mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-30 09:35:40 +00:00
FullscreenUI: Add resolution selection
This commit is contained in:
parent
5a66639d78
commit
0c71a97e02
|
@ -1574,6 +1574,41 @@ void DrawSettingsWindow()
|
|||
EnumChoiceButton("GPU Renderer", "Chooses the backend to use for rendering the console/game visuals.",
|
||||
&s_settings_copy.gpu_renderer, &Settings::GetRendererDisplayName, GPURenderer::Count);
|
||||
|
||||
static std::string fullscreen_mode;
|
||||
static bool fullscreen_mode_set;
|
||||
if (!fullscreen_mode_set)
|
||||
{
|
||||
fullscreen_mode = s_settings_interface->GetStringValue("GPU", "FullscreenMode", "");
|
||||
fullscreen_mode_set = true;
|
||||
}
|
||||
|
||||
if (MenuButtonWithValue("Fullscreen Resolution", "Selects the resolution to use in fullscreen modes.",
|
||||
fullscreen_mode.empty() ? "Borderless Fullscreen" : fullscreen_mode.c_str()))
|
||||
{
|
||||
HostDisplay::AdapterAndModeList aml(s_host_interface->GetDisplay()->GetAdapterAndModeList());
|
||||
|
||||
ImGuiFullscreen::ChoiceDialogOptions options;
|
||||
options.reserve(aml.fullscreen_modes.size() + 1);
|
||||
options.emplace_back("Borderless Fullscreen", fullscreen_mode.empty());
|
||||
for (std::string& mode : aml.fullscreen_modes)
|
||||
options.emplace_back(std::move(mode), mode == fullscreen_mode);
|
||||
|
||||
auto callback = [](s32 index, const std::string& title, bool checked) {
|
||||
if (index < 0)
|
||||
return;
|
||||
else if (index == 0)
|
||||
std::string().swap(fullscreen_mode);
|
||||
else
|
||||
fullscreen_mode = title;
|
||||
|
||||
s_settings_interface->SetStringValue("GPU", "FullscreenMode", fullscreen_mode.c_str());
|
||||
s_settings_interface->Save();
|
||||
s_host_interface->AddOSDMessage("Resolution change will be applied after restarting.", 10.0f);
|
||||
CloseChoiceDialog();
|
||||
};
|
||||
OpenChoiceDialog(ICON_FA_TV " Fullscreen Resolution", false, std::move(options), std::move(callback));
|
||||
}
|
||||
|
||||
settings_changed |=
|
||||
ToggleButton("Enable VSync",
|
||||
"Synchronizes presentation of the console's frames to the host. Enable for smoother animations.",
|
||||
|
|
Loading…
Reference in a new issue