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https://github.com/RetroDECK/Duckstation.git
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EvdevControllerInterface: Implement axes
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parent
350bae7e94
commit
0979149236
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@ -46,6 +46,7 @@ bool EvdevControllerInterface::Initialize(CommonHostInterface* host_interface)
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}
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ControllerData data(fd, obj);
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data.controller_id = static_cast<int>(m_controllers.size());
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if (InitializeController(index, &data))
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m_controllers.push_back(std::move(data));
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}
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@ -65,7 +66,7 @@ EvdevControllerInterface::ControllerData::ControllerData(int fd_, struct libevde
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EvdevControllerInterface::ControllerData::ControllerData(ControllerData&& move)
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: obj(move.obj), fd(move.fd), controller_id(move.controller_id), num_motors(move.num_motors), deadzone(move.deadzone),
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axises(std::move(move.axises)), buttons(std::move(move.buttons))
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axes(std::move(move.axes)), buttons(std::move(move.buttons))
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{
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move.obj = nullptr;
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move.fd = -1;
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@ -93,7 +94,7 @@ EvdevControllerInterface::ControllerData::operator=(EvdevControllerInterface::Co
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controller_id = move.controller_id;
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num_motors = move.num_motors;
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deadzone = move.deadzone;
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axises = std::move(move.axises);
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axes = std::move(move.axes);
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buttons = std::move(move.buttons);
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return *this;
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}
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@ -129,14 +130,34 @@ bool EvdevControllerInterface::InitializeController(int index, ControllerData* c
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cd->buttons.push_back(std::move(button));
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}
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// Heuristic borrowed from Dolphin's evdev controller interface - ignore bogus devices
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// which do have less than 2 axises and less than 8 buttons.
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if (cd->axises.size() < 2 && cd->buttons.size() < 8)
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for (u32 axis = 0; axis <= ABS_TOOL_WIDTH; axis++)
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{
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Log_InfoPrintf("Ignoring device %s due to heuristic", name);
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if (!libevdev_has_event_code(cd->obj, EV_ABS, axis))
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continue;
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const s32 min = libevdev_get_abs_minimum(cd->obj, axis);
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const s32 max = libevdev_get_abs_maximum(cd->obj, axis);
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const char* axis_name = libevdev_event_code_get_name(EV_ABS, axis);
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Log_DevPrintf("Axis %u: %s -> Axis %zu [%d-%d]", axis, axis_name ? axis_name : "null", cd->axes.size(), min, max);
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ControllerData::Axis ad;
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ad.id = axis;
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ad.min = min;
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ad.range = max - min;
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cd->axes.push_back(std::move(ad));
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}
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// Heuristic borrowed from Dolphin's evdev controller interface - ignore bogus devices
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// which do have less than 2 axes and less than 8 buttons.
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if (cd->axes.size() < 2 && cd->buttons.size() < 8)
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{
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Log_VerbosePrintf("Ignoring device %s with %zu axes and %zu buttons due to heuristic", name, cd->axes.size(),
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cd->buttons.size());
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return false;
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}
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Log_InfoPrintf("Controller %d -> %s with %zu axes and %zu buttons", cd->controller_id, name, cd->axes.size(),
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cd->buttons.size());
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return true;
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}
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@ -167,6 +188,22 @@ void EvdevControllerInterface::HandleControllerEvents(ControllerData* cd)
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}
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break;
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case EV_ABS:
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{
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// axis
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Log_DebugPrintf("Axis %u %d", ev.code, ev.value);
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for (u32 i = 0; i < static_cast<u32>(cd->axes.size()); i++)
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{
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if (cd->axes[i].id == ev.code)
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{
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HandleAxisEvent(cd, i, ev.value);
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break;
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}
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}
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}
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break;
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default:
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break;
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}
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@ -205,7 +242,7 @@ void EvdevControllerInterface::ClearBindings()
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btn.callback = {};
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btn.axis_callback = {};
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}
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for (ControllerData::Axis& axis : cd.axises)
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for (ControllerData::Axis& axis : cd.axes)
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{
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axis.callback = {};
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axis.button_callback = {};
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@ -217,10 +254,10 @@ bool EvdevControllerInterface::BindControllerAxis(int controller_index, int axis
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AxisCallback callback)
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{
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ControllerData* cd = GetControllerById(controller_index);
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if (!cd || static_cast<u32>(axis_number) >= cd->axises.size())
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if (!cd || static_cast<u32>(axis_number) >= cd->axes.size())
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return false;
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cd->axises[axis_number].callback[axis_side] = std::move(callback);
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cd->axes[axis_number].callback[axis_side] = std::move(callback);
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return true;
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}
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@ -238,10 +275,10 @@ bool EvdevControllerInterface::BindControllerAxisToButton(int controller_index,
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ButtonCallback callback)
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{
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ControllerData* cd = GetControllerById(controller_index);
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if (!cd || static_cast<u32>(axis_number) >= cd->axises.size())
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if (!cd || static_cast<u32>(axis_number) >= cd->axes.size())
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return false;
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cd->axises[axis_number].button_callback[BoolToUInt8(direction)] = std::move(callback);
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cd->axes[axis_number].button_callback[BoolToUInt8(direction)] = std::move(callback);
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return true;
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}
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@ -265,13 +302,14 @@ bool EvdevControllerInterface::BindControllerButtonToAxis(int controller_index,
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bool EvdevControllerInterface::HandleAxisEvent(ControllerData* cd, u32 axis, s32 value)
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{
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const float f_value = static_cast<float>(value) / (value < 0 ? 32768.0f : 32767.0f);
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Log_DevPrintf("controller %u axis %u %d %f", cd->controller_id, axis, value, f_value);
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const ControllerData::Axis& ad = cd->axes[axis];
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const float f_value = ((static_cast<float>(value - ad.min) / ad.range) * 2.0f) - 1.0f;
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Log_DevPrintf("controller %u axis %u %d %f range %d", cd->controller_id, axis, value, f_value, ad.range);
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if (DoEventHook(Hook::Type::Axis, cd->controller_id, axis, f_value))
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return true;
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const AxisCallback& cb = cd->axises[axis].callback[AxisSide::Full];
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const AxisCallback& cb = ad.callback[AxisSide::Full];
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if (cb)
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{
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cb(f_value);
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@ -281,8 +319,8 @@ bool EvdevControllerInterface::HandleAxisEvent(ControllerData* cd, u32 axis, s32
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// set the other direction to false so large movements don't leave the opposite on
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const bool outside_deadzone = (std::abs(f_value) >= cd->deadzone);
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const bool positive = (f_value >= 0.0f);
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const ButtonCallback& other_button_cb = cd->axises[axis].button_callback[BoolToUInt8(!positive)];
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const ButtonCallback& button_cb = cd->axises[axis].button_callback[BoolToUInt8(positive)];
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const ButtonCallback& other_button_cb = ad.button_callback[BoolToUInt8(!positive)];
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const ButtonCallback& button_cb = ad.button_callback[BoolToUInt8(positive)];
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if (button_cb)
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{
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button_cb(outside_deadzone);
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@ -1,9 +1,9 @@
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#pragma once
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#include "controller_interface.h"
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#include "core/types.h"
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#include <libevdev/libevdev.h>
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#include <array>
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#include <functional>
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#include <libevdev/libevdev.h>
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#include <mutex>
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#include <vector>
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@ -69,6 +69,8 @@ private:
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struct Axis
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{
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u32 id;
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s32 min;
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s32 range;
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std::array<AxisCallback, 3> callback;
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std::array<ButtonCallback, 2> button_callback;
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};
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@ -79,8 +81,8 @@ private:
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ButtonCallback callback;
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AxisCallback axis_callback;
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};
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std::vector<Axis> axises;
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std::vector<Axis> axes;
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std::vector<Button> buttons;
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};
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