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GPU/Vulkan: Fix shader VRAM copies
Fixes battle transitions in Final Fantasy IX.
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@ -773,6 +773,10 @@ void GPU_HW_D3D11::CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 widt
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m_context->PSSetShaderResources(0, 1, m_vram_read_texture.GetD3DSRVArray());
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DrawUtilityShader(m_vram_copy_pixel_shader.Get(), &uniforms, sizeof(uniforms));
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RestoreGraphicsAPIState();
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if (m_GPUSTAT.check_mask_before_draw)
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m_current_depth++;
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return;
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}
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@ -782,9 +786,6 @@ void GPU_HW_D3D11::CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 widt
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if (m_vram_dirty_rect.Intersects(Common::Rectangle<u32>::FromExtents(src_x, src_y, width, height)))
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UpdateVRAMReadTexture();
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if (m_GPUSTAT.IsMaskingEnabled())
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Log_WarningPrintf("Masking enabled on VRAM copy - not implemented");
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GPU_HW::CopyVRAM(src_x, src_y, dst_x, dst_y, width, height);
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src_x *= m_resolution_scale;
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@ -895,6 +895,10 @@ void GPU_HW_OpenGL::CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 wid
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glDrawArrays(GL_TRIANGLES, 0, 3);
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RestoreGraphicsAPIState();
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if (m_GPUSTAT.check_mask_before_draw)
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m_current_depth++;
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return;
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}
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@ -1156,16 +1156,19 @@ void GPU_HW_Vulkan::CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 wid
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m_vram_copy_pipelines[BoolToUInt8(m_GPUSTAT.check_mask_before_draw)]);
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vkCmdBindDescriptorSets(cmdbuf, VK_PIPELINE_BIND_POINT_GRAPHICS, m_single_sampler_pipeline_layout, 0, 1,
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&m_vram_copy_descriptor_set, 0, nullptr);
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vkCmdPushConstants(cmdbuf, m_single_sampler_pipeline_layout, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0,
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sizeof(uniforms), &uniforms);
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Vulkan::Util::SetViewportAndScissor(cmdbuf, dst_bounds_scaled.left, dst_bounds_scaled.top,
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dst_bounds_scaled.GetWidth(), dst_bounds_scaled.GetHeight());
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vkCmdDraw(cmdbuf, 3, 1, 0, 0);
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RestoreGraphicsAPIState();
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if (m_GPUSTAT.check_mask_before_draw)
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m_current_depth++;
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return;
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}
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if (m_GPUSTAT.IsMaskingEnabled())
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Log_WarningPrintf("Masking enabled on VRAM copy - not implemented");
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GPU_HW::CopyVRAM(src_x, src_y, dst_x, dst_y, width, height);
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src_x *= m_resolution_scale;
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