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GPU: Fix incorrect dither offset [3][0]
Fixes dots in sky in Silent Hill.
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@ -221,7 +221,7 @@ struct GPUTextureWindow
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static constexpr s32 DITHER_MATRIX[DITHER_MATRIX_SIZE][DITHER_MATRIX_SIZE] = {{-4, +0, -3, +1}, // row 0
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static constexpr s32 DITHER_MATRIX[DITHER_MATRIX_SIZE][DITHER_MATRIX_SIZE] = {{-4, +0, -3, +1}, // row 0
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{+2, -2, +3, -1}, // row 1
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{+2, -2, +3, -1}, // row 1
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{-3, +1, -4, +0}, // row 2
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{-3, +1, -4, +0}, // row 2
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{+4, -1, +2, -2}}; // row 3
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{+3, -1, +2, -2}}; // row 3
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#ifdef _MSC_VER
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#ifdef _MSC_VER
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#pragma warning(push)
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#pragma warning(push)
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