float2 coords)
|
|||
discard;
|
||||
#endif
|
||||
}
|
||||
#elif TRANSPARENCY
|
||||
// We shouldn't be rendering opaque geometry only when untextured, so no need to test/discard here.
|
||||
#if USE_DUAL_SOURCE
|
||||
o_col0 = float4(color, oalpha);
|
||||
o_col1 = float4(0.0, 0.0, 0.0, u_dst_alpha_factor / ialpha);
|
||||
#else
|
||||
o_col0 = float4(color, oalpha);
|
||||
#endif
|
||||
|
||||
#if !PGXP_DEPTH
|
||||
o_depth = oalpha * v_pos.z;
|
||||
#endif
|
||||
#else
|
||||
// Non-transparency won't enable blending so we can write the mask here regardless.
|
||||
o_col0 = float4(color, oalpha);
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
#pragma once
|
||||
#include "types.h"
|
||||
|
||||
static constexpr u32 SHADER_CACHE_VERSION = 4;
|
||||
static constexpr u32 SHADER_CACHE_VERSION = 5;
|
Loading…
Reference in a new issue