mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-22 22:05:38 +00:00
Qt: Work around flip model swap chains being limited to vsync when parented
Fixes fast forward not working on some systems.
This commit is contained in:
parent
1f40d5f77d
commit
0a004361fc
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@ -231,7 +231,7 @@ bool D3D11DisplayWidget::createDeviceContext(QThread* worker_thread, bool debug_
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m_allow_tearing_supported = (allow_tearing_supported == TRUE);
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m_allow_tearing_supported = (allow_tearing_supported == TRUE);
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}
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}
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if (!createSwapChain(reinterpret_cast<HWND>(winId())))
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if (!createSwapChain())
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return false;
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return false;
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if (!QtDisplayWidget::createDeviceContext(worker_thread, debug_device))
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if (!QtDisplayWidget::createDeviceContext(worker_thread, debug_device))
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@ -263,9 +263,16 @@ void D3D11DisplayWidget::destroyDeviceContext()
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m_device.Reset();
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m_device.Reset();
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}
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}
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bool D3D11DisplayWidget::createSwapChain(HWND hwnd)
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bool D3D11DisplayWidget::shouldUseFlipModelSwapChain() const
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{
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{
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HRESULT hr;
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// For some reason DXGI gets stuck waiting for some kernel object when the Qt window has a parent (render-to-main) on
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// some computers, unless the window is completely occluded. The legacy swap chain mode does not have this problem.
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return parent() == nullptr;
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}
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bool D3D11DisplayWidget::createSwapChain()
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{
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m_using_flip_model_swap_chain = shouldUseFlipModelSwapChain();
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DXGI_SWAP_CHAIN_DESC swap_chain_desc = {};
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DXGI_SWAP_CHAIN_DESC swap_chain_desc = {};
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swap_chain_desc.BufferDesc.Width = m_window_width;
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swap_chain_desc.BufferDesc.Width = m_window_width;
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@ -274,20 +281,22 @@ bool D3D11DisplayWidget::createSwapChain(HWND hwnd)
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swap_chain_desc.SampleDesc.Count = 1;
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swap_chain_desc.SampleDesc.Count = 1;
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swap_chain_desc.BufferCount = 3;
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swap_chain_desc.BufferCount = 3;
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swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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swap_chain_desc.OutputWindow = hwnd;
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swap_chain_desc.OutputWindow = reinterpret_cast<HWND>(winId());
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swap_chain_desc.Windowed = TRUE;
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swap_chain_desc.Windowed = TRUE;
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swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
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swap_chain_desc.SwapEffect = m_using_flip_model_swap_chain ? DXGI_SWAP_EFFECT_FLIP_DISCARD : DXGI_SWAP_EFFECT_DISCARD;
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if (m_allow_tearing_supported)
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m_using_allow_tearing = (m_allow_tearing_supported && m_using_flip_model_swap_chain);
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if (m_using_allow_tearing)
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swap_chain_desc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING;
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swap_chain_desc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING;
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hr = m_dxgi_factory->CreateSwapChain(m_device.Get(), &swap_chain_desc, m_swap_chain.GetAddressOf());
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HRESULT hr = m_dxgi_factory->CreateSwapChain(m_device.Get(), &swap_chain_desc, m_swap_chain.GetAddressOf());
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if (FAILED(hr))
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if (FAILED(hr) && m_using_flip_model_swap_chain)
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{
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{
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Log_WarningPrintf("Failed to create a flip-discard swap chain, trying discard.");
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Log_WarningPrintf("Failed to create a flip-discard swap chain, trying discard.");
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swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
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swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
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swap_chain_desc.Flags = 0;
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swap_chain_desc.Flags = 0;
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m_allow_tearing_supported = false;
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m_using_flip_model_swap_chain = false;
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m_using_allow_tearing = false;
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hr = m_dxgi_factory->CreateSwapChain(m_device.Get(), &swap_chain_desc, m_swap_chain.GetAddressOf());
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hr = m_dxgi_factory->CreateSwapChain(m_device.Get(), &swap_chain_desc, m_swap_chain.GetAddressOf());
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if (FAILED(hr))
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if (FAILED(hr))
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@ -297,13 +306,22 @@ bool D3D11DisplayWidget::createSwapChain(HWND hwnd)
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}
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}
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}
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}
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hr = m_dxgi_factory->MakeWindowAssociation(hwnd, DXGI_MWA_NO_WINDOW_CHANGES);
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hr = m_dxgi_factory->MakeWindowAssociation(swap_chain_desc.OutputWindow, DXGI_MWA_NO_WINDOW_CHANGES);
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if (FAILED(hr))
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if (FAILED(hr))
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Log_WarningPrintf("MakeWindowAssociation() to disable ALT+ENTER failed");
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Log_WarningPrintf("MakeWindowAssociation() to disable ALT+ENTER failed");
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return true;
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return true;
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}
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}
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void D3D11DisplayWidget::recreateSwapChain()
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{
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m_swap_chain_rtv.Reset();
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m_swap_chain.Reset();
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if (!createSwapChain() || !createSwapChainRTV())
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Panic("Failed to recreate swap chain");
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}
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void D3D11DisplayWidget::windowResized(s32 new_window_width, s32 new_window_height)
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void D3D11DisplayWidget::windowResized(s32 new_window_width, s32 new_window_height)
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{
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{
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QtDisplayWidget::windowResized(new_window_width, new_window_height);
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QtDisplayWidget::windowResized(new_window_width, new_window_height);
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@ -312,10 +330,16 @@ void D3D11DisplayWidget::windowResized(s32 new_window_width, s32 new_window_heig
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if (!m_swap_chain)
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if (!m_swap_chain)
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return;
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return;
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if (m_using_flip_model_swap_chain != shouldUseFlipModelSwapChain())
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{
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recreateSwapChain();
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return;
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}
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m_swap_chain_rtv.Reset();
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m_swap_chain_rtv.Reset();
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HRESULT hr = m_swap_chain->ResizeBuffers(0, new_window_width, new_window_height, DXGI_FORMAT_UNKNOWN,
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HRESULT hr = m_swap_chain->ResizeBuffers(0, new_window_width, new_window_height, DXGI_FORMAT_UNKNOWN,
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m_allow_tearing_supported ? DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING : 0);
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m_using_allow_tearing ? DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING : 0);
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if (FAILED(hr))
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if (FAILED(hr))
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Log_ErrorPrintf("ResizeBuffers() failed: 0x%08X", hr);
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Log_ErrorPrintf("ResizeBuffers() failed: 0x%08X", hr);
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@ -439,7 +463,7 @@ void D3D11DisplayWidget::Render()
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ImGui::Render();
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ImGui::Render();
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ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData());
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ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData());
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if (!m_vsync && m_allow_tearing_supported)
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if (!m_vsync && m_using_allow_tearing)
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m_swap_chain->Present(0, DXGI_PRESENT_ALLOW_TEARING);
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m_swap_chain->Present(0, DXGI_PRESENT_ALLOW_TEARING);
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else
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else
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m_swap_chain->Present(BoolToUInt32(m_vsync), 0);
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m_swap_chain->Present(BoolToUInt32(m_vsync), 0);
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@ -55,8 +55,10 @@ private:
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bool createDeviceResources() override;
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bool createDeviceResources() override;
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void destroyDeviceResources() override;
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void destroyDeviceResources() override;
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bool createSwapChain(HWND hwnd);
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bool shouldUseFlipModelSwapChain() const;
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bool createSwapChain();
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bool createSwapChainRTV();
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bool createSwapChainRTV();
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void recreateSwapChain();
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void renderDisplay();
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void renderDisplay();
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@ -80,5 +82,7 @@ private:
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D3D11::AutoStagingTexture m_readback_staging_texture;
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D3D11::AutoStagingTexture m_readback_staging_texture;
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bool m_allow_tearing_supported = false;
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bool m_allow_tearing_supported = false;
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bool m_using_flip_model_swap_chain = false;
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bool m_using_allow_tearing = false;
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bool m_vsync = false;
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bool m_vsync = false;
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};
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};
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@ -153,6 +153,7 @@ void MainWindow::updateDisplayWindow(bool fullscreen, bool render_to_main)
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m_display_widget->setCursor(QCursor());
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m_display_widget->setCursor(QCursor());
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}
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}
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m_display_widget->windowResizedEvent(m_display_widget->scaledWindowWidth(), m_display_widget->scaledWindowHeight());
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m_display_widget->setFocus();
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m_display_widget->setFocus();
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QSignalBlocker blocker(m_ui.actionFullscreen);
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QSignalBlocker blocker(m_ui.actionFullscreen);
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@ -51,7 +51,7 @@ void QtDisplayWidget::destroyDeviceContext()
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destroyDeviceResources();
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destroyDeviceResources();
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}
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}
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qreal QtDisplayWidget::getDevicePixelRatioFromScreen() const
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qreal QtDisplayWidget::devicePixelRatioFromScreen() const
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{
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{
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QScreen* screen_for_ratio;
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QScreen* screen_for_ratio;
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#if QT_VERSION < QT_VERSION_CHECK(5, 14, 0)
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#if QT_VERSION < QT_VERSION_CHECK(5, 14, 0)
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@ -65,14 +65,14 @@ qreal QtDisplayWidget::getDevicePixelRatioFromScreen() const
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return screen_for_ratio ? screen_for_ratio->devicePixelRatio() : static_cast<qreal>(1);
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return screen_for_ratio ? screen_for_ratio->devicePixelRatio() : static_cast<qreal>(1);
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}
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}
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int QtDisplayWidget::getScaledWindowWidth() const
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int QtDisplayWidget::scaledWindowWidth() const
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{
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{
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return static_cast<int>(std::ceil(static_cast<qreal>(width()) * getDevicePixelRatioFromScreen()));
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return static_cast<int>(std::ceil(static_cast<qreal>(width()) * devicePixelRatioFromScreen()));
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}
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}
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int QtDisplayWidget::getScaledWindowHeight() const
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int QtDisplayWidget::scaledWindowHeight() const
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{
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{
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return static_cast<int>(std::ceil(static_cast<qreal>(height()) * getDevicePixelRatioFromScreen()));
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return static_cast<int>(std::ceil(static_cast<qreal>(height()) * devicePixelRatioFromScreen()));
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}
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}
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bool QtDisplayWidget::createImGuiContext()
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bool QtDisplayWidget::createImGuiContext()
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@ -81,10 +81,10 @@ bool QtDisplayWidget::createImGuiContext()
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auto& io = ImGui::GetIO();
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auto& io = ImGui::GetIO();
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io.IniFilename = nullptr;
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io.IniFilename = nullptr;
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io.DisplaySize.x = static_cast<float>(getScaledWindowWidth());
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io.DisplaySize.x = static_cast<float>(scaledWindowWidth());
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io.DisplaySize.y = static_cast<float>(getScaledWindowHeight());
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io.DisplaySize.y = static_cast<float>(scaledWindowHeight());
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const float framebuffer_scale = static_cast<float>(getDevicePixelRatioFromScreen());
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const float framebuffer_scale = static_cast<float>(devicePixelRatioFromScreen());
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io.DisplayFramebufferScale.x = framebuffer_scale;
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io.DisplayFramebufferScale.x = framebuffer_scale;
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io.DisplayFramebufferScale.y = framebuffer_scale;
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io.DisplayFramebufferScale.y = framebuffer_scale;
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ImGui::GetStyle().ScaleAllSizes(framebuffer_scale);
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ImGui::GetStyle().ScaleAllSizes(framebuffer_scale);
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@ -141,7 +141,7 @@ bool QtDisplayWidget::event(QEvent* event)
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{
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{
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QWidget::event(event);
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QWidget::event(event);
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emit windowResizedEvent(getScaledWindowWidth(), getScaledWindowHeight());
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emit windowResizedEvent(scaledWindowWidth(), scaledWindowHeight());
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return true;
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return true;
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}
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}
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@ -29,14 +29,15 @@ public:
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virtual QPaintEngine* paintEngine() const override;
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virtual QPaintEngine* paintEngine() const override;
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int scaledWindowWidth() const;
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int scaledWindowHeight() const;
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Q_SIGNALS:
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Q_SIGNALS:
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void windowResizedEvent(int width, int height);
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void windowResizedEvent(int width, int height);
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void windowRestoredEvent();
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void windowRestoredEvent();
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protected:
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protected:
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qreal getDevicePixelRatioFromScreen() const;
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qreal devicePixelRatioFromScreen() const;
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int getScaledWindowWidth() const;
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int getScaledWindowHeight() const;
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virtual bool createImGuiContext();
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virtual bool createImGuiContext();
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virtual void destroyImGuiContext();
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virtual void destroyImGuiContext();
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