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GPU/OpenGL: Set GLSL version string dynamically
Rather than hardcoding to 3.3.
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db0d11c2ff
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@ -1,11 +1,18 @@
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#include "gpu_hw_shadergen.h"
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#include "YBaseLib/Assert.h"
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#include "YBaseLib/Log.h"
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#include <cstdio>
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#include <glad.h>
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Log_SetChannel(GPU_HW_ShaderGen);
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GPU_HW_ShaderGen::GPU_HW_ShaderGen(HostDisplay::RenderAPI render_api, u32 resolution_scale, bool true_color,
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bool supports_dual_source_blend)
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: m_render_api(render_api), m_resolution_scale(resolution_scale), m_true_color(true_color),
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m_glsl(render_api != HostDisplay::RenderAPI::D3D11), m_supports_dual_source_blend(supports_dual_source_blend)
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m_glsl(render_api != HostDisplay::RenderAPI::D3D11), m_glsl_es(render_api == HostDisplay::RenderAPI::OpenGLES),
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m_supports_dual_source_blend(supports_dual_source_blend)
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{
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if (m_glsl)
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SetGLSLVersionString();
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}
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GPU_HW_ShaderGen::~GPU_HW_ShaderGen() = default;
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@ -15,21 +22,52 @@ static void DefineMacro(std::stringstream& ss, const char* name, bool enabled)
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ss << "#define " << name << " " << BoolToUInt32(enabled) << "\n";
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}
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void GPU_HW_ShaderGen::SetGLSLVersionString()
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{
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const char* glsl_version = reinterpret_cast<const char*>(glGetString(GL_SHADING_LANGUAGE_VERSION));
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Assert(glsl_version != nullptr);
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int major_version = 0, minor_version = 0;
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if (std::sscanf(glsl_version, "%d.%d", &major_version, &minor_version) != 2)
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{
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Log_ErrorPrintf("Invalid GLSL version string: '%s'", glsl_version);
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m_glsl_version_string = m_glsl_es ? "300" : "130";
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return;
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}
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// Cap at GLSL 3.3, we're not using anything newer for now.
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if (!m_glsl_es && major_version >= 4)
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{
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major_version = 3;
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minor_version = 30;
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}
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else if (m_glsl_es && (major_version > 3 || minor_version > 20))
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{
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major_version = 3;
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minor_version = 20;
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}
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m_glsl_version_string = "#version ";
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m_glsl_version_string += std::to_string(major_version);
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m_glsl_version_string += std::to_string(minor_version);
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if (!m_glsl_es && major_version >= 3 && minor_version >= 3)
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m_glsl_version_string += " core";
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else if (m_glsl_es)
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m_glsl_version_string += " es";
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}
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void GPU_HW_ShaderGen::WriteHeader(std::stringstream& ss)
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{
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if (m_render_api == HostDisplay::RenderAPI::OpenGL || m_render_api == HostDisplay::RenderAPI::OpenGLES)
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ss << m_glsl_version_string << "\n\n";
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if (m_render_api == HostDisplay::RenderAPI::OpenGL)
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{
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ss << "#version 330 core\n\n";
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ss << "#define API_OPENGL 1\n";
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}
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else if (m_render_api == HostDisplay::RenderAPI::OpenGLES)
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{
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if (GLAD_GL_ES_VERSION_3_2)
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ss << "#version 320 es\n\n";
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else if (GLAD_GL_ES_VERSION_3_1)
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ss << "#version 310 es\n\n";
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else
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ss << "#version 300 es\n\n";
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ss << "#define API_OPENGL_ES 1\n";
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ss << "precision highp float;\n";
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ss << "precision highp int;\n";
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@ -39,8 +77,6 @@ void GPU_HW_ShaderGen::WriteHeader(std::stringstream& ss)
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ss << "precision highp usamplerBuffer;\n";
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ss << "\n";
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ss << "#define API_OPENGL 1\n";
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ss << "#define API_OPENGL_ES 1\n";
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}
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else if (m_render_api == HostDisplay::RenderAPI::D3D11)
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{
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@ -29,7 +29,10 @@ public:
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bool m_glsl_es;
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bool m_supports_dual_source_blend;
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std::string m_glsl_version_string;
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private:
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void SetGLSLVersionString();
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void WriteHeader(std::stringstream& ss);
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void DeclareUniformBuffer(std::stringstream& ss, const std::initializer_list<const char*>& members);
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void DeclareTexture(std::stringstream& ss, const char* name, u32 index);
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