mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-30 01:25:51 +00:00
HostDisplay: Use streaming for sw renderer display
This commit is contained in:
parent
c27026aed5
commit
0b3461338c
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@ -23,6 +23,16 @@ Texture::~Texture()
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Destroy();
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}
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bool Texture::UseTextureStorage(bool multisampled)
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{
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return GLAD_GL_ARB_texture_storage || (multisampled ? GLAD_GL_ES_VERSION_3_1 : GLAD_GL_ES_VERSION_3_0);
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}
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bool Texture::UseTextureStorage() const
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{
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return UseTextureStorage(IsMultisampled());
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}
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bool Texture::Create(u32 width, u32 height, u32 samples, GLenum internal_format, GLenum format, GLenum type,
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const void* data, bool linear_filter, bool wrap)
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{
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@ -37,17 +47,23 @@ bool Texture::Create(u32 width, u32 height, u32 samples, GLenum internal_format,
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if (samples > 1)
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{
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Assert(!data);
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if (GLAD_GL_ARB_texture_storage || GLAD_GL_ES_VERSION_3_1)
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if (UseTextureStorage(true))
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glTexStorage2DMultisample(target, samples, internal_format, width, height, GL_FALSE);
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else
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glTexImage2DMultisample(target, samples, internal_format, width, height, GL_FALSE);
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}
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else
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{
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if ((GLAD_GL_ARB_texture_storage || GLAD_GL_ES_VERSION_3_0) && !data)
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if (UseTextureStorage(false))
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{
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glTexStorage2D(target, 1, internal_format, width, height);
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if (data)
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glTexSubImage2D(target, 0, 0, 0, width, height, format, type, data);
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}
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else
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{
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glTexImage2D(target, 0, internal_format, width, height, 0, format, type, data);
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}
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glTexParameteri(target, GL_TEXTURE_MIN_FILTER, linear_filter ? GL_LINEAR : GL_NEAREST);
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glTexParameteri(target, GL_TEXTURE_MAG_FILTER, linear_filter ? GL_LINEAR : GL_NEAREST);
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@ -10,6 +10,8 @@ public:
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Texture(Texture&& moved);
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~Texture();
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static bool UseTextureStorage(bool multisampled);
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bool Create(u32 width, u32 height, u32 samples, GLenum internal_format, GLenum format, GLenum type,
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const void* data = nullptr, bool linear_filter = false, bool wrap = false);
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void Replace(u32 width, u32 height, GLenum internal_format, GLenum format, GLenum type, const void* data);
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@ -17,6 +19,7 @@ public:
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void Destroy();
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bool UseTextureStorage() const;
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void SetLinearFilter(bool enabled);
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bool IsValid() const { return m_id != 0; }
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@ -19,8 +19,13 @@ std::unique_ptr<Vulkan::Context> g_vulkan_context;
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namespace Vulkan {
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enum : u32
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{
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TEXTURE_BUFFER_SIZE = 16 * 1024 * 1024,
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};
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Context::Context(VkInstance instance, VkPhysicalDevice physical_device, bool owns_device)
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: m_instance(instance), m_physical_device(physical_device), m_owns_device(owns_device)
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: m_instance(instance), m_physical_device(physical_device)
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{
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// Read device physical memory properties, we need it for allocating buffers
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vkGetPhysicalDeviceProperties(physical_device, &m_device_properties);
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@ -37,29 +42,7 @@ Context::Context(VkInstance instance, VkPhysicalDevice physical_device, bool own
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std::max(m_device_properties.limits.optimalBufferCopyRowPitchAlignment, static_cast<VkDeviceSize>(1));
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}
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Context::~Context()
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{
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StopPresentThread();
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if (m_device != VK_NULL_HANDLE)
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WaitForGPUIdle();
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DestroyRenderPassCache();
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DestroyGlobalDescriptorPool();
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DestroyCommandBuffers();
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if (m_owns_device && m_device != VK_NULL_HANDLE)
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vkDestroyDevice(m_device, nullptr);
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if (m_debug_messenger_callback != VK_NULL_HANDLE)
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DisableDebugUtils();
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if (m_owns_device)
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{
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vkDestroyInstance(m_instance, nullptr);
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Vulkan::UnloadVulkanLibrary();
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}
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}
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Context::~Context() = default;
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bool Context::CheckValidationLayerAvailablility()
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{
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@ -369,6 +352,7 @@ bool Context::Create(std::string_view gpu_name, const WindowInfo* wi, std::uniqu
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// Attempt to create the device.
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if (!g_vulkan_context->CreateDevice(surface, enable_validation_layer, nullptr, 0, nullptr, 0, nullptr) ||
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!g_vulkan_context->CreateGlobalDescriptorPool() || !g_vulkan_context->CreateCommandBuffers() ||
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!g_vulkan_context->CreateTextureStreamBuffer() ||
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(enable_surface && (*out_swap_chain = SwapChain::Create(wi_copy, surface, true)) == nullptr))
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{
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// Since we are destroying the instance, we're also responsible for destroying the surface.
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@ -415,6 +399,29 @@ bool Context::CreateFromExistingInstance(VkInstance instance, VkPhysicalDevice g
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void Context::Destroy()
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{
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AssertMsg(g_vulkan_context, "Has context");
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g_vulkan_context->StopPresentThread();
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if (g_vulkan_context->m_device != VK_NULL_HANDLE)
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g_vulkan_context->WaitForGPUIdle();
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g_vulkan_context->m_texture_upload_buffer.Destroy(false);
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g_vulkan_context->DestroyRenderPassCache();
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g_vulkan_context->DestroyGlobalDescriptorPool();
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g_vulkan_context->DestroyCommandBuffers();
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if (g_vulkan_context->m_device != VK_NULL_HANDLE)
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vkDestroyDevice(g_vulkan_context->m_device, nullptr);
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if (g_vulkan_context->m_debug_messenger_callback != VK_NULL_HANDLE)
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g_vulkan_context->DisableDebugUtils();
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if (g_vulkan_context->m_instance != VK_NULL_HANDLE)
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vkDestroyInstance(g_vulkan_context->m_instance, nullptr);
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Vulkan::UnloadVulkanLibrary();
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g_vulkan_context.reset();
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}
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@ -785,6 +792,17 @@ void Context::DestroyGlobalDescriptorPool()
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}
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}
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bool Context::CreateTextureStreamBuffer()
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{
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if (!m_texture_upload_buffer.Create(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, TEXTURE_BUFFER_SIZE))
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{
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Log_ErrorPrintf("Failed to allocate texture upload buffer");
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return false;
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}
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return true;
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}
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void Context::DestroyRenderPassCache()
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{
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for (auto& it : m_render_pass_cache)
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@ -1105,7 +1123,8 @@ void Context::ActivateCommandBuffer(u32 index)
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{
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const double ns_diff =
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(timestamps[1] - timestamps[0]) * static_cast<double>(m_device_properties.limits.timestampPeriod);
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m_accumulated_gpu_time = static_cast<float>(static_cast<double>(m_accumulated_gpu_time) + (ns_diff / 1000000.0));
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m_accumulated_gpu_time =
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static_cast<float>(static_cast<double>(m_accumulated_gpu_time) + (ns_diff / 1000000.0));
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}
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}
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else
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@ -7,6 +7,7 @@
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#include "../types.h"
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#include "loader.h"
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#include "stream_buffer.h"
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#include <array>
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#include <atomic>
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#include <condition_variable>
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@ -91,22 +92,31 @@ public:
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ALWAYS_INLINE bool SupportsDualSourceBlend() const { return m_device_features.dualSrcBlend == VK_TRUE; }
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// Helpers for getting constants
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ALWAYS_INLINE VkDeviceSize GetUniformBufferAlignment() const
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ALWAYS_INLINE u32 GetUniformBufferAlignment() const
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{
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return m_device_properties.limits.minUniformBufferOffsetAlignment;
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return static_cast<u32>(m_device_properties.limits.minUniformBufferOffsetAlignment);
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}
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ALWAYS_INLINE VkDeviceSize GetTexelBufferAlignment() const
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ALWAYS_INLINE u32 GetTexelBufferAlignment() const
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{
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return m_device_properties.limits.minTexelBufferOffsetAlignment;
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return static_cast<u32>(m_device_properties.limits.minTexelBufferOffsetAlignment);
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}
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ALWAYS_INLINE VkDeviceSize GetStorageBufferAlignment() const
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ALWAYS_INLINE u32 GetStorageBufferAlignment() const
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{
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return m_device_properties.limits.minStorageBufferOffsetAlignment;
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return static_cast<u32>(m_device_properties.limits.minStorageBufferOffsetAlignment);
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}
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ALWAYS_INLINE VkDeviceSize GetBufferImageGranularity() const
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ALWAYS_INLINE u32 GetBufferImageGranularity() const
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{
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return m_device_properties.limits.bufferImageGranularity;
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return static_cast<u32>(m_device_properties.limits.bufferImageGranularity);
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}
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ALWAYS_INLINE u32 GetBufferCopyOffsetAlignment() const
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{
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return static_cast<u32>(m_device_properties.limits.optimalBufferCopyOffsetAlignment);
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}
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ALWAYS_INLINE u32 GetBufferCopyRowPitchAlignment() const
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{
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return static_cast<u32>(m_device_properties.limits.optimalBufferCopyRowPitchAlignment);
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}
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ALWAYS_INLINE u32 GetMaxImageDimension2D() const { return m_device_properties.limits.maxImageDimension2D; }
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// Finds a memory type index for the specified memory properties and the bits returned by
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// vkGetImageMemoryRequirements
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@ -125,6 +135,7 @@ public:
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// is submitted, after that you should call these functions again.
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ALWAYS_INLINE VkDescriptorPool GetGlobalDescriptorPool() const { return m_global_descriptor_pool; }
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ALWAYS_INLINE VkCommandBuffer GetCurrentCommandBuffer() const { return m_current_command_buffer; }
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ALWAYS_INLINE StreamBuffer& GetTextureUploadBuffer() { return m_texture_upload_buffer; }
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ALWAYS_INLINE VkDescriptorPool GetCurrentDescriptorPool() const
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{
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return m_frame_resources[m_current_frame].descriptor_pool;
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@ -198,6 +209,7 @@ private:
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void DestroyCommandBuffers();
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bool CreateGlobalDescriptorPool();
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void DestroyGlobalDescriptorPool();
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bool CreateTextureStreamBuffer();
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void DestroyRenderPassCache();
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void ActivateCommandBuffer(u32 index);
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@ -247,7 +259,7 @@ private:
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u64 m_completed_fence_counter = 0;
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u32 m_current_frame;
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bool m_owns_device = false;
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StreamBuffer m_texture_upload_buffer;
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std::atomic_bool m_last_present_failed{false};
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std::atomic_bool m_present_done{true};
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@ -103,6 +103,21 @@ void GPU_SW::UpdateSettings()
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m_backend.UpdateSettings();
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}
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HostDisplayTexture* GPU_SW::GetDisplayTexture(u32 width, u32 height, HostDisplayPixelFormat format)
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{
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if (!m_display_texture || m_display_texture->GetWidth() != width || m_display_texture->GetHeight() != height ||
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m_display_texture->GetFormat() != format)
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{
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g_host_display->ClearDisplayTexture();
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m_display_texture.reset();
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m_display_texture = g_host_display->CreateTexture(width, height, 1, 1, 1, format, nullptr, 0, true);
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if (!m_display_texture)
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Log_ErrorPrintf("Failed to create %ux%u %u texture", width, height, static_cast<u32>(format));
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}
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return m_display_texture.get();
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}
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template<HostDisplayPixelFormat out_format, typename out_type>
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static void CopyOutRow16(const u16* src_ptr, out_type* dst_ptr, u32 width);
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@ -240,13 +255,14 @@ void GPU_SW::CopyOut15Bit(u32 src_x, u32 src_y, u32 width, u32 height, u32 field
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using OutputPixelType = std::conditional_t<
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display_format == HostDisplayPixelFormat::RGBA8 || display_format == HostDisplayPixelFormat::BGRA8, u32, u16>;
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HostDisplayTexture* texture = GetDisplayTexture(width, height, display_format);
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if (!texture)
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return;
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if (!interlaced)
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{
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if (!g_host_display->BeginSetDisplayPixels(display_format, width, height, reinterpret_cast<void**>(&dst_ptr),
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&dst_stride))
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{
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if (!texture->BeginUpdate(width, height, reinterpret_cast<void**>(&dst_ptr), &dst_stride))
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return;
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}
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}
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else
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{
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@ -293,13 +309,11 @@ void GPU_SW::CopyOut15Bit(u32 src_x, u32 src_y, u32 width, u32 height, u32 field
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}
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if (!interlaced)
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{
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g_host_display->EndSetDisplayPixels();
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}
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texture->EndUpdate(0, 0, width, height);
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else
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{
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g_host_display->SetDisplayPixels(display_format, width, height, m_display_texture_buffer.data(), output_stride);
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}
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texture->Update(0, 0, width, height, m_display_texture_buffer.data(), output_stride);
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g_host_display->SetDisplayTexture(texture->GetHandle(), display_format, width, height, 0, 0, width, height);
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}
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void GPU_SW::CopyOut15Bit(HostDisplayPixelFormat display_format, u32 src_x, u32 src_y, u32 width, u32 height, u32 field,
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@ -334,13 +348,14 @@ void GPU_SW::CopyOut24Bit(u32 src_x, u32 src_y, u32 skip_x, u32 width, u32 heigh
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using OutputPixelType = std::conditional_t<
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display_format == HostDisplayPixelFormat::RGBA8 || display_format == HostDisplayPixelFormat::BGRA8, u32, u16>;
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HostDisplayTexture* texture = GetDisplayTexture(width, height, display_format);
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if (!texture)
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return;
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if (!interlaced)
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{
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if (!g_host_display->BeginSetDisplayPixels(display_format, width, height, reinterpret_cast<void**>(&dst_ptr),
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&dst_stride))
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{
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if (!texture->BeginUpdate(width, height, reinterpret_cast<void**>(&dst_ptr), &dst_stride))
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return;
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}
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}
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else
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{
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@ -451,13 +466,11 @@ void GPU_SW::CopyOut24Bit(u32 src_x, u32 src_y, u32 skip_x, u32 width, u32 heigh
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}
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if (!interlaced)
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{
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g_host_display->EndSetDisplayPixels();
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}
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texture->EndUpdate(0, 0, width, height);
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else
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{
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g_host_display->SetDisplayPixels(display_format, width, height, m_display_texture_buffer.data(), output_stride);
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}
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texture->Update(0, 0, width, height, m_display_texture_buffer.data(), output_stride);
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g_host_display->SetDisplayTexture(texture->GetHandle(), display_format, width, height, 0, 0, width, height);
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}
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void GPU_SW::CopyOut24Bit(HostDisplayPixelFormat display_format, u32 src_x, u32 src_y, u32 skip_x, u32 width,
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@ -55,9 +55,12 @@ protected:
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void FillBackendCommandParameters(GPUBackendCommand* cmd) const;
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void FillDrawCommand(GPUBackendDrawCommand* cmd, GPURenderCommand rc) const;
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HostDisplayTexture* GetDisplayTexture(u32 width, u32 height, HostDisplayPixelFormat format);
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HeapArray<u8, GPU_MAX_DISPLAY_WIDTH * GPU_MAX_DISPLAY_HEIGHT * sizeof(u32)> m_display_texture_buffer;
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HostDisplayPixelFormat m_16bit_display_format = HostDisplayPixelFormat::RGB565;
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HostDisplayPixelFormat m_24bit_display_format = HostDisplayPixelFormat::RGBA8;
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std::unique_ptr<HostDisplayTexture> m_display_texture;
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GPU_SW_Backend m_backend;
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};
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@ -20,6 +20,25 @@ std::unique_ptr<HostDisplay> g_host_display;
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HostDisplayTexture::~HostDisplayTexture() = default;
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bool HostDisplayTexture::BeginUpdate(u32 width, u32 height, void** out_buffer, u32* out_pitch) /* = 0*/
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{
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return false;
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}
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void HostDisplayTexture::EndUpdate(u32 x, u32 y, u32 width, u32 height) /* = 0*/ {}
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bool HostDisplayTexture::Update(u32 x, u32 y, u32 width, u32 height, const void* data, u32 pitch)
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{
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void* map_ptr;
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u32 map_pitch;
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if (!BeginUpdate(width, height, &map_ptr, &map_pitch))
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return false;
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StringUtil::StrideMemCpy(map_ptr, map_pitch, data, pitch, std::min(pitch, map_pitch), height);
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EndUpdate(x, y, width, height);
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return true;
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}
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HostDisplay::~HostDisplay() = default;
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RenderAPI HostDisplay::GetPreferredAPI()
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@ -124,36 +143,6 @@ u32 HostDisplay::GetDisplayPixelFormatSize(HostDisplayPixelFormat format)
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}
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}
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bool HostDisplay::SetDisplayPixels(HostDisplayPixelFormat format, u32 width, u32 height, const void* buffer, u32 pitch)
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{
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void* map_ptr;
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u32 map_pitch;
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if (!BeginSetDisplayPixels(format, width, height, &map_ptr, &map_pitch))
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return false;
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if (pitch == map_pitch)
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{
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std::memcpy(map_ptr, buffer, height * map_pitch);
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}
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else
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{
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const u32 copy_size = width * GetDisplayPixelFormatSize(format);
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DebugAssert(pitch >= copy_size && map_pitch >= copy_size);
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const u8* src_ptr = static_cast<const u8*>(buffer);
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u8* dst_ptr = static_cast<u8*>(map_ptr);
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for (u32 i = 0; i < height; i++)
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{
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std::memcpy(dst_ptr, src_ptr, copy_size);
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src_ptr += pitch;
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dst_ptr += map_pitch;
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}
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}
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EndSetDisplayPixels();
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return true;
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}
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bool HostDisplay::GetHostRefreshRate(float* refresh_rate)
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{
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if (m_window_info.surface_refresh_rate > 0.0f)
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@ -41,6 +41,10 @@ public:
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virtual u32 GetLevels() const = 0;
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virtual u32 GetSamples() const = 0;
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virtual HostDisplayPixelFormat GetFormat() const = 0;
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virtual bool BeginUpdate(u32 width, u32 height, void** out_buffer, u32* out_pitch)/* = 0*/;
|
||||
virtual void EndUpdate(u32 x, u32 y, u32 width, u32 height)/* = 0*/;
|
||||
virtual bool Update(u32 x, u32 y, u32 width, u32 height, const void* data, u32 pitch);
|
||||
};
|
||||
|
||||
// Interface to the frontend's renderer.
|
||||
|
@ -124,9 +128,6 @@ public:
|
|||
virtual std::unique_ptr<HostDisplayTexture> CreateTexture(u32 width, u32 height, u32 layers, u32 levels, u32 samples,
|
||||
HostDisplayPixelFormat format, const void* data,
|
||||
u32 data_stride, bool dynamic = false) = 0;
|
||||
virtual void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* data,
|
||||
u32 data_stride) = 0;
|
||||
|
||||
virtual bool DownloadTexture(const void* texture_handle, HostDisplayPixelFormat texture_format, u32 x, u32 y,
|
||||
u32 width, u32 height, void* out_data, u32 out_data_stride) = 0;
|
||||
|
||||
|
@ -203,11 +204,6 @@ public:
|
|||
|
||||
virtual bool SupportsDisplayPixelFormat(HostDisplayPixelFormat format) const = 0;
|
||||
|
||||
virtual bool BeginSetDisplayPixels(HostDisplayPixelFormat format, u32 width, u32 height, void** out_buffer,
|
||||
u32* out_pitch) = 0;
|
||||
virtual void EndSetDisplayPixels() = 0;
|
||||
virtual bool SetDisplayPixels(HostDisplayPixelFormat format, u32 width, u32 height, const void* buffer, u32 pitch);
|
||||
|
||||
virtual bool GetHostRefreshRate(float* refresh_rate);
|
||||
|
||||
/// Enables/disables GPU frame timing.
|
||||
|
|
|
@ -23,7 +23,7 @@ Log_SetChannel(D3D11HostDisplay);
|
|||
|
||||
namespace FrontendCommon {
|
||||
|
||||
class D3D11HostDisplayTexture : public HostDisplayTexture
|
||||
class D3D11HostDisplayTexture final : public HostDisplayTexture
|
||||
{
|
||||
public:
|
||||
D3D11HostDisplayTexture(D3D11::Texture texture, HostDisplayPixelFormat format, bool dynamic)
|
||||
|
@ -40,6 +40,41 @@ public:
|
|||
u32 GetSamples() const override { return m_texture.GetSamples(); }
|
||||
HostDisplayPixelFormat GetFormat() const override { return m_format; }
|
||||
|
||||
bool BeginUpdate(u32 width, u32 height, void** out_buffer, u32* out_pitch) override
|
||||
{
|
||||
if (!m_dynamic || m_texture.GetWidth() != width || m_texture.GetHeight() != height)
|
||||
return false;
|
||||
|
||||
D3D11_MAPPED_SUBRESOURCE sr;
|
||||
HRESULT hr = static_cast<ID3D11DeviceContext*>(g_host_display->GetRenderContext())
|
||||
->Map(m_texture, 0, D3D11_MAP_WRITE_DISCARD, 0, &sr);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
Log_ErrorPrintf("Map pixels texture failed: %08X", hr);
|
||||
return false;
|
||||
}
|
||||
|
||||
*out_buffer = sr.pData;
|
||||
*out_pitch = sr.RowPitch;
|
||||
return true;
|
||||
}
|
||||
|
||||
void EndUpdate(u32 x, u32 y, u32 width, u32 height)
|
||||
{
|
||||
static_cast<ID3D11DeviceContext*>(g_host_display->GetRenderContext())->Unmap(m_texture, 0);
|
||||
}
|
||||
|
||||
bool Update(u32 x, u32 y, u32 width, u32 height, const void* data, u32 pitch) override
|
||||
{
|
||||
if (m_dynamic)
|
||||
return HostDisplayTexture::Update(x, y, width, height, data, pitch);
|
||||
|
||||
const CD3D11_BOX dst_box(x, y, 0, x + width, y + height, 1);
|
||||
static_cast<ID3D11DeviceContext*>(g_host_display->GetRenderContext())
|
||||
->UpdateSubresource(m_texture, 0, &dst_box, data, pitch, pitch * height);
|
||||
return true;
|
||||
}
|
||||
|
||||
ALWAYS_INLINE ID3D11Texture2D* GetD3DTexture() const { return m_texture.GetD3DTexture(); }
|
||||
ALWAYS_INLINE ID3D11ShaderResourceView* GetD3DSRV() const { return m_texture.GetD3DSRV(); }
|
||||
ALWAYS_INLINE ID3D11ShaderResourceView* const* GetD3DSRVArray() const { return m_texture.GetD3DSRVArray(); }
|
||||
|
@ -107,43 +142,6 @@ std::unique_ptr<HostDisplayTexture> D3D11HostDisplay::CreateTexture(u32 width, u
|
|||
return std::make_unique<D3D11HostDisplayTexture>(std::move(tex), format, dynamic);
|
||||
}
|
||||
|
||||
void D3D11HostDisplay::UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height,
|
||||
const void* texture_data, u32 texture_data_stride)
|
||||
{
|
||||
D3D11HostDisplayTexture* d3d11_texture = static_cast<D3D11HostDisplayTexture*>(texture);
|
||||
if (!d3d11_texture->IsDynamic())
|
||||
{
|
||||
const CD3D11_BOX dst_box(x, y, 0, x + width, y + height, 1);
|
||||
m_context->UpdateSubresource(d3d11_texture->GetD3DTexture(), 0, &dst_box, texture_data, texture_data_stride,
|
||||
texture_data_stride * height);
|
||||
}
|
||||
else
|
||||
{
|
||||
D3D11_MAPPED_SUBRESOURCE sr;
|
||||
HRESULT hr = m_context->Map(d3d11_texture->GetD3DTexture(), 0, D3D11_MAP_WRITE_DISCARD, 0, &sr);
|
||||
if (FAILED(hr))
|
||||
Panic("Failed to map dynamic host display texture");
|
||||
|
||||
char* dst_ptr = static_cast<char*>(sr.pData) + (y * sr.RowPitch) + (x * sizeof(u32));
|
||||
const char* src_ptr = static_cast<const char*>(texture_data);
|
||||
if (sr.RowPitch == texture_data_stride)
|
||||
{
|
||||
std::memcpy(dst_ptr, src_ptr, texture_data_stride * height);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (u32 row = 0; row < height; row++)
|
||||
{
|
||||
std::memcpy(dst_ptr, src_ptr, width * sizeof(u32));
|
||||
src_ptr += texture_data_stride;
|
||||
dst_ptr += sr.RowPitch;
|
||||
}
|
||||
}
|
||||
|
||||
m_context->Unmap(d3d11_texture->GetD3DTexture(), 0);
|
||||
}
|
||||
}
|
||||
|
||||
bool D3D11HostDisplay::DownloadTexture(const void* texture_handle, HostDisplayPixelFormat texture_format, u32 x, u32 y,
|
||||
u32 width, u32 height, void* out_data, u32 out_data_stride)
|
||||
{
|
||||
|
@ -182,43 +180,6 @@ bool D3D11HostDisplay::SupportsDisplayPixelFormat(HostDisplayPixelFormat format)
|
|||
return (SUCCEEDED(m_device->CheckFormatSupport(dfmt, &support)) && ((support & required) == required));
|
||||
}
|
||||
|
||||
bool D3D11HostDisplay::BeginSetDisplayPixels(HostDisplayPixelFormat format, u32 width, u32 height, void** out_buffer,
|
||||
u32* out_pitch)
|
||||
{
|
||||
ClearDisplayTexture();
|
||||
|
||||
const DXGI_FORMAT dxgi_format = s_display_pixel_format_mapping[static_cast<u32>(format)];
|
||||
if (m_display_pixels_texture.GetWidth() < width || m_display_pixels_texture.GetHeight() < height ||
|
||||
m_display_pixels_texture.GetFormat() != dxgi_format)
|
||||
{
|
||||
if (!m_display_pixels_texture.Create(m_device.Get(), width, height, 1, 1, dxgi_format, D3D11_BIND_SHADER_RESOURCE,
|
||||
nullptr, 0, true))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
D3D11_MAPPED_SUBRESOURCE sr;
|
||||
HRESULT hr = m_context->Map(m_display_pixels_texture.GetD3DTexture(), 0, D3D11_MAP_WRITE_DISCARD, 0, &sr);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
Log_ErrorPrintf("Map pixels texture failed: %08X", hr);
|
||||
return false;
|
||||
}
|
||||
|
||||
*out_buffer = sr.pData;
|
||||
*out_pitch = sr.RowPitch;
|
||||
|
||||
SetDisplayTexture(m_display_pixels_texture.GetD3DSRV(), format, m_display_pixels_texture.GetWidth(),
|
||||
m_display_pixels_texture.GetHeight(), 0, 0, static_cast<u32>(width), static_cast<u32>(height));
|
||||
return true;
|
||||
}
|
||||
|
||||
void D3D11HostDisplay::EndSetDisplayPixels()
|
||||
{
|
||||
m_context->Unmap(m_display_pixels_texture.GetD3DTexture(), 0);
|
||||
}
|
||||
|
||||
bool D3D11HostDisplay::GetHostRefreshRate(float* refresh_rate)
|
||||
{
|
||||
if (m_swap_chain && IsFullscreen())
|
||||
|
@ -1235,7 +1196,8 @@ void D3D11HostDisplay::PopTimestampQuery()
|
|||
D3D11_ASYNC_GETDATA_DONOTFLUSH);
|
||||
if (start_hr == S_OK && end_hr == S_OK)
|
||||
{
|
||||
const float delta = static_cast<float>(static_cast<double>(end - start) / (static_cast<double>(disjoint.Frequency) / 1000.0));
|
||||
const float delta =
|
||||
static_cast<float>(static_cast<double>(end - start) / (static_cast<double>(disjoint.Frequency) / 1000.0));
|
||||
m_accumulated_gpu_time += delta;
|
||||
m_read_timestamp_query = (m_read_timestamp_query + 1) % NUM_TIMESTAMP_QUERIES;
|
||||
m_waiting_timestamp_queries--;
|
||||
|
|
|
@ -54,14 +54,9 @@ public:
|
|||
std::unique_ptr<HostDisplayTexture> CreateTexture(u32 width, u32 height, u32 layers, u32 levels, u32 samples,
|
||||
HostDisplayPixelFormat format, const void* data, u32 data_stride,
|
||||
bool dynamic = false) override;
|
||||
void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* texture_data,
|
||||
u32 texture_data_stride) override;
|
||||
bool DownloadTexture(const void* texture_handle, HostDisplayPixelFormat texture_format, u32 x, u32 y, u32 width,
|
||||
u32 height, void* out_data, u32 out_data_stride) override;
|
||||
bool SupportsDisplayPixelFormat(HostDisplayPixelFormat format) const override;
|
||||
bool BeginSetDisplayPixels(HostDisplayPixelFormat format, u32 width, u32 height, void** out_buffer,
|
||||
u32* out_pitch) override;
|
||||
void EndSetDisplayPixels() override;
|
||||
|
||||
bool GetHostRefreshRate(float* refresh_rate) override;
|
||||
|
||||
|
@ -137,7 +132,6 @@ protected:
|
|||
ComPtr<ID3D11SamplerState> m_point_sampler;
|
||||
ComPtr<ID3D11SamplerState> m_linear_sampler;
|
||||
|
||||
D3D11::Texture m_display_pixels_texture;
|
||||
D3D11::StreamBuffer m_display_uniform_buffer;
|
||||
D3D11::AutoStagingTexture m_readback_staging_texture;
|
||||
|
||||
|
|
|
@ -21,7 +21,7 @@ static constexpr std::array<DXGI_FORMAT, static_cast<u32>(HostDisplayPixelFormat
|
|||
s_display_pixel_format_mapping = {{DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM,
|
||||
DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_B5G5R5A1_UNORM}};
|
||||
|
||||
class D3D12HostDisplayTexture : public HostDisplayTexture
|
||||
class D3D12HostDisplayTexture final : public HostDisplayTexture
|
||||
{
|
||||
public:
|
||||
D3D12HostDisplayTexture(D3D12::Texture texture) : m_texture(std::move(texture)) {}
|
||||
|
@ -45,6 +45,16 @@ public:
|
|||
return HostDisplayPixelFormat::Count;
|
||||
}
|
||||
|
||||
bool BeginUpdate(u32 width, u32 height, void** out_buffer, u32* out_pitch) override
|
||||
{
|
||||
return m_texture.BeginStreamUpdate(0, 0, width, height, out_buffer, out_pitch);
|
||||
}
|
||||
|
||||
void EndUpdate(u32 x, u32 y, u32 width, u32 height) override
|
||||
{
|
||||
m_texture.EndStreamUpdate(x, y, width, height);
|
||||
}
|
||||
|
||||
const D3D12::Texture& GetTexture() const { return m_texture; }
|
||||
D3D12::Texture& GetTexture() { return m_texture; }
|
||||
|
||||
|
@ -107,13 +117,6 @@ std::unique_ptr<HostDisplayTexture> D3D12HostDisplay::CreateTexture(u32 width, u
|
|||
return std::make_unique<D3D12HostDisplayTexture>(std::move(tex));
|
||||
}
|
||||
|
||||
void D3D12HostDisplay::UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height,
|
||||
const void* texture_data, u32 texture_data_stride)
|
||||
{
|
||||
static_cast<D3D12HostDisplayTexture*>(texture)->GetTexture().LoadData(x, y, width, height, texture_data,
|
||||
texture_data_stride);
|
||||
}
|
||||
|
||||
bool D3D12HostDisplay::DownloadTexture(const void* texture_handle, HostDisplayPixelFormat texture_format, u32 x, u32 y,
|
||||
u32 width, u32 height, void* out_data, u32 out_data_stride)
|
||||
{
|
||||
|
@ -139,36 +142,6 @@ bool D3D12HostDisplay::SupportsDisplayPixelFormat(HostDisplayPixelFormat format)
|
|||
return g_d3d12_context->SupportsTextureFormat(dfmt);
|
||||
}
|
||||
|
||||
bool D3D12HostDisplay::BeginSetDisplayPixels(HostDisplayPixelFormat format, u32 width, u32 height, void** out_buffer,
|
||||
u32* out_pitch)
|
||||
{
|
||||
ClearDisplayTexture();
|
||||
|
||||
const DXGI_FORMAT dxgi_format = s_display_pixel_format_mapping[static_cast<u32>(format)];
|
||||
if (m_display_pixels_texture.GetWidth() < width || m_display_pixels_texture.GetHeight() < height ||
|
||||
m_display_pixels_texture.GetFormat() != dxgi_format)
|
||||
{
|
||||
if (!m_display_pixels_texture.Create(width, height, 1, dxgi_format, dxgi_format, DXGI_FORMAT_UNKNOWN,
|
||||
DXGI_FORMAT_UNKNOWN, D3D12_RESOURCE_FLAG_NONE))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (!m_display_pixels_texture.BeginStreamUpdate(0, 0, width, height, out_buffer, out_pitch))
|
||||
return false;
|
||||
|
||||
SetDisplayTexture(&m_display_pixels_texture, format, m_display_pixels_texture.GetWidth(),
|
||||
m_display_pixels_texture.GetHeight(), 0, 0, static_cast<u32>(width), static_cast<u32>(height));
|
||||
return true;
|
||||
}
|
||||
|
||||
void D3D12HostDisplay::EndSetDisplayPixels()
|
||||
{
|
||||
m_display_pixels_texture.EndStreamUpdate(0, 0, static_cast<u32>(m_display_texture_view_width),
|
||||
static_cast<u32>(m_display_texture_view_height));
|
||||
}
|
||||
|
||||
bool D3D12HostDisplay::GetHostRefreshRate(float* refresh_rate)
|
||||
{
|
||||
if (m_swap_chain && IsFullscreen())
|
||||
|
@ -772,10 +745,13 @@ void D3D12HostDisplay::RenderDisplay(ID3D12GraphicsCommandList* cmdlist, s32 lef
|
|||
s32 texture_view_y, s32 texture_view_width, s32 texture_view_height,
|
||||
bool linear_filter)
|
||||
{
|
||||
const float uniforms[4] = {static_cast<float>(texture_view_x) / static_cast<float>(texture_width),
|
||||
static_cast<float>(texture_view_y) / static_cast<float>(texture_height),
|
||||
(static_cast<float>(texture_view_width) - 0.5f) / static_cast<float>(texture_width),
|
||||
(static_cast<float>(texture_view_height) - 0.5f) / static_cast<float>(texture_height)};
|
||||
const float position_adjust = linear_filter ? 0.5f : 0.0f;
|
||||
const float size_adjust = linear_filter ? 1.0f : 0.0f;
|
||||
const float uniforms[4] = {
|
||||
(static_cast<float>(texture_view_x) + position_adjust) / static_cast<float>(texture_width),
|
||||
(static_cast<float>(texture_view_y) + position_adjust) / static_cast<float>(texture_height),
|
||||
(static_cast<float>(texture_view_width) - size_adjust) / static_cast<float>(texture_width),
|
||||
(static_cast<float>(texture_view_height) - size_adjust) / static_cast<float>(texture_height)};
|
||||
if (!m_display_uniform_buffer.ReserveMemory(sizeof(uniforms), D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT))
|
||||
Panic("Failed to reserve UBO space");
|
||||
|
||||
|
|
|
@ -55,14 +55,9 @@ public:
|
|||
std::unique_ptr<HostDisplayTexture> CreateTexture(u32 width, u32 height, u32 layers, u32 levels, u32 samples,
|
||||
HostDisplayPixelFormat format, const void* data, u32 data_stride,
|
||||
bool dynamic = false) override;
|
||||
void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* texture_data,
|
||||
u32 texture_data_stride) override;
|
||||
bool DownloadTexture(const void* texture_handle, HostDisplayPixelFormat texture_format, u32 x, u32 y, u32 width,
|
||||
u32 height, void* out_data, u32 out_data_stride) override;
|
||||
bool SupportsDisplayPixelFormat(HostDisplayPixelFormat format) const override;
|
||||
bool BeginSetDisplayPixels(HostDisplayPixelFormat format, u32 width, u32 height, void** out_buffer,
|
||||
u32* out_pitch) override;
|
||||
void EndSetDisplayPixels() override;
|
||||
|
||||
bool GetHostRefreshRate(float* refresh_rate) override;
|
||||
|
||||
|
|
|
@ -13,28 +13,35 @@ Log_SetChannel(OpenGLHostDisplay);
|
|||
|
||||
namespace FrontendCommon {
|
||||
|
||||
class OpenGLHostDisplayTexture : public HostDisplayTexture
|
||||
enum : u32
|
||||
{
|
||||
TEXTURE_STREAM_BUFFER_SIZE = 16 * 1024 * 1024,
|
||||
};
|
||||
|
||||
class OpenGLHostDisplayTexture final : public HostDisplayTexture
|
||||
{
|
||||
public:
|
||||
OpenGLHostDisplayTexture(GL::Texture texture, HostDisplayPixelFormat format)
|
||||
: m_texture(std::move(texture)), m_format(format)
|
||||
{
|
||||
}
|
||||
~OpenGLHostDisplayTexture() override = default;
|
||||
OpenGLHostDisplayTexture(GL::Texture texture, HostDisplayPixelFormat format);
|
||||
~OpenGLHostDisplayTexture() override;
|
||||
|
||||
void* GetHandle() const override { return reinterpret_cast<void*>(static_cast<uintptr_t>(m_texture.GetGLId())); }
|
||||
u32 GetWidth() const override { return m_texture.GetWidth(); }
|
||||
u32 GetHeight() const override { return m_texture.GetHeight(); }
|
||||
u32 GetLayers() const override { return 1; }
|
||||
u32 GetLevels() const override { return 1; }
|
||||
u32 GetSamples() const override { return m_texture.GetSamples(); }
|
||||
HostDisplayPixelFormat GetFormat() const override { return m_format; }
|
||||
void* GetHandle() const override;
|
||||
u32 GetWidth() const override;
|
||||
u32 GetHeight() const override;
|
||||
u32 GetLayers() const override;
|
||||
u32 GetLevels() const override;
|
||||
u32 GetSamples() const override;
|
||||
HostDisplayPixelFormat GetFormat() const override;
|
||||
|
||||
GLuint GetGLID() const { return m_texture.GetGLId(); }
|
||||
GLuint GetGLID() const;
|
||||
|
||||
bool BeginUpdate(u32 width, u32 height, void** out_buffer, u32* out_pitch) override;
|
||||
void EndUpdate(u32 x, u32 y, u32 width, u32 height) override;
|
||||
bool Update(u32 x, u32 y, u32 width, u32 height, const void* data, u32 pitch) override;
|
||||
|
||||
private:
|
||||
GL::Texture m_texture;
|
||||
HostDisplayPixelFormat m_format;
|
||||
u32 m_map_offset = 0;
|
||||
};
|
||||
|
||||
OpenGLHostDisplay::OpenGLHostDisplay() = default;
|
||||
|
@ -105,43 +112,6 @@ std::unique_ptr<HostDisplayTexture> OpenGLHostDisplay::CreateTexture(u32 width,
|
|||
return std::make_unique<OpenGLHostDisplayTexture>(std::move(tex), format);
|
||||
}
|
||||
|
||||
void OpenGLHostDisplay::UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height,
|
||||
const void* texture_data, u32 texture_data_stride)
|
||||
{
|
||||
OpenGLHostDisplayTexture* tex = static_cast<OpenGLHostDisplayTexture*>(texture);
|
||||
const auto [gl_internal_format, gl_format, gl_type] =
|
||||
GetPixelFormatMapping(m_gl_context->IsGLES(), texture->GetFormat());
|
||||
|
||||
GLint alignment;
|
||||
if (texture_data_stride & 1)
|
||||
alignment = 1;
|
||||
else if (texture_data_stride & 2)
|
||||
alignment = 2;
|
||||
else
|
||||
alignment = 4;
|
||||
|
||||
GLint old_texture_binding = 0, old_alignment = 0, old_row_length = 0;
|
||||
glGetIntegerv(GL_TEXTURE_BINDING_2D, &old_texture_binding);
|
||||
glBindTexture(GL_TEXTURE_2D, tex->GetGLID());
|
||||
|
||||
glGetIntegerv(GL_UNPACK_ALIGNMENT, &old_alignment);
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, alignment);
|
||||
|
||||
if (!m_use_gles2_draw_path)
|
||||
{
|
||||
glGetIntegerv(GL_UNPACK_ROW_LENGTH, &old_row_length);
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, texture_data_stride / GetDisplayPixelFormatSize(texture->GetFormat()));
|
||||
}
|
||||
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height, gl_format, gl_type, texture_data);
|
||||
|
||||
if (!m_use_gles2_draw_path)
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, old_row_length);
|
||||
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, old_alignment);
|
||||
glBindTexture(GL_TEXTURE_2D, old_texture_binding);
|
||||
}
|
||||
|
||||
bool OpenGLHostDisplay::DownloadTexture(const void* texture_handle, HostDisplayPixelFormat texture_format, u32 x, u32 y,
|
||||
u32 width, u32 height, void* out_data, u32 out_data_stride)
|
||||
{
|
||||
|
@ -174,152 +144,12 @@ bool OpenGLHostDisplay::DownloadTexture(const void* texture_handle, HostDisplayP
|
|||
return true;
|
||||
}
|
||||
|
||||
void OpenGLHostDisplay::BindDisplayPixelsTexture()
|
||||
{
|
||||
if (m_display_pixels_texture_id == 0)
|
||||
{
|
||||
const bool linear = IsUsingLinearFiltering();
|
||||
glGenTextures(1, &m_display_pixels_texture_id);
|
||||
glBindTexture(GL_TEXTURE_2D, m_display_pixels_texture_id);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, linear ? GL_LINEAR : GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, linear ? GL_LINEAR : GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
|
||||
m_display_texture_is_linear_filtered = linear;
|
||||
}
|
||||
else
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_2D, m_display_pixels_texture_id);
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLHostDisplay::UpdateDisplayPixelsTextureFilter()
|
||||
{
|
||||
const bool linear = IsUsingLinearFiltering();
|
||||
if (linear == m_display_texture_is_linear_filtered)
|
||||
return;
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, linear ? GL_LINEAR : GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, linear ? GL_LINEAR : GL_NEAREST);
|
||||
m_display_texture_is_linear_filtered = linear;
|
||||
}
|
||||
|
||||
bool OpenGLHostDisplay::SupportsDisplayPixelFormat(HostDisplayPixelFormat format) const
|
||||
{
|
||||
const auto [gl_internal_format, gl_format, gl_type] = GetPixelFormatMapping(m_gl_context->IsGLES(), format);
|
||||
return (gl_internal_format != static_cast<GLenum>(0));
|
||||
}
|
||||
|
||||
bool OpenGLHostDisplay::BeginSetDisplayPixels(HostDisplayPixelFormat format, u32 width, u32 height, void** out_buffer,
|
||||
u32* out_pitch)
|
||||
{
|
||||
const u32 pixel_size = GetDisplayPixelFormatSize(format);
|
||||
const u32 stride = Common::AlignUpPow2(width * pixel_size, 4);
|
||||
const u32 size_required = stride * height * pixel_size;
|
||||
|
||||
if (m_use_pbo_for_pixels)
|
||||
{
|
||||
const u32 buffer_size = Common::AlignUpPow2(size_required * 2, 4 * 1024 * 1024);
|
||||
if (!m_display_pixels_texture_pbo || m_display_pixels_texture_pbo->GetSize() < buffer_size)
|
||||
{
|
||||
m_display_pixels_texture_pbo.reset();
|
||||
m_display_pixels_texture_pbo = GL::StreamBuffer::Create(GL_PIXEL_UNPACK_BUFFER, buffer_size);
|
||||
if (!m_display_pixels_texture_pbo)
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto map = m_display_pixels_texture_pbo->Map(GetDisplayPixelFormatSize(format), size_required);
|
||||
m_display_texture_format = format;
|
||||
m_display_pixels_texture_pbo_map_offset = map.buffer_offset;
|
||||
m_display_pixels_texture_pbo_map_size = size_required;
|
||||
*out_buffer = map.pointer;
|
||||
*out_pitch = stride;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_gles_pixels_repack_buffer.size() < size_required)
|
||||
m_gles_pixels_repack_buffer.resize(size_required);
|
||||
|
||||
*out_buffer = m_gles_pixels_repack_buffer.data();
|
||||
*out_pitch = stride;
|
||||
}
|
||||
|
||||
BindDisplayPixelsTexture();
|
||||
SetDisplayTexture(reinterpret_cast<void*>(static_cast<uintptr_t>(m_display_pixels_texture_id)), format, width, height,
|
||||
0, 0, width, height);
|
||||
return true;
|
||||
}
|
||||
|
||||
void OpenGLHostDisplay::EndSetDisplayPixels()
|
||||
{
|
||||
const u32 width = static_cast<u32>(m_display_texture_view_width);
|
||||
const u32 height = static_cast<u32>(m_display_texture_view_height);
|
||||
|
||||
const auto [gl_internal_format, gl_format, gl_type] =
|
||||
GetPixelFormatMapping(m_gl_context->IsGLES(), m_display_texture_format);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, m_display_pixels_texture_id);
|
||||
if (m_use_pbo_for_pixels)
|
||||
{
|
||||
m_display_pixels_texture_pbo->Unmap(m_display_pixels_texture_pbo_map_size);
|
||||
m_display_pixels_texture_pbo->Bind();
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, gl_internal_format, width, height, 0, gl_format, gl_type,
|
||||
reinterpret_cast<void*>(static_cast<uintptr_t>(m_display_pixels_texture_pbo_map_offset)));
|
||||
m_display_pixels_texture_pbo->Unbind();
|
||||
|
||||
m_display_pixels_texture_pbo_map_offset = 0;
|
||||
m_display_pixels_texture_pbo_map_size = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
// glTexImage2D should be quicker on Mali...
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, gl_internal_format, width, height, 0, gl_format, gl_type,
|
||||
m_gles_pixels_repack_buffer.data());
|
||||
}
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
}
|
||||
|
||||
bool OpenGLHostDisplay::SetDisplayPixels(HostDisplayPixelFormat format, u32 width, u32 height, const void* buffer,
|
||||
u32 pitch)
|
||||
{
|
||||
BindDisplayPixelsTexture();
|
||||
|
||||
const auto [gl_internal_format, gl_format, gl_type] = GetPixelFormatMapping(m_gl_context->IsGLES(), format);
|
||||
const u32 pixel_size = GetDisplayPixelFormatSize(format);
|
||||
const bool is_packed_tightly = (pitch == (pixel_size * width));
|
||||
|
||||
// If we have GLES3, we can set row_length.
|
||||
if (!m_use_gles2_draw_path || is_packed_tightly)
|
||||
{
|
||||
if (!is_packed_tightly)
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch / pixel_size);
|
||||
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, gl_internal_format, width, height, 0, gl_format, gl_type, buffer);
|
||||
|
||||
if (!is_packed_tightly)
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Otherwise, we need to repack the image.
|
||||
const u32 packed_pitch = width * pixel_size;
|
||||
const u32 repack_size = packed_pitch * height;
|
||||
if (m_gles_pixels_repack_buffer.size() < repack_size)
|
||||
m_gles_pixels_repack_buffer.resize(repack_size);
|
||||
StringUtil::StrideMemCpy(m_gles_pixels_repack_buffer.data(), packed_pitch, buffer, pitch, packed_pitch, height);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, gl_internal_format, width, height, 0, gl_format, gl_type,
|
||||
m_gles_pixels_repack_buffer.data());
|
||||
}
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
SetDisplayTexture(reinterpret_cast<void*>(static_cast<uintptr_t>(m_display_pixels_texture_id)), format, width, height,
|
||||
0, 0, width, height);
|
||||
return true;
|
||||
}
|
||||
|
||||
void OpenGLHostDisplay::SetVSync(bool enabled)
|
||||
{
|
||||
if (m_gl_context->GetWindowInfo().type == WindowInfo::Type::Surfaceless)
|
||||
|
@ -420,9 +250,9 @@ bool OpenGLHostDisplay::InitializeRenderDevice(std::string_view shader_cache_dir
|
|||
m_use_pbo_for_pixels = !m_use_gles2_draw_path;
|
||||
if (GetRenderAPI() == RenderAPI::OpenGLES)
|
||||
{
|
||||
// Adreno seems to corrupt textures through PBOs...
|
||||
// Adreno seems to corrupt textures through PBOs... and Mali is slow.
|
||||
const char* gl_vendor = reinterpret_cast<const char*>(glGetString(GL_VENDOR));
|
||||
if (std::strstr(gl_vendor, "Qualcomm") || std::strstr(gl_vendor, "Broadcom"))
|
||||
if (std::strstr(gl_vendor, "Qualcomm") || std::strstr(gl_vendor, "ARM") || std::strstr(gl_vendor, "Broadcom"))
|
||||
m_use_pbo_for_pixels = false;
|
||||
}
|
||||
|
||||
|
@ -713,12 +543,6 @@ void OpenGLHostDisplay::DestroyResources()
|
|||
m_post_processing_ubo.reset();
|
||||
m_post_processing_stages.clear();
|
||||
|
||||
if (m_display_pixels_texture_id != 0)
|
||||
{
|
||||
glDeleteTextures(1, &m_display_pixels_texture_id);
|
||||
m_display_pixels_texture_id = 0;
|
||||
}
|
||||
|
||||
if (m_display_vao != 0)
|
||||
{
|
||||
glDeleteVertexArrays(1, &m_display_vao);
|
||||
|
@ -877,9 +701,10 @@ void OpenGLHostDisplay::RenderDisplay(s32 left, s32 bottom, s32 width, s32 heigh
|
|||
glBindTexture(GL_TEXTURE_2D, static_cast<GLuint>(reinterpret_cast<uintptr_t>(texture_handle)));
|
||||
m_display_program.Bind();
|
||||
|
||||
const bool linear = IsUsingLinearFiltering();
|
||||
|
||||
if (!m_use_gles2_draw_path)
|
||||
{
|
||||
const bool linear = IsUsingLinearFiltering();
|
||||
const float position_adjust = linear ? 0.5f : 0.0f;
|
||||
const float size_adjust = linear ? 1.0f : 0.0f;
|
||||
const float flip_adjust = (texture_view_height < 0) ? -1.0f : 1.0f;
|
||||
|
@ -895,8 +720,9 @@ void OpenGLHostDisplay::RenderDisplay(s32 left, s32 bottom, s32 width, s32 heigh
|
|||
}
|
||||
else
|
||||
{
|
||||
if (static_cast<GLuint>(reinterpret_cast<uintptr_t>(texture_handle)) == m_display_pixels_texture_id)
|
||||
UpdateDisplayPixelsTextureFilter();
|
||||
// TODO: This sucks.
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, linear ? GL_LINEAR : GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, linear ? GL_LINEAR : GL_NEAREST);
|
||||
|
||||
DrawFullscreenQuadES2(m_display_texture_view_x, m_display_texture_view_y, m_display_texture_view_width,
|
||||
m_display_texture_view_height, m_display_texture_width, m_display_texture_height);
|
||||
|
@ -1207,8 +1033,11 @@ bool OpenGLHostDisplay::SetGPUTimingEnabled(bool enabled)
|
|||
if (m_gpu_timing_enabled == enabled)
|
||||
return true;
|
||||
|
||||
if (enabled && m_gl_context->IsGLES() && !GLAD_GL_EXT_disjoint_timer_query)
|
||||
if (enabled && m_gl_context->IsGLES() &&
|
||||
(!GLAD_GL_EXT_disjoint_timer_query || !glGetQueryObjectivEXT || !glGetQueryObjectui64vEXT))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
m_gpu_timing_enabled = enabled;
|
||||
if (m_gpu_timing_enabled)
|
||||
|
@ -1226,4 +1055,178 @@ float OpenGLHostDisplay::GetAndResetAccumulatedGPUTime()
|
|||
return value;
|
||||
}
|
||||
|
||||
GL::StreamBuffer* OpenGLHostDisplay::GetTextureStreamBuffer()
|
||||
{
|
||||
if (m_use_gles2_draw_path || m_texture_stream_buffer)
|
||||
return m_texture_stream_buffer.get();
|
||||
|
||||
m_texture_stream_buffer = GL::StreamBuffer::Create(GL_PIXEL_UNPACK_BUFFER, TEXTURE_STREAM_BUFFER_SIZE);
|
||||
return m_texture_stream_buffer.get();
|
||||
}
|
||||
|
||||
OpenGLHostDisplayTexture::OpenGLHostDisplayTexture(GL::Texture texture, HostDisplayPixelFormat format)
|
||||
: m_texture(std::move(texture)), m_format(format)
|
||||
{
|
||||
}
|
||||
|
||||
OpenGLHostDisplayTexture::~OpenGLHostDisplayTexture() = default;
|
||||
|
||||
void* OpenGLHostDisplayTexture::GetHandle() const
|
||||
{
|
||||
return reinterpret_cast<void*>(static_cast<uintptr_t>(m_texture.GetGLId()));
|
||||
}
|
||||
|
||||
u32 OpenGLHostDisplayTexture::GetWidth() const
|
||||
{
|
||||
return m_texture.GetWidth();
|
||||
}
|
||||
|
||||
u32 OpenGLHostDisplayTexture::GetHeight() const
|
||||
{
|
||||
return m_texture.GetHeight();
|
||||
}
|
||||
|
||||
u32 OpenGLHostDisplayTexture::GetLayers() const
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
u32 OpenGLHostDisplayTexture::GetLevels() const
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
u32 OpenGLHostDisplayTexture::GetSamples() const
|
||||
{
|
||||
return m_texture.GetSamples();
|
||||
}
|
||||
|
||||
HostDisplayPixelFormat OpenGLHostDisplayTexture::GetFormat() const
|
||||
{
|
||||
return m_format;
|
||||
}
|
||||
|
||||
GLuint OpenGLHostDisplayTexture::GetGLID() const
|
||||
{
|
||||
return m_texture.GetGLId();
|
||||
}
|
||||
|
||||
bool OpenGLHostDisplayTexture::BeginUpdate(u32 width, u32 height, void** out_buffer, u32* out_pitch)
|
||||
{
|
||||
const u32 pixel_size = HostDisplay::GetDisplayPixelFormatSize(m_format);
|
||||
const u32 stride = Common::AlignUpPow2(width * pixel_size, 4);
|
||||
const u32 size_required = stride * height;
|
||||
OpenGLHostDisplay* display = static_cast<OpenGLHostDisplay*>(g_host_display.get());
|
||||
GL::StreamBuffer* buffer = display->UsePBOForUploads() ? display->GetTextureStreamBuffer() : nullptr;
|
||||
|
||||
if (buffer && size_required < buffer->GetSize())
|
||||
{
|
||||
auto map = buffer->Map(4096, size_required);
|
||||
m_map_offset = map.buffer_offset;
|
||||
*out_buffer = map.pointer;
|
||||
*out_pitch = stride;
|
||||
}
|
||||
else
|
||||
{
|
||||
std::vector<u8>& repack_buffer = display->GetTextureRepackBuffer();
|
||||
if (repack_buffer.size() < size_required)
|
||||
repack_buffer.resize(size_required);
|
||||
|
||||
*out_buffer = repack_buffer.data();
|
||||
*out_pitch = stride;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void OpenGLHostDisplayTexture::EndUpdate(u32 x, u32 y, u32 width, u32 height)
|
||||
{
|
||||
const u32 pixel_size = HostDisplay::GetDisplayPixelFormatSize(m_format);
|
||||
const u32 stride = Common::AlignUpPow2(width * pixel_size, 4);
|
||||
const u32 size_required = stride * height;
|
||||
OpenGLHostDisplay* display = static_cast<OpenGLHostDisplay*>(g_host_display.get());
|
||||
GL::StreamBuffer* buffer = display->UsePBOForUploads() ? display->GetTextureStreamBuffer() : nullptr;
|
||||
|
||||
const auto [gl_internal_format, gl_format, gl_type] =
|
||||
GetPixelFormatMapping(display->GetGLContext()->IsGLES(), m_format);
|
||||
const bool whole_texture = (!m_texture.UseTextureStorage() && x == 0 && y == 0 && width == m_texture.GetWidth() &&
|
||||
height == m_texture.GetHeight());
|
||||
|
||||
m_texture.Create(width, height, 1, gl_internal_format, gl_format, gl_type, nullptr, false, false);
|
||||
m_texture.Bind();
|
||||
if (buffer && size_required < buffer->GetSize())
|
||||
{
|
||||
buffer->Unmap(size_required);
|
||||
buffer->Bind();
|
||||
|
||||
if (whole_texture)
|
||||
{
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, gl_internal_format, width, height, 0, gl_format, gl_type,
|
||||
reinterpret_cast<void*>(static_cast<uintptr_t>(m_map_offset)));
|
||||
}
|
||||
else
|
||||
{
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height, gl_format, gl_type,
|
||||
reinterpret_cast<void*>(static_cast<uintptr_t>(m_map_offset)));
|
||||
}
|
||||
|
||||
buffer->Unbind();
|
||||
}
|
||||
else
|
||||
{
|
||||
std::vector<u8>& repack_buffer = display->GetTextureRepackBuffer();
|
||||
|
||||
if (whole_texture)
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, gl_internal_format, width, height, 0, gl_format, gl_type, repack_buffer.data());
|
||||
else
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height, gl_format, gl_type, repack_buffer.data());
|
||||
}
|
||||
}
|
||||
|
||||
bool OpenGLHostDisplayTexture::Update(u32 x, u32 y, u32 width, u32 height, const void* data, u32 pitch)
|
||||
{
|
||||
OpenGLHostDisplay* display = static_cast<OpenGLHostDisplay*>(g_host_display.get());
|
||||
const auto [gl_internal_format, gl_format, gl_type] =
|
||||
GetPixelFormatMapping(display->GetGLContext()->IsGLES(), m_format);
|
||||
const u32 pixel_size = HostDisplay::GetDisplayPixelFormatSize(m_format);
|
||||
const bool is_packed_tightly = (pitch == (pixel_size * width));
|
||||
|
||||
const bool whole_texture = (!m_texture.UseTextureStorage() && x == 0 && y == 0 && width == m_texture.GetWidth() &&
|
||||
height == m_texture.GetHeight());
|
||||
m_texture.Bind();
|
||||
|
||||
// If we have GLES3, we can set row_length.
|
||||
if (!display->UseGLES3DrawPath() || is_packed_tightly)
|
||||
{
|
||||
if (!is_packed_tightly)
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch / pixel_size);
|
||||
|
||||
if (whole_texture)
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, gl_internal_format, width, height, 0, gl_format, gl_type, data);
|
||||
else
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height, gl_format, gl_type, data);
|
||||
|
||||
if (!is_packed_tightly)
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Otherwise, we need to repack the image.
|
||||
std::vector<u8>& repack_buffer = display->GetTextureRepackBuffer();
|
||||
const u32 packed_pitch = width * pixel_size;
|
||||
const u32 repack_size = packed_pitch * height;
|
||||
if (repack_buffer.size() < repack_size)
|
||||
repack_buffer.resize(repack_size);
|
||||
|
||||
StringUtil::StrideMemCpy(repack_buffer.data(), packed_pitch, data, pitch, packed_pitch, height);
|
||||
|
||||
if (whole_texture)
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, gl_internal_format, width, height, 0, gl_format, gl_type, repack_buffer.data());
|
||||
else
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height, gl_format, gl_type, repack_buffer.data());
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace FrontendCommon
|
||||
|
|
|
@ -46,15 +46,9 @@ public:
|
|||
std::unique_ptr<HostDisplayTexture> CreateTexture(u32 width, u32 height, u32 layers, u32 levels, u32 samples,
|
||||
HostDisplayPixelFormat format, const void* data, u32 data_stride,
|
||||
bool dynamic = false) override;
|
||||
void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* texture_data,
|
||||
u32 texture_data_stride) override;
|
||||
bool DownloadTexture(const void* texture_handle, HostDisplayPixelFormat texture_format, u32 x, u32 y, u32 width,
|
||||
u32 height, void* out_data, u32 out_data_stride) override;
|
||||
bool SupportsDisplayPixelFormat(HostDisplayPixelFormat format) const override;
|
||||
bool BeginSetDisplayPixels(HostDisplayPixelFormat format, u32 width, u32 height, void** out_buffer,
|
||||
u32* out_pitch) override;
|
||||
void EndSetDisplayPixels() override;
|
||||
bool SetDisplayPixels(HostDisplayPixelFormat format, u32 width, u32 height, const void* buffer, u32 pitch) override;
|
||||
|
||||
void SetVSync(bool enabled) override;
|
||||
|
||||
|
@ -65,6 +59,13 @@ public:
|
|||
bool SetGPUTimingEnabled(bool enabled) override;
|
||||
float GetAndResetAccumulatedGPUTime() override;
|
||||
|
||||
ALWAYS_INLINE GL::Context* GetGLContext() const { return m_gl_context.get(); }
|
||||
ALWAYS_INLINE bool UsePBOForUploads() const { return m_use_pbo_for_pixels; }
|
||||
ALWAYS_INLINE bool UseGLES3DrawPath() const { return m_use_gles2_draw_path; }
|
||||
ALWAYS_INLINE std::vector<u8>& GetTextureRepackBuffer() { return m_texture_repack_buffer; }
|
||||
|
||||
GL::StreamBuffer* GetTextureStreamBuffer();
|
||||
|
||||
protected:
|
||||
static constexpr u8 NUM_TIMESTAMP_QUERIES = 3;
|
||||
|
||||
|
@ -78,9 +79,6 @@ protected:
|
|||
void DestroyImGuiContext() override;
|
||||
bool UpdateImGuiFontTexture() override;
|
||||
|
||||
void BindDisplayPixelsTexture();
|
||||
void UpdateDisplayPixelsTextureFilter();
|
||||
|
||||
void RenderDisplay();
|
||||
void RenderImGui();
|
||||
void RenderSoftwareCursor();
|
||||
|
@ -117,11 +115,8 @@ protected:
|
|||
GLuint m_display_linear_sampler = 0;
|
||||
GLuint m_uniform_buffer_alignment = 1;
|
||||
|
||||
GLuint m_display_pixels_texture_id = 0;
|
||||
std::unique_ptr<GL::StreamBuffer> m_display_pixels_texture_pbo;
|
||||
u32 m_display_pixels_texture_pbo_map_offset = 0;
|
||||
u32 m_display_pixels_texture_pbo_map_size = 0;
|
||||
std::vector<u8> m_gles_pixels_repack_buffer;
|
||||
std::unique_ptr<GL::StreamBuffer> m_texture_stream_buffer;
|
||||
std::vector<u8> m_texture_repack_buffer;
|
||||
|
||||
PostProcessingChain m_post_processing_chain;
|
||||
GL::Texture m_post_processing_input_texture;
|
||||
|
@ -135,7 +130,6 @@ protected:
|
|||
u8 m_waiting_timestamp_queries = 0;
|
||||
bool m_timestamp_query_started = false;
|
||||
|
||||
bool m_display_texture_is_linear_filtered = false;
|
||||
bool m_use_gles2_draw_path = false;
|
||||
bool m_use_pbo_for_pixels = false;
|
||||
};
|
||||
|
|
|
@ -1,7 +1,9 @@
|
|||
#include "vulkan_host_display.h"
|
||||
#include "common/align.h"
|
||||
#include "common/assert.h"
|
||||
#include "common/log.h"
|
||||
#include "common/scoped_guard.h"
|
||||
#include "common/string_util.h"
|
||||
#include "common/vulkan/builders.h"
|
||||
#include "common/vulkan/context.h"
|
||||
#include "common/vulkan/shader_cache.h"
|
||||
|
@ -22,9 +24,8 @@ namespace FrontendCommon {
|
|||
class VulkanHostDisplayTexture : public HostDisplayTexture
|
||||
{
|
||||
public:
|
||||
VulkanHostDisplayTexture(Vulkan::Texture texture, Vulkan::StagingTexture staging_texture,
|
||||
HostDisplayPixelFormat format)
|
||||
: m_texture(std::move(texture)), m_staging_texture(std::move(staging_texture)), m_format(format)
|
||||
VulkanHostDisplayTexture(Vulkan::Texture texture, HostDisplayPixelFormat format)
|
||||
: m_texture(std::move(texture)), m_format(format)
|
||||
{
|
||||
}
|
||||
~VulkanHostDisplayTexture() override = default;
|
||||
|
@ -37,13 +38,51 @@ public:
|
|||
u32 GetSamples() const override { return m_texture.GetSamples(); }
|
||||
HostDisplayPixelFormat GetFormat() const override { return m_format; }
|
||||
|
||||
u32 CalcUpdatePitch(u32 width) const
|
||||
{
|
||||
return Common::AlignUp(width * HostDisplay::GetDisplayPixelFormatSize(m_format),
|
||||
g_vulkan_context->GetBufferCopyRowPitchAlignment());
|
||||
}
|
||||
|
||||
bool BeginUpdate(u32 width, u32 height, void** out_buffer, u32* out_pitch)
|
||||
{
|
||||
const u32 pitch = CalcUpdatePitch(width);
|
||||
const u32 required_size = pitch * height;
|
||||
Vulkan::StreamBuffer& buffer = g_vulkan_context->GetTextureUploadBuffer();
|
||||
if (required_size > buffer.GetCurrentSize())
|
||||
return false;
|
||||
|
||||
// TODO: allocate temporary buffer if this fails...
|
||||
if (!buffer.ReserveMemory(required_size, g_vulkan_context->GetBufferCopyOffsetAlignment()))
|
||||
{
|
||||
g_vulkan_context->ExecuteCommandBuffer(false);
|
||||
if (!buffer.ReserveMemory(required_size, g_vulkan_context->GetBufferCopyOffsetAlignment()))
|
||||
return false;
|
||||
}
|
||||
|
||||
*out_buffer = buffer.GetCurrentHostPointer();
|
||||
*out_pitch = pitch;
|
||||
return true;
|
||||
}
|
||||
|
||||
void EndUpdate(u32 x, u32 y, u32 width, u32 height)
|
||||
{
|
||||
const u32 pitch = CalcUpdatePitch(width);
|
||||
const u32 required_size = pitch * height;
|
||||
|
||||
Vulkan::StreamBuffer& buffer = g_vulkan_context->GetTextureUploadBuffer();
|
||||
const u32 buffer_offset = buffer.GetCurrentOffset();
|
||||
buffer.CommitMemory(required_size);
|
||||
|
||||
m_texture.UpdateFromBuffer(g_vulkan_context->GetCurrentCommandBuffer(), 0, 0, x, y, width, height,
|
||||
buffer.GetBuffer(), buffer_offset);
|
||||
}
|
||||
|
||||
const Vulkan::Texture& GetTexture() const { return m_texture; }
|
||||
Vulkan::Texture& GetTexture() { return m_texture; }
|
||||
Vulkan::StagingTexture& GetStagingTexture() { return m_staging_texture; }
|
||||
|
||||
private:
|
||||
Vulkan::Texture m_texture;
|
||||
Vulkan::StagingTexture m_staging_texture;
|
||||
HostDisplayPixelFormat m_format;
|
||||
};
|
||||
|
||||
|
@ -168,6 +207,9 @@ std::unique_ptr<HostDisplayTexture> VulkanHostDisplay::CreateTexture(u32 width,
|
|||
static constexpr VkImageUsageFlags usage =
|
||||
VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
|
||||
|
||||
const Vulkan::Util::DebugScope debugScope(g_vulkan_context->GetCurrentCommandBuffer(),
|
||||
"VulkanHostDisplay::CreateTexture");
|
||||
|
||||
Vulkan::Texture texture;
|
||||
if (!texture.Create(width, height, levels, layers, vk_format, static_cast<VkSampleCountFlagBits>(samples),
|
||||
(layers > 1) ? VK_IMAGE_VIEW_TYPE_2D_ARRAY : VK_IMAGE_VIEW_TYPE_2D, VK_IMAGE_TILING_OPTIMAL,
|
||||
|
@ -176,24 +218,41 @@ std::unique_ptr<HostDisplayTexture> VulkanHostDisplay::CreateTexture(u32 width,
|
|||
return {};
|
||||
}
|
||||
|
||||
Vulkan::StagingTexture staging_texture;
|
||||
if (data || dynamic)
|
||||
{
|
||||
if (!staging_texture.Create(dynamic ? Vulkan::StagingBuffer::Type::Mutable : Vulkan::StagingBuffer::Type::Upload,
|
||||
vk_format, width, height))
|
||||
{
|
||||
return {};
|
||||
}
|
||||
}
|
||||
const Vulkan::Util::DebugScope debugScope(g_vulkan_context->GetCurrentCommandBuffer(),
|
||||
"VulkanHostDisplay::CreateTexture");
|
||||
texture.TransitionToLayout(g_vulkan_context->GetCurrentCommandBuffer(), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
|
||||
|
||||
if (data)
|
||||
{
|
||||
staging_texture.WriteTexels(0, 0, width, height, data, data_stride);
|
||||
staging_texture.CopyToTexture(g_vulkan_context->GetCurrentCommandBuffer(), 0, 0, texture, 0, 0, 0, 0, width,
|
||||
height);
|
||||
const u32 row_size = width * GetDisplayPixelFormatSize(format);
|
||||
const u32 data_upload_pitch = Common::AlignUp(row_size, g_vulkan_context->GetBufferCopyRowPitchAlignment());
|
||||
const u32 data_size = data_upload_pitch * height;
|
||||
Vulkan::StreamBuffer& buffer = g_vulkan_context->GetTextureUploadBuffer();
|
||||
|
||||
if (data_size < buffer.GetCurrentSize())
|
||||
{
|
||||
if (!buffer.ReserveMemory(data_size, g_vulkan_context->GetBufferCopyOffsetAlignment()))
|
||||
{
|
||||
g_vulkan_context->ExecuteCommandBuffer(false);
|
||||
if (!buffer.ReserveMemory(data_size, g_vulkan_context->GetBufferCopyOffsetAlignment()))
|
||||
goto use_staging;
|
||||
}
|
||||
|
||||
StringUtil::StrideMemCpy(buffer.GetCurrentHostPointer(), data_upload_pitch, data, data_stride, row_size, height);
|
||||
const u32 buffer_offset = buffer.GetCurrentOffset();
|
||||
buffer.CommitMemory(data_size);
|
||||
texture.UpdateFromBuffer(g_vulkan_context->GetCurrentCommandBuffer(), 0, 0, 0, 0, width, height,
|
||||
buffer.GetBuffer(), buffer_offset);
|
||||
}
|
||||
else
|
||||
{
|
||||
use_staging:
|
||||
Vulkan::StagingTexture staging_texture;
|
||||
if (!staging_texture.Create(Vulkan::StagingBuffer::Type::Upload, vk_format, width, height))
|
||||
return {};
|
||||
|
||||
staging_texture.WriteTexels(0, 0, width, height, data, data_stride);
|
||||
staging_texture.CopyToTexture(g_vulkan_context->GetCurrentCommandBuffer(), 0, 0, texture, 0, 0, 0, 0, width,
|
||||
height);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -206,40 +265,7 @@ std::unique_ptr<HostDisplayTexture> VulkanHostDisplay::CreateTexture(u32 width,
|
|||
|
||||
texture.TransitionToLayout(g_vulkan_context->GetCurrentCommandBuffer(), VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
||||
|
||||
// don't need to keep the staging texture around if we're not dynamic
|
||||
if (!dynamic)
|
||||
staging_texture.Destroy(true);
|
||||
|
||||
return std::make_unique<VulkanHostDisplayTexture>(std::move(texture), std::move(staging_texture), format);
|
||||
}
|
||||
|
||||
void VulkanHostDisplay::UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height,
|
||||
const void* data, u32 data_stride)
|
||||
{
|
||||
VulkanHostDisplayTexture* vk_texture = static_cast<VulkanHostDisplayTexture*>(texture);
|
||||
|
||||
Vulkan::StagingTexture* staging_texture;
|
||||
if (vk_texture->GetStagingTexture().IsValid())
|
||||
{
|
||||
staging_texture = &vk_texture->GetStagingTexture();
|
||||
}
|
||||
else
|
||||
{
|
||||
// TODO: This should use a stream buffer instead for speed.
|
||||
if (m_upload_staging_texture.IsValid())
|
||||
m_upload_staging_texture.Flush();
|
||||
|
||||
if ((m_upload_staging_texture.GetWidth() < width || m_upload_staging_texture.GetHeight() < height) &&
|
||||
!m_upload_staging_texture.Create(Vulkan::StagingBuffer::Type::Upload, VK_FORMAT_R8G8B8A8_UNORM, width, height))
|
||||
{
|
||||
Panic("Failed to create upload staging texture");
|
||||
}
|
||||
|
||||
staging_texture = &m_upload_staging_texture;
|
||||
}
|
||||
|
||||
staging_texture->WriteTexels(0, 0, width, height, data, data_stride);
|
||||
staging_texture->CopyToTexture(0, 0, vk_texture->GetTexture(), x, y, 0, 0, width, height);
|
||||
return std::make_unique<VulkanHostDisplayTexture>(std::move(texture), format);
|
||||
}
|
||||
|
||||
bool VulkanHostDisplay::DownloadTexture(const void* texture_handle, HostDisplayPixelFormat texture_format, u32 x, u32 y,
|
||||
|
@ -271,43 +297,6 @@ bool VulkanHostDisplay::SupportsDisplayPixelFormat(HostDisplayPixelFormat format
|
|||
return ((fp.optimalTilingFeatures & required) == required);
|
||||
}
|
||||
|
||||
bool VulkanHostDisplay::BeginSetDisplayPixels(HostDisplayPixelFormat format, u32 width, u32 height, void** out_buffer,
|
||||
u32* out_pitch)
|
||||
{
|
||||
const VkFormat vk_format = s_display_pixel_format_mapping[static_cast<u32>(format)];
|
||||
|
||||
if (m_display_pixels_texture.GetWidth() < width || m_display_pixels_texture.GetHeight() < height ||
|
||||
m_display_pixels_texture.GetFormat() != vk_format)
|
||||
{
|
||||
if (!m_display_pixels_texture.Create(width, height, 1, 1, vk_format, VK_SAMPLE_COUNT_1_BIT, VK_IMAGE_VIEW_TYPE_2D,
|
||||
VK_IMAGE_TILING_OPTIMAL,
|
||||
VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if ((m_upload_staging_texture.GetWidth() < width || m_upload_staging_texture.GetHeight() < height) &&
|
||||
!m_upload_staging_texture.Create(Vulkan::StagingBuffer::Type::Upload, vk_format, width, height))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
SetDisplayTexture(&m_display_pixels_texture, format, m_display_pixels_texture.GetWidth(),
|
||||
m_display_pixels_texture.GetHeight(), 0, 0, width, height);
|
||||
|
||||
*out_buffer = m_upload_staging_texture.GetMappedPointer();
|
||||
*out_pitch = m_upload_staging_texture.GetMappedStride();
|
||||
return true;
|
||||
}
|
||||
|
||||
void VulkanHostDisplay::EndSetDisplayPixels()
|
||||
{
|
||||
m_upload_staging_texture.CopyToTexture(0, 0, m_display_pixels_texture, 0, 0, 0, 0,
|
||||
static_cast<u32>(m_display_texture_view_width),
|
||||
static_cast<u32>(m_display_texture_view_height));
|
||||
}
|
||||
|
||||
void VulkanHostDisplay::SetVSync(bool enabled)
|
||||
{
|
||||
if (!m_swap_chain)
|
||||
|
@ -518,9 +507,7 @@ void VulkanHostDisplay::DestroyResources()
|
|||
m_post_processing_ubo.Destroy(true);
|
||||
m_post_processing_chain.ClearStages();
|
||||
|
||||
m_display_pixels_texture.Destroy(false);
|
||||
m_readback_staging_texture.Destroy(false);
|
||||
m_upload_staging_texture.Destroy(false);
|
||||
|
||||
Vulkan::Util::SafeDestroyPipeline(m_display_pipeline);
|
||||
Vulkan::Util::SafeDestroyPipeline(m_cursor_pipeline);
|
||||
|
|
|
@ -51,15 +51,9 @@ public:
|
|||
std::unique_ptr<HostDisplayTexture> CreateTexture(u32 width, u32 height, u32 layers, u32 levels, u32 samples,
|
||||
HostDisplayPixelFormat format, const void* data, u32 data_stride,
|
||||
bool dynamic = false) override;
|
||||
void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* texture_data,
|
||||
u32 texture_data_stride) override;
|
||||
bool DownloadTexture(const void* texture_handle, HostDisplayPixelFormat texture_format, u32 x, u32 y, u32 width,
|
||||
u32 height, void* out_data, u32 out_data_stride) override;
|
||||
|
||||
bool SupportsDisplayPixelFormat(HostDisplayPixelFormat format) const override;
|
||||
bool BeginSetDisplayPixels(HostDisplayPixelFormat format, u32 width, u32 height, void** out_buffer,
|
||||
u32* out_pitch) override;
|
||||
void EndSetDisplayPixels() override;
|
||||
|
||||
void SetVSync(bool enabled) override;
|
||||
|
||||
|
@ -128,8 +122,6 @@ protected:
|
|||
VkSampler m_point_sampler = VK_NULL_HANDLE;
|
||||
VkSampler m_linear_sampler = VK_NULL_HANDLE;
|
||||
|
||||
Vulkan::Texture m_display_pixels_texture;
|
||||
Vulkan::StagingTexture m_upload_staging_texture;
|
||||
Vulkan::StagingTexture m_readback_staging_texture;
|
||||
|
||||
VkDescriptorSetLayout m_post_process_descriptor_set_layout = VK_NULL_HANDLE;
|
||||
|
|
Loading…
Reference in a new issue