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GPU: Synchronize before filling/writing with interlaced rendering
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@ -446,6 +446,9 @@ bool GPU::HandleFillRectangleCommand()
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{
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CHECK_COMMAND_SIZE(3);
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if (IsInterlacedRenderingEnabled() && IsRasterScanlinePending())
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Synchronize();
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FlushRender();
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const u32 color = m_fifo.Pop() & 0x00FFFFFF;
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@ -499,7 +502,11 @@ void GPU::FinishVRAMWrite()
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m_blit_buffer.data(), true);
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}
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if (IsInterlacedRenderingEnabled() && IsRasterScanlinePending())
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Synchronize();
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FlushRender();
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UpdateVRAM(m_vram_transfer.x, m_vram_transfer.y, m_vram_transfer.width, m_vram_transfer.height, m_blit_buffer.data());
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m_blit_buffer.clear();
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m_vram_transfer = {};
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