PostProcessing: Split into internal and display chains

This commit is contained in:
Stenzek 2024-06-28 15:11:14 +10:00
parent 810ce1ce57
commit 0c3cf1f5f8
No known key found for this signature in database
12 changed files with 528 additions and 431 deletions

View file

@ -390,7 +390,7 @@ static void DrawFolderSetting(SettingsInterface* bsi, const char* title, const c
static void PopulateGraphicsAdapterList(); static void PopulateGraphicsAdapterList();
static void PopulateGameListDirectoryCache(SettingsInterface* si); static void PopulateGameListDirectoryCache(SettingsInterface* si);
static void PopulatePostProcessingChain(SettingsInterface* si); static void PopulatePostProcessingChain(SettingsInterface* si, const char* section);
static void BeginInputBinding(SettingsInterface* bsi, InputBindingInfo::Type type, std::string_view section, static void BeginInputBinding(SettingsInterface* bsi, InputBindingInfo::Type type, std::string_view section,
std::string_view key, std::string_view display_name); std::string_view key, std::string_view display_name);
static void DrawInputBindingWindow(); static void DrawInputBindingWindow();
@ -2733,7 +2733,7 @@ void FullscreenUI::SwitchToSettings()
s_game_settings_interface.reset(); s_game_settings_interface.reset();
PopulateGraphicsAdapterList(); PopulateGraphicsAdapterList();
PopulatePostProcessingChain(GetEditingSettingsInterface()); PopulatePostProcessingChain(GetEditingSettingsInterface(), PostProcessing::Config::DISPLAY_CHAIN_SECTION);
s_current_main_window = MainWindowType::Settings; s_current_main_window = MainWindowType::Settings;
s_settings_page = SettingsPage::Interface; s_settings_page = SettingsPage::Interface;
@ -4489,16 +4489,16 @@ void FullscreenUI::DrawDisplaySettingsPage()
EndMenuButtons(); EndMenuButtons();
} }
void FullscreenUI::PopulatePostProcessingChain(SettingsInterface* si) void FullscreenUI::PopulatePostProcessingChain(SettingsInterface* si, const char* section)
{ {
const u32 stages = PostProcessing::Config::GetStageCount(*si); const u32 stages = PostProcessing::Config::GetStageCount(*si, section);
s_postprocessing_stages.clear(); s_postprocessing_stages.clear();
s_postprocessing_stages.reserve(stages); s_postprocessing_stages.reserve(stages);
for (u32 i = 0; i < stages; i++) for (u32 i = 0; i < stages; i++)
{ {
PostProcessingStageInfo psi; PostProcessingStageInfo psi;
psi.name = PostProcessing::Config::GetStageShaderName(*si, i); psi.name = PostProcessing::Config::GetStageShaderName(*si, section, i);
psi.options = PostProcessing::Config::GetStageOptions(*si, i); psi.options = PostProcessing::Config::GetStageOptions(*si, section, i);
s_postprocessing_stages.push_back(std::move(psi)); s_postprocessing_stages.push_back(std::move(psi));
} }
} }
@ -4514,6 +4514,7 @@ enum
void FullscreenUI::DrawPostProcessingSettingsPage() void FullscreenUI::DrawPostProcessingSettingsPage()
{ {
SettingsInterface* bsi = GetEditingSettingsInterface(); SettingsInterface* bsi = GetEditingSettingsInterface();
static constexpr const char* section = PostProcessing::Config::DISPLAY_CHAIN_SECTION;
BeginMenuButtons(); BeginMenuButtons();
@ -4549,11 +4550,11 @@ void FullscreenUI::DrawPostProcessingSettingsPage()
const std::string& shader_name = shaders[index].second; const std::string& shader_name = shaders[index].second;
SettingsInterface* bsi = GetEditingSettingsInterface(); SettingsInterface* bsi = GetEditingSettingsInterface();
Error error; Error error;
if (PostProcessing::Config::AddStage(*bsi, shader_name, &error)) if (PostProcessing::Config::AddStage(*bsi, section, shader_name, &error))
{ {
ShowToast(std::string(), fmt::format(FSUI_FSTR("Shader {} added as stage {}."), title, ShowToast(std::string(), fmt::format(FSUI_FSTR("Shader {} added as stage {}."), title,
PostProcessing::Config::GetStageCount(*bsi))); PostProcessing::Config::GetStageCount(*bsi, section)));
PopulatePostProcessingChain(bsi); PopulatePostProcessingChain(bsi, section);
SetSettingsChanged(bsi); SetSettingsChanged(bsi);
} }
else else
@ -4577,8 +4578,8 @@ void FullscreenUI::DrawPostProcessingSettingsPage()
return; return;
SettingsInterface* bsi = GetEditingSettingsInterface(); SettingsInterface* bsi = GetEditingSettingsInterface();
PostProcessing::Config::ClearStages(*bsi); PostProcessing::Config::ClearStages(*bsi, section);
PopulatePostProcessingChain(bsi); PopulatePostProcessingChain(bsi, section);
SetSettingsChanged(bsi); SetSettingsChanged(bsi);
ShowToast(std::string(), FSUI_STR("Post-processing chain cleared.")); ShowToast(std::string(), FSUI_STR("Post-processing chain cleared."));
}); });
@ -4635,7 +4636,7 @@ void FullscreenUI::DrawPostProcessingSettingsPage()
&value)) &value))
{ {
opt.value[0].int_value = (value != 0); opt.value[0].int_value = (value != 0);
PostProcessing::Config::SetStageOption(*bsi, stage_index, opt); PostProcessing::Config::SetStageOption(*bsi, section, stage_index, opt);
SetSettingsChanged(bsi); SetSettingsChanged(bsi);
} }
} }
@ -4719,7 +4720,7 @@ void FullscreenUI::DrawPostProcessingSettingsPage()
if (changed) if (changed)
{ {
PostProcessing::Config::SetStageOption(*bsi, stage_index, opt); PostProcessing::Config::SetStageOption(*bsi, section, stage_index, opt);
SetSettingsChanged(bsi); SetSettingsChanged(bsi);
} }
#endif #endif
@ -4817,7 +4818,7 @@ void FullscreenUI::DrawPostProcessingSettingsPage()
if (changed) if (changed)
{ {
PostProcessing::Config::SetStageOption(*bsi, stage_index, opt); PostProcessing::Config::SetStageOption(*bsi, section, stage_index, opt);
SetSettingsChanged(bsi); SetSettingsChanged(bsi);
} }
#endif #endif
@ -4853,22 +4854,22 @@ void FullscreenUI::DrawPostProcessingSettingsPage()
const PostProcessingStageInfo& si = s_postprocessing_stages[postprocessing_action_index]; const PostProcessingStageInfo& si = s_postprocessing_stages[postprocessing_action_index];
ShowToast(std::string(), ShowToast(std::string(),
fmt::format(FSUI_FSTR("Removed stage {} ({})."), postprocessing_action_index + 1, si.name)); fmt::format(FSUI_FSTR("Removed stage {} ({})."), postprocessing_action_index + 1, si.name));
PostProcessing::Config::RemoveStage(*bsi, postprocessing_action_index); PostProcessing::Config::RemoveStage(*bsi, section, postprocessing_action_index);
PopulatePostProcessingChain(bsi); PopulatePostProcessingChain(bsi, section);
SetSettingsChanged(bsi); SetSettingsChanged(bsi);
} }
break; break;
case POSTPROCESSING_ACTION_MOVE_UP: case POSTPROCESSING_ACTION_MOVE_UP:
{ {
PostProcessing::Config::MoveStageUp(*bsi, postprocessing_action_index); PostProcessing::Config::MoveStageUp(*bsi, section, postprocessing_action_index);
PopulatePostProcessingChain(bsi); PopulatePostProcessingChain(bsi, section);
SetSettingsChanged(bsi); SetSettingsChanged(bsi);
} }
break; break;
case POSTPROCESSING_ACTION_MOVE_DOWN: case POSTPROCESSING_ACTION_MOVE_DOWN:
{ {
PostProcessing::Config::MoveStageDown(*bsi, postprocessing_action_index); PostProcessing::Config::MoveStageDown(*bsi, section, postprocessing_action_index);
PopulatePostProcessingChain(bsi); PopulatePostProcessingChain(bsi, section);
SetSettingsChanged(bsi); SetSettingsChanged(bsi);
} }
break; break;

View file

@ -56,6 +56,8 @@ static u64 s_active_gpu_cycles = 0;
static u32 s_active_gpu_cycles_frames = 0; static u32 s_active_gpu_cycles_frames = 0;
#endif #endif
static constexpr GPUTexture::Format DISPLAY_INTERNAL_POSTFX_FORMAT = GPUTexture::Format::RGBA8;
GPU::GPU() GPU::GPU()
{ {
ResetStatistics(); ResetStatistics();
@ -1932,24 +1934,53 @@ bool GPU::PresentDisplay()
bool GPU::RenderDisplay(GPUTexture* target, const Common::Rectangle<s32>& draw_rect, bool postfx) bool GPU::RenderDisplay(GPUTexture* target, const Common::Rectangle<s32>& draw_rect, bool postfx)
{ {
GL_SCOPE_FMT("RenderDisplay: {}x{} at {},{}", draw_rect.left, draw_rect.top, draw_rect.GetWidth(), GL_SCOPE_FMT("RenderDisplay: {}x{} at {},{}", draw_rect.GetWidth(), draw_rect.GetHeight(), draw_rect.left,
draw_rect.GetHeight()); draw_rect.top);
if (m_display_texture) if (m_display_texture)
m_display_texture->MakeReadyForSampling(); m_display_texture->MakeReadyForSampling();
// Internal post-processing.
GPUTexture* display_texture = m_display_texture;
s32 display_texture_view_x = m_display_texture_view_x;
s32 display_texture_view_y = m_display_texture_view_y;
s32 display_texture_view_width = m_display_texture_view_width;
s32 display_texture_view_height = m_display_texture_view_height;
if (postfx && display_texture && PostProcessing::InternalChain.IsActive() &&
PostProcessing::InternalChain.CheckTargets(DISPLAY_INTERNAL_POSTFX_FORMAT, display_texture_view_width,
display_texture_view_height))
{
DebugAssert(display_texture_view_x == 0 && display_texture_view_y == 0 &&
static_cast<s32>(display_texture->GetWidth()) == display_texture_view_width &&
static_cast<s32>(display_texture->GetHeight()) == display_texture_view_height);
// Now we can apply the post chain.
GPUTexture* post_output_texture = PostProcessing::InternalChain.GetOutputTexture();
if (PostProcessing::InternalChain.Apply(display_texture, post_output_texture, 0, 0, display_texture_view_width,
display_texture_view_height, display_texture_view_width,
display_texture_view_height, m_crtc_state.display_width,
m_crtc_state.display_height))
{
display_texture_view_x = 0;
display_texture_view_y = 0;
display_texture = post_output_texture;
display_texture->MakeReadyForSampling();
}
}
const GPUTexture::Format hdformat = target ? target->GetFormat() : g_gpu_device->GetWindowFormat(); const GPUTexture::Format hdformat = target ? target->GetFormat() : g_gpu_device->GetWindowFormat();
const u32 target_width = target ? target->GetWidth() : g_gpu_device->GetWindowWidth(); const u32 target_width = target ? target->GetWidth() : g_gpu_device->GetWindowWidth();
const u32 target_height = target ? target->GetHeight() : g_gpu_device->GetWindowHeight(); const u32 target_height = target ? target->GetHeight() : g_gpu_device->GetWindowHeight();
const bool really_postfx = (postfx && PostProcessing::IsActive() && !g_gpu_device->GetWindowInfo().IsSurfaceless() && const bool really_postfx =
hdformat != GPUTexture::Format::Unknown && target_width > 0 && target_height > 0 && (postfx && PostProcessing::DisplayChain.IsActive() && !g_gpu_device->GetWindowInfo().IsSurfaceless() &&
PostProcessing::CheckTargets(hdformat, target_width, target_height)); hdformat != GPUTexture::Format::Unknown && target_width > 0 && target_height > 0 &&
PostProcessing::DisplayChain.CheckTargets(hdformat, target_width, target_height));
const Common::Rectangle<s32> real_draw_rect = const Common::Rectangle<s32> real_draw_rect =
g_gpu_device->UsesLowerLeftOrigin() ? GPUDevice::FlipToLowerLeft(draw_rect, target_height) : draw_rect; g_gpu_device->UsesLowerLeftOrigin() ? GPUDevice::FlipToLowerLeft(draw_rect, target_height) : draw_rect;
if (really_postfx) if (really_postfx)
{ {
g_gpu_device->ClearRenderTarget(PostProcessing::GetInputTexture(), 0); g_gpu_device->ClearRenderTarget(PostProcessing::DisplayChain.GetInputTexture(), 0);
g_gpu_device->SetRenderTarget(PostProcessing::GetInputTexture()); g_gpu_device->SetRenderTarget(PostProcessing::DisplayChain.GetInputTexture());
} }
else else
{ {
@ -1959,7 +1990,7 @@ bool GPU::RenderDisplay(GPUTexture* target, const Common::Rectangle<s32>& draw_r
return false; return false;
} }
if (m_display_texture) if (display_texture)
{ {
bool texture_filter_linear = false; bool texture_filter_linear = false;
@ -2003,26 +2034,25 @@ bool GPU::RenderDisplay(GPUTexture* target, const Common::Rectangle<s32>& draw_r
} }
g_gpu_device->SetPipeline(m_display_pipeline.get()); g_gpu_device->SetPipeline(m_display_pipeline.get());
g_gpu_device->SetTextureSampler(0, m_display_texture, g_gpu_device->SetTextureSampler(
texture_filter_linear ? g_gpu_device->GetLinearSampler() : 0, display_texture, texture_filter_linear ? g_gpu_device->GetLinearSampler() : g_gpu_device->GetNearestSampler());
g_gpu_device->GetNearestSampler());
// For bilinear, clamp to 0.5/SIZE-0.5 to avoid bleeding from the adjacent texels in VRAM. This is because // For bilinear, clamp to 0.5/SIZE-0.5 to avoid bleeding from the adjacent texels in VRAM. This is because
// 1.0 in UV space is not the bottom-right texel, but a mix of the bottom-right and wrapped/next texel. // 1.0 in UV space is not the bottom-right texel, but a mix of the bottom-right and wrapped/next texel.
const float rcp_width = 1.0f / static_cast<float>(m_display_texture->GetWidth()); const float rcp_width = 1.0f / static_cast<float>(display_texture->GetWidth());
const float rcp_height = 1.0f / static_cast<float>(m_display_texture->GetHeight()); const float rcp_height = 1.0f / static_cast<float>(display_texture->GetHeight());
uniforms.src_rect[0] = static_cast<float>(m_display_texture_view_x) * rcp_width; uniforms.src_rect[0] = static_cast<float>(display_texture_view_x) * rcp_width;
uniforms.src_rect[1] = static_cast<float>(m_display_texture_view_y) * rcp_height; uniforms.src_rect[1] = static_cast<float>(display_texture_view_y) * rcp_height;
uniforms.src_rect[2] = static_cast<float>(m_display_texture_view_width) * rcp_width; uniforms.src_rect[2] = static_cast<float>(display_texture_view_width) * rcp_width;
uniforms.src_rect[3] = static_cast<float>(m_display_texture_view_height) * rcp_height; uniforms.src_rect[3] = static_cast<float>(display_texture_view_height) * rcp_height;
uniforms.clamp_rect[0] = (static_cast<float>(m_display_texture_view_x) + 0.5f) * rcp_width; uniforms.clamp_rect[0] = (static_cast<float>(display_texture_view_x) + 0.5f) * rcp_width;
uniforms.clamp_rect[1] = (static_cast<float>(m_display_texture_view_y) + 0.5f) * rcp_height; uniforms.clamp_rect[1] = (static_cast<float>(display_texture_view_y) + 0.5f) * rcp_height;
uniforms.clamp_rect[2] = uniforms.clamp_rect[2] =
(static_cast<float>(m_display_texture_view_x + m_display_texture_view_width) - 0.5f) * rcp_width; (static_cast<float>(display_texture_view_x + display_texture_view_width) - 0.5f) * rcp_width;
uniforms.clamp_rect[3] = uniforms.clamp_rect[3] =
(static_cast<float>(m_display_texture_view_y + m_display_texture_view_height) - 0.5f) * rcp_height; (static_cast<float>(display_texture_view_y + display_texture_view_height) - 0.5f) * rcp_height;
uniforms.src_size[0] = static_cast<float>(m_display_texture->GetWidth()); uniforms.src_size[0] = static_cast<float>(display_texture->GetWidth());
uniforms.src_size[1] = static_cast<float>(m_display_texture->GetHeight()); uniforms.src_size[1] = static_cast<float>(display_texture->GetHeight());
uniforms.src_size[2] = rcp_width; uniforms.src_size[2] = rcp_width;
uniforms.src_size[3] = rcp_height; uniforms.src_size[3] = rcp_height;
g_gpu_device->PushUniformBuffer(&uniforms, sizeof(uniforms)); g_gpu_device->PushUniformBuffer(&uniforms, sizeof(uniforms));
@ -2044,9 +2074,10 @@ bool GPU::RenderDisplay(GPUTexture* target, const Common::Rectangle<s32>& draw_r
const s32 orig_width = static_cast<s32>(std::ceil(static_cast<float>(m_crtc_state.display_width) * upscale_x)); const s32 orig_width = static_cast<s32>(std::ceil(static_cast<float>(m_crtc_state.display_width) * upscale_x));
const s32 orig_height = static_cast<s32>(std::ceil(static_cast<float>(m_crtc_state.display_height) * upscale_y)); const s32 orig_height = static_cast<s32>(std::ceil(static_cast<float>(m_crtc_state.display_height) * upscale_y));
return PostProcessing::Apply(target, real_draw_rect.left, real_draw_rect.top, real_draw_rect.GetWidth(), return PostProcessing::DisplayChain.Apply(PostProcessing::DisplayChain.GetInputTexture(), target,
real_draw_rect.GetHeight(), orig_width, orig_height, m_crtc_state.display_width, real_draw_rect.left, real_draw_rect.top, real_draw_rect.GetWidth(),
m_crtc_state.display_height); real_draw_rect.GetHeight(), orig_width, orig_height,
m_crtc_state.display_width, m_crtc_state.display_height);
} }
else else
{ {

View file

@ -11,6 +11,7 @@
#include "system.h" #include "system.h"
#include "util/imgui_manager.h" #include "util/imgui_manager.h"
#include "util/postprocessing.h"
#include "util/state_wrapper.h" #include "util/state_wrapper.h"
#include "common/align.h" #include "common/align.h"
@ -3311,7 +3312,8 @@ void GPU_HW::UpdateDisplay()
} }
else if (!m_GPUSTAT.display_area_color_depth_24 && !IsUsingMultisampling() && else if (!m_GPUSTAT.display_area_color_depth_24 && !IsUsingMultisampling() &&
(scaled_vram_offset_x + scaled_display_width) <= m_vram_texture->GetWidth() && (scaled_vram_offset_x + scaled_display_width) <= m_vram_texture->GetWidth() &&
(scaled_vram_offset_y + scaled_display_height) <= m_vram_texture->GetHeight()) (scaled_vram_offset_y + scaled_display_height) <= m_vram_texture->GetHeight() &&
!PostProcessing::InternalChain.IsActive())
{ {
SetDisplayTexture(m_vram_texture.get(), scaled_vram_offset_x, scaled_vram_offset_y, scaled_display_width, SetDisplayTexture(m_vram_texture.get(), scaled_vram_offset_x, scaled_vram_offset_y, scaled_display_width,
read_height); read_height);

View file

@ -406,7 +406,13 @@ DEFINE_HOTKEY("DecreaseResolutionScale", TRANSLATE_NOOP("Hotkeys", "Graphics"),
DEFINE_HOTKEY("TogglePostProcessing", TRANSLATE_NOOP("Hotkeys", "Graphics"), DEFINE_HOTKEY("TogglePostProcessing", TRANSLATE_NOOP("Hotkeys", "Graphics"),
TRANSLATE_NOOP("Hotkeys", "Toggle Post-Processing"), [](s32 pressed) { TRANSLATE_NOOP("Hotkeys", "Toggle Post-Processing"), [](s32 pressed) {
if (!pressed && System::IsValid()) if (!pressed && System::IsValid())
PostProcessing::Toggle(); PostProcessing::DisplayChain.Toggle();
})
DEFINE_HOTKEY("ToggleInternalPostProcessing", TRANSLATE_NOOP("Hotkeys", "Graphics"),
TRANSLATE_NOOP("Hotkeys", "Toggle Internal Post-Processing"), [](s32 pressed) {
if (!pressed && System::IsValid())
PostProcessing::InternalChain.Toggle();
}) })
DEFINE_HOTKEY("ReloadPostProcessingShaders", TRANSLATE_NOOP("Hotkeys", "Graphics"), DEFINE_HOTKEY("ReloadPostProcessingShaders", TRANSLATE_NOOP("Hotkeys", "Graphics"),

View file

@ -126,7 +126,7 @@ set(SRCS
memoryviewwidget.h memoryviewwidget.h
postprocessingsettingswidget.cpp postprocessingsettingswidget.cpp
postprocessingsettingswidget.h postprocessingsettingswidget.h
postprocessingsettingswidget.ui postprocessingchainconfigwidget.ui
qthost.cpp qthost.cpp
qthost.h qthost.h
qtkeycodes.cpp qtkeycodes.cpp

View file

@ -134,7 +134,7 @@
<QtUi Include="advancedsettingswidget.ui"> <QtUi Include="advancedsettingswidget.ui">
<FileType>Document</FileType> <FileType>Document</FileType>
</QtUi> </QtUi>
<QtUi Include="postprocessingsettingswidget.ui"> <QtUi Include="postprocessingchainconfigwidget.ui">
<FileType>Document</FileType> <FileType>Document</FileType>
</QtUi> </QtUi>
<QtUi Include="memorycardeditorwindow.ui"> <QtUi Include="memorycardeditorwindow.ui">

View file

@ -255,7 +255,7 @@
<QtUi Include="inputbindingdialog.ui" /> <QtUi Include="inputbindingdialog.ui" />
<QtUi Include="autoupdaterdialog.ui" /> <QtUi Include="autoupdaterdialog.ui" />
<QtUi Include="biossettingswidget.ui" /> <QtUi Include="biossettingswidget.ui" />
<QtUi Include="postprocessingsettingswidget.ui" /> <QtUi Include="postprocessingchainconfigwidget.ui" />
<QtUi Include="memorycardeditorwindow.ui" /> <QtUi Include="memorycardeditorwindow.ui" />
<QtUi Include="cheatmanagerwindow.ui" /> <QtUi Include="cheatmanagerwindow.ui" />
<QtUi Include="cheatcodeeditordialog.ui" /> <QtUi Include="cheatcodeeditordialog.ui" />

View file

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0"> <ui version="4.0">
<class>PostProcessingSettingsWidget</class> <class>PostProcessingChainConfigWidget</class>
<widget class="QWidget" name="PostProcessingSettingsWidget"> <widget class="QWidget" name="PostProcessingChainConfigWidget">
<property name="geometry"> <property name="geometry">
<rect> <rect>
<x>0</x> <x>0</x>
@ -11,18 +11,6 @@
</rect> </rect>
</property> </property>
<layout class="QVBoxLayout" name="verticalLayout" stretch="0,0,0,0"> <layout class="QVBoxLayout" name="verticalLayout" stretch="0,0,0,0">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item> <item>
<layout class="QHBoxLayout" name="horizontalLayout"> <layout class="QHBoxLayout" name="horizontalLayout">
<item> <item>
@ -35,7 +23,7 @@
<item> <item>
<spacer name="horizontalSpacer"> <spacer name="horizontalSpacer">
<property name="orientation"> <property name="orientation">
<enum>Qt::Horizontal</enum> <enum>Qt::Orientation::Horizontal</enum>
</property> </property>
<property name="sizeHint" stdset="0"> <property name="sizeHint" stdset="0">
<size> <size>
@ -51,8 +39,7 @@
<string>&amp;Reload Shaders</string> <string>&amp;Reload Shaders</string>
</property> </property>
<property name="icon"> <property name="icon">
<iconset theme="refresh-line"> <iconset theme="refresh-line"/>
<normaloff>.</normaloff>.</iconset>
</property> </property>
</widget> </widget>
</item> </item>
@ -94,11 +81,10 @@
<string>Add</string> <string>Add</string>
</property> </property>
<property name="icon"> <property name="icon">
<iconset theme="add-line"> <iconset theme="add-line"/>
<normaloff>.</normaloff>.</iconset>
</property> </property>
<property name="toolButtonStyle"> <property name="toolButtonStyle">
<enum>Qt::ToolButtonTextBesideIcon</enum> <enum>Qt::ToolButtonStyle::ToolButtonTextBesideIcon</enum>
</property> </property>
</widget> </widget>
</item> </item>
@ -114,11 +100,10 @@
<string>Remove</string> <string>Remove</string>
</property> </property>
<property name="icon"> <property name="icon">
<iconset theme="minus-line"> <iconset theme="minus-line"/>
<normaloff>.</normaloff>.</iconset>
</property> </property>
<property name="toolButtonStyle"> <property name="toolButtonStyle">
<enum>Qt::ToolButtonTextBesideIcon</enum> <enum>Qt::ToolButtonStyle::ToolButtonTextBesideIcon</enum>
</property> </property>
</widget> </widget>
</item> </item>
@ -134,11 +119,10 @@
<string>Clear</string> <string>Clear</string>
</property> </property>
<property name="icon"> <property name="icon">
<iconset theme="trash-fill"> <iconset theme="trash-fill"/>
<normaloff>.</normaloff>.</iconset>
</property> </property>
<property name="toolButtonStyle"> <property name="toolButtonStyle">
<enum>Qt::ToolButtonTextBesideIcon</enum> <enum>Qt::ToolButtonStyle::ToolButtonTextBesideIcon</enum>
</property> </property>
</widget> </widget>
</item> </item>
@ -154,11 +138,10 @@
<string>Move Up</string> <string>Move Up</string>
</property> </property>
<property name="icon"> <property name="icon">
<iconset theme="arrow-up-line"> <iconset theme="arrow-up-line"/>
<normaloff>.</normaloff>.</iconset>
</property> </property>
<property name="toolButtonStyle"> <property name="toolButtonStyle">
<enum>Qt::ToolButtonTextBesideIcon</enum> <enum>Qt::ToolButtonStyle::ToolButtonTextBesideIcon</enum>
</property> </property>
</widget> </widget>
</item> </item>
@ -174,11 +157,10 @@
<string>Move Down</string> <string>Move Down</string>
</property> </property>
<property name="icon"> <property name="icon">
<iconset theme="arrow-down-line"> <iconset theme="arrow-down-line"/>
<normaloff>.</normaloff>.</iconset>
</property> </property>
<property name="toolButtonStyle"> <property name="toolButtonStyle">
<enum>Qt::ToolButtonTextBesideIcon</enum> <enum>Qt::ToolButtonStyle::ToolButtonTextBesideIcon</enum>
</property> </property>
</widget> </widget>
</item> </item>
@ -196,10 +178,10 @@
</sizepolicy> </sizepolicy>
</property> </property>
<property name="frameShape"> <property name="frameShape">
<enum>QFrame::WinPanel</enum> <enum>QFrame::Shape::WinPanel</enum>
</property> </property>
<property name="frameShadow"> <property name="frameShadow">
<enum>QFrame::Sunken</enum> <enum>QFrame::Shadow::Sunken</enum>
</property> </property>
<property name="widgetResizable"> <property name="widgetResizable">
<bool>true</bool> <bool>true</bool>
@ -209,8 +191,8 @@
<rect> <rect>
<x>0</x> <x>0</x>
<y>0</y> <y>0</y>
<width>679</width> <width>661</width>
<height>238</height> <height>220</height>
</rect> </rect>
</property> </property>
</widget> </widget>
@ -219,7 +201,7 @@
<item> <item>
<spacer name="verticalSpacer"> <spacer name="verticalSpacer">
<property name="orientation"> <property name="orientation">
<enum>Qt::Vertical</enum> <enum>Qt::Orientation::Vertical</enum>
</property> </property>
<property name="sizeHint" stdset="0"> <property name="sizeHint" stdset="0">
<size> <size>

View file

@ -16,28 +16,40 @@
#include <QtWidgets/QMessageBox> #include <QtWidgets/QMessageBox>
#include <QtWidgets/QSlider> #include <QtWidgets/QSlider>
PostProcessingSettingsWidget::PostProcessingSettingsWidget(SettingsWindow* dialog, QWidget* parent) PostProcessingSettingsWidget::PostProcessingSettingsWidget(SettingsWindow* dialog, QWidget* parent) : QTabWidget(parent)
: QWidget(parent), m_dialog(dialog) {
addTab(new PostProcessingChainConfigWidget(dialog, this, PostProcessing::Config::DISPLAY_CHAIN_SECTION),
tr("Display"));
addTab(new PostProcessingChainConfigWidget(dialog, this, PostProcessing::Config::INTERNAL_CHAIN_SECTION),
tr("Internal"));
setDocumentMode(true);
}
PostProcessingSettingsWidget::~PostProcessingSettingsWidget() = default;
PostProcessingChainConfigWidget::PostProcessingChainConfigWidget(SettingsWindow* dialog, QWidget* parent,
const char* section)
: QWidget(parent), m_dialog(dialog), m_section(section)
{ {
SettingsInterface* sif = dialog->getSettingsInterface(); SettingsInterface* sif = dialog->getSettingsInterface();
m_ui.setupUi(this); m_ui.setupUi(this);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enablePostProcessing, "PostProcessing", "Enabled", false); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enablePostProcessing, section, "Enabled", false);
updateList(); updateList();
updateButtonsAndConfigPane(std::nullopt); updateButtonsAndConfigPane(std::nullopt);
connectUi(); connectUi();
} }
PostProcessingSettingsWidget::~PostProcessingSettingsWidget() = default; PostProcessingChainConfigWidget::~PostProcessingChainConfigWidget() = default;
SettingsInterface& PostProcessingSettingsWidget::getSettingsInterfaceToUpdate() SettingsInterface& PostProcessingChainConfigWidget::getSettingsInterfaceToUpdate()
{ {
return m_dialog->isPerGameSettings() ? *m_dialog->getSettingsInterface() : *Host::Internal::GetBaseSettingsLayer(); return m_dialog->isPerGameSettings() ? *m_dialog->getSettingsInterface() : *Host::Internal::GetBaseSettingsLayer();
} }
void PostProcessingSettingsWidget::commitSettingsUpdate() void PostProcessingChainConfigWidget::commitSettingsUpdate()
{ {
if (m_dialog->isPerGameSettings()) if (m_dialog->isPerGameSettings())
{ {
@ -50,26 +62,26 @@ void PostProcessingSettingsWidget::commitSettingsUpdate()
} }
} }
void PostProcessingSettingsWidget::connectUi() void PostProcessingChainConfigWidget::connectUi()
{ {
connect(m_ui.reload, &QPushButton::clicked, this, &PostProcessingSettingsWidget::onReloadButtonClicked); connect(m_ui.reload, &QPushButton::clicked, this, &PostProcessingChainConfigWidget::onReloadButtonClicked);
connect(m_ui.add, &QToolButton::clicked, this, &PostProcessingSettingsWidget::onAddButtonClicked); connect(m_ui.add, &QToolButton::clicked, this, &PostProcessingChainConfigWidget::onAddButtonClicked);
connect(m_ui.remove, &QToolButton::clicked, this, &PostProcessingSettingsWidget::onRemoveButtonClicked); connect(m_ui.remove, &QToolButton::clicked, this, &PostProcessingChainConfigWidget::onRemoveButtonClicked);
connect(m_ui.clear, &QToolButton::clicked, this, &PostProcessingSettingsWidget::onClearButtonClicked); connect(m_ui.clear, &QToolButton::clicked, this, &PostProcessingChainConfigWidget::onClearButtonClicked);
connect(m_ui.moveUp, &QToolButton::clicked, this, &PostProcessingSettingsWidget::onMoveUpButtonClicked); connect(m_ui.moveUp, &QToolButton::clicked, this, &PostProcessingChainConfigWidget::onMoveUpButtonClicked);
connect(m_ui.moveDown, &QToolButton::clicked, this, &PostProcessingSettingsWidget::onMoveDownButtonClicked); connect(m_ui.moveDown, &QToolButton::clicked, this, &PostProcessingChainConfigWidget::onMoveDownButtonClicked);
connect(m_ui.stages, &QListWidget::itemSelectionChanged, this, connect(m_ui.stages, &QListWidget::itemSelectionChanged, this,
&PostProcessingSettingsWidget::onSelectedShaderChanged); &PostProcessingChainConfigWidget::onSelectedShaderChanged);
} }
std::optional<u32> PostProcessingSettingsWidget::getSelectedIndex() const std::optional<u32> PostProcessingChainConfigWidget::getSelectedIndex() const
{ {
QList<QListWidgetItem*> selected_items = m_ui.stages->selectedItems(); QList<QListWidgetItem*> selected_items = m_ui.stages->selectedItems();
return selected_items.empty() ? std::nullopt : return selected_items.empty() ? std::nullopt :
std::optional<u32>(selected_items.first()->data(Qt::UserRole).toUInt()); std::optional<u32>(selected_items.first()->data(Qt::UserRole).toUInt());
} }
void PostProcessingSettingsWidget::selectIndex(s32 index) void PostProcessingChainConfigWidget::selectIndex(s32 index)
{ {
if (index < 0 || index >= m_ui.stages->count()) if (index < 0 || index >= m_ui.stages->count())
return; return;
@ -79,7 +91,7 @@ void PostProcessingSettingsWidget::selectIndex(s32 index)
updateButtonsAndConfigPane(index); updateButtonsAndConfigPane(index);
} }
void PostProcessingSettingsWidget::updateList() void PostProcessingChainConfigWidget::updateList()
{ {
const auto lock = Host::GetSettingsLock(); const auto lock = Host::GetSettingsLock();
const SettingsInterface& si = getSettingsInterfaceToUpdate(); const SettingsInterface& si = getSettingsInterfaceToUpdate();
@ -87,15 +99,15 @@ void PostProcessingSettingsWidget::updateList()
updateList(si); updateList(si);
} }
void PostProcessingSettingsWidget::updateList(const SettingsInterface& si) void PostProcessingChainConfigWidget::updateList(const SettingsInterface& si)
{ {
m_ui.stages->clear(); m_ui.stages->clear();
const u32 stage_count = PostProcessing::Config::GetStageCount(si); const u32 stage_count = PostProcessing::Config::GetStageCount(si, m_section);
for (u32 i = 0; i < stage_count; i++) for (u32 i = 0; i < stage_count; i++)
{ {
const std::string stage_name = PostProcessing::Config::GetStageShaderName(si, i); const std::string stage_name = PostProcessing::Config::GetStageShaderName(si, m_section, i);
QListWidgetItem* item = new QListWidgetItem(QString::fromStdString(stage_name), m_ui.stages); QListWidgetItem* item = new QListWidgetItem(QString::fromStdString(stage_name), m_ui.stages);
item->setData(Qt::UserRole, QVariant(i)); item->setData(Qt::UserRole, QVariant(i));
} }
@ -105,7 +117,7 @@ void PostProcessingSettingsWidget::updateList(const SettingsInterface& si)
updateButtonsAndConfigPane(std::nullopt); updateButtonsAndConfigPane(std::nullopt);
} }
void PostProcessingSettingsWidget::updateButtonsAndConfigPane(std::optional<u32> index) void PostProcessingChainConfigWidget::updateButtonsAndConfigPane(std::optional<u32> index)
{ {
m_ui.remove->setEnabled(index.has_value()); m_ui.remove->setEnabled(index.has_value());
@ -134,16 +146,18 @@ void PostProcessingSettingsWidget::updateButtonsAndConfigPane(std::optional<u32>
const auto lock = Host::GetSettingsLock(); const auto lock = Host::GetSettingsLock();
const SettingsInterface& si = getSettingsInterfaceToUpdate(); const SettingsInterface& si = getSettingsInterfaceToUpdate();
std::vector<PostProcessing::ShaderOption> options = PostProcessing::Config::GetStageOptions(si, index.value()); std::vector<PostProcessing::ShaderOption> options =
PostProcessing::Config::GetStageOptions(si, m_section, index.value());
if (options.empty()) if (options.empty())
return; return;
m_shader_config = new PostProcessingShaderConfigWidget(m_ui.scrollArea, this, index.value(), std::move(options)); m_shader_config =
new PostProcessingShaderConfigWidget(m_ui.scrollArea, this, m_section, index.value(), std::move(options));
m_ui.scrollArea->setWidget(m_shader_config); m_ui.scrollArea->setWidget(m_shader_config);
m_ui.scrollArea->setVisible(true); m_ui.scrollArea->setVisible(true);
} }
void PostProcessingSettingsWidget::onAddButtonClicked() void PostProcessingChainConfigWidget::onAddButtonClicked()
{ {
QMenu menu; QMenu menu;
@ -162,7 +176,7 @@ void PostProcessingSettingsWidget::onAddButtonClicked()
SettingsInterface& si = getSettingsInterfaceToUpdate(); SettingsInterface& si = getSettingsInterfaceToUpdate();
Error error; Error error;
if (!PostProcessing::Config::AddStage(si, shader, &error)) if (!PostProcessing::Config::AddStage(si, m_section, shader, &error))
{ {
lock.unlock(); lock.unlock();
QMessageBox::critical(this, tr("Error"), QMessageBox::critical(this, tr("Error"),
@ -180,7 +194,7 @@ void PostProcessingSettingsWidget::onAddButtonClicked()
menu.exec(QCursor::pos()); menu.exec(QCursor::pos());
} }
void PostProcessingSettingsWidget::onRemoveButtonClicked() void PostProcessingChainConfigWidget::onRemoveButtonClicked()
{ {
QList<QListWidgetItem*> selected_items = m_ui.stages->selectedItems(); QList<QListWidgetItem*> selected_items = m_ui.stages->selectedItems();
if (selected_items.empty()) if (selected_items.empty())
@ -191,37 +205,37 @@ void PostProcessingSettingsWidget::onRemoveButtonClicked()
QListWidgetItem* item = selected_items.first(); QListWidgetItem* item = selected_items.first();
u32 index = item->data(Qt::UserRole).toUInt(); u32 index = item->data(Qt::UserRole).toUInt();
if (index < PostProcessing::Config::GetStageCount(si)) if (index < PostProcessing::Config::GetStageCount(si, m_section))
{ {
PostProcessing::Config::RemoveStage(si, index); PostProcessing::Config::RemoveStage(si, m_section, index);
updateList(si); updateList(si);
lock.unlock(); lock.unlock();
commitSettingsUpdate(); commitSettingsUpdate();
} }
} }
void PostProcessingSettingsWidget::onClearButtonClicked() void PostProcessingChainConfigWidget::onClearButtonClicked()
{ {
if (QMessageBox::question(this, tr("Question"), tr("Are you sure you want to clear all shader stages?"), if (QMessageBox::question(this, tr("Question"), tr("Are you sure you want to clear all shader stages?"),
QMessageBox::Yes, QMessageBox::No) == QMessageBox::Yes) QMessageBox::Yes, QMessageBox::No) == QMessageBox::Yes)
{ {
auto lock = Host::GetSettingsLock(); auto lock = Host::GetSettingsLock();
SettingsInterface& si = getSettingsInterfaceToUpdate(); SettingsInterface& si = getSettingsInterfaceToUpdate();
PostProcessing::Config::ClearStages(si); PostProcessing::Config::ClearStages(si, m_section);
updateList(si); updateList(si);
lock.unlock(); lock.unlock();
commitSettingsUpdate(); commitSettingsUpdate();
} }
} }
void PostProcessingSettingsWidget::onMoveUpButtonClicked() void PostProcessingChainConfigWidget::onMoveUpButtonClicked()
{ {
std::optional<u32> index = getSelectedIndex(); std::optional<u32> index = getSelectedIndex();
if (index.has_value() && index.value() > 0) if (index.has_value() && index.value() > 0)
{ {
auto lock = Host::GetSettingsLock(); auto lock = Host::GetSettingsLock();
SettingsInterface& si = getSettingsInterfaceToUpdate(); SettingsInterface& si = getSettingsInterfaceToUpdate();
PostProcessing::Config::MoveStageUp(si, index.value()); PostProcessing::Config::MoveStageUp(si, m_section, index.value());
updateList(si); updateList(si);
lock.unlock(); lock.unlock();
selectIndex(index.value() - 1); selectIndex(index.value() - 1);
@ -229,14 +243,14 @@ void PostProcessingSettingsWidget::onMoveUpButtonClicked()
} }
} }
void PostProcessingSettingsWidget::onMoveDownButtonClicked() void PostProcessingChainConfigWidget::onMoveDownButtonClicked()
{ {
std::optional<u32> index = getSelectedIndex(); std::optional<u32> index = getSelectedIndex();
if (index.has_value() || index.value() < (static_cast<u32>(m_ui.stages->count() - 1))) if (index.has_value() || index.value() < (static_cast<u32>(m_ui.stages->count() - 1)))
{ {
auto lock = Host::GetSettingsLock(); auto lock = Host::GetSettingsLock();
SettingsInterface& si = getSettingsInterfaceToUpdate(); SettingsInterface& si = getSettingsInterfaceToUpdate();
PostProcessing::Config::MoveStageDown(si, index.value()); PostProcessing::Config::MoveStageDown(si, m_section, index.value());
updateList(si); updateList(si);
lock.unlock(); lock.unlock();
selectIndex(index.value() + 1); selectIndex(index.value() + 1);
@ -244,22 +258,22 @@ void PostProcessingSettingsWidget::onMoveDownButtonClicked()
} }
} }
void PostProcessingSettingsWidget::onReloadButtonClicked() void PostProcessingChainConfigWidget::onReloadButtonClicked()
{ {
g_emu_thread->reloadPostProcessingShaders(); g_emu_thread->reloadPostProcessingShaders();
} }
void PostProcessingSettingsWidget::onSelectedShaderChanged() void PostProcessingChainConfigWidget::onSelectedShaderChanged()
{ {
std::optional<u32> index = getSelectedIndex(); std::optional<u32> index = getSelectedIndex();
updateButtonsAndConfigPane(index); updateButtonsAndConfigPane(index);
} }
PostProcessingShaderConfigWidget::PostProcessingShaderConfigWidget(QWidget* parent, PostProcessingShaderConfigWidget::PostProcessingShaderConfigWidget(QWidget* parent,
PostProcessingSettingsWidget* widget, PostProcessingChainConfigWidget* widget,
u32 stage_index, const char* section, u32 stage_index,
std::vector<PostProcessing::ShaderOption> options) std::vector<PostProcessing::ShaderOption> options)
: QWidget(parent), m_widget(widget), m_stage_index(stage_index), m_options(std::move(options)) : QWidget(parent), m_widget(widget), m_section(section), m_stage_index(stage_index), m_options(std::move(options))
{ {
m_layout = new QGridLayout(this); m_layout = new QGridLayout(this);
@ -272,7 +286,7 @@ void PostProcessingShaderConfigWidget::updateConfigForOption(const PostProcessin
{ {
const auto lock = Host::GetSettingsLock(); const auto lock = Host::GetSettingsLock();
SettingsInterface& si = m_widget->getSettingsInterfaceToUpdate(); SettingsInterface& si = m_widget->getSettingsInterfaceToUpdate();
PostProcessing::Config::SetStageOption(si, m_stage_index, option); PostProcessing::Config::SetStageOption(si, m_section, m_stage_index, option);
m_widget->commitSettingsUpdate(); m_widget->commitSettingsUpdate();
} }
@ -287,7 +301,7 @@ void PostProcessingShaderConfigWidget::onResetDefaultsClicked()
continue; continue;
option.value = option.default_value; option.value = option.default_value;
PostProcessing::Config::UnsetStageOption(si, m_stage_index, option); PostProcessing::Config::UnsetStageOption(si, m_section, m_stage_index, option);
} }
m_widget->commitSettingsUpdate(); m_widget->commitSettingsUpdate();
} }

View file

@ -1,26 +1,36 @@
// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com> // SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0) // SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#pragma once #pragma once
#include "ui_postprocessingsettingswidget.h" #include "ui_postprocessingchainconfigwidget.h"
#include "util/postprocessing.h" #include "util/postprocessing.h"
#include <QtWidgets/QTableWidget>
#include <QtWidgets/QWidget> #include <QtWidgets/QWidget>
class SettingsWindow; class SettingsWindow;
class PostProcessingShaderConfigWidget; class PostProcessingShaderConfigWidget;
class PostProcessingSettingsWidget : public QWidget class PostProcessingSettingsWidget : public QTabWidget
{ {
Q_OBJECT Q_OBJECT
friend PostProcessingShaderConfigWidget;
public: public:
PostProcessingSettingsWidget(SettingsWindow* dialog, QWidget* parent); PostProcessingSettingsWidget(SettingsWindow* dialog, QWidget* parent);
~PostProcessingSettingsWidget(); ~PostProcessingSettingsWidget();
};
class PostProcessingChainConfigWidget : public QWidget
{
Q_OBJECT
friend PostProcessingShaderConfigWidget;
public:
PostProcessingChainConfigWidget(SettingsWindow* dialog, QWidget* parent, const char* section);
~PostProcessingChainConfigWidget();
private Q_SLOTS: private Q_SLOTS:
void onAddButtonClicked(); void onAddButtonClicked();
@ -44,7 +54,9 @@ private:
SettingsWindow* m_dialog; SettingsWindow* m_dialog;
Ui::PostProcessingSettingsWidget m_ui; Ui::PostProcessingChainConfigWidget m_ui;
const char* m_section;
PostProcessingShaderConfigWidget* m_shader_config = nullptr; PostProcessingShaderConfigWidget* m_shader_config = nullptr;
}; };
@ -54,8 +66,8 @@ class PostProcessingShaderConfigWidget : public QWidget
Q_OBJECT Q_OBJECT
public: public:
PostProcessingShaderConfigWidget(QWidget* parent, PostProcessingSettingsWidget* widget, u32 stage_index, PostProcessingShaderConfigWidget(QWidget* parent, PostProcessingChainConfigWidget* widget, const char* section,
std::vector<PostProcessing::ShaderOption> options); u32 stage_index, std::vector<PostProcessing::ShaderOption> options);
~PostProcessingShaderConfigWidget(); ~PostProcessingShaderConfigWidget();
private Q_SLOTS: private Q_SLOTS:
@ -67,9 +79,10 @@ protected:
QGridLayout* m_layout; QGridLayout* m_layout;
PostProcessingSettingsWidget* m_widget; PostProcessingChainConfigWidget* m_widget;
std::vector<QWidget*> m_widgets; std::vector<QWidget*> m_widgets;
const char* m_section;
u32 m_stage_index; u32 m_stage_index;
std::vector<PostProcessing::ShaderOption> m_options; std::vector<PostProcessing::ShaderOption> m_options;
}; };

View file

@ -37,26 +37,23 @@ static u32 ParseVector(std::string_view line, ShaderOption::ValueVector* values)
static TinyString ValueToString(ShaderOption::Type type, u32 vector_size, const ShaderOption::ValueVector& value); static TinyString ValueToString(ShaderOption::Type type, u32 vector_size, const ShaderOption::ValueVector& value);
static TinyString GetStageConfigSection(u32 index); static TinyString GetStageConfigSection(const char* section, u32 index);
static void CopyStageConfig(SettingsInterface& si, u32 old_index, u32 new_index); static void CopyStageConfig(SettingsInterface& si, const char* section, u32 old_index, u32 new_index);
static void SwapStageConfig(SettingsInterface& si, u32 lhs_index, u32 rhs_index); static void SwapStageConfig(SettingsInterface& si, const char* section, u32 lhs_index, u32 rhs_index);
static std::unique_ptr<Shader> TryLoadingShader(const std::string& shader_name, bool only_config, Error* error); static std::unique_ptr<Shader> TryLoadingShader(const std::string& shader_name, bool only_config, Error* error);
static void ClearStagesWithError(const Error& error); static SettingsInterface& GetLoadSettingsInterface(const char* section);
static SettingsInterface& GetLoadSettingsInterface();
static void LoadStages();
static void DestroyTextures();
static std::vector<std::unique_ptr<PostProcessing::Shader>> s_stages; template<typename T>
static bool s_enabled = false; ALWAYS_INLINE void ForAllChains(const T& F)
{
static GPUTexture::Format s_target_format = GPUTexture::Format::Unknown; F(DisplayChain);
static u32 s_target_width = 0; F(InternalChain);
static u32 s_target_height = 0; }
static Common::Timer s_timer;
static std::unique_ptr<GPUTexture> s_input_texture; Chain DisplayChain(Config::DISPLAY_CHAIN_SECTION);
Chain InternalChain(Config::INTERNAL_CHAIN_SECTION);
static std::unique_ptr<GPUTexture> s_output_texture; static Common::Timer s_timer;
static std::unordered_map<u64, std::unique_ptr<GPUSampler>> s_samplers; static std::unordered_map<u64, std::unique_ptr<GPUSampler>> s_samplers;
static std::unique_ptr<GPUTexture> s_dummy_texture; static std::unique_ptr<GPUTexture> s_dummy_texture;
@ -213,15 +210,15 @@ std::vector<std::pair<std::string, std::string>> PostProcessing::GetAvailableSha
return names; return names;
} }
TinyString PostProcessing::GetStageConfigSection(u32 index) TinyString PostProcessing::GetStageConfigSection(const char* section, u32 index)
{ {
return TinyString::from_format("PostProcessing/Stage{}", index + 1); return TinyString::from_format("{}/Stage{}", section, index + 1);
} }
void PostProcessing::CopyStageConfig(SettingsInterface& si, u32 old_index, u32 new_index) void PostProcessing::CopyStageConfig(SettingsInterface& si, const char* section, u32 old_index, u32 new_index)
{ {
const TinyString old_section = GetStageConfigSection(old_index); const TinyString old_section = GetStageConfigSection(section, old_index);
const TinyString new_section = GetStageConfigSection(new_index); const TinyString new_section = GetStageConfigSection(section, new_index);
si.ClearSection(new_section); si.ClearSection(new_section);
@ -229,10 +226,10 @@ void PostProcessing::CopyStageConfig(SettingsInterface& si, u32 old_index, u32 n
si.SetStringValue(new_section, key.c_str(), value.c_str()); si.SetStringValue(new_section, key.c_str(), value.c_str());
} }
void PostProcessing::SwapStageConfig(SettingsInterface& si, u32 lhs_index, u32 rhs_index) void PostProcessing::SwapStageConfig(SettingsInterface& si, const char* section, u32 lhs_index, u32 rhs_index)
{ {
const TinyString lhs_section = GetStageConfigSection(lhs_index); const TinyString lhs_section = GetStageConfigSection(section, lhs_index);
const TinyString rhs_section = GetStageConfigSection(rhs_index); const TinyString rhs_section = GetStageConfigSection(section, rhs_index);
const std::vector<std::pair<std::string, std::string>> lhs_kvs = si.GetKeyValueList(lhs_section); const std::vector<std::pair<std::string, std::string>> lhs_kvs = si.GetKeyValueList(lhs_section);
si.ClearSection(lhs_section); si.ClearSection(lhs_section);
@ -247,23 +244,23 @@ void PostProcessing::SwapStageConfig(SettingsInterface& si, u32 lhs_index, u32 r
si.SetStringValue(rhs_section, key.c_str(), value.c_str()); si.SetStringValue(rhs_section, key.c_str(), value.c_str());
} }
u32 PostProcessing::Config::GetStageCount(const SettingsInterface& si) u32 PostProcessing::Config::GetStageCount(const SettingsInterface& si, const char* section)
{ {
return si.GetUIntValue("PostProcessing", "StageCount", 0u); return si.GetUIntValue(section, "StageCount", 0u);
} }
std::string PostProcessing::Config::GetStageShaderName(const SettingsInterface& si, u32 index) std::string PostProcessing::Config::GetStageShaderName(const SettingsInterface& si, const char* section, u32 index)
{ {
return si.GetStringValue(GetStageConfigSection(index), "ShaderName"); return si.GetStringValue(GetStageConfigSection(section, index), "ShaderName");
} }
std::vector<PostProcessing::ShaderOption> PostProcessing::Config::GetStageOptions(const SettingsInterface& si, std::vector<PostProcessing::ShaderOption> PostProcessing::Config::GetStageOptions(const SettingsInterface& si,
u32 index) const char* section, u32 index)
{ {
std::vector<PostProcessing::ShaderOption> ret; std::vector<PostProcessing::ShaderOption> ret;
const TinyString section = GetStageConfigSection(index); const TinyString stage_section = GetStageConfigSection(section, index);
const std::string shader_name = si.GetStringValue(section, "ShaderName"); const std::string shader_name = si.GetStringValue(stage_section, "ShaderName");
if (shader_name.empty()) if (shader_name.empty())
return ret; return ret;
@ -271,7 +268,7 @@ std::vector<PostProcessing::ShaderOption> PostProcessing::Config::GetStageOption
if (!shader) if (!shader)
return ret; return ret;
shader->LoadOptions(si, section); shader->LoadOptions(si, stage_section);
ret = shader->TakeOptions(); ret = shader->TakeOptions();
return ret; return ret;
} }
@ -288,17 +285,18 @@ std::vector<PostProcessing::ShaderOption> PostProcessing::Config::GetShaderOptio
return ret; return ret;
} }
bool PostProcessing::Config::AddStage(SettingsInterface& si, const std::string& shader_name, Error* error) bool PostProcessing::Config::AddStage(SettingsInterface& si, const char* section, const std::string& shader_name,
Error* error)
{ {
std::unique_ptr<Shader> shader = TryLoadingShader(shader_name, true, error); std::unique_ptr<Shader> shader = TryLoadingShader(shader_name, true, error);
if (!shader) if (!shader)
return false; return false;
const u32 index = GetStageCount(si); const u32 index = GetStageCount(si, section);
si.SetUIntValue("PostProcessing", "StageCount", index + 1); si.SetUIntValue(section, "StageCount", index + 1);
const TinyString section = GetStageConfigSection(index); const TinyString stage_section = GetStageConfigSection(section, index);
si.SetStringValue(section, "ShaderName", shader->GetName().c_str()); si.SetStringValue(stage_section, "ShaderName", shader->GetName().c_str());
#if 0 #if 0
// Leave options unset for now. // Leave options unset for now.
@ -312,124 +310,76 @@ bool PostProcessing::Config::AddStage(SettingsInterface& si, const std::string&
return true; return true;
} }
void PostProcessing::Config::RemoveStage(SettingsInterface& si, u32 index) void PostProcessing::Config::RemoveStage(SettingsInterface& si, const char* section, u32 index)
{ {
const u32 stage_count = GetStageCount(si); const u32 stage_count = GetStageCount(si, section);
if (index >= stage_count) if (index >= stage_count)
return; return;
for (u32 i = index; i < (stage_count - 1); i++) for (u32 i = index; i < (stage_count - 1); i++)
CopyStageConfig(si, i + 1, i); CopyStageConfig(si, section, i + 1, i);
si.ClearSection(GetStageConfigSection(stage_count - 1)); si.ClearSection(GetStageConfigSection(section, stage_count - 1));
si.SetUIntValue("PostProcessing", "StageCount", stage_count - 1); si.SetUIntValue(section, "StageCount", stage_count - 1);
} }
void PostProcessing::Config::MoveStageUp(SettingsInterface& si, u32 index) void PostProcessing::Config::MoveStageUp(SettingsInterface& si, const char* section, u32 index)
{ {
const u32 stage_count = GetStageCount(si); const u32 stage_count = GetStageCount(si, section);
if (index == 0 || index >= stage_count) if (index == 0 || index >= stage_count)
return; return;
SwapStageConfig(si, index, index - 1); SwapStageConfig(si, section, index, index - 1);
} }
void PostProcessing::Config::MoveStageDown(SettingsInterface& si, u32 index) void PostProcessing::Config::MoveStageDown(SettingsInterface& si, const char* section, u32 index)
{ {
const u32 stage_count = GetStageCount(si); const u32 stage_count = GetStageCount(si, section);
if ((index + 1) >= stage_count) if ((index + 1) >= stage_count)
return; return;
SwapStageConfig(si, index, index + 1); SwapStageConfig(si, section, index, index + 1);
} }
void PostProcessing::Config::SetStageOption(SettingsInterface& si, u32 index, const ShaderOption& option) void PostProcessing::Config::SetStageOption(SettingsInterface& si, const char* section, u32 index,
const ShaderOption& option)
{ {
const TinyString section = GetStageConfigSection(index); const TinyString stage_section = GetStageConfigSection(section, index);
si.SetStringValue(section, option.name.c_str(), ValueToString(option.type, option.vector_size, option.value)); si.SetStringValue(stage_section, option.name.c_str(), ValueToString(option.type, option.vector_size, option.value));
} }
void PostProcessing::Config::UnsetStageOption(SettingsInterface& si, u32 index, const ShaderOption& option) void PostProcessing::Config::UnsetStageOption(SettingsInterface& si, const char* section, u32 index,
const ShaderOption& option)
{ {
const TinyString section = GetStageConfigSection(index); const TinyString stage_section = GetStageConfigSection(section, index);
si.DeleteValue(section, option.name.c_str()); si.DeleteValue(stage_section, option.name.c_str());
} }
void PostProcessing::Config::ClearStages(SettingsInterface& si) void PostProcessing::Config::ClearStages(SettingsInterface& si, const char* section)
{ {
const u32 count = GetStageCount(si); const u32 count = GetStageCount(si, section);
for (s32 i = static_cast<s32>(count - 1); i >= 0; i--) for (s32 i = static_cast<s32>(count - 1); i >= 0; i--)
si.ClearSection(GetStageConfigSection(static_cast<u32>(i))); si.ClearSection(GetStageConfigSection(section, static_cast<u32>(i)));
si.SetUIntValue("PostProcessing", "StageCount", 0); si.SetUIntValue(section, "StageCount", 0);
} }
bool PostProcessing::IsActive() PostProcessing::Chain::Chain(const char* section) : m_section(section)
{ {
return s_enabled && !s_stages.empty();
} }
bool PostProcessing::IsEnabled() PostProcessing::Chain::~Chain() = default;
{
return s_enabled;
}
void PostProcessing::SetEnabled(bool enabled) bool PostProcessing::Chain::IsActive() const
{ {
s_enabled = enabled; return m_enabled && !m_stages.empty();
} }
std::unique_ptr<PostProcessing::Shader> PostProcessing::TryLoadingShader(const std::string& shader_name, bool PostProcessing::Chain::IsInternalChain() const
bool only_config, Error* error)
{ {
std::string filename; return (this == &InternalChain);
std::optional<std::string> resource_str;
// Try reshade first.
filename = Path::Combine(
EmuFolders::Shaders,
fmt::format("reshade" FS_OSPATH_SEPARATOR_STR "Shaders" FS_OSPATH_SEPARATOR_STR "{}.fx", shader_name));
if (FileSystem::FileExists(filename.c_str()))
{
std::unique_ptr<ReShadeFXShader> shader = std::make_unique<ReShadeFXShader>();
if (shader->LoadFromFile(std::string(shader_name), filename.c_str(), only_config, error))
return shader;
}
filename = Path::Combine(EmuFolders::Shaders, fmt::format("{}.glsl", shader_name));
if (FileSystem::FileExists(filename.c_str()))
{
std::unique_ptr<GLSLShader> shader = std::make_unique<GLSLShader>();
if (shader->LoadFromFile(std::string(shader_name), filename.c_str(), error))
return shader;
}
filename =
fmt::format("shaders/reshade" FS_OSPATH_SEPARATOR_STR "Shaders" FS_OSPATH_SEPARATOR_STR "{}.fx", shader_name);
resource_str = Host::ReadResourceFileToString(filename.c_str(), true);
if (resource_str.has_value())
{
std::unique_ptr<ReShadeFXShader> shader = std::make_unique<ReShadeFXShader>();
if (shader->LoadFromString(std::string(shader_name), std::move(filename), std::move(resource_str.value()),
only_config, error))
{
return shader;
}
}
filename = fmt::format("shaders" FS_OSPATH_SEPARATOR_STR "{}.glsl", shader_name);
resource_str = Host::ReadResourceFileToString(filename.c_str(), true);
if (resource_str.has_value())
{
std::unique_ptr<GLSLShader> shader = std::make_unique<GLSLShader>();
if (shader->LoadFromString(std::string(shader_name), std::move(resource_str.value()), error))
return shader;
}
ERROR_LOG("Failed to load shader '{}'", shader_name);
return {};
} }
void PostProcessing::ClearStagesWithError(const Error& error) void PostProcessing::Chain::ClearStagesWithError(const Error& error)
{ {
std::string msg = error.GetDescription(); std::string msg = error.GetDescription();
Host::AddIconOSDMessage( Host::AddIconOSDMessage(
@ -437,34 +387,17 @@ void PostProcessing::ClearStagesWithError(const Error& error)
fmt::format(TRANSLATE_FS("OSDMessage", "Failed to load post-processing chain: {}"), fmt::format(TRANSLATE_FS("OSDMessage", "Failed to load post-processing chain: {}"),
msg.empty() ? TRANSLATE_SV("PostProcessing", "Unknown Error") : std::string_view(msg)), msg.empty() ? TRANSLATE_SV("PostProcessing", "Unknown Error") : std::string_view(msg)),
Host::OSD_ERROR_DURATION); Host::OSD_ERROR_DURATION);
s_stages.clear(); m_stages.clear();
} }
SettingsInterface& PostProcessing::GetLoadSettingsInterface() void PostProcessing::Chain::LoadStages()
{
// If PostProcessing/Enable is set in the game settings interface, use that.
// Otherwise, use the base settings.
SettingsInterface* game_si = Host::Internal::GetGameSettingsLayer();
if (game_si && game_si->ContainsValue("PostProcessing", "Enabled"))
return *game_si;
else
return *Host::Internal::GetBaseSettingsLayer();
}
void PostProcessing::Initialize()
{
LoadStages();
}
void PostProcessing::LoadStages()
{ {
auto lock = Host::GetSettingsLock(); auto lock = Host::GetSettingsLock();
SettingsInterface& si = GetLoadSettingsInterface(); SettingsInterface& si = GetLoadSettingsInterface(m_section);
s_enabled = si.GetBoolValue("PostProcessing", "Enabled", false); m_enabled = si.GetBoolValue(m_section, "Enabled", false);
const u32 stage_count = Config::GetStageCount(si); const u32 stage_count = Config::GetStageCount(si, m_section);
if (stage_count == 0) if (stage_count == 0)
return; return;
@ -474,7 +407,7 @@ void PostProcessing::LoadStages()
for (u32 i = 0; i < stage_count; i++) for (u32 i = 0; i < stage_count; i++)
{ {
std::string stage_name = Config::GetStageShaderName(si, i); std::string stage_name = Config::GetStageShaderName(si, m_section, i);
if (stage_name.empty()) if (stage_name.empty())
{ {
error.SetString(fmt::format("No stage name in stage {}.", i + 1)); error.SetString(fmt::format("No stage name in stage {}.", i + 1));
@ -493,52 +426,53 @@ void PostProcessing::LoadStages()
} }
lock.lock(); lock.lock();
shader->LoadOptions(si, GetStageConfigSection(i)); shader->LoadOptions(si, GetStageConfigSection(m_section, i));
s_stages.push_back(std::move(shader)); m_stages.push_back(std::move(shader));
progress.IncrementProgressValue(); progress.IncrementProgressValue();
} }
if (stage_count > 0) if (stage_count > 0)
{
s_timer.Reset();
DEV_LOG("Loaded {} post-processing stages.", stage_count); DEV_LOG("Loaded {} post-processing stages.", stage_count);
}
// precompile shaders // precompile shaders
if (g_gpu_device && g_gpu_device->GetWindowFormat() != GPUTexture::Format::Unknown) if (!IsInternalChain() && g_gpu_device && g_gpu_device->GetWindowFormat() != GPUTexture::Format::Unknown)
{ {
CheckTargets(g_gpu_device->GetWindowFormat(), g_gpu_device->GetWindowWidth(), g_gpu_device->GetWindowHeight(), CheckTargets(g_gpu_device->GetWindowFormat(), g_gpu_device->GetWindowWidth(), g_gpu_device->GetWindowHeight(),
&progress); &progress);
} }
} }
void PostProcessing::UpdateSettings() void PostProcessing::Chain::ClearStages()
{ {
auto lock = Host::GetSettingsLock(); decltype(m_stages)().swap(m_stages);
SettingsInterface& si = GetLoadSettingsInterface(); }
void PostProcessing::Chain::UpdateSettings(std::unique_lock<std::mutex>& settings_lock)
{
SettingsInterface& si = GetLoadSettingsInterface(m_section);
s_enabled = si.GetBoolValue("PostProcessing", "Enabled", false); m_enabled = si.GetBoolValue(m_section, "Enabled", false);
const u32 stage_count = Config::GetStageCount(si); const u32 stage_count = Config::GetStageCount(si, m_section);
if (stage_count == 0) if (stage_count == 0)
{ {
s_stages.clear(); m_stages.clear();
return; return;
} }
Error error; Error error;
s_stages.resize(stage_count); m_stages.resize(stage_count);
HostInterfaceProgressCallback progress; HostInterfaceProgressCallback progress;
progress.SetProgressRange(stage_count); progress.SetProgressRange(stage_count);
const GPUTexture::Format prev_format = s_target_format; const GPUTexture::Format prev_format = m_target_format;
for (u32 i = 0; i < stage_count; i++) for (u32 i = 0; i < stage_count; i++)
{ {
std::string stage_name = Config::GetStageShaderName(si, i); std::string stage_name = Config::GetStageShaderName(si, m_section, i);
if (stage_name.empty()) if (stage_name.empty())
{ {
error.SetString(fmt::format("No stage name in stage {}.", i + 1)); error.SetString(fmt::format("No stage name in stage {}.", i + 1));
@ -546,15 +480,15 @@ void PostProcessing::UpdateSettings()
return; return;
} }
if (!s_stages[i] || stage_name != s_stages[i]->GetName()) if (!m_stages[i] || stage_name != m_stages[i]->GetName())
{ {
if (i < s_stages.size()) if (i < m_stages.size())
s_stages[i].reset(); m_stages[i].reset();
// Force recompile. // Force recompile.
s_target_format = GPUTexture::Format::Unknown; m_target_format = GPUTexture::Format::Unknown;
lock.unlock(); settings_lock.unlock();
std::unique_ptr<Shader> shader = TryLoadingShader(stage_name, false, &error); std::unique_ptr<Shader> shader = TryLoadingShader(stage_name, false, &error);
if (!shader) if (!shader)
@ -563,19 +497,19 @@ void PostProcessing::UpdateSettings()
return; return;
} }
if (i < s_stages.size()) if (i < m_stages.size())
s_stages[i] = std::move(shader); m_stages[i] = std::move(shader);
else else
s_stages.push_back(std::move(shader)); m_stages.push_back(std::move(shader));
lock.lock(); settings_lock.lock();
} }
s_stages[i]->LoadOptions(si, GetStageConfigSection(i)); m_stages[i]->LoadOptions(si, GetStageConfigSection(m_section, i));
} }
if (prev_format != GPUTexture::Format::Unknown) if (prev_format != GPUTexture::Format::Unknown)
CheckTargets(prev_format, s_target_width, s_target_height, &progress); CheckTargets(prev_format, m_target_width, m_target_height, &progress);
if (stage_count > 0) if (stage_count > 0)
{ {
@ -584,9 +518,9 @@ void PostProcessing::UpdateSettings()
} }
} }
void PostProcessing::Toggle() void PostProcessing::Chain::Toggle()
{ {
if (s_stages.empty()) if (m_stages.empty())
{ {
Host::AddIconOSDMessage("PostProcessing", ICON_FA_PAINT_ROLLER, Host::AddIconOSDMessage("PostProcessing", ICON_FA_PAINT_ROLLER,
TRANSLATE_STR("OSDMessage", "No post-processing shaders are selected."), TRANSLATE_STR("OSDMessage", "No post-processing shaders are selected."),
@ -594,94 +528,28 @@ void PostProcessing::Toggle()
return; return;
} }
const bool new_enabled = !s_enabled; const bool new_enabled = !m_enabled;
Host::AddIconOSDMessage("PostProcessing", ICON_FA_PAINT_ROLLER, Host::AddIconOSDMessage("PostProcessing", ICON_FA_PAINT_ROLLER,
new_enabled ? TRANSLATE_STR("OSDMessage", "Post-processing is now enabled.") : new_enabled ? TRANSLATE_STR("OSDMessage", "Post-processing is now enabled.") :
TRANSLATE_STR("OSDMessage", "Post-processing is now disabled."), TRANSLATE_STR("OSDMessage", "Post-processing is now disabled."),
Host::OSD_QUICK_DURATION); Host::OSD_QUICK_DURATION);
s_enabled = new_enabled; m_enabled = new_enabled;
if (s_enabled) if (m_enabled)
s_timer.Reset(); s_timer.Reset();
} }
bool PostProcessing::ReloadShaders() bool PostProcessing::Chain::CheckTargets(GPUTexture::Format target_format, u32 target_width, u32 target_height,
ProgressCallback* progress)
{ {
if (s_stages.empty()) if (m_target_format == target_format && m_target_width == target_width && m_target_height == target_height)
{
Host::AddIconOSDMessage("PostProcessing", ICON_FA_PAINT_ROLLER,
TRANSLATE_STR("OSDMessage", "No post-processing shaders are selected."),
Host::OSD_QUICK_DURATION);
return false;
}
decltype(s_stages)().swap(s_stages);
DestroyTextures();
LoadStages();
Host::AddIconOSDMessage("PostProcessing", ICON_FA_PAINT_ROLLER,
TRANSLATE_STR("OSDMessage", "Post-processing shaders reloaded."), Host::OSD_QUICK_DURATION);
return true;
}
void PostProcessing::Shutdown()
{
g_gpu_device->RecycleTexture(std::move(s_dummy_texture));
s_samplers.clear();
s_enabled = false;
decltype(s_stages)().swap(s_stages);
DestroyTextures();
}
GPUTexture* PostProcessing::GetInputTexture()
{
return s_input_texture.get();
}
const Common::Timer& PostProcessing::GetTimer()
{
return s_timer;
}
GPUSampler* PostProcessing::GetSampler(const GPUSampler::Config& config)
{
auto it = s_samplers.find(config.key);
if (it != s_samplers.end())
return it->second.get();
std::unique_ptr<GPUSampler> sampler = g_gpu_device->CreateSampler(config);
if (!sampler)
ERROR_LOG("Failed to create GPU sampler with config={:X}", config.key);
it = s_samplers.emplace(config.key, std::move(sampler)).first;
return it->second.get();
}
GPUTexture* PostProcessing::GetDummyTexture()
{
if (s_dummy_texture)
return s_dummy_texture.get();
const u32 zero = 0;
s_dummy_texture = g_gpu_device->FetchTexture(1, 1, 1, 1, 1, GPUTexture::Type::Texture, GPUTexture::Format::RGBA8,
&zero, sizeof(zero));
if (!s_dummy_texture)
ERROR_LOG("Failed to create dummy texture.");
return s_dummy_texture.get();
}
bool PostProcessing::CheckTargets(GPUTexture::Format target_format, u32 target_width, u32 target_height,
ProgressCallback* progress)
{
if (s_target_format == target_format && s_target_width == target_width && s_target_height == target_height)
return true; return true;
// In case any allocs fail. // In case any allocs fail.
DestroyTextures(); DestroyTextures();
if (!(s_input_texture = g_gpu_device->FetchTexture(target_width, target_height, 1, 1, 1, if (!(m_input_texture = g_gpu_device->FetchTexture(target_width, target_height, 1, 1, 1,
GPUTexture::Type::RenderTarget, target_format)) || GPUTexture::Type::RenderTarget, target_format)) ||
!(s_output_texture = g_gpu_device->FetchTexture(target_width, target_height, 1, 1, 1, !(m_output_texture = g_gpu_device->FetchTexture(target_width, target_height, 1, 1, 1,
GPUTexture::Type::RenderTarget, target_format))) GPUTexture::Type::RenderTarget, target_format)))
{ {
DestroyTextures(); DestroyTextures();
@ -691,12 +559,12 @@ bool PostProcessing::CheckTargets(GPUTexture::Format target_format, u32 target_w
if (!progress) if (!progress)
progress = ProgressCallback::NullProgressCallback; progress = ProgressCallback::NullProgressCallback;
progress->SetProgressRange(static_cast<u32>(s_stages.size())); progress->SetProgressRange(static_cast<u32>(m_stages.size()));
progress->SetProgressValue(0); progress->SetProgressValue(0);
for (size_t i = 0; i < s_stages.size(); i++) for (size_t i = 0; i < m_stages.size(); i++)
{ {
Shader* const shader = s_stages[i].get(); Shader* const shader = m_stages[i].get();
progress->SetFormattedStatusText("Compiling %s...", shader->GetName().c_str()); progress->SetFormattedStatusText("Compiling %s...", shader->GetName().c_str());
@ -707,44 +575,44 @@ bool PostProcessing::CheckTargets(GPUTexture::Format target_format, u32 target_w
Host::AddIconOSDMessage( Host::AddIconOSDMessage(
"PostProcessLoadFail", ICON_FA_EXCLAMATION_TRIANGLE, "PostProcessLoadFail", ICON_FA_EXCLAMATION_TRIANGLE,
fmt::format("Failed to compile post-processing shader '{}'. Disabling post-processing.", shader->GetName())); fmt::format("Failed to compile post-processing shader '{}'. Disabling post-processing.", shader->GetName()));
s_enabled = false; m_enabled = false;
return false; return false;
} }
progress->SetProgressValue(static_cast<u32>(i + 1)); progress->SetProgressValue(static_cast<u32>(i + 1));
} }
s_target_format = target_format; m_target_format = target_format;
s_target_width = target_width; m_target_width = target_width;
s_target_height = target_height; m_target_height = target_height;
return true; return true;
} }
void PostProcessing::DestroyTextures() void PostProcessing::Chain::DestroyTextures()
{ {
s_target_format = GPUTexture::Format::Unknown; m_target_format = GPUTexture::Format::Unknown;
s_target_width = 0; m_target_width = 0;
s_target_height = 0; m_target_height = 0;
g_gpu_device->RecycleTexture(std::move(s_output_texture)); g_gpu_device->RecycleTexture(std::move(m_output_texture));
g_gpu_device->RecycleTexture(std::move(s_input_texture)); g_gpu_device->RecycleTexture(std::move(m_input_texture));
} }
bool PostProcessing::Apply(GPUTexture* final_target, s32 final_left, s32 final_top, s32 final_width, s32 final_height, bool PostProcessing::Chain::Apply(GPUTexture* input_color, GPUTexture* final_target, s32 final_left, s32 final_top,
s32 orig_width, s32 orig_height, s32 native_width, s32 native_height) s32 final_width, s32 final_height, s32 orig_width, s32 orig_height, s32 native_width,
s32 native_height)
{ {
GL_SCOPE("PostProcessing Apply"); GL_SCOPE_FMT("{} Apply", m_section);
GPUTexture* input = s_input_texture.get(); GPUTexture* output = m_output_texture.get();
GPUTexture* output = s_output_texture.get(); input_color->MakeReadyForSampling();
input->MakeReadyForSampling();
for (const std::unique_ptr<Shader>& stage : s_stages) for (const std::unique_ptr<Shader>& stage : m_stages)
{ {
const bool is_final = (stage.get() == s_stages.back().get()); const bool is_final = (stage.get() == m_stages.back().get());
if (!stage->Apply(input, is_final ? final_target : output, final_left, final_top, final_width, final_height, if (!stage->Apply(input_color, is_final ? final_target : output, final_left, final_top, final_width, final_height,
orig_width, orig_height, native_width, native_height, s_target_width, s_target_height)) orig_width, orig_height, native_width, native_height, m_target_width, m_target_height))
{ {
return false; return false;
} }
@ -752,9 +620,151 @@ bool PostProcessing::Apply(GPUTexture* final_target, s32 final_left, s32 final_t
if (!is_final) if (!is_final)
{ {
output->MakeReadyForSampling(); output->MakeReadyForSampling();
std::swap(input, output); input_color = output;
output = (output == m_output_texture.get()) ? m_input_texture.get() : m_output_texture.get();
} }
} }
return true; return true;
} }
void PostProcessing::Initialize()
{
DisplayChain.LoadStages();
InternalChain.LoadStages();
s_timer.Reset();
}
void PostProcessing::UpdateSettings()
{
auto lock = Host::GetSettingsLock();
ForAllChains([&lock](Chain& chain) { chain.UpdateSettings(lock); });
}
void PostProcessing::Shutdown()
{
g_gpu_device->RecycleTexture(std::move(s_dummy_texture));
s_samplers.clear();
ForAllChains([](Chain& chain) {
chain.ClearStages();
chain.DestroyTextures();
});
}
bool PostProcessing::ReloadShaders()
{
if (!DisplayChain.HasStages() && !InternalChain.HasStages())
{
Host::AddIconOSDMessage("PostProcessing", ICON_FA_PAINT_ROLLER,
TRANSLATE_STR("OSDMessage", "No post-processing shaders are selected."),
Host::OSD_QUICK_DURATION);
return false;
}
ForAllChains([](Chain& chain) {
chain.ClearStages();
chain.DestroyTextures();
chain.LoadStages();
});
s_timer.Reset();
Host::AddIconOSDMessage("PostProcessing", ICON_FA_PAINT_ROLLER,
TRANSLATE_STR("OSDMessage", "Post-processing shaders reloaded."), Host::OSD_QUICK_DURATION);
return true;
}
std::unique_ptr<PostProcessing::Shader> PostProcessing::TryLoadingShader(const std::string& shader_name,
bool only_config, Error* error)
{
std::string filename;
std::optional<std::string> resource_str;
// Try reshade first.
filename = Path::Combine(
EmuFolders::Shaders,
fmt::format("reshade" FS_OSPATH_SEPARATOR_STR "Shaders" FS_OSPATH_SEPARATOR_STR "{}.fx", shader_name));
if (FileSystem::FileExists(filename.c_str()))
{
std::unique_ptr<ReShadeFXShader> shader = std::make_unique<ReShadeFXShader>();
if (shader->LoadFromFile(std::string(shader_name), filename.c_str(), only_config, error))
return shader;
}
filename = Path::Combine(EmuFolders::Shaders, fmt::format("{}.glsl", shader_name));
if (FileSystem::FileExists(filename.c_str()))
{
std::unique_ptr<GLSLShader> shader = std::make_unique<GLSLShader>();
if (shader->LoadFromFile(std::string(shader_name), filename.c_str(), error))
return shader;
}
filename =
fmt::format("shaders/reshade" FS_OSPATH_SEPARATOR_STR "Shaders" FS_OSPATH_SEPARATOR_STR "{}.fx", shader_name);
resource_str = Host::ReadResourceFileToString(filename.c_str(), true);
if (resource_str.has_value())
{
std::unique_ptr<ReShadeFXShader> shader = std::make_unique<ReShadeFXShader>();
if (shader->LoadFromString(std::string(shader_name), std::move(filename), std::move(resource_str.value()),
only_config, error))
{
return shader;
}
}
filename = fmt::format("shaders" FS_OSPATH_SEPARATOR_STR "{}.glsl", shader_name);
resource_str = Host::ReadResourceFileToString(filename.c_str(), true);
if (resource_str.has_value())
{
std::unique_ptr<GLSLShader> shader = std::make_unique<GLSLShader>();
if (shader->LoadFromString(std::string(shader_name), std::move(resource_str.value()), error))
return shader;
}
ERROR_LOG("Failed to load shader '{}'", shader_name);
return {};
}
SettingsInterface& PostProcessing::GetLoadSettingsInterface(const char* section)
{
// If PostProcessing/Enable is set in the game settings interface, use that.
// Otherwise, use the base settings.
SettingsInterface* game_si = Host::Internal::GetGameSettingsLayer();
if (game_si && game_si->ContainsValue(section, "Enabled"))
return *game_si;
else
return *Host::Internal::GetBaseSettingsLayer();
}
const Common::Timer& PostProcessing::GetTimer()
{
return s_timer;
}
GPUSampler* PostProcessing::GetSampler(const GPUSampler::Config& config)
{
auto it = s_samplers.find(config.key);
if (it != s_samplers.end())
return it->second.get();
std::unique_ptr<GPUSampler> sampler = g_gpu_device->CreateSampler(config);
if (!sampler)
ERROR_LOG("Failed to create GPU sampler with config={:X}", config.key);
it = s_samplers.emplace(config.key, std::move(sampler)).first;
return it->second.get();
}
GPUTexture* PostProcessing::GetDummyTexture()
{
if (s_dummy_texture)
return s_dummy_texture.get();
const u32 zero = 0;
s_dummy_texture = g_gpu_device->FetchTexture(1, 1, 1, 1, 1, GPUTexture::Type::Texture, GPUTexture::Format::RGBA8,
&zero, sizeof(zero));
if (!s_dummy_texture)
ERROR_LOG("Failed to create dummy texture.");
return s_dummy_texture.get();
}

View file

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com> // SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0) // SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#pragma once #pragma once
@ -7,6 +7,7 @@
#include <array> #include <array>
#include <memory> #include <memory>
#include <mutex>
#include <string_view> #include <string_view>
#include <vector> #include <vector>
@ -22,6 +23,8 @@ class SettingsInterface;
class ProgressCallback; class ProgressCallback;
namespace PostProcessing { namespace PostProcessing {
class Shader;
struct ShaderOption struct ShaderOption
{ {
enum : u32 enum : u32
@ -87,51 +90,86 @@ struct ShaderOption
} }
}; };
// [display_name, filename]
std::vector<std::pair<std::string, std::string>> GetAvailableShaderNames();
namespace Config { namespace Config {
u32 GetStageCount(const SettingsInterface& si); static constexpr const char* DISPLAY_CHAIN_SECTION = "PostProcessing";
std::string GetStageShaderName(const SettingsInterface& si, u32 index); static constexpr const char* INTERNAL_CHAIN_SECTION = "InternalPostProcessing";
std::vector<ShaderOption> GetStageOptions(const SettingsInterface& si, u32 index);
u32 GetStageCount(const SettingsInterface& si, const char* section);
std::string GetStageShaderName(const SettingsInterface& si, const char* section, u32 index);
std::vector<ShaderOption> GetStageOptions(const SettingsInterface& si, const char* section, u32 index);
std::vector<ShaderOption> GetShaderOptions(const std::string& shader_name, Error* error); std::vector<ShaderOption> GetShaderOptions(const std::string& shader_name, Error* error);
bool AddStage(SettingsInterface& si, const std::string& shader_name, Error* error); bool AddStage(SettingsInterface& si, const char* section, const std::string& shader_name, Error* error);
void RemoveStage(SettingsInterface& si, u32 index); void RemoveStage(SettingsInterface& si, const char* section, u32 index);
void MoveStageUp(SettingsInterface& si, u32 index); void MoveStageUp(SettingsInterface& si, const char* section, u32 index);
void MoveStageDown(SettingsInterface& si, u32 index); void MoveStageDown(SettingsInterface& si, const char* section, u32 index);
void SetStageOption(SettingsInterface& si, u32 index, const ShaderOption& option); void SetStageOption(SettingsInterface& si, const char* section, u32 index, const ShaderOption& option);
void UnsetStageOption(SettingsInterface& si, u32 index, const ShaderOption& option); void UnsetStageOption(SettingsInterface& si, const char* section, u32 index, const ShaderOption& option);
void ClearStages(SettingsInterface& si); void ClearStages(SettingsInterface& si, const char* section);
} // namespace Config } // namespace Config
bool IsActive(); class Chain
bool IsEnabled(); {
void SetEnabled(bool enabled); public:
Chain(const char* section);
~Chain();
ALWAYS_INLINE bool HasStages() const { return m_stages.empty(); }
ALWAYS_INLINE GPUTexture* GetInputTexture() const { return m_input_texture.get(); }
ALWAYS_INLINE GPUTexture* GetOutputTexture() const { return m_output_texture.get(); }
bool IsActive() const;
bool IsInternalChain() const;
void UpdateSettings(std::unique_lock<std::mutex>& settings_lock);
void LoadStages();
void ClearStages();
void DestroyTextures();
/// Temporarily toggles post-processing on/off.
void Toggle();
bool CheckTargets(GPUTexture::Format target_format, u32 target_width, u32 target_height,
ProgressCallback* progress = nullptr);
bool Apply(GPUTexture* input_color, GPUTexture* final_target, s32 final_left, s32 final_top, s32 final_width,
s32 final_height, s32 orig_width, s32 orig_height, s32 native_width, s32 native_height);
private:
void ClearStagesWithError(const Error& error);
const char* m_section;
GPUTexture::Format m_target_format = GPUTexture::Format::Unknown;
u32 m_target_width = 0;
u32 m_target_height = 0;
bool m_enabled = false;
std::vector<std::unique_ptr<PostProcessing::Shader>> m_stages;
std::unique_ptr<GPUTexture> m_input_texture;
std::unique_ptr<GPUTexture> m_output_texture;
};
// [display_name, filename]
std::vector<std::pair<std::string, std::string>> GetAvailableShaderNames();
void Initialize(); void Initialize();
/// Reloads configuration. /// Reloads configuration.
void UpdateSettings(); void UpdateSettings();
/// Temporarily toggles post-processing on/off.
void Toggle();
/// Reloads post processing shaders with the current configuration. /// Reloads post processing shaders with the current configuration.
bool ReloadShaders(); bool ReloadShaders();
void Shutdown(); void Shutdown();
GPUTexture* GetInputTexture();
const Common::Timer& GetTimer();
bool CheckTargets(GPUTexture::Format target_format, u32 target_width, u32 target_height,
ProgressCallback* progress = nullptr);
bool Apply(GPUTexture* final_target, s32 final_left, s32 final_top, s32 final_width, s32 final_height, s32 orig_width,
s32 orig_height, s32 native_width, s32 native_height);
GPUSampler* GetSampler(const GPUSampler::Config& config); GPUSampler* GetSampler(const GPUSampler::Config& config);
GPUTexture* GetDummyTexture(); GPUTexture* GetDummyTexture();
const Common::Timer& GetTimer();
extern Chain DisplayChain;
extern Chain InternalChain;
}; // namespace PostProcessing }; // namespace PostProcessing